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Found 331 results

  1. Čauko, potreboval by som pomoc s pár vecami. 1. Ako spravím aby týpek dostal výplatu za každú misiu čo spraví ? (+ako spravím misiu s viacerými checkpointami) 2.Ako spravím aby sa mu tá výplata zvyšovala ako to nastavím ? 3.Ako spravím niečo ako bodovací systém, že ked hráč spraví misiu dostane napr. 5 bodov, portebuje 25 bodov pre vyššiu výplatu, potom 80 bodov, potom 120 potom 200 atd. Ďakujem za všetkú pomoc ! Oceňujem všetky typy pomoci ! Začínam s pawnom takže moc o tomto neviem. Dikes
  2. pomoc Nováčik - Oprava pickupov

    C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(65) : warning 215: expression has no effect C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(184) : error 017: undefined symbol "URADPICK" C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(275) : warning 225: unreachable code C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(318) : warning 203: symbol is never used: "getjob" C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(318 -- 324) : warning 203: symbol is never used: "helpjob" C:\Users\rszim_000\Desktop\PAWNO\METASAMP.pwn(318 -- 324) : warning 203: symbol is never used: "quitjob" 1. Mám si tých warningov všímať ? 2. Ako opravím ten error ? 3.Prosím berte ohľad na to že len začínam pawniť a ešte sa len učím tak ten Hate si nechaj a použi radšej konštruktívnu kritiku, a bol by som rád aj keby že mi to niekto vysvetlý aké problémy tam sú. #include <a_samp> #if defined GAMEMODE #include <zcmd> new wJob[MAX_PLAYERS]; #define MAX_JOBS #define BEZDOMOVEC #define MECHANIK #define TAXI DIALOG_URAD new URADPICKUP; new CommandJobs[ MAX_JOBS ][ 126 ] = //Definuje príkazy pre joby { {"Jobless"}, //1 Bezdomovec, nemá príkazy {"MECHANIC /helpjob commands"}, //2 Mechanik Príkazy {"TAXI /helpjob commands"} //3 Taxi Príkazy }; new NamesJobs[ MAX_JOBS ][ 30 ] = //Definuje meno jobu { {"Bezdomovec"}, {"Mechanik"}, {"Taxi"} }; new SalaryJobs[ MAX_JOBS ] = //Definuje výplatu jobu { 0, //Vyplata Jobless 650, //Vyplata Mechanic 700 //Vyplata Taxi Driver }; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" META SAMP"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" META SAMP BY BIOMETA"); print("----------------------------------\n"); } #endif public OnGameModeInit() { new URADPICKUP; // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); URADPICKUP == CreatePickup(1581,2,2032.3314,1341.8807,10.8203); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == URADPICK) { ShowPlayerDialog(playerid, 2424, DIALOG_STYLE_LIST, ":: {FFFFFF}Povolanie", ":: {FFFFB7}Mechanik\n:: {FFFFB7}Taxi", "Confirm", "Cancel"); return 1; } return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new wJob[MAX_PLAYERS]; if(response) { switch(2424) { case 2424:// Our dialog! { switch(listitem)// Checking which listitem was selected { case 0: // The first item listed { if(wJob[playerid] > 0) SendClientMessage(playerid,0xFF0000, " Už si niekde zamestnaný ! Pre výpoved napíš /quitjob "); { return 1; } SendClientMessage(playerid,0x33CCFFAA,"Gratulujeme ku tvojej novec práci, napíš /helpjob pre zobrazenie tvojích príkazov."); wJob[playerid] = 1; //Changes your job to 1 (Mechanic) } case 1: // The second item listed { SendClientMessage(playerid,0x33CCFFAA,"Gratulujeme ku tvojej novec práci, napíš /helpjob pre zobrazenie tvojích príkazov."); wJob[playerid] = 2; //Changes your job to 2 (Taxi) } } } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:helpjob(playerid, params[]) { new wstg[ 126 ]; format(wstg, sizeof(wstg), "|__| %s |___________________________________|", NamesJobs[wJob[playerid]]); SendClientMessage(playerid, 0xFFFF00FF, wstg); format(wstg, sizeof(wstg), "{FFFFFF}* Príkazy: %s", CommandJobs[wJob[playerid]]); SendClientMessage(playerid, 0xAFAFAFAA, wstg); format(wstg, sizeof(wstg), "{FFFFFF} Výplatay: %d", SalaryJobs[wJob[playerid]]); SendClientMessage(playerid, 0xAFAFAFAA, wstg); return 1; } CMD:getjob(playerid, params[]) { if(wJob[playerid] > 0) SendClientMessage(playerid, 0xAFAFAFAA,"Už si zamestnany, pre výpoved napíš /quitjob."); { return 1; } ShowPlayerDialog(playerid, 2424, DIALOG_STYLE_LIST, ":: {FFFFFF}Povolania", ":: {FFFFB7}Mechanik\n:: {FFFFB7}Taxi", "Confirm", "Cancel"); return 1; } CMD:quitjob(playerid, params[]) { wJob[playerid] = 0; //Changes your job to 0 (Jobless) SendClientMessage(playerid,0xAFAFAFAA,"Práve si bez práce"); return 1; } DAKUJEM ZA POMOC
  3. pomoc IP administrátor

    Zdravím, chtěl jsem se jen poptat/zeptat zda v pawnu jde udělat to že když je na serveru nějaký administrátor či člen AT tak aby se mohl přihlásit jen z jedné ze dvou IP aby měl AdminPrava, což znamená pokud se člen AT přihlásí z jiné IP tak pravomoce mít nebude. Je tato možnost ? a jak kdy popřípadě udělat ? S Pozdravem Ajtak
  4. pomoc Změna typu písma v pwn

    Zdravím, Potřeboval bych poradit jak změním typ písma v pawnu WEB = TextDrawCreate(444.000000, 438.000000, "www.~g~~h~aftenparty.maweb~w~.eu"); TextDrawBackgroundColor(WEB, 255); TextDrawFont(WEB, 1); TextDrawLetterSize(WEB, 0.440000, 1.000000); TextDrawColor(WEB, -1); TextDrawSetOutline(WEB, 0); TextDrawSetProportional(WEB, 1); TextDrawSetShadow(WEB, 1); TextDrawSetSelectable(WEB, 0); popřípadě zda by někdo nevěděl třeba aby to barevně blikalo tak mi to taky můžete napsat taky to rád uvítám s Pozdravem Ajtak
  5. pomoc Dialog

    Ahoj potřeboval bych poradit jak mám udělat do dialogu napřiklad: format(MAX_STR, sizeof(MAX_STR), "] ==================== [ {408080}ZAMĚSTNÁNÍ {FFFFFF}] ==================== [\n"); format(MAX_STR, sizeof(MAX_STR), "%sZaměstnání: {FFFFFF}%s\n",MAX_STR,Player[playerid][Team]); format(MAX_STR, sizeof(MAX_STR), "%sHodnost: {FFFFFF}\n\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%s{FFFFFF}Body v zaměstnání:\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sPolicie - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sPrávník - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sDozorce - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sVoják - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sTeroriste - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sYakuza - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sRuská mafia - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sDealer - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sProstitutka - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sNovinář - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sMechanik - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sZdravotník - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sHasič - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sPilot -\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sBezpečnostní služba - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sTaxikář - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sŘidič kamionu - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sŘidič autobusu - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sRozvážeč pizzy - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sPopelář - %d\n",MAX_STR,Sav_Body[11][playerid]); format(MAX_STR, sizeof(MAX_STR), "%sRybář - 0\n",MAX_STR); format(MAX_STR, sizeof(MAX_STR), "%sPobřežní stráž -\n",MAX_STR); new Text1[64], Name3[24]; GetPlayerName(playerid,Name3,24); format(Text1,64,"{E5E4E2}%s (%d)",Name3,playerid); ShowPlayerDialog(playerid,DIALOG_INFOS,DIALOG_STYLE_MSGBOX,Text1,MAX_STR,"Zavřít","Zpět"); A potřeboval bych to udělat tak aby všechen ten text měl barvu hráčovo nicku přes GetPlayerColor(playerid) ale jak to mám vložit dotoho Dialogu aby všechen ten text byl jeho barvou kterou má na nicku? Předem děkuji za odpověd
  6. pomoc Pomoc s SCM

    Zdravím, chtěl bych se zeptat kde mám sehnat include : SCM. Přesněji : #include <a_samp> #include <dini> #include <sscanf2> #include <a_players> #include <SCM> #include <foreach> #include <Streamer> Všechny includy mi jdou až na ten ''SCM''. Prosím o pomoc ! S Pozdravem Ajtak
  7. pomoc PW_OnPlayerPickUpPickup

    Ahoj chtěl bych se zeptat co v pwn znamená PW_OnPlayerPickUpPickup a dopředu se chci zeptat když to chci odebrat stalá mi to píše PW_OnPlayerPickUpPickup že to tam chybí...
  8. https://t.co/G4gWmPeC3y https://t.co/vp5FzG5baf

  9. Zdravím vás, možná je toto úplná prkotina, ale měl bych jednu otázku: Je možné nějak změnit název založeného tématu ? Když například založím něco v sekci ostatní... Díky za odpověď
  10. Zdravím, dnes budou zavedena nová pravidla pro psaní témat o pomoc. Ta dosavadní dodržovalo jen minimum lidí a ani my, moderátoři, jsme s tím moc neudělali. Ode dneška se bude na pravidla ohlížet přísněji a za každé jejich porušení bude následovat adekvátní trest. Proč? Už je to dlouho (několik let), co se kvalita žádostí o pomoc, ale i reakcí na ně, zhoršila. Nejednou to vedlo ke konfliktu mezi rádcem a zakladatelem tématu či mezi rádci, buď kvůli neschopnosti zakladatele popsat svůj problém, nebo kvůli neznalosti rádce. Proto je načase to začít regulovat, a to nekompromisně. Znění pravidel Níže je uvedeno nové znění pravidel. Některé části jsou tučně a červeně zvýrazněny, abyste věděli, co se bude hlídat důsledně. I. Pravidla pro zakladatele tématu 1. Téma musí mít dostatečnou jazykovou úroveň (musí být čitelné a srozumitelné). 2. Problém musí být jasně a srozumitelně popsán/vysvětlen. 3. Vyskytuje-li se problém v kódu, musí být kód přiložen ke specifikaci problému (s využitím BB kódů spoiler a code). Za porušení výše uvedených pravidel hrozí uzamknutí tématu a jeho přesunutí do archivu. II. Pravidla pro rádce 1. Příspěvek s radou musí mít dostatečnou jazykovou úroveň (musí být čitelný a srozumitelný). 2. Příspěvek se musí věnovat problému; pokud nechcete pomoct, nepište. 3. K danému problému se vyjadřujte jen tehdy, když o něm a o jeho případném řešení víte dostatek informací. Za porušení výše uvedených pravidel hrozí skrytí příspěvku a (slovní) varování. Takhle to tedy bude. Pokud nikdo nebude rozumět tomu, s čím máte problém – lock a move. Pokud nedodáte kód, i když bude problém v něm – lock a move. Pokud budete psát nesmyslné, provokativní a jinak nesouvisející příspěvky místo rad – hide a var. Vzor Můj problém: Nezobrazuje se mi dialog. Hlásí mi to chyby při kompilaci, při běhu, shazuje mi to server a taky mi to smazalo všechny soubory na ploše. Další poznámky: Pokud byste potřebovali další kód, řekněte. Jo a nesmějte se mi. Chyby a varování kompilátoru: error 666: Brain not found. Kód: Doporučujeme vzor dodržovat. Máte tak menší šanci, že dojde k uzamknutí a přesunutí vašeho tématu. To je vše. Finální podoba pravidel se může ještě lišit. Na tvorbě pravidel se podíleli Gabe Newell (Spy), vEnd a UareBugged (stará pravidla).
  11. pomoc [POMOC] TextDrawColor

    Zdravím, chtěl jsem upravit barvu TextDraw, ale stále mi to píše chybu a nemůžu přijít na tom, v čem to je. Za každou radu děkuji. error 035: argument type mismatch (argument 1)
  12. pomoc Čas na serveru.

    Zdravím, mám takový problém, čas na VPSku jde správně ale čas na serveru je posunutý o hodinu dozadu. (správný čas je 15:07:39) new str[145],hour,minute,second; gettime(hour,minute,second); format(str,sizeof(str),"%d - %02d:%02d:%02d",gettime(),hour,minute,second); SendClientMessage(playerid,-1,str); Avšak po zkopírování timestampu (1482415659) a následném vložení do convertoru (http://www.epochconverter.com/) je čas správný.. Předem děkuji za rady.
  13. pomoc dutils.inc

    Ahoj. Chtěl bych pomoct s includem, mám UWAC v pwn a když zcompiluju háže mi to tyto errory: C:\Users\nikdo\Desktop\složka Pepy\pwn-pack\pwn-pack\include\dutils.inc(35) : error 021: symbol already defined: "isNumeric" C:\Users\nikdo\Desktop\složka Pepy\pwn-pack\pwn-pack\include\dutils.inc(374) : error 025: function heading differs from prototype C:\Users\nikdo\Desktop\složka Pepy\pwn-pack\pwn-pack\include\dutils.inc(375) : error 021: symbol already defined: "strtok" C:\Users\nikdo\Desktop\složka Pepy\pwn-pack\pwn-pack\include\dutils.inc(390) : error 047: array sizes do not match, or destination array is too small Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
  14. pomoc řádkování

    Zdravím mam zde script který funguje jak má, pouze mi blbne tabulka, chci aby každých 5výpisu z Databáze, mi to udělalo pomocí tabulky nový řádek, vždycky mi to teď udělá 5 nový řádek tam je 1 a pak je zase nový řádek přitom bych chtěl aby to udělalo 5 další řádek a na něm další pět https://gyazo.com/75d122412fdda5dc58b910650b8f4b24 Děkuji za každou radu <?php $dotaz = mysql_query("SELECT * FROM idskins ORDER BY vozidlo;"); $vehicles = 0; $list = 1; ?> <table> <?php while($zaznam = MYSQL_Fetch_Array($dotaz)): $vehicles = $vehicles + 1; $list = $list + 1; $id = $zaznam["id"]; $vozidlo = $zaznam["vozidlo"]; if($list > 5) { ?> <tr> <?php } ?><td><?php echo "Vozidlo <b>$vozidlo</b>(DB <a href=\"delveh.php?id=".$id."\"><b>$id</b></a>)"; ?></td><?php if($list > 5) { ?> </tr> <?php $list = 0; } endwhile; ?> </table>
  15. pomoc řádkování

    Zdravím mam zde script který funguje jak má, pouze mi blbne tabulka, chci aby každých 5výpisu z Databáze, mi to udělalo pomocí tabulky nový řádek, vždycky mi to teď udělá 5 nový řádek tam je 1 a pak je zase nový řádek přitom bych chtěl aby to udělalo 5 další řádek a na něm další pět https://gyazo.com/75d122412fdda5dc58b910650b8f4b24 Děkuji za každou radu <?php $dotaz = mysql_query("SELECT * FROM idskins ORDER BY vozidlo;"); $vehicles = 0; $list = 1; ?> <table> <?php while($zaznam = MYSQL_Fetch_Array($dotaz)): $vehicles = $vehicles + 1; $list = $list + 1; $id = $zaznam["id"]; $vozidlo = $zaznam["vozidlo"]; if($list > 5) { ?> <tr> <?php } ?><td><?php echo "Vozidlo <b>$vozidlo</b>(DB <a href=\"delveh.php?id=".$id."\"><b>$id</b></a>)"; ?></td><?php if($list > 5) { ?> </tr> <?php $list = 0; } endwhile; ?> </table>
  16. pomoc Spawncar

    dcmd_pickup(playerid, params[]) { #pragma unused params if(IsPlayerConnected(playerid)) { new str[20][125], BigStr1[1330]; format(str[0], 125, "Napiš ID Auta"); format(str[1], 125, "Pokud chceš aby se auto Spawnulo u Pickupu"); format(str[2], 125, "Jdi přesne do Pickup a ulož auto"); format(BigStr1, 1479, "%s\n%s\n%s", str[0], str[1], str[2]); ShowPlayerDialog(playerid,Dialog_SpanwnCar,DIALOG_STYLE_INPUT,"Spawn Car",BigStr1,"Natavit","Nic"); } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { else if(dialogid == Dialog_SpanwnCar) { if(response == 1) { if(strlen(inputtext) > 25) return ShowPlayerDialog(playerid, Dialog_SpanwnCar, DIALOG_STYLE_INPUT, "SPZ", "Napiště text pro spz na Vašem vozidle", "Vybrat", "Zavřít"); else if(strlen(inputtext) > 25) return ShowPlayerDialog(playerid, Dialog_SpanwnCar, DIALOG_STYLE_INPUT, "SPZ", "Napiště text pro spz na Vašem vozidle", "Vybrat", "Zavřít"); else { format(Spawncarlist, 127, "",inputtext[0]); } } } return 1; } if(pickupid == carsevent) { if(Player[playerid][IPIP]==false) { Player[playerid][IPIP]=true; if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]); SpawnedVehicles[playerid] = CreateVehicle(Spawncarlist, xe,ye,ze, 0.0000, -1, -1, 100); SetPlayerVirtualWorld(playerid, playerid); SetVehicleVirtualWorld(SpawnedVehicles[playerid], playerid); PutPlayerInVehicle(playerid,SpawnedVehicles[playerid], 0); } } Jak se můžu zbavit tohoto erroru??: Chyba je v CreateVehicle C:\Users\Jituška\Desktop\Hry\Gta sa-mp server\gamemodes\SZ.pwn(15331) : error 035: argument type mismatch (argument 1) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error.
  17. pomoc GetPlayerDistanceFromPoint

    forward AdminZavod(playerid); public AdminZavod(playerid) { new STR[350]; ForMaxPlayer(i) if(PripojHrac[playerid] == 1 && CountCas == 0) { new AdminRacers; { if(PripojHrac[i] == 1) { new cp = APrvniCP; if(CPPC[i] == cp) { APlayerDistance[i] = GetPlayerDistanceFromPoint(i, M[cp - 1][cx], M[cp - 1][cy], M[cp - 1][cz]); } else { new CP = CPPC[i]; APlayerDistance[i] = GetPlayerDistanceFromPoint(i, M[CP - 1][cx], M[CP - 1][cy], M[CP - 1][cz]); APlayerDistance[i] += GetPlayerDistanceFromPoint(i, M[cp - 1][cx], M[cp - 1][cy], M[cp - 1][cz]); } AKolikJeZaRacerem[i] = 0; AKolikJePredRacerem[i] = 0; AKolikJeZobrazeno[i] = 0; AdminRacers ++; } } //--- { if(PripojHrac[i] == 1) { //--- ForMaxPlayer(x) { if(PripojHrac[x] == 1) { if(x != i) { if(APlayerDistance[i] < APlayerDistance[x]) { AKolikJeZaRacerem[i] ++; } if(APlayerDistance[i] > APlayerDistance[x]) { AKolikJePredRacerem[i] ++; } } } } new Misto = (AdminRacers - AKolikJeZaRacerem[i]); APoradiPlayer[Misto - 1] = i; } //--- { if(PripojHrac[i] == 1) { new Minuta,Sekunda,Milisecond; SetTimerEx("AdminZavod", 1000, 0, "i", i); MilisecondToTime((GetTickCount() - APlayerRaceTimer[i]),Minuta,Sekunda,Milisecond); //---------------------------------------------------------- format(STR,sizeof(STR),"%02d~w~:~g~~h~%02d %d/%d~w~",Minuta,Sekunda,CPPC[i] - 1, CountCheck); //---------------------------------------------------------- if(AKolikJePredRacerem[i] < 7) { for(new x; x < AdminRacers; x ++) { if(AKolikJeZobrazeno[i] < 8) { new ID = APoradiPlayer[x]; if(strcmp(GetName(i), GetName(ID), false) == 0) format(STR,sizeof(STR),"%s~n~%s - %d",STR,GetName(ID), x + 1); else format(STR,sizeof(STR),"%s~n~%s - %d",STR,GetName(ID), x + 1); } AKolikJeZobrazeno[i] ++; } } else { for(new x = AKolikJePredRacerem[i]; x < AdminRacers; x ++) { if(AKolikJeZobrazeno[i] < 8) { new ID = APoradiPlayer[x]; if(strcmp(GetName(i), GetName(ID), false) == 0) format(STR,sizeof(STR),"%s~n~%s - %d",STR,GetName(ID), x + 1); else format(STR,sizeof(STR),"%s~n~%s - %d",STR,GetName(ID), x + 1); } AKolikJeZobrazeno[i] ++; } } format(STR,sizeof(STR),"%s~n~",STR); //---------------------------------------------------------- TextDrawSetString(StadionTD[playerid],STR); TextDrawHideForPlayer(i,StadionTD[playerid]); TextDrawShowForPlayer(i,StadionTD[playerid]); } } } } return 1; }Jak můžu nahradit GetPlayerDistanceFromPoint?Pokud vytvořím závod tak cp které jsem vytvořil fungí, jnž zapnu závod projedu 1.cp a 2. se zobrazí jako že sem ho vzal taky ale nevzal a vemu pak až to 3. Poradíte někdo prosím
  18. pomoc Podivný obraz

    Zdravím. Při hraní některých her na vyšší detaily, mi přestane pracovat počítač(jako funguje, ale nejde nic dělat kromě vypnutí) a objeví se takový obraz: Nejde nic jiného, než ho jen vypnout, jinak je to tam stále. Neresetuje se to, nic se neobjeví, někdy i nadále funguje zvuk(jako bych hrál bez obrazu). Už jsem měl předtím takový problém s obrazem, ale stačilo snížit detaily z vysokých na normální, ale poslední dobou se stává i u her, kde asi trojnásobně více splňuji minimální hardwarové požadavky. Už jsem zkoušel změnit detaily až na nejnižší, dát nejmenší možné rozlišení, všechno ve nastavení vypnout(jen to ale oddálí problém). Aktualizoval ovladače, stáhl jiné verze her, více jak 2x přeinstaloval... nic nepomohlo. I když je to divné, tak u her, kde mi to takhle "spadne", tak barva tohohle obrazu se mění, někde je více zelené, někde zase více růžové, někde zase více červené... díky za každou pomoc.
  19. pomoc Reinstal telefonu - HELP

    Zdravím již delší dobu mám rozbitý telefon vtom stavu že nejde skoro ani zapnout a když ho zapnu. Tak se hodí do situace kdy jen problikne logo LG poté znovu zhasne. Našel jsem si návod na reinstalaci http://teleforum.cz/viewtopic.php?t=622 Který se zdá být opravdu dobrý jenže nedostanu telefon ani do zakladní polohy. A skončím u kroku trojhmat kdy se mi nepovede ani telefon hodit do Download modu. Můj telefon je LG-E440. V případě že máte někdo návrh nebo jiný způsob jak se stéto polohy telefonu dostat opravdu bych ji ocenil. Děkuji za odpovědi předem.
  20. Ahoj. Na mém serveru mám udělán výpis novinek který jsem doteď vypisoval ve své metodě a projížděl jsem všechny hráče pomocí cyklu for. Ale napadlo mě, že by to šlo udělat bez tohoto foru, a tak jsem si založil proměnou bool kterou přenastavím na true když chci aby se provedl kus kódu. Takto nastavuji proměnnou 1x za minutu. Když jsem měl tu vlastní metodu kde jsem projížděl hráče forem a vypisoval jsem jim informace, tak to fungovalo bez problému. Ale teď jsem to přespal do funkce OnPlayerUpdate. Na wikipedii píši něco ve stylu, že se tato funkce provádí několikrát za sekundu nebo i do sekundy, a že záleží na tom, co hráč dělá například pokud běhá -> provádí se hodně, pokud ne, tak se provádí méně. https://wiki.sa-mp.com/wiki/OnPlayerUpdate Problém u mě nastává právě v tom když se hráč nehýbe, sice nechápu jak je tohle možné, ale já nastavím hodnotu na true, a nic se neprovede, ani zkušební výpis se nevypíše. Ale to se změní tím, když začnu běhat, náhle to začne fungovat. Upřímně teď si začínám říkat, kde je problém, vždyť to má alespoň 1x proběhnout. if(SPAM == true){ SendClientMessage(playerid,0x0000FFFF,"{FA710C}A"); if(infotext == 0){ if(Language[playerid] == 1){ format(textinfo[playerid],sizeof(textinfo),"~y~Info: ~w~For buying car write to chat ~r~/car"); }if(Language[playerid] == 2){ format(textinfo[playerid],sizeof(textinfo),"~y~Info: ~w~Pro zakoupeni auta napis do chatu ~r~/car"); } } PlayerTextDrawSetString(playerid,novinkytext[playerid],textinfo[playerid]); SPAM = false; } Předem děkuji všem za odpovědi. Díky Marks
  21. pomoc Click Text Draw Select

    Ahoj no sorry že zas otravuji dik za minulou pomoc už mě funguje zatíkáni hraču ale tet sem upravoval z dialgu /info na TextDraw vše mě funguje ale když jdu do hry napíšu /info tak se sice vše ukaže ale když chci kliknout na ten texdraw kterej chci tak to nic neudělá sem proste furd v /info zde je muj code: Sorry za Gramatiku
  22. Zdar mám vše v pořádku až na jednu věc a to je že když chci zatknout hráče tak mi to píše že nemá WantedLevel ale přitom ho má zde je můj Code: if(povolani[playerid][pJobs] == 5) { if(GetPlayerWantedLevel(playerid) >= 0) return SCM(issuerid, red, "[!] Hráč nemá WantedLevel nelze ho zatknout"); if(PlayerInfo[playerid][pWandlvl] >= 0) return SCM(issuerid, red, "[!] Hráč nemá WantedLevel nelze ho zatknout"); { new string[128]; format(string,sizeof(string), "Policajt %s tě zatknul", PlayerName(issuerid)); SCM(playerid, -1, string); SetPlayerInterior(playerid, 6); SetPlayerPos(playerid, 264.1659,82.0855,1002.0391); ResetPlayerWeapons(playerid); SetPlayerWantedLevel(playerid, 0); PlayerInfo[playerid][pWandlvl] = 0; } } Pro jistotu sem tam vložil 2 kontroly na WantedLevel ale nefunguje myto tak jak má Toto je v pořádku: { PS: playerid == hráč Kterého zatýkám PS: issuerid == Hráč co zatýká hrače(playerid) }
  23. ostatní Prozba

    Ahoj chci se zeptat jestli by mě někdo nenaučil PHP Jazyk umím HTML,CSS ale bohužel neumím PHP a umím ( PAWNO jazik (nemoc uplne dobře občas naka chyba ale pak ji zas opravím) ale potřeboval bych udělat registračku přes sobor např WEB >> složka(Users) index.html/php ..... ..... ... Users(složka) TedakCZ.sav nějak takto aby semi ukladaly registračky a zas načítaly loginačky nějak to musí jit takhle to bych potřeboval na učit jak to udělat mysql nechci ( mám sve duvody ) pokud by mě někdo naučil jak to udělat byl bych rád NECHCI ŽADNEJ CODE PROSTĚ TO CHCI JEN NAUČIT Spozdravem: TedakCZ PS: Omlouvám se za gramatiku atd......
  24. pomoc dcmd

    Požte prosím někdo s errorem. Poud dám přic dmcm_setport(playerid); tak se mi smažou erory, ale i když tam mám ty erory tak mně to vrací spátky na srveru do dialogu dcmd_setport else if(dialogid == DIALOG_port_VOZIDLA) { if(response == 1) { AE[E_Vozidla] = listitem; dcmd_setport(playerid); }else dcmd_setport(playerid); } C:\Users\Jituška\Desktop\Gta sa-mp server\gamemodes\SZ.pwn(8387) : warning 202: number of arguments does not match definition
  25. pomoc Pomoc please

    Ahoj Sorry že vás otravuji mám problém když mam zapnutý FS, a jdu na server, tak mě to za chvilku za sekne úplně server, a nejdou používat žádný příkazy, ani se tam znovu připojit ale když ho dám pryč, tak to jde v pohodě na FS mám dané vozidla a objekty nic víc tam nemam dané nevíte čím to je ? že my padá ? vůbec nechápu kde je chyba, a rád bych aby mě šlo v pohodě. Vozidel tam mam 86 + pár těch objektů. a potom jestli by mi někdo, nemohl říct jak udělám na nevadě, ve vězení otevíráni a zavíráni vrat(plotu), víš ATomas jak máš ty, že to muže otevřít, jen hráč který má jobs Dozorce vůbec si nevím rady . zde je FilterScript: objectmap.pwn public OnGameModeInit() { AddStaticVehicle(570,-1932.9004000,158.0000000,27.3000000,177.9950000,245,245); //Streak Carriage AddStaticVehicle(570,-1932.9004000,158.0000000,27.3000000,177.9950000,245,245); //Streak Carriage AddStaticVehicle(435,-70.0000000,-377.2000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-65.4000000,-377.2000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-60.7000000,-377.2999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-56.0000000,-377.5000000,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-51.1000000,-377.6000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-46.2000000,-377.7999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-41.6000000,-377.7999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-37.3000000,-377.6000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-33.4000000,-377.6000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-28.9000000,-377.7000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-24.8000000,-377.7000100,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-20.1000000,-377.5000000,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-15.4000000,-377.3999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-10.8000000,-377.2999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-6.7000000,-377.2999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,-2.3000000,-377.2999900,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(435,2.1000000,-377.5000000,6.1000000,0.0000000,245,245); //Trailer 1 AddStaticVehicle(515,-1.3000000,-357.8999900,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.3000000,-353.1000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.4000000,-348.2000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.5000000,-343.5000000,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.3000000,-338.6000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.5000000,-333.3999900,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.3000000,-328.2000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.4000000,-322.7000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.4000000,-317.2999900,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.2000000,-311.7000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.3000000,-306.2999900,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.4000000,-301.1000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-1.5000000,-296.2000100,6.6000000,90.0000000,88,89); //Roadtrain AddStaticVehicle(515,-30.6000000,-296.2000100,6.6000000,270.0000000,88,89); //Roadtrain AddStaticVehicle(515,-30.4000000,-274.7999900,6.6000000,270.0000000,88,89); //Roadtrain AddStaticVehicle(515,-30.4000000,-280.5000000,6.6000000,270.0000000,88,89); //Roadtrain AddStaticVehicle(515,-30.5000000,-285.7000100,6.6000000,270.0000000,88,89); //Roadtrain AddStaticVehicle(515,-30.5000000,-291.2999900,6.6000000,270.0000000,88,89); //Roadtrain AddStaticVehicle(600,1660.5000000,1287.4000000,10.7000000,0.0000000,30,46); //Picador AddStaticVehicle(600,1663.5000000,1307.4000000,10.7000000,0.0000000,30,46); //Picador AddStaticVehicle(600,1673.2000000,1297.1000000,10.7000000,0.0000000,30,46); //Picador AddStaticVehicle(565,1666.8000000,1297.4000000,10.5000000,0.0000000,101,106); //Flash AddStaticVehicle(565,1654.1000000,1317.1000000,10.5000000,0.0000000,101,106); //Flash AddStaticVehicle(565,1692.0000000,1306.0000000,10.5000000,0.0000000,101,106); //Flash AddStaticVehicle(603,1685.8000000,1297.6000000,10.8000000,0.0000000,171,152); //Phoenix AddStaticVehicle(603,1711.3000000,1316.1000000,10.8000000,0.0000000,171,152); //Phoenix AddStaticVehicle(603,1641.2000000,1296.4000000,10.8000000,270.0000000,171,152); //Phoenix AddStaticVehicle(475,1650.3000000,1286.7000000,10.7000000,0.0000000,118,123); //Sabre AddStaticVehicle(475,1651.0996000,1287.5000000,10.7000000,0.0000000,118,123); //Sabre AddStaticVehicle(475,1682.3000000,1317.4000000,10.7000000,0.0000000,118,123); //Sabre AddStaticVehicle(475,1651.0996000,1287.5000000,10.7000000,0.0000000,118,123); //Sabre CreateObject(4654,2472.3000000,509.7000100,36.6000000,0.0000000,0.0000000,0.0000000); //object(road09_lan2) (1) CreateObject(5191,2594.2000000,633.5999800,16.6000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (1) CreateObject(5296,2456.6001000,633.4000200,15.4000000,0.0000000,0.0000000,180.0000000); //object(laroads_26a_las01) (1) CreateObject(5333,2678.5000000,634.5999800,27.7000000,0.0000000,0.0000000,180.7500000); //object(sanpedbigslt_las2) (1) CreateObject(5296,2485.8999000,633.2999900,17.5000000,0.0000000,0.0000000,180.0000000); //object(laroads_26a_las01) (2) CreateObject(5333,2751.3999000,635.0999800,34.9000000,0.0000000,0.0000000,179.9950000); //object(sanpedbigslt_las2) (2) CreateObject(5333,2814.1001000,635.0999800,38.9000000,0.0000000,0.0000000,179.9950000); //object(sanpedbigslt_las2) (4) CreateObject(5191,2972.6001000,635.5000000,36.1000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (2) CreateObject(5191,3095.8999000,636.5999800,36.2000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (3) CreateObject(5333,3256.7000000,638.5999800,40.4000000,0.0000000,359.2500000,0.7470000); //object(sanpedbigslt_las2) (5) CreateObject(5296,3385.8999000,640.2000100,27.9000000,0.0000000,0.0000000,0.7500000); //object(laroads_26a_las01) (3) CreateObject(7435,3412.2000000,561.2000100,22.2000000,0.0000000,0.0000000,270.2500000); //object(vegasnroad15) (1) CreateObject(7480,3450.5000000,741.0000000,22.3000000,0.0000000,0.0000000,90.7490000); //object(vegaswedge15) (1) CreateObject(11131,3305.6001000,478.7999900,19.8000000,0.0000000,0.0000000,169.5000000); //object(roadssfse78) (1) CreateObject(11131,3248.8000000,410.5000000,23.5000000,0.0000000,0.0000000,219.4970000); //object(roadssfse78) (3) CreateObject(18449,3242.1001000,319.7000100,29.2000000,0.0000000,0.0000000,278.7500000); //object(cs_roadbridge01) (1) CreateObject(981,3480.3999000,590.5999800,22.3000000,0.0000000,0.0000000,272.0000000); //object(helix_barrier) (1) CreateObject(3578,3243.5000000,353.0000000,29.8000000,0.0000000,0.0000000,296.0000000); //object(dockbarr1_la) (1) CreateObject(3578,3230.6001000,350.1000100,29.9000000,0.0000000,0.0000000,265.9950000); //object(dockbarr1_la) (2) CreateObject(5115,3265.2000000,233.3999900,29.3000000,0.0000000,0.0000000,279.2500000); //object(las2chemdock1) (1) AddStaticVehicle(406,686.7000100,895.7999900,-37.9000000,66.0000000,245,245); //Dumper AddStaticVehicle(486,580.0999800,921.7999900,-42.4000000,228.0000000,245,245); //Dozer AddStaticVehicle(455,584.2000100,845.0999800,-41.8000000,78.0000000,77,50); //Flatbed AddStaticVehicle(455,328.5000000,905.5000000,24.3000000,31.9970000,77,50); //Flatbed AddStaticVehicle(455,502.6000100,790.5999800,-21.4000000,262.2420000,77,50); //Flatbed AddStaticVehicle(406,541.2000100,881.7000100,-33.7000000,75.9950000,245,245); //Dumper AddStaticVehicle(406,830.2999900,834.7000100,14.3000000,49.9920000,245,245); //Dumper AddStaticVehicle(455,-1827.6000000,-1609.6000000,23.6000000,204.0000000,95,10); //Flatbed AddStaticVehicle(455,-1819.5000000,-1608.8000000,23.8000000,184.0000000,95,10); //Flatbed AddStaticVehicle(455,-1811.6000000,-1611.9000000,24.4000000,151.9990000,95,10); //Flatbed AddStaticVehicle(406,-1896.8000000,-1648.3000000,24.5000000,270.0000000,245,245); //Dumper AddStaticVehicle(406,-1820.7000000,-1657.0000000,23.9000000,82.0000000,245,245); //Dumper AddStaticVehicle(406,-1819.2000000,-1632.7000000,25.8000000,179.9960000,245,245); //Dumper AddStaticVehicle(486,-1907.2000000,-1677.6000000,23.4000000,304.0000000,245,245); //Dozer AddStaticVehicle(486,-1909.3000000,-1671.6000000,23.5000000,263.9970000,245,245); //Dozer AddStaticVehicle(486,-1908.9000000,-1664.2000000,23.5000000,235.9960000,245,245); //Dozer AddStaticVehicle(577,1580.3000000,1303.7000000,9.9000000,40.0000000,189,190); //AT-400 AddStaticVehicle(592,1520.3000000,1836.4000000,12.2000000,90.0000000,245,245); //Andromada AddStaticVehicle(592,1518.9000000,1799.6000000,12.2000000,90.0000000,245,245); //Andromada AddStaticVehicle(592,1517.5000000,1763.0000000,12.2000000,90.0000000,245,245); //Andromada AddStaticVehicle(592,1516.1000000,1725.2000000,12.2000000,90.0000000,245,245); //Andromada AddStaticVehicle(592,1514.5000000,1682.2000000,12.2000000,90.0000000,245,245); //Andromada AddStaticVehicle(553,1543.3000000,1515.7000000,13.6000000,82.0000000,140,146); //Nevada AddStaticVehicle(553,1544.5000000,1485.0000000,13.2000000,85.9960000,140,146); //Nevada AddStaticVehicle(553,1545.2000000,1453.5000000,13.2000000,83.9950000,140,146); //Nevada AddStaticVehicle(553,1543.9000000,1420.6000000,13.8000000,83.9900000,140,146); //Nevada AddStaticVehicle(553,1542.8000000,1390.2000000,13.6000000,99.9900000,140,146); //Nevada AddStaticVehicle(519,1279.9000000,1324.8000000,11.8000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1282.5000000,1361.6000000,11.7000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1282.9000000,1389.5000000,11.8000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1285.6000000,1414.9000000,11.8000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1287.2000000,1439.5000000,11.9000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1288.5000000,1464.4000000,11.6000000,270.0000000,245,245); //Shamal AddStaticVehicle(519,1288.9000000,1486.3000000,11.6000000,262.0000000,245,245); //Shamal AddStaticVehicle(593,1331.6000000,1558.4000000,11.4000000,268.0000000,37,37); //Dodo AddStaticVehicle(593,1332.4000000,1571.8000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(593,1332.8000000,1585.7000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(593,1333.2000000,1599.2000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(593,1333.6000000,1613.1000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(593,1334.0000000,1627.2000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(593,1335.6000000,1681.3000000,11.4000000,267.9950000,37,37); //Dodo AddStaticVehicle(485,1282.2000000,1310.1000000,10.5000000,268.0000000,245,245); //Baggage AddStaticVehicle(485,1282.1000000,1307.1000000,10.5000000,267.9950000,245,245); //Baggage AddStaticVehicle(485,1282.0000000,1303.5000000,10.5000000,267.9950000,245,245); //Baggage AddStaticVehicle(485,1281.9000000,1300.5000000,10.5000000,267.9950000,245,245); //Baggage AddStaticVehicle(607,1278.1000000,1307.2000000,10.9000000,270.0000000,-1,-1); //Luggage Trailer B AddStaticVehicle(607,1277.6000000,1309.9000000,10.9000000,270.0000000,-1,-1); //Luggage Trailer B AddStaticVehicle(606,1278.0000000,1303.6000000,10.9000000,269.9990000,-1,-1); //Luggage Trailer A AddStaticVehicle(606,1278.0000000,1300.7000000,10.9000000,267.9950000,-1,-1); //Luggage Trailer A AddStaticVehicle(485,1587.5000000,1354.5000000,10.6000000,157.9950000,245,245); //Baggage AddStaticVehicle(608,1589.3000000,1358.8000000,11.4000000,155.9950000,245,245); //Stair Trailer AddStaticVehicle(429,2075.0000000,1395.6000000,10.4000000,0.0000000,245,245); //Banshee AddStaticVehicle(429,2074.8999000,1687.1000000,10.4000000,0.0000000,245,245); //Banshee AddStaticVehicle(477,2074.6001000,1565.8000000,10.5000000,0.0000000,37,37); //ZR-350 AddStaticVehicle(477,2040.1000000,1425.4000000,10.5000000,182.0000000,37,37); //ZR-350 AddStaticVehicle(480,2074.8999000,1319.4000000,10.5000000,0.0000000,93,126); //Comet AddStaticVehicle(480,2056.3000000,1735.4000000,10.5000000,154.0000000,93,126); //Comet AddStaticVehicle(506,2074.3999000,1129.5000000,10.5000000,0.0000000,76,117); //Super GT AddStaticVehicle(506,2122.3999000,1798.4000000,10.5000000,332.0000000,76,117); //Super GT AddStaticVehicle(506,2120.3000000,2197.1001000,10.5000000,181.9960000,76,117); //Super GT AddStaticVehicle(589,2155.2000000,1871.0000000,10.4000000,0.0000000,89,110); //Club AddStaticVehicle(589,2039.9000000,1553.0000000,10.4000000,180.0000000,89,110); //Club AddStaticVehicle(579,2040.1000000,1642.0000000,10.8000000,180.0000000,70,89); //Huntley AddStaticVehicle(579,2040.2000000,1027.9000000,10.8000000,180.0000000,70,89); //Huntley AddStaticVehicle(471,2089.7000000,1421.8000000,10.3000000,270.0000000,155,139); //Quad AddStaticVehicle(471,2089.8000000,1419.9000000,10.4000000,270.0000000,155,139); //Quad AddStaticVehicle(522,2152.3999000,1409.1000000,10.5000000,0.0000000,48,79); //NRG-500 AddStaticVehicle(522,2097.6001000,1397.9000000,10.5000000,0.0000000,48,79); //NRG-500 AddStaticVehicle(510,2088.8999000,1385.9000000,10.5000000,0.0000000,42,119); //Mountain Bike AddStaticVehicle(481,2088.8999000,1388.8000000,10.4000000,0.0000000,245,245); //BMX AddStaticVehicle(509,2089.0000000,1392.0000000,10.4000000,0.0000000,63,62); //Bike AddStaticVehicle(586,2126.3000000,1397.8000000,10.4000000,0.0000000,91,93); //Wayfarer AddStaticVehicle(468,2139.8000000,1384.4000000,10.6000000,272.0000000,215,142); //Sanchez AddStaticVehicle(468,2130.3000000,1384.4000000,10.6000000,272.0000000,215,142); //Sanchez AddStaticVehicle(463,2148.3999000,1398.2000000,10.5000000,0.0000000,77,50); //Freeway AddStaticVehicle(463,2104.3999000,1407.9000000,10.6000000,0.0000000,77,50); //Freeway AddStaticVehicle(568,2114.7000000,1345.5000000,10.7000000,0.0000000,111,103); //Bandito AddStaticVehicle(479,2142.3999000,1409.3000000,10.7000000,0.0000000,93,27); //Regina AddStaticVehicle(458,2132.8000000,1398.3000000,10.9000000,0.0000000,38,55); //Solair AddStaticVehicle(404,2113.7000000,1409.1000000,10.7000000,0.0000000,52,26); //Perrenial AddStaticVehicle(400,2123.0000000,1408.8000000,10.9000000,0.0000000,34,25); //Landstalker AddStaticVehicle(400,2107.2000000,1398.8000000,10.9000000,0.0000000,34,25); //Landstalker AddStaticVehicle(580,2129.5000000,1408.7000000,10.4000000,0.0000000,106,122); //Stafford AddStaticVehicle(585,2145.3999000,1398.4000000,10.5000000,0.0000000,22,34); //Emperor AddStaticVehicle(458,2074.8999000,1228.0000000,10.6000000,0.0000000,54,65); //Solair AddStaticVehicle(489,2074.7000000,1067.2000000,11.0000000,0.0000000,214,218); //Rancher AddStaticVehicle(490,2074.8999000,1598.3000000,11.0000000,0.0000000,-1,-1); //FBI Rancher CreateObject(4654,2472.3000000,509.7000100,36.6000000,0.0000000,0.0000000,0.0000000); //object(road09_lan2) (1) CreateObject(5191,2594.2000000,633.5999800,16.6000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (1) CreateObject(5296,2456.6001000,633.4000200,15.4000000,0.0000000,0.0000000,180.0000000); //object(laroads_26a_las01) (1) CreateObject(5333,2678.5000000,634.5999800,27.7000000,0.0000000,0.0000000,180.7500000); //object(sanpedbigslt_las2) (1) CreateObject(5296,2485.8999000,633.2999900,17.5000000,0.0000000,0.0000000,180.0000000); //object(laroads_26a_las01) (2) CreateObject(5333,2751.3999000,635.0999800,34.9000000,0.0000000,0.0000000,179.9950000); //object(sanpedbigslt_las2) (2) CreateObject(5333,2814.1001000,635.0999800,38.9000000,0.0000000,0.0000000,179.9950000); //object(sanpedbigslt_las2) (4) CreateObject(5191,2972.6001000,635.5000000,36.1000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (2) CreateObject(5191,3095.8999000,636.5999800,36.2000000,0.0000000,0.0000000,90.5000000); //object(nwdkbridd_las2) (3) CreateObject(5333,3256.7000000,638.5999800,40.4000000,0.0000000,359.2500000,0.7470000); //object(sanpedbigslt_las2) (5) CreateObject(5296,3385.8999000,640.2000100,27.9000000,0.0000000,0.0000000,0.7500000); //object(laroads_26a_las01) (3) CreateObject(7435,3412.2002000,561.2002000,22.2000000,0.0000000,0.0000000,270.2470000); //object(vegasnroad15) (1) CreateObject(7480,3450.7000000,741.0000000,22.3000000,0.0000000,0.0000000,90.7470000); //object(vegaswedge15) (1) CreateObject(11131,3305.6001000,478.7999900,19.8000000,0.0000000,0.0000000,169.5000000); //object(roadssfse78) (1) CreateObject(11131,3248.7998000,410.5000000,23.5000000,0.0000000,0.0000000,219.4960000); //object(roadssfse78) (3) CreateObject(18449,3242.1001000,319.7000100,29.2000000,0.0000000,0.0000000,278.7500000); //object(cs_roadbridge01) (1) CreateObject(3578,3243.5000000,353.0000000,29.8000000,0.0000000,0.0000000,296.0000000); //object(dockbarr1_la) (1) CreateObject(3578,3230.6001000,350.1000100,29.9000000,0.0000000,0.0000000,265.9950000); //object(dockbarr1_la) (2) CreateObject(5115,3265.2000000,233.3999900,29.3000000,0.0000000,0.0000000,279.2500000); //object(las2chemdock1) (1) CreateObject(8853,2626.8000000,2829.1001000,23.7000000,344.0000000,0.2600000,269.0720000); //object(vgeplntr02_lvs) (1) CreateObject(3626,677.4000200,924.2000100,-40.3000000,0.0000000,0.0000000,310.0000000); //object(dckwrkhut) (1) CreateObject(5442,3506.5000000,641.7999900,22.3000000,0.0000000,0.0000000,1.0000000); //object(laeroad13) (1) CreateObject(5442,3481.8999000,821.2999900,22.3000000,0.0000000,0.0000000,0.5000000); //object(laeroad13) (2) CreateObject(8411,3509.6001000,734.5999800,24.3000000,0.0000000,0.0000000,90.7500000); //object(gnhotel02_lvs) (1) CreateObject(11674,3520.8999000,690.0999800,22.3000000,359.7500000,0.0000000,39.2500000); //object(des_cluckin) (1) CreateObject(8230,3521.2000000,674.4000200,20.4000000,0.0000000,0.0000000,0.2500000); //object(vgsbikeschl01) (1) CreateObject(8230,3502.7000000,692.0000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(vgsbikeschl01) (2) CreateObject(8230,3502.8000000,674.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(vgsbikeschl01) (3) CreateObject(8230,3502.8000000,660.7000100,20.4000000,0.0000000,0.0000000,0.7500000); //object(vgsbikeschl01) (4) CreateObject(5740,3502.3999000,509.2000100,22.3000000,0.0000000,0.0000000,272.0000000); //object(tall2) (1) CreateObject(11244,3465.8000000,660.5999800,25.4000000,0.0000000,0.0000000,271.2500000); //object(gen_whouse02_sfs01) (1) CreateObject(11244,3448.8999000,621.5999800,25.5000000,0.0000000,0.0000000,90.4970000); //object(gen_whouse02_sfs01) (2) CreateObject(7019,3469.8999000,667.4000200,25.6000000,0.0000000,0.0000000,0.0000000); //object(vgnhseing111) (1) CreateObject(7019,3481.6001000,524.4000200,25.8000000,0.0000000,0.0000000,0.0000000); //object(vgnhseing111) (2) CreateObject(8230,3521.3000000,660.9000200,20.4000000,0.0000000,0.0000000,1.0000000); //object(vgsbikeschl01) (5) CreateObject(8230,3484.5000000,660.4000200,20.4000000,0.0000000,0.0000000,1.0000000); //object(vgsbikeschl01) (6) CreateObject(981,2411.3999000,633.7999900,10.7000000,0.0000000,0.0000000,272.0000000); //object(helix_barrier) (2) CreateObject(8152,3402.1001000,730.2999900,25.0000000,0.0000000,0.0000000,270.7500000); //object(vgsselecfence06) (1) CreateObject(7495,3452.2000000,698.5999800,19.4000000,0.0000000,0.0000000,0.0000000); //object(vgnhseing43) (1) CreateObject(10050,3475.5000000,733.0999800,30.2000000,0.0000000,0.0000000,0.0000000); //object(vicstuff_sfe50) (1) CreateObject(7495,3484.8000000,794.2999900,19.4000000,0.0000000,0.0000000,0.7500000); //object(vgnhseing43) (2) CreateObject(7495,3495.1001000,794.9000200,19.4000000,0.0000000,0.0000000,1.0000000); //object(vgnhseing43) (3) CreateObject(7495,3450.8000000,794.2999900,19.4000000,0.0000000,0.0000000,1.2500000); //object(vgnhseing43) (4) CreateObject(9507,3438.2000000,838.7000100,33.8000000,0.0000000,0.0000000,1.2500000); //object(bigboxtmp03) (1) CreateObject(11319,3434.5000000,830.7000100,23.0000000,0.0000000,0.0000000,90.0000000); //object(sprayshpdr2_sfse) (1) CreateObject(3578,3456.8000000,831.5000000,22.5000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3) CreateObject(3578,3419.6001000,845.5000000,22.5000000,0.0000000,0.0000000,270.5000000); //object(dockbarr1_la) (4) CreateObject(3578,3436.8999000,630.2999900,23.2000000,0.0000000,0.0000000,346.5000000); //object(dockbarr1_la) (5) CreateObject(3069,3256.3000000,457.1000100,26.4000000,349.0000000,0.0000000,316.0000000); //object(d9_ramp) (1) CreateObject(3069,3259.6001000,453.8999900,26.4000000,348.9970000,0.0000000,316.0000000); //object(d9_ramp) (2) CreateObject(3069,3259.8000000,454.0000000,26.4000000,350.9970000,0.2530000,136.0390000); //object(d9_ramp) (3) CreateObject(3069,3256.3999000,457.8999900,26.4000000,350.9970000,0.2530000,136.0380000); //object(d9_ramp) (4) CreateObject(5394,3371.2000000,501.2000100,23.9000000,357.2500000,0.0000000,292.0000000); //object(xstpdnam_lae) (1) CreateObject(5812,3529.1001000,565.5999800,22.1000000,359.7500000,359.2500000,269.9970000); //object(grasspatchlawn) (1) CreateObject(3475,3481.8999000,628.5000000,24.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_fncelec_pst) (1) CreateObject(3475,3481.8999000,622.5999800,24.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_fncelec_pst) (2) CreateObject(3475,3481.8999000,616.5999800,24.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_fncelec_pst) (3) CreateObject(3475,3481.7000000,610.9000200,24.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_fncelec_pst) (4) CreateObject(3475,3481.6001000,604.9000200,24.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_fncelec_pst) (5) CreateObject(3475,3484.5000000,599.2999900,24.7000000,0.0000000,0.0000000,95.7500000); //object(vgsn_fncelec_pst) (6) CreateObject(3475,3490.3000000,599.7999900,24.7000000,0.0000000,0.0000000,95.9990000); //object(vgsn_fncelec_pst) (7) CreateObject(3475,3496.2000000,600.0999800,24.7000000,0.0000000,0.0000000,91.4950000); //object(vgsn_fncelec_pst) (8) CreateObject(3475,3502.2000000,600.0999800,24.7000000,0.0000000,0.0000000,90.4950000); //object(vgsn_fncelec_pst) (9) CreateObject(3475,3508.0000000,600.0000000,24.7000000,0.0000000,0.0000000,89.9950000); //object(vgsn_fncelec_pst) (10) CreateObject(3475,3513.8000000,600.0999800,24.6000000,0.0000000,0.0000000,91.2450000); //object(vgsn_fncelec_pst) (11) CreateObject(3475,3519.7000000,600.2999900,24.6000000,0.0000000,0.0000000,91.4950000); //object(vgsn_fncelec_pst) (12) CreateObject(3475,3484.8000000,631.4000200,24.7000000,0.0000000,0.0000000,272.7450000); //object(vgsn_fncelec_pst) (13) CreateObject(3475,3490.7000000,631.5999800,24.7000000,0.0000000,0.0000000,272.4940000); //object(vgsn_fncelec_pst) (14) CreateObject(3475,3496.7000000,631.5999800,24.7000000,0.0000000,0.0000000,271.4940000); //object(vgsn_fncelec_pst) (15) CreateObject(3475,3502.7000000,631.5999800,24.8000000,0.0000000,0.0000000,271.7440000); //object(vgsn_fncelec_pst) (16) CreateObject(3475,3508.6001000,631.7999900,24.8000000,0.0000000,0.0000000,271.7440000); //object(vgsn_fncelec_pst) (17) CreateObject(3475,3514.3999000,631.9000200,24.8000000,0.0000000,0.0000000,271.9940000); //object(vgsn_fncelec_pst) (18) CreateObject(3475,3520.3000000,632.0000000,24.8000000,0.0000000,0.0000000,272.9940000); //object(vgsn_fncelec_pst) (19) CreateObject(3475,3526.2000000,632.2999900,24.8000000,0.0000000,0.0000000,273.7440000); //object(vgsn_fncelec_pst) (20) CreateObject(3475,3532.1001000,632.7999900,24.8000000,0.0000000,0.0000000,279.7440000); //object(vgsn_fncelec_pst) (21) CreateObject(3475,3537.7000000,634.4000200,24.8000000,0.0000000,0.0000000,293.4920000); //object(vgsn_fncelec_pst) (22) CreateObject(3475,3542.8000000,637.2999900,24.7000000,0.0000000,0.0000000,309.9900000); //object(vgsn_fncelec_pst) (23) CreateObject(3475,3546.8000000,641.5999800,24.8000000,0.0000000,0.0000000,327.9850000); //object(vgsn_fncelec_pst) (24) CreateObject(3475,3548.8999000,647.0999800,24.8000000,0.0000000,0.0000000,349.9800000); //object(vgsn_fncelec_pst) (25) CreateObject(3475,3549.7000000,653.0000000,24.8000000,0.0000000,0.0000000,355.2250000); //object(vgsn_fncelec_pst) (26) CreateObject(3475,3550.1001000,658.9000200,24.8000000,0.0000000,0.0000000,0.9740000); //object(vgsn_fncelec_pst) (27) CreateObject(3475,3550.1001000,664.9000200,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (28) CreateObject(3475,3550.1001000,670.7999900,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (29) CreateObject(3475,3550.0000000,676.7999900,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (30) CreateObject(3475,3550.0000000,682.5999800,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (31) CreateObject(3475,3550.0000000,688.5999800,24.8000000,0.0000000,0.0000000,0.9720000); //object(vgsn_fncelec_pst) (32) CreateObject(3475,3549.8999000,694.5000000,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (33) CreateObject(3475,3549.8999000,700.2000100,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (34) CreateObject(3475,3549.8000000,706.0999800,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (35) CreateObject(3475,3549.7000000,711.9000200,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (36) CreateObject(3475,3549.6001000,717.9000200,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (37) CreateObject(3475,3549.5000000,723.7999900,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (38) CreateObject(3475,3549.5000000,729.7000100,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (39) CreateObject(3475,3549.6001000,735.5999800,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (40) CreateObject(3475,3549.5000000,741.4000200,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (41) CreateObject(3475,3549.5000000,744.4000200,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (42) CreateObject(3475,3549.3000000,749.7000100,24.8000000,0.0000000,0.0000000,1.9720000); //object(vgsn_fncelec_pst) (43) CreateObject(3475,3552.2000000,752.5000000,24.8000000,0.0000000,358.0000000,270.9720000); //object(vgsn_fncelec_pst) (44) CreateObject(3475,3557.3999000,752.5999800,24.8000000,0.0000000,0.0000000,269.9670000); //object(vgsn_fncelec_pst) (45) CreateObject(3475,3557.2000000,772.0000000,24.8000000,0.0000000,0.0000000,270.4670000); //object(vgsn_fncelec_pst) (46) CreateObject(3475,3551.5000000,772.0000000,24.8000000,0.0000000,0.0000000,270.7170000); //object(vgsn_fncelec_pst) (47) CreateObject(3475,3548.5000000,775.2000100,24.8000000,0.0000000,0.0000000,181.2170000); //object(vgsn_fncelec_pst) (48) CreateObject(3475,3548.6001000,781.2000100,24.8000000,0.0000000,0.0000000,180.7170000); //object(vgsn_fncelec_pst) (49) CreateObject(3475,3548.7000000,787.0999800,24.8000000,0.0000000,0.0000000,181.2170000); //object(vgsn_fncelec_pst) (50) CreateObject(3475,3548.7000000,793.0000000,24.8000000,0.0000000,0.0000000,181.9670000); //object(vgsn_fncelec_pst) (51) CreateObject(3475,3500.7000000,831.4000200,24.8000000,0.0000000,0.0000000,271.9670000); //object(vgsn_fncelec_pst) (52) CreateObject(3475,3548.7000000,798.9000200,24.8000000,0.0000000,0.0000000,181.9670000); //object(vgsn_fncelec_pst) (53) CreateObject(3475,3548.7000000,804.7999900,24.8000000,0.0000000,0.0000000,181.7170000); //object(vgsn_fncelec_pst) (54) CreateObject(3475,3548.3999000,810.7999900,24.8000000,0.0000000,0.0000000,184.4670000); //object(vgsn_fncelec_pst) (55) CreateObject(3475,3547.3000000,816.5000000,24.8000000,0.0000000,0.0000000,197.4670000); //object(vgsn_fncelec_pst) (56) CreateObject(3475,3544.8000000,821.5999800,24.8000000,0.0000000,0.0000000,215.7140000); //object(vgsn_fncelec_pst) (57) CreateObject(3475,3541.0000000,825.9000200,24.8000000,0.0000000,0.0000000,230.2130000); //object(vgsn_fncelec_pst) (58) CreateObject(3475,3536.2000000,829.0999800,24.8000000,0.0000000,0.0000000,247.4600000); //object(vgsn_fncelec_pst) (59) CreateObject(3475,3530.5000000,830.9000200,24.8000000,0.0000000,0.0000000,261.2050000); //object(vgsn_fncelec_pst) (60) CreateObject(3475,3519.3000000,823.0999800,0.0000000,0.0000000,0.0000000,269.9520000); //object(vgsn_fncelec_pst) (61) CreateObject(3475,3524.6001000,831.4000200,24.8000000,0.0000000,0.0000000,271.7010000); //object(vgsn_fncelec_pst) (62) CreateObject(3475,3518.7000000,831.5999800,24.8000000,0.0000000,0.0000000,269.9510000); //object(vgsn_fncelec_pst) (63) CreateObject(3475,3512.7000000,831.5000000,24.8000000,0.0000000,0.0000000,271.7010000); //object(vgsn_fncelec_pst) (64) CreateObject(3475,3506.7000000,831.2999900,24.8000000,0.0000000,0.0000000,271.2010000); //object(vgsn_fncelec_pst) (65) CreateObject(3475,3494.8000000,831.2999900,24.8000000,0.0000000,0.0000000,270.9510000); //object(vgsn_fncelec_pst) (66) CreateObject(3475,3488.8999000,831.4000200,24.7000000,0.0000000,0.0000000,270.7010000); //object(vgsn_fncelec_pst) (67) CreateObject(3475,3483.0000000,831.2999900,24.7000000,0.0000000,0.0000000,270.7010000); //object(vgsn_fncelec_pst) (68) CreateObject(3475,3477.1001000,831.0999800,24.8000000,0.0000000,0.0000000,271.9510000); //object(vgsn_fncelec_pst) (69) CreateObject(3475,3471.2000000,831.0999800,24.8000000,0.0000000,0.0000000,270.2010000); //object(vgsn_fncelec_pst) (70) CreateObject(3475,3465.3000000,831.0999800,24.8000000,0.0000000,0.0000000,270.2010000); //object(vgsn_fncelec_pst) (71) CreateObject(3475,3459.3999000,831.5000000,24.8000000,0.0000000,0.0000000,268.2010000); //object(vgsn_fncelec_pst) (72) CreateObject(3475,3419.3000000,846.4000200,24.9000000,0.0000000,0.0000000,5.9480000); //object(vgsn_fncelec_pst) (73) CreateObject(3475,3427.8000000,810.7999900,24.8000000,0.0000000,0.0000000,89.9440000); //object(vgsn_fncelec_pst) (74) CreateObject(3475,3421.8999000,811.0999800,24.8000000,0.0000000,0.0000000,85.9410000); //object(vgsn_fncelec_pst) (75) CreateObject(3475,3416.1001000,812.0000000,24.8000000,0.0000000,0.0000000,78.9410000); //object(vgsn_fncelec_pst) (76) CreateObject(3475,3410.6001000,813.5999800,24.8000000,0.0000000,0.0000000,60.6870000); //object(vgsn_fncelec_pst) (77) CreateObject(3475,3406.0000000,817.0999800,24.8000000,0.0000000,0.0000000,42.9370000); //object(vgsn_fncelec_pst) (78) CreateObject(3475,3402.8000000,821.7999900,24.7000000,0.0000000,0.0000000,26.9360000); //object(vgsn_fncelec_pst) (79) CreateObject(3475,3400.7000000,827.2999900,24.7000000,0.0000000,0.0000000,12.9340000); //object(vgsn_fncelec_pst) (80) CreateObject(3475,3399.8999000,833.0000000,24.8000000,0.0000000,0.0000000,1.1830000); //object(vgsn_fncelec_pst) (81) CreateObject(3475,3399.8000000,838.7999900,24.8000000,0.0000000,0.0000000,359.9290000); //object(vgsn_fncelec_pst) (82) CreateObject(3475,3399.8000000,844.7000100,24.8000000,0.0000000,0.0000000,359.9290000); //object(vgsn_fncelec_pst) (83) CreateObject(3475,3481.7000000,601.9000200,24.6000000,0.0000000,0.0000000,1.7480000); //object(vgsn_fncelec_pst) (84) CreateObject(18284,3526.6001000,729.0000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(cw_tscanopy) (1) CreateObject(18284,3526.5000000,744.0999800,19.4000000,0.0000000,0.0000000,0.0000000); //object(cw_tscanopy) (2) CreateObject(987,3255.5000000,461.1000100,26.0000000,0.0000000,0.0000000,43.5000000); //object(elecfence_bar) (1) CreateObject(987,3247.7000000,452.2999900,25.9000000,0.0000000,0.0000000,48.2450000); //object(elecfence_bar) (2) CreateObject(987,3262.8999000,452.7999900,25.5000000,0.0000000,0.0000000,231.9950000); //object(elecfence_bar) (3) CreateObject(987,3271.3000000,460.7999900,25.5000000,0.0000000,0.0000000,223.4930000); //object(elecfence_bar) (4) AddStaticVehicle(420,2207.9734,1787.8118,10.5882,2.8406,6,64); // taxi AddStaticVehicle(420,2194.5439,1788.5349,10.6126,3.1032,6,64); // taxi AddStaticVehicle(438,2190.7642,1800.3243,10.8332,180.1366,6,64); // cabbie AddStaticVehicle(438,2183.3953,1799.8091,10.8277,180.5552,6,64); // cabbie AddStaticVehicle(420,2196.0417,1822.2767,10.6021,179.9712,6,64); // taxi AddStaticVehicle(420,2188.5879,1821.7568,10.6014,180.5776,6,64); // taxi AddStaticVehicle(420,2181.1147,1821.6617,10.5966,179.9031,6,64); // taxi AddStaticVehicle(438,2187.1311,1810.3444,10.8255,1.3109,6,64); // cabbie AddStaticVehicle(438,2194.7729,1809.9724,10.8260,359.7689,6,64); // cabbie AddStaticVehicle(438,2179.4839,1810.6272,10.8697,359.6378,6,64); // cabbie AddStaticVehicle(420,2250.1194,1787.8004,10.5992,1.7593,6,64); // taxi AddStaticVehicle(420,2216.2107,1788.0814,10.5997,5.7317,6,64); // taxi AddStaticVehicle(438,2237.3792,1787.7656,10.8266,3.9247,6,64); // cabbiepocus AddStaticVehicle(438,2254.6868,1787.2250,10.8254,1.1910,6,64); // cabbiepocus AddStaticVehicle(466,-1950.8658,585.9899,34.8556,359.7220,218,0); // sfcar AddStaticVehicle(405,-1956.8516,585.5677,34.9944,0.4960,238,0); // sfcar AddStaticVehicle(410,-1941.0870,586.4853,34.7578,0.1061,1,1); // sfcar AddStaticVehicle(402,-1947.2128,585.7602,34.9320,2.6754,20,20); // sfcar AddStaticVehicle(401,-1935.3037,585.8132,34.8978,0.3923,6,6); // sfcar AddStaticVehicle(522,-1926.0458,585.9208,34.6780,355.3329,50,50); // sfcar AddStaticVehicle(407,-2021.1696,73.2400,28.4839,271.6841,3,0); // sfcarh AddStaticVehicle(407,-2021.5074,78.4872,28.2484,270.5345,3,0); // sfcarh AddStaticVehicle(407,-2021.6525,83.3054,28.2574,272.7128,3,0); // sfcarh AddStaticVehicle(407,-2020.9498,88.3845,28.2137,274.1785,3,0); // sfcarh AddStaticVehicle(407,-2021.2488,93.0406,28.2430,274.9454,3,0); // sfcarh AddStaticVehicle(544,-2054.4341,75.0047,28.6272,91.8568,3,3); // sfcarh1 AddStaticVehicle(544,-2054.6736,79.4404,28.6508,91.1907,3,0); // sfcarh1 AddStaticVehicle(544,-2054.8679,84.1288,28.6348,90.5953,3,3); // sfcarh1 AddStaticVehicle(544,-2055.1436,88.4591,28.6303,91.7249,3,3); // sfcarh1 AddStaticVehicle(544,-2055.0872,92.8765,28.6298,88.3924,3,0); // sfcarh1 AddStaticVehicle(490,-2053.4155,68.5902,28.5230,91.5214,3,1); // sfcarh1 AddStaticVehicle(490,-2053.1748,63.6030,28.5224,91.1483,3,1); // sfcarh1 AddStaticVehicle(416,1618.0167,1849.4557,10.9826,179.6762,1,3); // lvcars AddStaticVehicle(416,1608.0608,1849.7285,10.9530,179.2766,1,3); // lvcars AddStaticVehicle(416,1597.1622,1849.4186,10.9723,178.3766,1,3); // lvcars AddStaticVehicle(416,1602.2631,1840.1863,10.9724,359.7077,1,3); // lvcars AddPlayerClass(165,1612.1853,1837.9811,10.8674,0.1102,0,0,0,0,0,0); // lvcars AddStaticVehicle(522,1614.6178,1832.3448,10.3778,177.5041,1,3); // lvcars AddStaticVehicle(416,1606.6262,1830.9297,11.0023,180.5348,1,3); // lvcars AddStaticVehicle(461,1587.9083,1851.2058,10.3934,176.7178,3,64); // lvcars AddStaticVehicle(407,1770.5565,2075.0293,11.0617,183.7363,3,64); // lvcarsh AddStaticVehicle(407,1765.8444,2074.7712,11.0611,182.4998,3,64); // lvcarsh AddStaticVehicle(407,1761.1575,2074.7939,11.0580,180.1248,3,64); // lvcarsh AddStaticVehicle(407,1756.2876,2074.8433,11.0583,178.6191,3,1); // lvcarsh AddStaticVehicle(407,1751.7773,2074.9065,11.0571,180.3113,3,1); // lvcarsh AddStaticVehicle(544,1730.7108,2078.5779,11.0580,213.5393,3,64); // lvcarsh AddStaticVehicle(544,1735.5295,2079.2417,11.0601,220.5909,3,64); // lvcarsh AddStaticVehicle(490,1743.2751,2066.7783,10.9518,254.4328,3,64); // lvcarsh AddStaticVehicle(490,1776.9717,2074.1309,10.9501,161.7909,3,64); // lvcarsh AddStaticVehicle(584,1606.8684,2237.6880,11.9745,180.1247,0,64); // carstobenzina AddStaticVehicle(514,1606.8005,2227.0400,11.4094,181.0862,0,0); // carstobenzina AddStaticVehicle(591,1032.1924,2099.7957,11.4565,1.9675,226,0); // truckcars AddStaticVehicle(515,1032.0146,2109.1829,11.8400,0.7291,226,0); // truckcars AddStaticVehicle(435,1037.0825,2100.5212,11.4584,1.0111,223,0); // truckcars AddStaticVehicle(514,1036.9745,2109.2844,11.4057,1.6603,223,0); // truckcars AddStaticVehicle(450,1042.0518,2100.4956,11.4460,1.0901,3,3); // truckcars AddStaticVehicle(403,1041.8734,2109.5989,11.4167,1.0987,3,3); // truckcars AddStaticVehicle(499,1046.3230,2179.3113,10.8165,269.5506,2,2); // truckcars AddStaticVehicle(498,1045.7833,2175.3118,10.9155,269.8837,3,3); // truckcars AddStaticVehicle(414,1046.3557,2170.2253,10.9201,269.6224,4,4); // truckcars AddStaticVehicle(422,1045.1239,2165.8752,10.8165,268.8942,8,8); // truckcars AddStaticVehicle(422,1045.1261,2165.8745,10.8203,269.0638,8,8); // truckcars AddStaticVehicle(478,1045.1580,2161.5483,10.8141,269.0347,20,20); // truckcars AddStaticVehicle(543,1044.6219,2158.0034,10.6727,268.4013,0,64); // truckcars AddStaticVehicle(554,1045.0116,2154.2249,10.9016,269.0627,68,68); // truckcars AddStaticVehicle(600,1044.7119,2150.3054,10.5066,266.0905,90,90); // truckcars AddStaticVehicle(588,971.8268,2175.2185,10.7511,269.4690,78,78); // reznik AddStaticVehicle(588,971.7759,2169.6643,10.7447,272.1554,78,78); // reznikcars AddStaticVehicle(498,971.5332,2154.5020,10.8931,266.8917,78,78); // reznikcars AddStaticVehicle(456,971.4169,2149.8618,10.9985,270.4127,78,0); // reznikcars AddStaticVehicle(440,969.3831,2144.7527,10.9510,271.6570,78,0); // reznikcars AddStaticVehicle(478,969.4726,2140.2319,10.8049,268.2895,78,78); // reznikcars AddStaticVehicle(525,-2108.2070,-376.4153,35.1913,91.9765,1,3); // mechanikcars AddStaticVehicle(525,-2096.7437,-376.3195,35.2131,89.5279,1,0); // mechanikcars AddStaticVehicle(525,-2086.3152,-376.4220,35.2120,90.5560,1,68); // mechanikcars AddStaticVehicle(525,-2085.7883,-387.4366,35.2209,89.8354,1,20); // mechanikcars AddStaticVehicle(525,-2096.2629,-387.2029,35.2185,90.1567,1,25); // mechanikcars AddStaticVehicle(525,-2109.5996,-387.3003,35.2118,92.8039,0,64); // mechanikcars AddStaticVehicle(482,-2075.8782,-377.5816,35.4596,124.9393,1,50); // mechanikcars AddStaticVehicle(482,-2069.6279,-377.6685,35.4574,127.9082,0,64); // mechanikcars AddStaticVehicle(525,1025.5204,1769.1061,10.7083,268.6102,1,3); // Mechaniklvcars AddStaticVehicle(525,1025.2502,1773.2133,10.7024,271.9156,1,20); // Mechaniklvcars AddStaticVehicle(525,1024.9358,1777.1069,10.7144,272.9080,1,0); // Mechaniklvcars AddStaticVehicle(525,1024.8815,1781.2924,10.7023,269.4216,1,25); // Mechaniklvcars AddStaticVehicle(525,1024.8541,1786.0660,10.7025,272.1058,0,64); // Mechaniklvcars AddStaticVehicle(525,1024.8364,1789.8256,10.6945,269.9206,1,75); // Mechaniklvcars AddStaticVehicle(482,1025.4530,1794.9030,10.9616,270.7303,0,0); // Mechaniklvcars AddStaticVehicle(482,1025.6228,1764.0093,10.9616,269.1179,0,64); // Mechaniklvcars AddStaticVehicle(426,2148.1880,1706.1323,10.4947,49.5692,55,55); // mafiecars AddStaticVehicle(419,2154.4795,1700.2035,10.5671,41.1784,55,55); // mafiecars AddStaticVehicle(400,2158.7791,1693.0969,10.8427,24.2008,55,55); // mafiecars AddStaticVehicle(466,2158.6157,1668.5503,10.4983,153.3054,6,6); // mafiecars AddStaticVehicle(467,2154.8137,1662.3298,10.5086,138.4032,6,6); // mafiecars AddStaticVehicle(474,2148.6970,1656.5656,10.5195,129.8974,6,6); // mafiecars AddStaticVehicle(448,2076.8826,2228.4358,10.4958,173.5955,6,3); // pizzacars AddStaticVehicle(448,2074.6338,2228.3948,10.4201,174.9929,6,3); // pizzacars AddStaticVehicle(448,2072.5347,2228.4431,10.4155,177.2061,6,3); // pizzacars AddStaticVehicle(549,2069.4988,2226.4583,10.5329,179.1830,6,3); // pizzacars AddStaticVehicle(549,2065.9734,2226.6116,10.5175,177.7028,6,3); // pizzacars AddStaticVehicle(549,2062.0696,2226.6011,10.5179,178.3291,6,3); // pizzacars AddStaticVehicle(575,2513.9250,2132.6499,10.2519,269.9640,5,1); // prostitutkacars AddStaticVehicle(575,2506.4153,2132.6914,10.2640,269.2134,5,1); // prostitutkacars AddStaticVehicle(575,2498.9180,2132.7085,10.2530,269.6642,5,1); // prostitutkacars AddStaticVehicle(448,2631.1816,1845.7339,10.4098,91.0954,6,3); // pizzacars AddStaticVehicle(448,2631.0789,1848.8407,10.4097,90.3031,6,3); // pizzacars AddStaticVehicle(448,2631.1670,1852.0829,10.4054,88.8258,6,3); // pizzacars AddStaticVehicle(549,2631.1995,1855.2144,10.4750,88.6659,6,3); // pizzacars AddStaticVehicle(549,2631.4749,1858.4941,10.5168,89.7342,6,3); // pizzacars AddStaticVehicle(549,2631.4258,1861.7317,10.5208,88.9503,6,3); // pizzacars AddStaticVehicle(575,2538.4695,1018.1485,10.3832,87.8495,5,1); // prostitutkacars AddStaticVehicle(575,2545.4915,1018.1063,10.4288,90.7855,5,1); // prostitutkacars AddStaticVehicle(575,2552.4751,1018.3783,10.4119,90.8509,5,1); // prostitutkacars AddStaticVehicle(584,2130.5603,889.0219,11.9612,0.8404,0,64); // benzinacars AddStaticVehicle(515,2131.0823,899.3458,11.8471,358.0289,6,6); // benzinacars AddStaticVehicle(478,-1110.8966,-1637.2500,76.3601,270.5824,86,86); // dealercars AddStaticVehicle(478,-1112.1938,-1675.1327,76.3610,356.9996,86,86); // dealercars AddStaticVehicle(600,-1074.9225,-1639.5825,76.1607,267.3695,86,86); // dealercars AddStaticVehicle(532,-475.2350,-1337.0571,29.7617,350.5992,86,86); // dealercars AddStaticVehicle(532,-556.4808,-1331.8129,22.2076,352.2808,86,86); // dealerscars AddStaticVehicle(531,-263.3495,-1365.7615,9.7384,217.3335,86,86); // dealerscars AddStaticVehicle(532,-259.7573,-1510.6378,6.9068,0.8304,86,86); // dealerscars AddStaticVehicle(427,2282.5974,2477.2485,10.9519,182.0551,223,1); // policecars AddStaticVehicle(427,2282.0435,2461.2529,10.9539,359.3625,223,1); // policecars AddStaticVehicle(598,2273.5273,2476.8970,10.5668,178.6697,223,64); // policecars AddStaticVehicle(598,2251.2290,2478.0437,10.5717,179.2193,223,1); // policecars AddStaticVehicle(598,2256.3525,2459.2527,10.5726,1.4465,223,64); // policecars AddStaticVehicle(598,2251.4143,2442.9766,10.5681,359.6711,223,64); // policecars AddStaticVehicle(523,2273.6196,2459.3179,10.3824,356.7029,223,64); // policecars AddStaticVehicle(523,2259.8035,2476.8223,10.3777,179.4226,223,64); // policecars AddStaticVehicle(523,2261.2246,2442.4170,10.3852,3.1399,0,64); // policecars AddStaticVehicle(523,2282.6140,2442.0205,10.3868,1.6240,0,64); // policecars AddStaticVehicle(528,2315.2756,2470.0254,3.3175,91.4080,223,64); // policecars AddStaticVehicle(528,2240.1860,2456.5413,3.3218,269.7599,223,64); // policecars AddStaticVehicle(599,2286.1355,2473.2900,3.4776,0.7376,223,1); // policecars AddStaticVehicle(599,2276.5979,2473.0173,3.4672,358.6877,223,1); // policecars AddStaticVehicle(599,2267.7966,2473.1074,3.4821,359.5938,223,1); // policecars AddStaticVehicle(601,2262.6589,2474.8149,3.0369,0.4354,0,64); // policecars AddStaticVehicle(601,2239.6494,2471.2014,3.0350,270.0444,0,64); // policecars AddStaticVehicle(528,2246.7517,2430.1660,3.3196,359.8954,223,64); // policecars AddStaticVehicle(528,2285.9651,2431.0171,3.3491,359.6330,223,64); // policecars AddStaticVehicle(601,2297.8271,2456.0354,3.0352,268.6299,0,64); // policecars AddStaticVehicle(538,2868.7598,1314.1691,10.5445,180.1717,223,6); // vlaklvstation AddStaticVehicle(570,2868.8599,1326.2001,10.5989,178.5178,223,6); // vlek za vlak return 1; } Toto je vše, co tam mám dané, a vůbec my to nejde, prostě se vždy za sekne server. např: ( Zapnu server » jdu na na server, vše v pohodě, asi do té doby, dokud se ne spawnu. Spawnu se, a šup a už nejdou použit ani příkazy, ani znovu připojit ) nevíte co mam dělat dát to račí do Gamemode??
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