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  1. Firess0

    pomoc vehicle id

    ako mam cez format zistiť id alebo lepšie by bol nazov auta a dať to dotextdraw ?? do textdraw to viem dať ale ako zistiť ??
  2. Firess0

    pomoc VIP

    ako tu mam pridať mktime aby som dal /setvip [id] [koľko dni] #include <a_samp> #include <dini> new Vip[MAX_PLAYERS]; new removevip[50]; new vipsave[50]; stock Meno(playerid) { new pName[MAX_PLAYER_NAME]; if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, pName, sizeof(pName)); } return pName; } #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 public OnPlayerConnect(playerid) { format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(playerid)); Vip[playerid] = dini_Bool(vipsave, "VIP"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(getvip,6,cmdtext); dcmd(removevip,9,cmdtext); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } dcmd_getvip(playerid, params[]) { new id = strval(params); if (!strlen(params)) return SendClientMessage(playerid, -1, "Použitie: /getvip [iD]"); else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "Hráč s takímto ID nieje práve na on-line."); else if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Iba RCON admin môže nadstavovať VIP"); else if(Vip[id] == 1) return SendClientMessage(playerid, -1, "Tento hráč už vlastní VIP"); else { Vip[id] = 1; new getvip[50]; format(getvip, sizeof(getvip), "Admin %s aktivoval hráčovy %s VIP.", Meno(playerid), Meno(id)); SendClientMessageForAll(-1, getvip); format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(id));// Súbor sa bude ukladať do scriptfiles/VIP/meno.vip if(!dini_Exists(vipsave))// ak hráčov súbor neexistuje { dini_Create(vipsave);// tak ho vytvoríme dini_BoolSet(vipsave, "VIP", Vip[playerid]);// a uložíme VIP } return 1; } dcmd_removevip(playerid, params[]) { new id = strval(params); if (!strlen(params)) return SendClientMessage(playerid, -1, "Použitie: /removevip [iD]"); else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "Hráč s takímto ID nieje práve na on-line."); else if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "Iba RCON admin môže odoberať VIP"); else if(Vip[id] == 0) return SendClientMessage(playerid, -1, "Tento hráč nevlastní VIP"); else { Vip[id] = 0; format(removevip, sizeof(removevip), "Admin %s odobral hráčovi %s VIP", Meno(playerid), Meno(id)); SendClientMessageToAll(-1, removevip); format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(id));// Budeme to ukladať do priečinku vip v Scriptfiles, prípomonu si možte zmeniť if(dini_Exists(removevip)) { dini_Remove(removevip); // Odstani hracov subor v /VIP/meno.vip } } return 1; }
  3. Ahoj chtěl jsem se zeptat jak můžu udělat tento admin ale aby tam byli všichni online administrátoři tady máte kod moc vám děkuji kdo mi zvás pomůže! Moc vás prosím dcmd_admins(playerid, params[]) { #pragma unused params if(IsPlayerConnected(playerid)) { new shortstring[250]; new BigStr1[500]; new bool:IsAnyAdminConnected = false; for(new i=0; i<=Server[ConP]; i++) { if(IsPlayerConnected(i)) { if(!IsPlayerNPC(playerid)) { new Name[24]; GetPlayerName(i,Name,24); if(Player[i][AdminLevel]==1) { format(BigStr1, sizeof(BigStr1), "Administrátor\tFunkce\n",BigStr1); format(BigStr1, sizeof(BigStr1),"%s{FFFFFF}%s\tSkušební Admin\n{FFFFFF}",BigStr1,Name,i,Player[i][AdminLevel]); strcat(BigStr1,shortstring); ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři",BigStr1,"Ok","Cancel"); IsAnyAdminConnected = true; } else if(Player[i][AdminLevel]==2) { format(BigStr1, sizeof(BigStr1), "Administrátor\tFunkce\n",BigStr1); format(BigStr1, sizeof(BigStr1),"%s{FFFFFF}%s\tAdmin Serveru\n{FFFFFF}",BigStr1,Name,i,Player[i][AdminLevel]); strcat(BigStr1,shortstring); ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři",BigStr1,"Ok","Cancel"); IsAnyAdminConnected = true; } else if(Player[i][AdminLevel]==3) { format(BigStr1, sizeof(BigStr1), "Administrátor\tFunkce\n",BigStr1); format(BigStr1, sizeof(BigStr1),"%s{FFFFFF}%s\tModerátor\n{FFFFFF}",BigStr1,Name,i,Player[i][AdminLevel]); strcat(BigStr1,shortstring); ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři",BigStr1,"Ok","Cancel"); IsAnyAdminConnected = true; } else if(Player[i][AdminLevel]==4) { format(BigStr1, sizeof(BigStr1), "Administrátor\tFunkce\n",BigStr1); format(BigStr1, sizeof(BigStr1),"%s{FFFFFF}%s\tAdministrátor\n{FFFFFF}",BigStr1,Name,i,Player[i][AdminLevel]); strcat(BigStr1,shortstring); ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři",BigStr1,"Ok","Cancel"); IsAnyAdminConnected = true; } else if(Player[i][AdminLevel]==5) { format(BigStr1, sizeof(BigStr1), "Administrátor\tFunkce\n",BigStr1); format(BigStr1, sizeof(BigStr1),"%s{FFFFFF}%s\tHlavní Administrátor\n{FFFFFF}",BigStr1,Name,i,Player[i][AdminLevel]); strcat(BigStr1,shortstring); ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři",BigStr1,"Ok","Cancel"); IsAnyAdminConnected = true; } } } } if(IsAnyAdminConnected == false) return ShowPlayerDialog(playerid, Dialog_NoEffect, DIALOG_STYLE_TABLIST_HEADERS, "Online Administrátoři","Administrátor\tFunkce\n","Select", "Cancel"); } return 1; }
  4. Firess0

    pomoc error

    pls pomoc mam tu error a keď môžete tak mi to vysvetlite errory C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(248) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(249) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(250) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(251) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(257) : error 035: argument type mismatch (argument 1) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(272) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(273) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(274) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(275) : error 035: argument type mismatch (argument 2) C:\Users\Olik\Desktop\pawn\filterscripts\nove.pwn(280) : error 035: argument type mismatch (argument 1) /////////// INCLUDY //////////////// #include <a_samp> #include <dini> /////////// MOJE DEFINE //////////// #define SCM SendClientMessage /////////// OSTATNE DEFINE ///////// /////////// DCMD /////////////////// #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 ///////////// FARBY ///////////// #define cierna #000000 #define biela #FFFFFF #define modra #2554C7 #define cervena #FF0000 #define zlta #FFFF00 ///////////// NEW //////////////// new Vip[MAX_PLAYERS]; new removevip[50]; new vipsave[50]; ///////////// Forward //////////// ///////////// Stock //////////// stock Meno(playerid) { new pName[MAX_PLAYER_NAME]; if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, pName, sizeof(pName)); } return pName; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public OnPlayerConnect(playerid) { format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(playerid)); Vip[playerid] = dini_Bool(vipsave, "VIP"); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(getvip,6,cmdtext); dcmd(removevip,9,cmdtext); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } //////////////////// DCMDY //////////////////////////////// dcmd_getvip(playerid, params[]) { new id = strval(params); if (!strlen(params)) return SendClientMessage(playerid, biela, "Použitie: /getvip [iD] [počet dni]"); else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, biela, "Hrač neni pripojeny"); else if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, biela, "Nesi admin !!"); else if(Vip[id] == 1) return SendClientMessage(playerid, biela, "Tento hrač ma vip !!"); else { Vip[id] = 1; new getvip[50]; format(getvip, sizeof(getvip), "Admin %s aktivoval hráčovy %s VIP.", Meno(playerid), Meno(id)); SendClientMessageToAll(biela, removevip); format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(id));// Súbor sa bude ukladať do scriptfiles/VIP/meno.vip if(!dini_Exists(vipsave))// ak hráčov súbor neexistuje { dini_Create(vipsave);// tak ho vytvoríme dini_BoolSet(vipsave, "VIP", Vip[playerid]);// a uložíme VIP } } return 1; } dcmd_removevip(playerid, params[]) { new id = strval(params); if (!strlen(params)) return SendClientMessage(playerid, biela, "Použitie: /removevip [iD]"); else if(!IsPlayerConnected(id)) return SendClientMessage(playerid, biela, "Hrač neni pripojeny"); else if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, biela, "Nesi admin !!"); else if(Vip[id] == 0) return SendClientMessage(playerid, biela, "Tento hrač nema vip !!"); else { Vip[id] = 0; format(removevip, sizeof(removevip), "Admin %s odobral hráčovi %s VIP", Meno(playerid), Meno(id)); SendClientMessageToAll(biela, removevip); format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(id)); { dini_Remove(removevip); } } return 1; }
  5. KuraMa

    pomoc Animacie

    Chcem sa opýtať ako mám spraviť aby sa dve animáciu spustili? obi dve naraz.TU je kód: if(newkeys & KEY_SECONDARY_ATTACK) { if(IsPlayerInRangeOfPoint(playerid,2.0,2799.0259,-2417.6377,13.6309)) { SetPlayerCheckpoint(playerid,2824.4016,-2381.9868,12.0757,2.0); SetPlayerAttachedObject(playerid, 2, 1221, 6, -0.049999, 0.163000, -0.211000, 66.599967, -171.400054, 165.200027, 0.492000, 0.484000, 0.638999, 0, 0); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CARRY); ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1,1); ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 1, 1, 1, 1, 1); robibrigadu[playerid] = 1; } } Ďakujem za odpovede.
  6. aké mam dať respawn_delay aby sa auto nerespawnovalo ??
  7. Jurajvocny

    pomoc heslo

    Ahojte. Chcem sa opýtať že ako by sa dalo spraviť /lock. Keď zadáš príkaz tak nenastúpiš do vozidla zobrazí sa dialog password a keď zadáš správne heslo nastúpiš do vozidla, a pri každom nastúpení do vozidla. A ešte že príkaz /zaparkovat a uloží sa pozícia vozidla. Ďakujem. .
  8. Firess0

    pomoc HELP !

    ako mam urobiť aby hráč mohol príkaz heal len raz za 5 min ??
  9. Zdravím, vysvetlil by mi niekto ako mám správne spraviť podmienku ? lebo návodu od Petra som moc nepochopil ... Chcem spraviť to že keď bude hráč v niakom vozidle tak sa mu ukáže Dialog a tam si vybere Opraviť.. no tiež aby mu to opravilo a strhlo peniaze iba ak je v aute ... #include <a_samp> //=================================== // Zamestnania //=================================== new pracovnyurad; new pizza[MAX_PLAYERS]; new gps_uradprace[MAX_PLAYERS]; //=================================== // Firmy & Služby //=================================== new autosalon; main() { print("\n----------------------------------"); print(" Mod 0.1a"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Mod 0.1a"); AddPlayerClass(0,1687.3682,1448.5511,10.7685,272.5189,0,0,0,0,0,0); pracovnyurad = CreatePickup(1239, 1, 2023.5581, 1916.2732, 12.3315, -1); autosalon = CreatePickup(1239, 1, 2062.3059, 2238.2158, 10.2011, -1); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s sa pripojil na server", pname); SendClientMessageToAll(0xAAAAAAAA, string); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{0000FF}Zdravíme tě, vítej na našem serveru.","Pravidlá sú následovné:","Súhlasím","Nesúhlasím"); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); case 1: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); case 2: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); } SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerSpawn(playerid) { GivePlayerWeapon(playerid, 22, 100); SetPlayerArmour(playerid, 100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/menu", cmdtext, true, 10) == 0) { // Menu hráča ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"MENU","GPS\nPremium\nStart","Potvrdiť","Zavriet"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { if (pizza[playerid] ==1)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Môžeš začať roznášať pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1884.7261, 2290.2390, 10.8203, 3.0); pizza[playerid] ++; return true; } if (pizza[playerid] ==2)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1451.2224, 2575.3909, 10.8203, 3.0); pizza[playerid] ++; return true; } if (pizza[playerid] ==3)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1233.2695, 2616.6936, 10.8203, 3.0); pizza[playerid] ++; return true; } if (pizza[playerid] ==4)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1367.7560, 1934.6665, 11.4683, 3.0); pizza[playerid] ++; return true; } if (pizza[playerid] ==5)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Za svoje služby si dostal 7000$"); // A znova zpráva GivePlayerMoney(playerid, 7000); pizza[playerid] ++; return true; } if (gps_uradprace[playerid] ==1)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[GPS] {FFFFFF}Dorazil si na Úrad Práce"); // A znova zpráva return 0; } return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if( pickupid == pracovnyurad) { ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Pracovný úrad","Rozvoz Pizze\nKamionista\nAutobus","Zamestnať sa","Zavriet"); return 1; } if( pickupid == autosalon) { if (!IsPlayerInAnyVehicle(playerid)) { ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Autosalón","Oprava vozidla\nNitro","Kúpiť","Zavrieť"); } return 1; } return 0; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 2) //MENUUUUUUU { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Prvá položka v dialógu { ShowPlayerDialog(playerid,4,DIALOG_STYLE_LIST,"Navigácia","Úrad práce\nBanka\nAutosalon","Potvrdiť","Zavrieť"); } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 2) //Tretia položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } if(dialogid == 1) //Welcome Message { if(response == 1) // Tlačidlo 1 (Ľavé tlačidlo) { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Obdržal si 50 000$"); GivePlayerMoney(playerid, 50000); } else if(response == 0) //Tlačidlo 2 (Pravé tlačidlo) { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Odpoj sa!"); Kick(playerid); } return 1; } if(dialogid == 3) //ID Dialógu { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Pizza { pizza[playerid] =1; SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Rozvoz pizze] {FFFFFF}Prídi si pre motorku s pizzou"); SetPlayerCheckpoint(playerid, 2075.1833, 2227.1455, 10.8203, 3.0); CreateVehicle(448, 2075.1833, 2227.1455, 10.8203, 178.4946, 0, 0, 0); } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 2) //Tretia položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } if(dialogid == 4) //MENUUUUUUU { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Prvá položka v dialógu { gps_uradprace[playerid] =1; SetPlayerCheckpoint(playerid, 2023.5581, 1916.2732, 12.3315, 3.0); } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 2) //Tretia položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } if(dialogid == 6) //Autosalón { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Prvá položka v dialógu { if (!IsPlayerInAnyVehicle(playerid)) { RepairVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xFFFFFFFF, "{FFAAFF}[Autosalón] {FFFFFF}Vozidlo opravené"); } } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } return 0; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
  10. Ahoj stiahol som si querow nový house systém tam kde je 985 domov otvoril som pawno chcel som to dať do amx a zrazu mi to hodilo Error :C:\Users\Michal\Desktop\HouseSystem.pwn(0) : fatal error 100: cannot read from file: "C:\Users\Michal\Desktop\HouseSystem.pwn" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. prosím mohli by ste mi to niekdo dať do amx prosím ? http://pastebin.com/nGn4jz9hvopred veľmi pekne dakujem
  11. Guest

    pomoc Move Object [Rychlost]

    Zdravím, Chtěl bych jsem se zeptat ohledně rychlosti závory aby se otevirala normalne pomalu podle reality dejme tomu ne rychle? zkoušel jsem všemožne čisla 0.1 2.0 ..... přikladám zde kod předem děkuji za odpověd #include <a_samp> new gate3,gate3Status; public OnFilterScriptInit() { //gates - close gate3 = CreateObject(968, -1572.20923, 658.75372, 6.89066, 0.00000, 90.00000, 90.00000); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { //gates if (strcmp("/gate", cmdtext, true, 10) == 0) { //3 Gate if(IsPlayerInRangeOfPoint(playerid, 10, -1572.20923, 658.75372, 6.89066)) if (gate3Status == 0) { // jsme se píše otevřena MoveObject(gate3, -1572.20923, 658.75372, 6.89070, 0.00011,0.00000, 0.00000, 90.00000); gate3Status = 1; } else { // jsem se píše zavřena vlastne ta která je v CreateObject nahoře MoveObject(gate3, -1572.20923, 658.75372, 6.89066, 0.00011,0.00000, 90.00000, 90.00000);// 0.3 je rychlost otvírani gate3Status = 0; } return 1; } return 0; }
  12. Zdravím, chcel by som sa spýtať či tu neni niaky kvalitný návod na checkpointy... chcem robiť zamestnanie pomocou checkpointu... Ako mám rozdelovať chceckpointy v OnPlayerEnterCheckpoint keby mám povolaní viac ?
  13. InParadise

    pomoc ID-Vrat

    Nevite nahodou někdo ID těchto vrat?.
  14. Zdravím, povedal by mi niekto čo mám zle na checkpointoch ? Keď prídem do druhého chechpointu nič sa nerobí iba to spamuje že Doručil pizzu a príkaz sa spamuje a opakuje .. prečo nepokračuje ďalší checkpoint ? #include <a_samp> //=================================== // Zamestnania //=================================== new pracovnyurad; new pizza[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Mod 0.1a"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Mod 0.1a"); AddPlayerClass(0,1687.3682,1448.5511,10.7685,272.5189,0,0,0,0,0,0); pracovnyurad = CreatePickup(1239, 1, 2023.5581, 1916.2732, 12.3315, -1); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "%s sa pripojil na server", pname); SendClientMessageToAll(0xAAAAAAAA, string); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{0000FF}Zdravíme tě, vítej na našem serveru.","Pravidlá sú následovné:","Súhlasím","Nesúhlasím"); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); switch(reason) { case 0: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); case 1: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); case 2: format(string, sizeof(string), "%s sa odpojil zo servera.", pname); } SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerSpawn(playerid) { GivePlayerWeapon(playerid, 22, 100); SetPlayerArmour(playerid, 100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/menu", cmdtext, true, 10) == 0) { // Menu hráča ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"MENU","GPS\nPremium\nStart","Ok","Zavriet"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { if (pizza[playerid] ==1)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Môžeš začať roznášať pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1884.7261, 2290.2390, 10.8203, 3.0); } if (pizza[playerid] ==2)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1451.2224, 2575.3909, 10.8203, 3.0); } if (pizza[playerid] ==3)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Zanes ďalšiu pizzu"); // A znova zpráva SetPlayerCheckpoint(playerid, 1233.2695, 2616.6936, 10.8203, 3.0); } if (pizza[playerid] ==4)//id CP { DisablePlayerCheckpoint(playerid); // Vymaže všetky ostatné CP SendClientMessage(playerid,0xFFFFFFAA,"{FFAAFF}[Rozvoz Pizze] {FFFFFF}Za tvoje služby si dostal 7000$"); // A znova zpráva SetPlayerCheckpoint(playerid, 1367.7560, 1934.6665, 11.4683, 3.0); } return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if( pickupid == pracovnyurad) { ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Pracovný úrad","Rozvoz Pizze\nKamionista\nAutobus","Zamestnať sa","Zavriet"); return 1; } return 0; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 2) //ID Dialógu { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Prvá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 2) //Tretia položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } if(dialogid == 1) //ID Dialógu { if(response == 1) // Tlačidlo 1 (Ľavé tlačidlo) { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Obdržal si 50 000$"); GivePlayerMoney(playerid, 50000); } else if(response == 0) //Tlačidlo 2 (Pravé tlačidlo) { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Odpoj sa!"); Kick(playerid); } return 1; } if(dialogid == 3) //ID Dialógu { if(response == 1) //Tlačidlo 1 (Ľavé tlačidlo) { if(listitem == 0) //Pizza { pizza[playerid] =1; SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Rozvoz pizze] {FFFFFF}Prídi si pre motorku s pizzou"); SetPlayerCheckpoint(playerid, 2075.1833, 2227.1455, 10.8203, 3.0); CreateVehicle(448, 2075.1833, 2227.1455, 10.8203, 178.4946, 0, 0, 0); } else if(listitem == 1) //Druhá položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } else if(listitem == 2) //Tretia položka v dialógu { SendClientMessage(playerid,0xFFFFFFFF,"{FFAAFF}[Server] {FFFFFF}Čoskoro dostupné :)"); } } return 1; } return 0; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
  15. Mishak

    pomoc Skin Select

    Zdravím, snažím se o to, aby po registraci účtu vyskočil na hráče dialog, kde si vybere mezi pohlavím - Muž a Žena. Poté, co si vybere třeba mužské pohlaví by měl mít na výběr mužské skiny a až si nějaký skin vybere, tak jen spawn na určeném místě. No, potom by se ten skin měl uložit a při dalším přihlášení by se měl načíst a už by to nemělo nabízen volbu skinu. Navíc mi nefunguje načtení poslední pozice před odpojením. Vím, že mi tam toho spoustu chybí, zkoušel jsem hodně dlouho najít řešení, jen se mi to vůbec nepodařilo, tak píšu sem o nějaké rady. Díky. #include <a_samp> #include <dini> #include <dudb> //------------------------------------------------------------------------------ new Float:X, Float:Y, Float:Z; //------------------------------------------------------------------------------ enum pInfo { pAdminLevel, pCash, pScore, } new PlayerInfo[MAX_PLAYERS][pInfo]; new gPlayerLogged[MAX_PLAYERS]; #define UCTY "ucty/%s.ini" //------------------------------------------------------------------------------ public OnGameModeInit() { SetGameModeText("CommingSoon.."); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerFacingAngle(playerid, 179.2827); SetPlayerPos(playerid, -1916.8508,305.4696,41.0469); SetPlayerCameraPos(playerid, -1916.6941,297.8557,41.0469); SetPlayerCameraLookAt(playerid, -1916.8508,305.4696,41.0469); return 1; } public OnPlayerConnect(playerid) { gPlayerLogged[playerid] = 0; new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), UCTY, name); if (!dini_Exists(file)) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{0000FF}Zdravíme tě, vítej na našem serveru.", "Zaregistruj se tak, že dolů napiš heslo, které budeš používat.", "Zaregistrovat", "Odejit"); } if(fexist(file)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{0000FF}Vítej zpátky", "Jsi již zaregistrovaný. Přihlaš se napsáním hesla dole.", "Prihlasit", "Odejit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), UCTY, name); if(gPlayerLogged[playerid] == 1) { GetPlayerPos(playerid, X, Y, Z); dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]); dini_IntSet(file, "Skin", GetPlayerSkin(playerid)); dini_FloatSet(file, "X", X); dini_FloatSet(file, "Y", Y); dini_FloatSet(file, "Z", Z); } gPlayerLogged[playerid] = 0; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 1) { new name[MAX_PLAYER_NAME], file[256], string[128]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), UCTY, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "{0000FF}Zdravíme tě, vítej na našem serveru.", "Zaregistruj se tak, že dolů napiš heslo, které budeš používat.", "Zaregistrovat", "Odejit"); dini_Create(file); dini_IntSet(file, "Password", udb_hash(inputtext)); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0); dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500); dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0); format(string, 128, "Úspěšně jsi dokončil registraci! Jméno: {00FF00}%s {0080FF}a Heslo: {00FF00}%s{0080FF}, byl jsi automaticky přihlášen.", name, inputtext); SendClientMessage(playerid, 0x0080FFFF, string); gPlayerLogged[playerid] = 1; ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"Pohlavi","Vyber si pohlavi postavy, za kterou budes hrat.","Muz","Zena"); } if (dialogid == 2) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), UCTY, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{46A6F4FF}Vítej zpátky", "Jsi již zaregistrovaný. Přihlaš se napsáním hesla dole.", "Prihlasit", "Odejit"); new tmp; tmp = dini_Int(file, "Password"); if(udb_hash(inputtext) != tmp) { SendClientMessage(playerid, 0xF43737FF, "Je mi líto, ale toto heslo je nesprávné."); ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "{0000FF}Vítej zpátky", "Jsi již zaregistrovaný. Přihlaš se napsáním hesla dole.", "Prihlasit", "Odejit"); } else { gPlayerLogged[playerid] = 1; PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel"); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid)); SetPlayerSkin(playerid, dini_Int(file, "Skin")); SendClientMessage(playerid,0x0080FFFF, "Úspešně jsi se přihlásil!"); X = dini_Float(file, "X"); Y = dini_Float(file, "Y"); Z = dini_Float(file, "Z"); SetPlayerPos(playerid, X, Y, Z); } } if (dialogid == 3) { if (response == 1) { AddPlayerClass(23, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(29, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(60, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(107, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(115, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(122, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(188, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(217, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(247, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(248, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(250, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(254, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(299, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); } else if (response == 0) { AddPlayerClass(90, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(93, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(169, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(190, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(192, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(193, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(195, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(211, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(226, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(256, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(216, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(233, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); AddPlayerClass(298, -1916.8508,305.4696,41.0469,179.2827, 0, 0, 0, 0, 0, 0); } } return 1; }
  16. Zdravím, Dělám si svůj "gamemode" jen tak pro zábavu a potřeboval bych vědět jak mám udělat když hráč napíše /adad, aby mu to napsalo, že příkaz neexistuje pro nápovedu použi /help... Nevíte jak to udělat? Zkoušel jsem a hledal jsem, ale nějak to nejde Nechci aby to psalo: "SERVER: Unknow command". Díky za přečtení . Přeji pěkný den, S pozdravem Petr.
  17. PeuPuppy

    hledám Pomoc s VDS

    Dobrý den, Chtěl bych se zeptat, jestli by se tu nenašel někdo kdo by uměl s VDS. Odměna: - Na odměně by jsme se pak domluvili soukromně. --------------------------------------------------------------------------------------- Kontaktovat mě můžete přes můj E-Mail: [email protected] nebo přes Skype: mrkew-pp Děkuji, s přáním hezkého dne. .:Už neni potřeba:.
  18. Firess0

    pomoc Zona

    Chcel by som vytvoriť nie jaku takú zonu v ktorej by sa mohol použivať príkaz napr by som chcel abi sa na dragls dal použiť príkaz /heal prikaz viem vytvoriť ale to aby sa to dalo použivať iba na dragls to neviem pomožete mi ?? ako vytvoriť takú zonu ??
  19. KuraMa

    pomoc Padne mi server

    Mám tu dalši problem ked ide k bankomatu ada napr.vybrať alebo vložiť tak padne celý server. Tu je kód: if(dialogid == DIALOG_BANKOMAT+2) { if(response == 0) { } if(response == 1) { new Float:skuska = floatstr(inputtext); if(skuska > Money[playerid]) return SendClientMessage(playerid,-1,"Nemáš dostatok €"); if(!IsNumeric(inputtext)) return SendClientMessage(playerid,-1,"Musíš zadať číselnú hodnotu !"); BankMoney[playerid]+=skuska; Money[playerid] -= skuska; } } if(dialogid == DIALOG_BANKOMAT+1) { if(response == 0) { } if(response == 1) { new Float:skuska2 = floatstr(inputtext); if(BankMoney[playerid] < skuska2) return SendClientMessage(playerid,-1,"Nemáš toľko na účte"); if(!IsNumeric(inputtext)) return SendClientMessage(playerid,-1,"Musíš zadať číselnú hodnotu !"); BankMoney[playerid]-=skuska2; Money[playerid] += skuska2; } } if(dialogid == DIALOG_BANKOMAT) { if(response) { if(listitem == 0) { new str[64]; format(str,64,"Napíš koľko chceš vybrať (v banke mas %.2f)",BankMoney[playerid]); ShowPlayerDialogEx(playerid,DIALOG_BANKOMAT+1,DIALOG_STYLE_INPUT,"Vybrať peniaze",str,"Vybrať","Zrušiť"); } if(listitem == 1) { new str[64]; format(str,64,"Napíš koľko chceš vložiť (v banke mas %.2f)",BankMoney[playerid]); ShowPlayerDialogEx(playerid,DIALOG_BANKOMAT+2,DIALOG_STYLE_INPUT,"Vložiť peniaze",str,"Vložiť","Zrušiť"); } if(listitem == 2) { new string[64]; format(string,64,"Na tvojom účte je %.2f €",BankMoney[playerid]); ShowPlayerDialogEx(playerid,DIALOG_BANKOMAT,DIALOG_STYLE_MSGBOX,"Stav účtu",string,"OK",""); } } } A v OnPlayerKey na tlačítko F mám spravený dialog kde mi to zobrazi to Vlozit Stav a Vybrať.Ďakujem za odpovede.
  20. tomas150

    pomoc Textdraw

    Zdravím,mám vlastní textdraw na příkaz ale když přes příkaz vytvořím textdraw a připojí se nový hráč nebo se někdo relogne a nebo odhlasí a přihlasí tak potom ten text už nevidí a vidí ho pouze hráči kteří už byli na serveru když jsem ten textdraw napsal a potřebuju aby to vyděli i ty kteří se relognou nebo přijde někdo nový nebo se odhlasí a přihlasí
  21. CMD:healr(playerid, params[]) { if (isnull(params)) return SendClientMessage(playerid, -1, "[ ! ] Použití: /healr [RÁDIUS]"); new iRadius = strval(params); if (iRadius < 1 || iRadius > 99) return SendClientMessage(playerid, -1, "[ ! ] Rozmezí rádiusu je 1-99 !"); new sString[144 + 1], sNick[MAX_PLAYER_NAME + 1], Float: fPlayerPos[3]; GetPlayerPos(playerid, fPlayerPos[0], fPlayerPos[1], fPlayerPos[2]); for(new i = 0, j = GetPlayerPoolSize(); i <= j; i++) { if (IsPlayerInRangeOfPoint(playerid, float(iRadius), fPlayerPos[0], fPlayerPos[1], fPlayerPos[2])) SetPlayerHealth(playerid, 100.0); } GetPlayerName(playerid, sNick, sizeof(sNick)); format(sString, sizeof(sString), "Administrátor %s doplnil všem hráčům život v určité oblasti", sNick); SendClientMessageToAll(0xFF000000, sString); return (true); } error 017: undefined symbol "GetPlayerPoolSize"
  22. Firess0

    pomoc VIP

    Chcel by som urobiť vip cez dialog ale neviem ako mam urobiť ukladanie pomôžete mi ?
  23. Robim vip system a mam tam toto format(vipsave, sizeof(vipsave), "/VIP/%s.vip", Meno(playerid)); Vip[playerid] = dini_Bool(vipsave, "VIP"); /// tu mi piše chybu tu sú chyby: error 017: undefined symbol "Vip" warning 215: expression has no effect error 001: expected token: ";", but found "]" error 029: invalid expression, assumed zero fatal error 107: too many error messages on one line
  24. Neurobil by niekto návod ako urobiť vip aj z ukladaním + ako pridať príkazy ?? pls lock
  25. Neurobí niekto návod ako urobiť vip z ukladaním ?? A ako pridať príkaz ??
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