#include <a_samp>
new Text:Textdraw0;
new string[500];
new Float:HP;
public OnPlayerConnect(playerid)
{
Textdraw0 = TextDrawCreate(563.000000, 66.000000, "100.0 %%");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.300000, 1.000000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetString(Textdraw0,string);
return 1;
}
public OnPlayerSpawn(playerid)
{
new playerhp[41],
GetPlayerHealth(playerid,Float:HP);
format(playerhp,sizeof(playerhp),"%.1f %%",HP);
TextDrawSetString(Textdraw0, playerhp);
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
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