a v príkaze: PlayerTextDrawShow(playerid, Textdraw0[playerid]); PlayerTextDrawShow(playerid, Textdraw1[playerid]); PlayerTextDrawShow(playerid, Textdraw2[playerid]); PlayerTextDrawShow(playerid, Textdraw3[playerid]); PlayerTextDrawShow(playerid, Textdraw4[playerid]); PlayerTextDrawSetSelectable(playerid,Textdraw1[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw2[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw3[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw4[playerid], 1); SelectTextDraw(playerid, 0xFF4040AA);
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a v príkaze: PlayerTextDrawSetSelectable(playerid,Textdraw1[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw2[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw3[playerid], 1); PlayerTextDrawSetSelectable(playerid,Textdraw4[playerid], 1); PlayerTextDrawShow(playerid, Textdraw0[playerid]); PlayerTextDrawShow(playerid, Textdraw1[playerid]); PlayerTextDrawShow(playerid, Textdraw2[playerid]); PlayerTextDrawShow(playerid, Textdraw3[playerid]); PlayerTextDrawShow(playerid, Textdraw4[playerid]); SelectTextDraw(playerid, 0xFF4040AA);