Jump to content

ATomas

Uživatel
  • Příspěvků

    2926
  • Registrován

  • Aktivní

  • Vítězných dnů

    80

Everything posted by ATomas

  1. no prave ze da proto se ty penize kontroluji pres promenou takze mate 99% kontrolu nad pohybem penez(kazi to jen ammo ale to je - penize tak ze nevadi kdyz de do minusu tak se to prispusobi) jen si to skus dej si do do modu a vem si jaky chces program a proste ty penize si nepricheatujes mam to odskouseme a mam to na serveru
  2. cau lidi rozhodl sem se vam dat sem antimoneycheat protoze v boji proti cheatrum je dobre spolupracovat este musim rict ze to je napad BZUCO & MISCO ale moje zrealizovaniXD new money[MAX_PLAYERS]; forward ZjistitHraciPenize(playerid); forward DatHraciPenize(playerid,penize); forward ResetovatHraciPenize(playerid); forward NastavitHraciPenize(playerid,penize); forward KontrolaMoneyCheatu(); public OnGameModeInit() SetTimer("KontrolaMoneyCheatu",1579,1); nekam do modu nejlepe na konec public ZjistitHraciPenize(playerid) { return money[playerid];//toto je promena podle ktere se cela moneycheat drzi a kontroluje } public DatHraciPenize(playerid,penize) { ResetPlayerMoney(playerid);//pro jistotu odebereme GivePlayerMoney(playerid,money[playerid]);//same castku kterou mnel mit GivePlayerMoney(playerid,penize);//+pridame penize kterou ma obdrzet money[playerid] = GetPlayerMoney(playerid);//+nastavi do promene aby jsme mnely kontrolu return 0; } public ResetovatHraciPenize(playerid) { money[playerid] = 0;//promena na nulu ResetPlayerMoney(playerid);//sebere penize return 0; } public NastavitHraciPenize(playerid,penize) { money[playerid] = penize; ResetPlayerMoney(playerid);//sebereme penize GivePlayerMoney(playerid,penize);//pridame urcenou castku return 0; } public KontrolaMoneyCheatu()//takze samotra kontrola { new penize[MAX_PLAYERS]; for(new i=0; i { if(IsPlayerConnected(i))//vsichni pripojeni { penize[i] = GetPlayerMoney(i);// if(penize[i] > ZjistitHraciPenize(i))//kdyz bude mit vice penez nez ma mit { ResetPlayerMoney(i);//odebere mu penize GivePlayerMoney(i,ZjistitHraciPenize(i));//a nastavi tolik kolik ma mit (viz public ZjistitHracovyPenize) }else{ NastavitHraciPenize(i,penize[i]);//kdyz bude mit stejne nebo neme penez ma mit tak mu to nastavi do protone kolik prave ma } } } } a aby antimoneycheat fungoval tak jak ma.. misto GetPlayerMoney pouzivejte ZjistitHraciPenize GivePlayerMoney pouzivejte DatHraciPenize ResetPlayerMoney pouzivejte ResetovatHraciPenize SetPlayerMoney pouzivejte NastavitHraciPenize a bude to fungovat tak jak ma !warning! vsechny akce viz radek vyse musite prepsat a z vlastni skusenosti toto #define ZjistitHraciPenize GetPlayerMoney #define DatHraciPenize GivePlayerMoney #define ResetovatHraciPenize ResetPlayerMoney #define NastavitHraciPenize SetPlayerMoney vam fungovat nebude (skousel sem..) tady je jak by to asi mnelo vypadat.. http://uloz.to/1675063/antimoneycheat.pwn" onclick="window.open(this.href);return false;
  3. no lol driv sis ke mne chodil pro radu ale tet te to ucim takze klid
  4. aha zajimave diky ja sem si udelal 2 textdravy a pomoci jednoho timeru a jedne promene se to problikava ale jinak diky
  5. koukam na ten blikajici textdraw a je docela pekny jenom otazku jak to mas udelane mam dve moznosti bud mas jeden settimer treba na 2 sekundy a dotoho jeden settimerex na 1 sekundu a v kazdem publicu je jiny textdraw nebo to mas pomoci promene s funknci TextDrawSetString a jednim timetem tak jakym to mas spusobem?
  6. to je normalni ze ti auto scerna kdyz mu dat jakykoliv tunin musis si udelat timer ktery po zapnuti server treba za 5 sekund auto restawne a do respawnu si ulozit ten zami tuning a uz to nebude mit cernou barvu
  7. ATomas

    pomoc /info

    asi si to nepochopil ta minutka to jsou promene ktere se scitaji(doba hrani na serveru) a ne ukazani kolik je hodin
  8. ATomas

    pomoc /info

    ach jo.. dcmd_info(playerid, params[]) { #pragma unused params if(IsPlayerConnected(playerid))//pro jistotu { new string[256]; format(string,256,"[Dni : %d | Hodin : %d | Minut : %d]",denn[playerid],hodina[playerid],minutka[playerid]);//takze sem mi dosat promene nebo co potrebujes podle potreby ale pamatuj v jakem poradi to napises v takovem se tito zobrazi } return 1; } a mimochodem tady se pawno uci a nedelaji se scrypty na prani tak skus priste hledat mam dojem ze dosazovani promene do textu tu uz je
  9. hm.. kuokam ze se pawno ucis sam a nekopirujes takove lidi mam rad tak ti pomuzu tak toto si dej nekam do modu treba na konec stock jmeno(playerid) { new name[255]; GetPlayerName(playerid, name, 255); return name; } takze timto sisi vlastne usetril ze pri kazdem SCM nemusis definovat jmeno staci jen pouzit jmeno(playerid nebo podle potreby) a dale new string[256]; rormat(string, sizeof(string), "%s deaktivoval bombu", Jmeno(playerid));//zde muzes videt jak se nam krasne hodi nadefinovane jmeno SendClientMessageToAll(0xFF0008FF, string);//zde odeslani spravy + komu +barva a text o radek vyse pokud vim tak tak nemuzes sojit timer a SCM takze si to rozdelime public OnGameModeInit // nebo filtrescrypt podle toho co mas SetTimer("nazev publicu dodrzuj velke a male pismena",cas v sekundach + stri nuly(000),1); no snad sem ti pomohl kdyby si mnel nejake problemy rekni
  10. ATomas

    pomoc Vezeni

    mimochodem s0beit se pouziva nejcasteji (protoze se snadno instaluje a 02X uz je skoro jako 01b uplne stejna situace s cheatrami)takze vezeni ti bude k nicemu ale az dojdu domu tak tam neco takoveho mam tak to sem dam
  11. njn sem myslel na neco jineho a pak to takhle dopadaXD
  12. vyskousej tohle public OnPlayerRequestSpawn(playerid) { SetPlayerInterior(playerid,0); return 1; } prakticky asi stejne no.. ale lepsi bude kdyz nebudes mit postavicky v interieru a spawn v budove nebo kde o mas
  13. toto mas spravne tak este posli ten OnPlayerRequestClass a OnPlayerRequestSpawn
  14. tak to je textdraw + timer ktery to upravuje po sekunde nebo kolik
  15. ATomas

    pomoc [Help]

    nebojse ja se taky pokousel o antis0beit a takovy podminka jak mi bylo recene neexistuje
  16. no muzu ti poradit jak na /tune ale necekej ze ti to nekdo udela cele taky se kopiractni nepodporuje new auto; tak mas auto v OnGameModeInit auto = AddStaticVehicle(429,-1682.4617,-162.5225,13.9958,223.4855,2,1); do OnPlayerCommandText if(strcmp(cmdtext, "/tune", true) == 0) { AddVehicleComponent(auto,1010);//nitro return 1; } ostatni tuningy 1000, Generic Spoiler 1001, Generic Spoiler 1002, Generic Spoiler 1003, Generic Spoiler 1004, Bonnet Scoop? 1005, Bonnet Scoop? 1006, Generic Vehicle Roof-Scoop 1007, Generic Vehicle Side Skirt (L) 1008, Nitro - 5 Shots 1009, Nitro - 2 Shots 1010, Nitro - 10 Shots 1011, Bonnet Scoop? 1012, Bonnet Scoop? 1013, Round Fog Lamps 1014, Generic Spoiler (Large?) 1015, Generic Spoiler (Large?) 1016, Generic Spoiler 1017, Generic Vehicle Side Skirt (R) 1018, Curved Twin Cylinder Generic Exhaust 1019, Twin Cylinder Generic Exhaust 1020, Large Generic Exhaust 1021, Medium Generic Exhaust 1022, Small Generic Exhaust? 1023, Generic Spoiler 1024, Square Fog Lamps 1025, Off Road Wheel. 1026, Sultan Side Skirt Type 1 (L) 1027, Sultan Side Skirt Type 1 (R) 1028, Sultan Exhaust Type 1 1029, Sultan Exhaust Type 2 1030, Sultan Side Skirt Type 2 (R) 1031, Sultan Side Skirt Type 1 (L) 1032, Sultan Roof Scoop type 1 1033, Sultan Roof Scoop type 2 1034, Elegy Ehaust type 1 1035, Elegy Roof Scoop Type 1 1036, Elegy Side Skirt type 1 (L) 1037, Elegy Exhaust Type 2 1038, Elegy Roof Scoop type 2 1039, Elegy Side Skirt type 2 (L) 1040, Elegy Side Skirt type 1 (R) 1041, Elegy Side Skirt type 2 (R) 1042, Broadway Side Skirt (L) 1043, Broadway Exhaust type 2 1044, Broadway Exhahst type 1 1045, Flash Exhaust type 2 1046, Flash Exhaust type 1 1047, Flash Side Skirt type 1 (L) 1048, Flash Side Skirt type 2 (L) 1049, Flash Spoiler type 1 1050, Flash Spoiler type 2 1051, Flash Side Skirt type 1 (R) 1052, Flash Side Skirt type 2 (R) 1053, Flash Roof Scoop type 2 1054, Flash Roof Scoop type 1 1055, Stratum Roof Scoop type 1 1056, Stratum Side Skirt type 1 (L) 1057, Stratum Side Skirt type 2 (L) 1058, Stratum Spoiler type 1 1059, Stratum Exhaust type 2 1060, Stratum Spoiler type 2 1061, Stratum Roof Scoop type 2 1062, Stratum Side Skirt type 1 (R) 1063, Stratum Side Skirt type 2 (R) 1064, Stratum Exhaust type 1 1065, Jester Exhaust type 1 1066, Jester Exhaust type 2 1067, Jester Roof Scoop type 1 1068, Jester Roof Scoop type 2 1069, Jester Side Skirt type 1 (L) 1070, Jester Side Skirt type 2 (L) 1071, Jester Side Skirt type 1 (R) 1072, Jester Side Skirt type 2 (R) 1073, Wheel Arch Angels Wheel type 6 1074, Wheel Arch Angels Wheel type 3 1075, Wheel Arch Angels Wheel type 2 1076, Loco' Low Co. Wheel type 4 1077, Loco' Low Co. Wheel type 1 1078, Loco' Low Co. Wheel type 3 1079, Wheel Arch Angels Wheel type 1 1080, Wheel Arch Angels Wheel type 5 1081, Wheel Arch Angels Wheel type 4 1082, Transfender Wheel type 1 1083, Loco' Low Co. Wheel type 2 1084, Loco' Low Co. Wheel type 5 1085, Transfender Wheel type 2 1086, Stereo Bass Boost 1087, Hydralics 1088, Uranus Roof Scoop 1 1089, Uranus Exhaust Type 1 1090, Uranus Side Skirt type 1 (L) 1091, Uranus Roof Scoop 2 1092, Uranus Exhaust Type 2 1093, Uranus Side Skirt type 2 (L) 1094, Uranus Side Skirt type 1 (R) 1095, Uranus Side Skirt type 2 (R) 1096, Transfender Wheel type 3 1097, Transfender Wheel type 4 1098, Transfender Wheel type 5 1099, Broadway Side Skirt (R) 1100, Remington Misc. Part 1 1101, Remington Side Skirt type 1 (R) 1102, Savanna Side Skirt (R) 1103, Blade Roof type 2 1104, Blade Exhaust type 1 1105, Blade Exhaust type 2 1106, Remington Side Skirt type 2 (L) 1107, Blade Side Skirt (R) 1108, Blade Side Skirt (L) 1109, Slamvan Rear Bullbars type 1 1110, Slamvan Rear Bullbars type 2 1111, bnt_lr_slv1, slamvan, Huh? (Something to do with the bonnet?, not used.) 1112, bnt_lr_slv2, slamvan, Huh? (Something to do with the bonnet?, not used.) 1113, Slamvan Exhaust type 1 1114, Slamvan Exhaust type 2 1115, Slamvan Front Bullbars type 1 1116, Slamvan Front Bullbars type 2 1117, Slamvan Front Bumper 1118, Slamvan Side Skirt type 1 (L) 1119, Slamvan Side Skirt type 2 (L) 1120, Slamvan Side Skirt type 1 (R) 1121, Slamvan Side Skirt type 2 (R) 1122, Remington Side Skirt type 1 (L) 1123, Remington Misc. Part 2 1124, Remington Side Skirt type 2 (R) 1125, Remington Misc. Part 3 1126, Remington Exhaust type 1 1127, Remington Exhaust type 2 1128, Blade Roof Type 1 1129, Savanna Exhaust type 1 1130, Savanna Roof type 1 1131, Savanna Roof type 2 1132, Savanna Exhaust type 2 1133, Savanna Side Skirt (L) 1134, Tornado Side Skirt (L) 1135, Tornado Exhaust type 2 1136, Tornado Exhaust type 1 1137, Tornado Side Skirt (R) 1138, Sultan Spoiler type 1 1139, Sultan Spoiler type 2 1140, Sultan Rear Bumper type 2 1141, Sultan Rear Bumper type 1 1142, Oval Bonnet Vents (R) 1143, Oval Bonnet Vents (L) 1144, Square Bonnet Vents (R) 1145, Square Bonnet Vents (L) 1146, Elegy Spoiler type 2 1147, Elegy Spoiler type 1 1148, Elegy Rear Bumper type 2 1149, Elegy Rear Bumper type 1 1150, Flash Rear Bumper type 1 1151, Flash Rear Bumper type 2 1152, Flash Front Bumper type 2 1153, Flash Front Bumper type 1 1154, Stratum Rear Bumper type 1 1155, Stratum Front Bumper type 1 1156, Stratum Rear Bumper type 2 1157, Stratum Front Bumper type 2 1158, Jester Spoiler type 2 1159, Jester Rear Bumper type 1 1160, Jester Front bumper type 1 1161, Jester Rear bumper type 2 1162, Jester Spoiler type 1 1163, Uranus Spoiler type 2 1164, Uranus Spoiler type 1 1165, Uranus Front Bumper type 2 1166, Uranus Rear Bumper type 2 1167, Uranus Front Bumper type 1 1168, Uranus Rear Bumper type 1 1169, Sultan Front Bumper type 1 1170, Sultan Front Bumper type 2 1171, Elegy Front Bumper type 1 1172, Elegy Front Bumper type 2 1173, Jester Front Bumper type 2 1174, Broadway Front Bumper type 1 1175, Broadway Front Bumper type 2 1176, Broadway Rear Bumper type 1 1177, Broadway Rear Bumper type 2 1178, Remington Rear Bumper type 2 1179, Remington Front Bumper type 1 1180, Remington Rear Bumper type 2 1181, Blade Front Bumper type 2 1182, Blade Front Bumper type 1 1183, Blade Rear Bumper type 2 1184, Blade Rear Bumper type 1 1185, Remington Front Bumper type 2 1186, Savanna Rear Bumper type 2 1187, Savanna Rear Bumper type 1 1188, Savanna Front Bumper type 2 1189, Savanna Front Bumper type 1 1190, Tornado Rear Bumper type 1 1191, Tornado Rear Bumper type 2 1192, Tornado Front Bumper type 1 1193, Tornado Front Bumper type 2
  17. ja jako nwm cim to muze byt ale tak se zeptej toho kdo te tut udelal bude vedet vic nebo sem posly celej kod a ne jenom radky kde ti to hazi eror muze to byt i temi pred nima
  18. ono kdyb na to nekdo prisel tak by jsme mohl pokoriz s0beit protze v 0sbeitu udelaly chybu ze udelaly pri connectu jinou kameru takze...
  19. no vidite LS s mim kamosem budeme kazdy delat mod v LS spis takove predhaneni kdo toho umi vic v pwn takze z toho vyjdou 2 mody v LS snat to trochu udela rovnovahu
  20. kdyz uz je tady toto tema tak se zeptam tady jde neco na spusob if(SetPlayerCameraPos(playerid,2160.5881,1285.2787,24.4754){ ?? proste podminka kdyz je kamera nekde
  21. nwm proc vetsina modu se delaji do SF to je takove mesto ve tme nebo mlze
  22. nejak sem to nepochopil s tim textdraw a toto by se ti nehodilo? dcmd(console,7,cmdtext); dcmd_console(playerid, params[]) { new consoletext[256]; if(!params[0]) return SendClientMessage(playerid,COLOR_SYSTEM,"[!] Použití /console [TEXT]"); format(consoletext, sizeof(inzerattext), "Konzole: %s", params); SendClientMessageToAll(COLOR_WHITE, consoletext); return 1; }
  23. ATomas

    pomoc Bomba

    trucking to si mi mohl rict rovnou prave vim jak to udelatXD
  24. ATomas

    pomoc 1 warning

    freeWall kdyz to budu mit jinak nez v tisicinach tam mi to haze podobne warningy a nwm jakou to vytvori minusovou barvuXD otestuju
×
×
  • Create New...