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Invouk

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Everything posted by Invouk

  1. Invouk

    pomoc Same Errory

    WARNING: new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name); format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", name); ERROR: number of arguments does not match definition V tom GetPlayerName je error
  2. Invouk

    pomoc Same Errory

    No a odkal teda získam ten in piuttext z toho dialogu REGISTER: ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registracia na server High Life", "Zadaj svoje heslo pre vstup na server", "Register", "Register");
  3. Invouk

    pomoc Same Errory

    error 035: argument type mismatch (argument 3) Zaujímave jj to som tam asi dal stary code A prosím pomôžeš ešte ?? public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_REGISTER) { if(!response) { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registracia na server High Life", "Zadaj svoje heslo pre vstup na server", "Register", "Register"); }else{ new inputtext; new cesta[50]; new name[MAX_PLAYER_NAME]; format(cesta, sizeof(cesta), "/Users/%s.sav", name); dini_Set(cesta, "Heslo", inputtext); } } return 1; } Kde nastavím Inputtext konkretne kde ho mam zobrať a dať to viem kam
  4. Invouk

    pomoc Same Errory

    ERRORY som upravil a teraz mam chybu: dini_Set(cesta), "Heslo:" inputtext)); Neviem ako uložit heslo ktore zadava pri registraci ktore aby sa uložilo do dini zložky FORMAT: new cesta[50]; new name[MAX_PLAYER_NAME]; format(cesta, sizeof(cesta), "Users/%s.sav, name"); dini_Set(cesta), "Heslo:" inputtext)); Poradte Prosím Asi neviete čo či ?
  5. Nespamuij tu prečítaj si prvy topic amáš ! takto dostaneš bytočne ban
  6. Pôjde .. vyvolaš shoplayer dialog .. pak Ondialogrespone nastavíš aka animacia .. a tu animaciu nastavíš na false ... a Pomocou KeyStats ... nastavíaš ako to bolo hore ... Y a to sa bude rovnať True .. ale do codu to moc neviem dať nie že neviem ale neche sami
  7. Ty chceš vyvolať dialog .. pr. /animacie (shoplayerdialog) ktory nasledne zmačkneš .. a maš odznačeni a v hre ak budeš davať Y tak to spraví ainamaciu to nwm či sa to aj vôbec da max že by si klikol v Animaci a ono by to robilo same ale takto nwm ako spraviť alebo cez true afalse max
  8. Zišlo by sa .. taky background štvorec alebo obdlžnik niečo ako textdraw ako vytvoriť a potom nejaky text k tomu
  9. Invouk

    pomoc Same Errory

    Dobrý den, Vyskakuju mi same errory ked opravím jedno da aj druhe prosím pomôžte: PAWNO: Code bol Upravený A Bez Errorov teraz mam však iný problem
  10. No vytvor si checkpoint kde chceš mať ten interior avy sa don vstupovalo Potom nastavíš ak vojdeš do interieru NASTAVÍ " SetVirtualWorld(playerid,1); TO nastaví aby sa hrači medzi 2 smetmi nestretli (samozrejme ak to toho interieru nevkročia dvaja) Potom Nastavíš SetPlayerPos(playerid, X, Y, Z); TO ho portne kde je interier ( najlepšie suradnice v MTA)Potom nastavíš checkpoint v interieru a ten pak dáš príkazy: SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, X, Y, Z); a máš Ano som novačik ale toto viem V MTA Zistíš Interiory: KLIKNI SEM
  11. A to neni jedno ? Mne to ide tak aj tak A prosím ako vytvorim textfraw ... ktory pr. je ejaky stvorec poprípade obdlžnik a da sa tam nastavoiť viditelnosť toho textdrawu
  12. A čo tak Prihlas sa /Rcon ... daj /Setadmin ID LEVEL alebo ... /setlevel alebo /setlvl nwm ake su tam prikazy lebo RZE nepoužívam A potom len /savelevel stačí dať a máš a hračom dávaš len jeden z tych
  13. Ale ty v tom pawne nemôžeš ukladať pr. NIE: Save As Vip.amx ty musiš v tom pawne dať F5 .... a tak
  14. Ano ja to tak mam len to je ten problem že ked tovložim sem odtabuje sa to uplne ináč ;-) TESTOVACIA FAZA: Ak napíšem do chatu: /ch - (Create House) Tak mi napíše: SERVER: Unknown Command
  15. Dobre Odtaboval som to a pridal tam pár { } public OnPlayerCommandText(playerid, cmdtext[]) { { if (strcmp("/kill", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) >= 500) { SetPlayerHealth(playerid,0); }else{ SendClientMessage(playerid, COLOR_RED, "!!! Nemáš dostatok penazí na sebevraždu !!!"); } } return 1; } { if (strcmp("/ch", cmdtext, true, 10) == 0) { new cesta[54]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); dini_IntSet(cesta, "House/housesp%.txt"); dini_FloatSet(cesta, "X:", X); dini_FloatSet(cesta, "Y:", Y); dini_FloatSet(cesta, "Z:", Z); } } return 1; } A sranda že mi to nejde A je to odtabovane len tam to je nejak divne
  16. Ešte môže mpoprosiť ? //Include -------------------------------------------------------- #include <a_samp> #include <dini> //Definície farby ----------------------------------------------- #define COLOR_RED 0xFF0000FF #define COLOR_LIMEGREEN 0x00FF00FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_LIME 0x10F441AA //Definície Dialogy----------------------------------------------- #define DIALOG_HOUSE 1 //New------------------------------------------------------------- new houseidT; new houseidP; //---------------------------------------------------------------- #pragma tabsize 0 main() { print("\n+-----------------------------------+"); print("| High Life |"); print("| Mod Spustený Verzia 0.3z |"); print("| Programovane v Pawn_developer |"); print("| Naprogramoval XpresS |"); print("+-----------------------------------+\n"); } public OnGameModeInit() { //-------------------------Objecty-SPAWN------------------------------- CreateObject(6130, 1117.55151, -1489.98743, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1061.27515, -1493.02576, 14.24440, -1.68000, -3.12000, -15.62000); CreateObject(6130, 1117.58594, -1490.00781, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1060.46448, -1496.11768, 14.24440, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1059.10706, -1502.14746, 14.24440, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 14.24440, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1059.10706, -1502.14746, 17.73240, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 17.73240, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1060.46448, -1496.11768, 17.73240, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1061.27515, -1493.02979, 16.42440, 0.00000, 0.00000, -15.44000); CreateObject(3499, 1061.65759, -1492.00732, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1059.01404, -1502.17944, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1060.25061, -1497.03113, 20.54800, -11.00000, 90.00000, 76.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1568, -6861.70557, -5715.45898, 4507.06396, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1062.28674, -1491.80432, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1059.75659, -1502.16626, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(18102, 1065.27869, -1491.26868, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1071.22241, -1490.31299, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1077.74268, -1488.90210, 18.27320, 15.50000, -2.50000, 113.00000); //---------------------Nazov modu----------------------------------- SetGameModeText("High Life 0.1 Beta"); //-------------------Na vyber classy-------------------------------- AddPlayerClass(0,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(2,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(6,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(7,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(11,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(12,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(13,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(16,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(17,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(18,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(19,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(21,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(22,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(27,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(28,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(29,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(30,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(33,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(45,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(46,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(47,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(55,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(56,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(65,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(90,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(91,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(93,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(97,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(98,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(101,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(121,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(122,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(123,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(124,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(126,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(137,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(141,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(169,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(170,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(171,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(189,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(217,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(230,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(250,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(294,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(295,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(299,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); //------------------------------------------------------------------- //Auta--------------------------------------------------------------- new cesta[50]; new Float:X, Float:Y, Float:Z; format(cesta,sizeof(cesta),"House/housesp%.txt"); X = dini_Float(cesta, "X"); Y = dini_Float(cesta, "Y"); Z = dini_Float(cesta, "Z"); houseidP = CreatePickup(1242, 1, X, Y, Z, 0); houseidT = Create3DTextLabel("[House]\nMajitel: Mesto", COLOR_ORANGE,30.0,40.0,50.0,40.0,0); //---------------------Anti-DeAmx------------------------------------- AntiDeAMX(); //-------------------------------------------------------------------- return 1; } //---------------------Anti-DeAmx------------------------------------- AntiDeAMX() { new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a } //---------------------Anti-DeAmx------------------------------------- public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1071.9679, -1498.4543, 14.2368); SetPlayerCameraPos(playerid, 1060.1663, -1498.7987, 13.5547); SetPlayerCameraLookAt(playerid, 1060.1663, -1498.7987, 13.5547); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", name); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SendClientMessage(playerid, COLOR_LIME,"|Vitajte na servery High Live vítame vas v mene celeho A-TEAMU "); SendClientMessage(playerid, COLOR_LIME,"|Pravidlá servera najdete v /pravidla - /zakony "); SendClientMessage(playerid, COLOR_LIME,"|Pomoc a Orientacia v servery /help "); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SetPlayerVirtualWorld(playerid, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa odpojil z servera", name); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid, COLOR_LIME, "Ďakujeme že hráš na servery High Live"); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) >= 500) { SetPlayerHealth(playerid,0); }else{ SendClientMessage(playerid, COLOR_RED, "!!! Nemáš dostatok penazí na sebevraždu !!!"); } } return 1; if (strcmp("/ch", cmdtext, true, 10) == 0) { new cesta[54]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); dini_IntSet(cesta, "House/housesp%.txt"); dini_FloatSet(cesta, "X", X); dini_FloatSet(cesta, "Y", Y); dini_FloatSet(cesta, "Z", Z); } return 1; return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == houseidP) { ShowPlayerDialog(playerid, DIALOG_HOUSE, DIALOG_STYLE_LIST, "[House]", "Kúpiť dom\nCena: 2500000", "Select", "Cencel"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_HOUSE) { if(response) { switch(listitem) { case 0: if(GetPlayerMoney(playerid) >= 25000000) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name); GivePlayerMoney(playerid, -25000000); Update3DTextLabelText(houseidT, COLOR_ORANGE, "[House]\nMajitel: %s", name); }else{ SendClientMessage(playerid, COLOR_RED, "Nemáš dostatok penazí na zakupenie tohoto domu"); } } } return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } NEjak mi nefunguje príkaz /ch
  17. if (strcmp("/car", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z, A); CreateVehicle(520, X, Y, Z, A, 10, 0, 1, 60); } Super ale až nato ked dam reštart tak mi to nič neda ked dam /car malo by saspawnu auto namne ale nefunguje
  18. A ešte prosím ťa: if (strcmp("/car", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); AddStaticVehicle(411, X, Y, Z, 0, -1 , -1); } NEchapem prečo to nejde ;-) A tie komponenty priklad disky alebo nejaka farba ? to je to iste ?
  19. Prepáčte že virušujem ale neviem ako pr. vojdem do checkpoointu s autom a čo javiem kliknem na nitro .. a prida mu to nitro Alebo Nejaký Typ Disku Našiel som toto: new gTAXI; public OnGameModeInit() { gTAXI = AddStaticVehicle(420, -2482.4937, 2242.3936, 4.6225, 179.3656, 6, 1); // Taxi return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { if (GetPlayerVehicleID(playerid) == gTAXI) { AddVehicleComponent(gTAXI, 1010); // Nitro SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi."); } } return 1; } Ale nechápem tomu
  20. Invouk

    pomoc HouseID

    //Include -------------------------------------------------------- #include <a_samp> #include <dini> //Definície farby ----------------------------------------------- #define COLOR_RED 0xFF0000FF #define COLOR_LIMEGREEN 0x00FF00FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_LIME 0x10F441AA //Definície Dialogy----------------------------------------------- #define DIALOG_HOUSE 1 //---------------------------------------------------------------- #pragma tabsize 0 main() { print("\n+-----------------------------------+"); print("| High Life |"); print("| Mod Spustený Verzia 0.3z |"); print("| Programovane v Pawn_developer |"); print("| Naprogramoval XpresS |"); print("+-----------------------------------+\n"); } public OnGameModeInit() { //-------------------------Objecty-SPAWN------------------------------- CreateObject(6130, 1117.55151, -1489.98743, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1061.27515, -1493.02576, 14.24440, -1.68000, -3.12000, -15.62000); CreateObject(6130, 1117.58594, -1490.00781, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1060.46448, -1496.11768, 14.24440, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1059.10706, -1502.14746, 14.24440, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 14.24440, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1059.10706, -1502.14746, 17.73240, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 17.73240, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1060.46448, -1496.11768, 17.73240, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1061.27515, -1493.02979, 16.42440, 0.00000, 0.00000, -15.44000); CreateObject(3499, 1061.65759, -1492.00732, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1059.01404, -1502.17944, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1060.25061, -1497.03113, 20.54800, -11.00000, 90.00000, 76.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1568, -6861.70557, -5715.45898, 4507.06396, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1062.28674, -1491.80432, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1059.75659, -1502.16626, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(18102, 1065.27869, -1491.26868, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1071.22241, -1490.31299, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1077.74268, -1488.90210, 18.27320, 15.50000, -2.50000, 113.00000); //---------------------Nazov modu----------------------------------- SetGameModeText("High Life 0.1 Beta"); //-------------------Na vyber classy-------------------------------- AddPlayerClass(0,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(2,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(6,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(7,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(11,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(12,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(13,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(16,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(17,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(18,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(19,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(21,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(22,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(27,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(28,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(29,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(30,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(33,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(45,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(46,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(47,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(55,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(56,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(65,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(90,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(91,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(93,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(97,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(98,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(101,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(121,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(122,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(123,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(124,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(126,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(137,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(141,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(169,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(170,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(171,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(189,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(217,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(230,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(250,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(294,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(295,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(299,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); //------------------------------------------------------------------- new houseid; new cesta[50]; new Float:X, Float:Y, Float:Z; format(cesta,sizeof(cesta),"House/housesp%.txt"); X = dini_Float(cesta, "X"); Y = dini_Float(cesta, "Y"); Z = dini_Float(cesta, "Z"); houseid = CreatePickup(1242, 1, X, Y, Z, 0); houseid = Create3DTextLabel("[House]\nMajitel: Mesto", COLOR_ORANGE,30.0,40.0,50.0,40.0,0); //---------------------Anti-DeAmx------------------------------------- AntiDeAMX(); //-------------------------------------------------------------------- return 1; } //---------------------Anti-DeAmx------------------------------------- AntiDeAMX() { new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a } //---------------------Anti-DeAmx------------------------------------- public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1071.9679, -1498.4543, 14.2368); SetPlayerCameraPos(playerid, 1060.1663, -1498.7987, 13.5547); SetPlayerCameraLookAt(playerid, 1060.1663, -1498.7987, 13.5547); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", name); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SendClientMessage(playerid, COLOR_LIME,"|Vitajte na servery High Live vítame vas v mene celeho A-TEAMU "); SendClientMessage(playerid, COLOR_LIME,"|Pravidlá servera najdete v /pravidla - /zakony "); SendClientMessage(playerid, COLOR_LIME,"|Pomoc a Orientacia v servery /help "); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SetPlayerVirtualWorld(playerid, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa odpojil z servera", name); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid, COLOR_LIME, "Ďakujeme že hráš na servery High Live"); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) >= 500) { SetPlayerHealth(playerid,0); }else{ SendClientMessage(playerid, COLOR_RED, "!!! Nemáš dostatok penazí na sebevraždu !!!"); } } return 1; if (strcmp("/CreateHouse", cmdtext, true, 10) == 0) { new cesta[54]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); dini_IntSet(cesta, "House/housesp%.txt"); dini_FloatSet(cesta, "X", X); dini_FloatSet(cesta, "Y", Y); dini_FloatSet(cesta, "Z", Z); } return 1; return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == houseid) { ShowPlayerDialog(playerid, DIALOG_HOUSE, DIALOG_STYLE_LIST, "[House]", "Kúpiť dom\nCena: 2500000", "Select", "Cencel"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_HOUSE) { if(response) { // Give them the weapon switch(listitem) { case 0: if(GetPlayerMoney(playerid) >= 25000000) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name); GivePlayerMoney(playerid, -25000000); Update3DTextLabelText(houseid, COLOR_ORANGE, "[House]\nMajitel: %s", name); }else{ SendClientMessage(playerid, COLOR_RED, "Nemáš dostatok penazí na zakupenie tohoto domu"); } } } return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } A ked to dam do pawna furt nevie zadefinovaž houseid .. ked v ongamemodeinit je spraveny a ak dam Update3DtextLAbel .. tak mi píše houseid undefined ... nechapem Prosím poradte
  21. A prečo mi nejde prihlasiť do Administrace A mate vôbec FTP ? Došlo neskor A ešte nejaku tu adminku na tie asi som našiel GamePanelX je dobrý vôBEc ? Problem s Verejnou IP Nefunguje/ mam Debian najnovši Složky var/www/ môj panel čiže: http://VerejnaIp/GamePanelX-V3-master A nejde a aj ked dam tu moju VerejnaIp tak jnejde neviem čo je s tym poradíte prosím ? /|\ | | Navyše neviem ako nainštalovať PhpMyAdmin na to fungovanie ---------------/ Nejde dobit kredit Ukazuje tam tie pravidla a dam DOPLNIT KREDIT a ono nič
  22. http://admin.bubocloud.cz/obnova-hesla/ 404 - Not Found Okay registroval som sa znova Objednávka dokončena Děkujeme za projevený zájem o naše služby. Veškeré informace naleznete ve Vašem e-mailu, který jste vyplnili při registraci. Věříme, že budete s našimi službami plně spokojeni. V případě nejasností můžete zkusit naleznout odpověď ve FAQ - Časté dotazy, případně nás můžete kontaktovat. A skučal som to asi 2x na iný e-mail aič ani po 48 hod. nedošlo
  23. Opravil si to už prosim ta .. ak to takto bude chcel som si objednať 1 VPS a ak to neopravíš do piatka tak nič no
  24. https://hicoria.com/ Skušal som Server Error We're sorry! The server encountered an internal error and was unable to complete your request. Please try again later. error 500
  25. Diky, a maju tam chyby 1. Registrujem sa tam a nijaky e-mail nedojde 2. Kliknem na Obnovenie hesla a ERROR
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