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Invouk

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Everything posted by Invouk

  1. Invouk

    pomoc Stock

    Super ide mi to .. ale mam problem ... Neukladá mi to heslo nwm prečo ... ked dám ... register napíšem heslo a neuloží sa Další problem neukazuju za mi textdrawy ktore tam mám: CLICK SEM
  2. Invouk

    pomoc Stock

    Ja som pozeral ale nejak mi to nešlo prosím vysvetlíťe mi to PROSIM (Pawno sa učím arad by som to mal vysvetlene poriadne) Pochopil som asi to že: strcmp(inputtext, checkpassword, true, strlen(stringfromvariable)) hmmm a kde mam dať ak sa to zhoduje tak .... ak sato nezhoduej tak .....
  3. Invouk

    pomoc Stock

    Potrebujem pomôcť ako vytvoriť podmienku #define checkpassword new cesta[54], format(cesta, sizeof(cesta), "/Users/%s.sav", name), dini_Get(cesta, "Heslo"); if(inputtext == checkpassword) { }else{ } Mam to takto: if(dialogid == DIALOG_LOGIN) { if(!response) { if(inputtext == checkpassword) { SpawnPlayer(playerid); SendClientMessage(playerid COLOR_GREEN, "Zadal si správne heslo, môžeš začať hráť."); }else{ ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Prihlásenie na server High Life", "Zadaj svoje heslo \n Ake bolo pri registráci !", "Login", "Odísť"); SendClientMessage(playerid, COLOR_RED, "[ ! ]Zadal si nesprávne heslo, SKUS HO ZADAŤ ZNOVA[ ! ]") } { }else{ SendClientMessage(playerid, COLOR_RED, "Ból si vyhodený zo servera High Life"); Kick(playerid); } } A nefunguje mi mam to v onplayerdialogrespone A nevieš prosim ťa niekde navod na STOCK lebo ako vidím tak define nejde
  4. Invouk

    pomoc Same Errory

    Prosím mám tam chyby a neviem ich odstrániť prosim pomôžte. PASTEBIN ODKAZ Prosim pomôžte
  5. No ... daj mi ID INTERIORU a spravím ti to 1. ZIsti ID INTERIORU a Pozicu kde sa ma v interioru spawnuť ! 2.Vytvor si Checkpoint Kde chceš vchadzať do interioru 3 4. SetPlayerVirtualWorld(playerid, ) public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, X, Y, Z, 3.0); // TUTO dosad kde sa ma objavovať checkpoint return 1; } public OnPlayerEnterCheckpoint(playerid) { SetPlayerVirtualWorld(playerid, 1); // nastaví virtual world aby sa to nebugovalo SetPlayerPos(playerid, X, Y, Z); // Tu nastav kde sa spawne DisablePlayerCheckpoint(playerid); // Disable -- checkpoint pre hrača return 1; } Alebo ak chceš- http://wiki.sa-mp.com/wiki/Function:SetPlayerCheckpoint
  6. Invouk

    pomoc Same Errory

    ERROR: D:\Documents and Settings\12XpresS12\Plocha\Server HighLive\gamemodes\HighLive.pwn(174) : error 001: expected token: ",", but found ";" D:\Documents and Settings\12XpresS12\Plocha\Server HighLive\gamemodes\HighLive.pwn(185) : error 076: syntax error in the expression, or invalid function call D:\Documents and Settings\12XpresS12\Plocha\Server HighLive\gamemodes\HighLive.pwn(205 -- 207) : error 001: expected token: ",", but found "new" D:\Documents and Settings\12XpresS12\Plocha\Server HighLive\gamemodes\HighLive.pwn(210) : error 076: syntax error in the expression, or invalid function call Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. a CODE: 174: format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", PlayerName(playerid); 185: format(cesta, sizeof(cesta), "/Users/%s.sav", PlayerName(playerid); 250-207: format(string, sizeof(string), "Hráč [%s] sa odpojil z servera", PlayerName(playerid) //Ukladanie--------------------------------------------------------------------- new cesta[50]; 210: format(cesta, sizeof(cesta), "/Users/%s.sav", PlayerName);
  7. Invouk

    pomoc Same Errory

    WARNING: new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name); format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", name); ERROR: number of arguments does not match definition V tom GetPlayerName je error
  8. Invouk

    pomoc Same Errory

    No a odkal teda získam ten in piuttext z toho dialogu REGISTER: ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registracia na server High Life", "Zadaj svoje heslo pre vstup na server", "Register", "Register");
  9. Invouk

    pomoc Same Errory

    error 035: argument type mismatch (argument 3) Zaujímave jj to som tam asi dal stary code A prosím pomôžeš ešte ?? public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_REGISTER) { if(!response) { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registracia na server High Life", "Zadaj svoje heslo pre vstup na server", "Register", "Register"); }else{ new inputtext; new cesta[50]; new name[MAX_PLAYER_NAME]; format(cesta, sizeof(cesta), "/Users/%s.sav", name); dini_Set(cesta, "Heslo", inputtext); } } return 1; } Kde nastavím Inputtext konkretne kde ho mam zobrať a dať to viem kam
  10. Invouk

    pomoc Same Errory

    ERRORY som upravil a teraz mam chybu: dini_Set(cesta), "Heslo:" inputtext)); Neviem ako uložit heslo ktore zadava pri registraci ktore aby sa uložilo do dini zložky FORMAT: new cesta[50]; new name[MAX_PLAYER_NAME]; format(cesta, sizeof(cesta), "Users/%s.sav, name"); dini_Set(cesta), "Heslo:" inputtext)); Poradte Prosím Asi neviete čo či ?
  11. Nespamuij tu prečítaj si prvy topic amáš ! takto dostaneš bytočne ban
  12. Pôjde .. vyvolaš shoplayer dialog .. pak Ondialogrespone nastavíš aka animacia .. a tu animaciu nastavíš na false ... a Pomocou KeyStats ... nastavíaš ako to bolo hore ... Y a to sa bude rovnať True .. ale do codu to moc neviem dať nie že neviem ale neche sami
  13. Ty chceš vyvolať dialog .. pr. /animacie (shoplayerdialog) ktory nasledne zmačkneš .. a maš odznačeni a v hre ak budeš davať Y tak to spraví ainamaciu to nwm či sa to aj vôbec da max že by si klikol v Animaci a ono by to robilo same ale takto nwm ako spraviť alebo cez true afalse max
  14. Zišlo by sa .. taky background štvorec alebo obdlžnik niečo ako textdraw ako vytvoriť a potom nejaky text k tomu
  15. Invouk

    pomoc Same Errory

    Dobrý den, Vyskakuju mi same errory ked opravím jedno da aj druhe prosím pomôžte: PAWNO: Code bol Upravený A Bez Errorov teraz mam však iný problem
  16. No vytvor si checkpoint kde chceš mať ten interior avy sa don vstupovalo Potom nastavíš ak vojdeš do interieru NASTAVÍ " SetVirtualWorld(playerid,1); TO nastaví aby sa hrači medzi 2 smetmi nestretli (samozrejme ak to toho interieru nevkročia dvaja) Potom Nastavíš SetPlayerPos(playerid, X, Y, Z); TO ho portne kde je interier ( najlepšie suradnice v MTA)Potom nastavíš checkpoint v interieru a ten pak dáš príkazy: SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, X, Y, Z); a máš Ano som novačik ale toto viem V MTA Zistíš Interiory: KLIKNI SEM
  17. A to neni jedno ? Mne to ide tak aj tak A prosím ako vytvorim textfraw ... ktory pr. je ejaky stvorec poprípade obdlžnik a da sa tam nastavoiť viditelnosť toho textdrawu
  18. A čo tak Prihlas sa /Rcon ... daj /Setadmin ID LEVEL alebo ... /setlevel alebo /setlvl nwm ake su tam prikazy lebo RZE nepoužívam A potom len /savelevel stačí dať a máš a hračom dávaš len jeden z tych
  19. Ale ty v tom pawne nemôžeš ukladať pr. NIE: Save As Vip.amx ty musiš v tom pawne dať F5 .... a tak
  20. Ano ja to tak mam len to je ten problem že ked tovložim sem odtabuje sa to uplne ináč ;-) TESTOVACIA FAZA: Ak napíšem do chatu: /ch - (Create House) Tak mi napíše: SERVER: Unknown Command
  21. Dobre Odtaboval som to a pridal tam pár { } public OnPlayerCommandText(playerid, cmdtext[]) { { if (strcmp("/kill", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) >= 500) { SetPlayerHealth(playerid,0); }else{ SendClientMessage(playerid, COLOR_RED, "!!! Nemáš dostatok penazí na sebevraždu !!!"); } } return 1; } { if (strcmp("/ch", cmdtext, true, 10) == 0) { new cesta[54]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); dini_IntSet(cesta, "House/housesp%.txt"); dini_FloatSet(cesta, "X:", X); dini_FloatSet(cesta, "Y:", Y); dini_FloatSet(cesta, "Z:", Z); } } return 1; } A sranda že mi to nejde A je to odtabovane len tam to je nejak divne
  22. Ešte môže mpoprosiť ? //Include -------------------------------------------------------- #include <a_samp> #include <dini> //Definície farby ----------------------------------------------- #define COLOR_RED 0xFF0000FF #define COLOR_LIMEGREEN 0x00FF00FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_LIME 0x10F441AA //Definície Dialogy----------------------------------------------- #define DIALOG_HOUSE 1 //New------------------------------------------------------------- new houseidT; new houseidP; //---------------------------------------------------------------- #pragma tabsize 0 main() { print("\n+-----------------------------------+"); print("| High Life |"); print("| Mod Spustený Verzia 0.3z |"); print("| Programovane v Pawn_developer |"); print("| Naprogramoval XpresS |"); print("+-----------------------------------+\n"); } public OnGameModeInit() { //-------------------------Objecty-SPAWN------------------------------- CreateObject(6130, 1117.55151, -1489.98743, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1061.27515, -1493.02576, 14.24440, -1.68000, -3.12000, -15.62000); CreateObject(6130, 1117.58594, -1490.00781, 32.71875, 0.00000, 0.00000, 0.00000); CreateObject(19357, 1060.46448, -1496.11768, 14.24440, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1059.10706, -1502.14746, 14.24440, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 14.24440, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1059.10706, -1502.14746, 17.73240, 0.00000, 0.00000, -3.12800); CreateObject(19357, 1059.63208, -1499.04626, 17.73240, 0.00000, 0.00000, -16.74800); CreateObject(19357, 1060.46448, -1496.11768, 17.73240, 0.00000, 0.00000, -14.54200); CreateObject(19357, 1061.27515, -1493.02979, 16.42440, 0.00000, 0.00000, -15.44000); CreateObject(3499, 1061.65759, -1492.00732, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1059.01404, -1502.17944, 15.52800, 0.00000, 0.00000, 0.00000); CreateObject(3499, 1060.25061, -1497.03113, 20.54800, -11.00000, 90.00000, 76.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1409.79065, -1466.80933, 86.11878, 0.00000, 0.00000, 0.00000); CreateObject(1568, -6861.70557, -5715.45898, 4507.06396, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1062.28674, -1491.80432, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(1215, 1059.75659, -1502.16626, 12.64980, 0.00000, 0.00000, 0.00000); CreateObject(18102, 1065.27869, -1491.26868, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1071.22241, -1490.31299, 18.27320, 15.50000, -2.50000, 113.00000); CreateObject(18102, 1077.74268, -1488.90210, 18.27320, 15.50000, -2.50000, 113.00000); //---------------------Nazov modu----------------------------------- SetGameModeText("High Life 0.1 Beta"); //-------------------Na vyber classy-------------------------------- AddPlayerClass(0,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(2,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(6,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(7,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(11,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(12,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(13,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(16,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(17,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(18,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(19,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(21,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(22,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(27,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(28,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(29,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(30,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(33,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(45,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(46,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(47,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(55,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(56,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(65,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(90,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(91,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(93,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(97,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(98,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(101,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(121,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(122,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(123,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(124,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(126,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(137,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(141,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(169,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(170,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(171,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(189,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(217,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(230,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(250,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(294,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(295,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); AddPlayerClass(299,1062.3461,-1497.1094,13.5547,281.1369,0,0,0,0,0,0); //------------------------------------------------------------------- //Auta--------------------------------------------------------------- new cesta[50]; new Float:X, Float:Y, Float:Z; format(cesta,sizeof(cesta),"House/housesp%.txt"); X = dini_Float(cesta, "X"); Y = dini_Float(cesta, "Y"); Z = dini_Float(cesta, "Z"); houseidP = CreatePickup(1242, 1, X, Y, Z, 0); houseidT = Create3DTextLabel("[House]\nMajitel: Mesto", COLOR_ORANGE,30.0,40.0,50.0,40.0,0); //---------------------Anti-DeAmx------------------------------------- AntiDeAMX(); //-------------------------------------------------------------------- return 1; } //---------------------Anti-DeAmx------------------------------------- AntiDeAMX() { new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a } //---------------------Anti-DeAmx------------------------------------- public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1071.9679, -1498.4543, 14.2368); SetPlayerCameraPos(playerid, 1060.1663, -1498.7987, 13.5547); SetPlayerCameraLookAt(playerid, 1060.1663, -1498.7987, 13.5547); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa pripojil na servera", name); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SendClientMessage(playerid, COLOR_LIME,"|Vitajte na servery High Live vítame vas v mene celeho A-TEAMU "); SendClientMessage(playerid, COLOR_LIME,"|Pravidlá servera najdete v /pravidla - /zakony "); SendClientMessage(playerid, COLOR_LIME,"|Pomoc a Orientacia v servery /help "); SendClientMessage(playerid, COLOR_LIME,"+============================High Life=========================+"); SetPlayerVirtualWorld(playerid, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { new string[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč [%s] sa odpojil z servera", name); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid, COLOR_LIME, "Ďakujeme že hráš na servery High Live"); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { if(GetPlayerMoney(playerid) >= 500) { SetPlayerHealth(playerid,0); }else{ SendClientMessage(playerid, COLOR_RED, "!!! Nemáš dostatok penazí na sebevraždu !!!"); } } return 1; if (strcmp("/ch", cmdtext, true, 10) == 0) { new cesta[54]; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); dini_IntSet(cesta, "House/housesp%.txt"); dini_FloatSet(cesta, "X", X); dini_FloatSet(cesta, "Y", Y); dini_FloatSet(cesta, "Z", Z); } return 1; return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == houseidP) { ShowPlayerDialog(playerid, DIALOG_HOUSE, DIALOG_STYLE_LIST, "[House]", "Kúpiť dom\nCena: 2500000", "Select", "Cencel"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_HOUSE) { if(response) { switch(listitem) { case 0: if(GetPlayerMoney(playerid) >= 25000000) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name); GivePlayerMoney(playerid, -25000000); Update3DTextLabelText(houseidT, COLOR_ORANGE, "[House]\nMajitel: %s", name); }else{ SendClientMessage(playerid, COLOR_RED, "Nemáš dostatok penazí na zakupenie tohoto domu"); } } } return 1; } return 0; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } NEjak mi nefunguje príkaz /ch
  23. if (strcmp("/car", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, Float:A; GetPlayerPos(playerid, X, Y, Z, A); CreateVehicle(520, X, Y, Z, A, 10, 0, 1, 60); } Super ale až nato ked dam reštart tak mi to nič neda ked dam /car malo by saspawnu auto namne ale nefunguje
  24. A ešte prosím ťa: if (strcmp("/car", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); AddStaticVehicle(411, X, Y, Z, 0, -1 , -1); } NEchapem prečo to nejde ;-) A tie komponenty priklad disky alebo nejaka farba ? to je to iste ?
  25. Prepáčte že virušujem ale neviem ako pr. vojdem do checkpoointu s autom a čo javiem kliknem na nitro .. a prida mu to nitro Alebo Nejaký Typ Disku Našiel som toto: new gTAXI; public OnGameModeInit() { gTAXI = AddStaticVehicle(420, -2482.4937, 2242.3936, 4.6225, 179.3656, 6, 1); // Taxi return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { if (GetPlayerVehicleID(playerid) == gTAXI) { AddVehicleComponent(gTAXI, 1010); // Nitro SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi."); } } return 1; } Ale nechápem tomu
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