stonersvojta 0 Odesláno: 25. Červenec, 2015 Share Odesláno: 25. Červenec, 2015 Ahoj, potřebuji pomoct. protože já si už opravdu nevím rady. Chci udělat něco jako párty loď, že na příkaz /odplout se loď i s objekty na ní budou posouvat na určité souřadnice. CreateObject(10230, -3013.40845, 468.79062, 6.87490, 0.00000, 0.00000, -91.00000); CreateObject(19129, -3015.18457, 445.35400, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.64868, 465.34436, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.54907, 485.31909, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.33057, 504.89417, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(1499, -3014.48828, 421.49289, 9.93949, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.74341, 443.00983, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.66699, 452.30084, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.66748, 461.56860, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.92334, 481.98740, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.73120, 491.37079, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.73291, 500.71823, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(14582, -3014.19287, 472.29291, 9.53280, 0.00000, 0.00000, 0.00000); CreateObject(16151, -3012.19238, 433.63309, 6.49630, 0.00000, 0.00000, -91.00000); CreateObject(16151, -3018.93579, 433.69540, 6.49630, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.18408, 447.25394, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.12817, 450.92957, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.19116, 443.66763, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.67651, 483.70245, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.64917, 487.61212, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.58203, 491.46548, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(641, -3022.93408, 514.02130, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3003.93042, 513.56952, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3013.23828, 527.35217, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3024.65405, 437.47745, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3005.18628, 437.24036, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3023.94556, 473.19510, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3018.20459, 515.88263, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3009.39600, 515.78058, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3013.70459, 515.75885, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3016.01904, 440.01520, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3014.69482, 450.78259, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3014.09351, 460.66107, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3013.11938, 482.95987, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3013.30981, 497.40417, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3018.39380, 522.12537, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3009.45410, 521.47101, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3016.26880, 413.13089, 6.02910, 0.00000, 0.00000, 0.00000); Tyto objekty, prosím Vás, jak udělám, aby se všechny objekty pohybovali stejně na určitou souřadnici, mockrát děkuji. Link to comment Share on other sites More sharing options...
Kubko 22 Odesláno: 25. Červenec, 2015 Share Odesláno: 25. Červenec, 2015 (upraveno) Skus: #define TotalBoatObjects (X) //X zmen na kolko mas tych objektov //Vytvorenie lode new BoatObjects[TotalBoatObjects], i; BoatObjects[i++] = CreateObject(10230, -3013.40845, 468.79062, 6.87490, 0.00000, 0.00000, -91.00000); BoatObjects[i++] = CreateObject(19129, -3015.18457, 445.35400, 5.98448, 0.00000, 0.00000, 0.00000); //Atď si to dorob pre všetky objekty //Pohyb lode for(new j; j < TotalBoatObjects; j++) MoveObject(BoatObjects[j], ...); Možno by to šlo inak ale nič ma nenapadlo ale malo by to ist Edited 25. Červenec, 2015 by Sanios Link to comment Share on other sites More sharing options...
Lukasz 336 Odesláno: 25. Červenec, 2015 Share Odesláno: 25. Červenec, 2015 Zvol si "hlavní" objekt a připevni k němu ostatní (AttachObjectToObject). Teď posouvej "hlavním" objektem pomocí MoveObject a máš to vyřešený. Pozor, neexistuje verze připevnění objektu pro PlayerObject. To znamená, že pokud plánuješ využívat streamer, tak ti tato metoda nepůjde. Pak bych doporučil si zase určit "hlavní" objekt, vzít z něho souřadnice a dopočítat offsety ostatních objektů od tvého zvoleného. Pak něco ve stylu MoveObject( object_id, pozice_x + off_set_x, pozice_y + off_set_y, pozice_z + off_set_z ...); 1 Link to comment Share on other sites More sharing options...
stonersvojta 0 Odesláno: 25. Červenec, 2015 Author Share Odesláno: 25. Červenec, 2015 Takže když mám hlavní objekt tohle: CreateObject(10230, -3013.40845, 468.79062, 6.87490, 0.00000, 0.00000, -91.00000); Jak k němu připevním ostatní (AttachObjectToObject) prosím ?? Link to comment Share on other sites More sharing options...
Lukasz 336 Odesláno: 25. Červenec, 2015 Share Odesláno: 25. Červenec, 2015 new lod; // proměnná pro náš hlavní objekt, pro pozdější pohyb // Vytváříme objekty, nejspíš v OnGameModeInit, nebo ve FilterScriptInit lod = CreateObject(10230, -3013.40845, 468.79062, 6.87490, 0.00000, 0.00000, -91.00000); // teď to můžeme připevňovat třeba takto AttachObjectToObject( CreateObject( .... ), lod, 0, 0, 0, 0, 0, 0, 1); AttachObjectToObject( CreateObject( .... ), lod, 0, 0, 0, 0, 0, 0, 1); ... // nebo takto new objid = CreateObject( .... ); AttachObjectToObject(objid, lod, 0, 0, 0, 0, 0, 0, 1); objid = CreateObject( .... ); AttachObjectToObject(objid, lod, 0, 0, 0, 0, 0, 0, 1); Link to comment Share on other sites More sharing options...
stonersvojta 0 Odesláno: 25. Červenec, 2015 Author Share Odesláno: 25. Červenec, 2015 Děkuji, ale vyskytl se takový problém, teď jsem se díval a mapa přístavu, který jsem udělal tam normálně je, ale loď na které jsou dance floor a nějaké ty kravinky tam vůbec nejsou jakto ??Kod: reateObject(10230, -3013.40845, 468.79062, 6.87490, 0.00000, 0.00000, -91.00000); CreateObject(19129, -3015.18457, 445.35400, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.64868, 465.34436, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.54907, 485.31909, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(19129, -3014.33057, 504.89417, 5.98448, 0.00000, 0.00000, 0.00000); CreateObject(1499, -3014.48828, 421.49289, 9.93949, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.74341, 443.00983, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.66699, 452.30084, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3024.66748, 461.56860, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.92334, 481.98740, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.73120, 491.37079, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(16152, -3023.73291, 500.71823, 6.03683, 0.00000, 0.00000, 0.00000); CreateObject(14582, -3014.19287, 472.29291, 9.53280, 0.00000, 0.00000, 0.00000); CreateObject(16151, -3012.19238, 433.63309, 6.49630, 0.00000, 0.00000, -91.00000); CreateObject(16151, -3018.93579, 433.69540, 6.49630, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.18408, 447.25394, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.12817, 450.92957, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3005.19116, 443.66763, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.67651, 483.70245, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.64917, 487.61212, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(1836, -3004.58203, 491.46548, 6.04440, 0.00000, 0.00000, -91.00000); CreateObject(641, -3022.93408, 514.02130, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3003.93042, 513.56952, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3013.23828, 527.35217, 4.14870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3024.65405, 437.47745, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3005.18628, 437.24036, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(641, -3023.94556, 473.19510, 3.64870, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3018.20459, 515.88263, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3009.39600, 515.78058, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3515, -3013.70459, 515.75885, 7.14710, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3016.01904, 440.01520, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3014.69482, 450.78259, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3014.09351, 460.66107, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3013.11938, 482.95987, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3013.30981, 497.40417, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3018.39380, 522.12537, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3009.45410, 521.47101, 2.52910, 0.00000, 0.00000, 0.00000); CreateObject(3472, -3016.26880, 413.13089, 6.02910, 0.00000, 0.00000, 0.00000); Link to comment Share on other sites More sharing options...
Lukasz 336 Odesláno: 25. Červenec, 2015 Share Odesláno: 25. Červenec, 2015 Z tohohle máme poznat jako co? Asi tam nevytváříš objekty co potřebuješ.. Link to comment Share on other sites More sharing options...
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