MinecraftPlayer 0 Odesláno: 9. Srpen, 2014 Share Odesláno: 9. Srpen, 2014 čauko mam problém, mam pole proměnných a to co dosadim v jedný se vypíše i u ostatních ... mam tu kod co sem zkusil public OnPlayerSpawn(playerid) { new houseid = 4; UserData[playerid][my_house] = houseid; UserData[playerid][in_house] = 0; new strings[256],string1[255]; format(strings,256,"=> %d",UserData[playerid][my_house]); SendClientMessage(playerid,0xFF0000AA,strings); format(string1,256,"=> %d",UserData[playerid][in_house]); SendClientMessage(playerid,0xFF0000AA,string1); return 1; } Oba SCM vypíšou stejnou hodnotu mají vypsat 4 a 0 a vypíšou 0 a 0 .. nechápu o co jde... Link to comment Share on other sites More sharing options...
Globální moderátor Hip 191 Odesláno: 9. Srpen, 2014 Globální moderátor Share Odesláno: 9. Srpen, 2014 no asi tam chyba nebude ale jak máš enum ? Link to comment Share on other sites More sharing options...
ATomas 290 Odesláno: 9. Srpen, 2014 Share Odesláno: 9. Srpen, 2014 public OnPlayerSpawn(playerid) { new houseid = 4; UserData[playerid][my_house] = houseid; UserData[playerid][in_house] = 0; new strings[256],string1[255]; format(strings,256,"%d => %d",my_house,UserData[playerid][my_house]); SendClientMessage(playerid,0xFF0000AA,strings); format(string1,256,"%d => %d",in_house,UserData[playerid][in_house]); SendClientMessage(playerid,0xFF0000AA,string1); return 1; } mam dojem ze to pole nastavujes v obou dvou pripadech na stejnem indexu Link to comment Share on other sites More sharing options...
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