Zkus:
public OnPlayerSpawn(playerid)
{
if(death[playerid] == 1)
{
SetPlayerPos(playerid, 1606,1818,11); // místo x, y a z si dej souřadnice u nemocnice
death[playerid] =0;
}else{
SetPlayerPos(playerid,float(dUserINT(PlayerName(playerid)).("x")),float(dUserINT(PlayerName(playerid)).("y")),float(dUserINT(PlayerName(playerid)).("z")));
}
SetPlayerSkin(playerid,dUserINT(PlayerName(playerid)).("skin"));
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon1"),dUserINT(PlayerName(playerid)).("weapon1ammo")/2);//Dává hráčovi zbraně po jednom. Ammo vydělí dvěma, protože mě dělalo že každé zbrani to dalo dvojnásobek.
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon2"),dUserINT(PlayerName(playerid)).("weapon2ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon3"),dUserINT(PlayerName(playerid)).("weapon3ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon4"),dUserINT(PlayerName(playerid)).("weapon4ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon5"),dUserINT(PlayerName(playerid)).("weapon5ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon6"),dUserINT(PlayerName(playerid)).("weapon6ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon7"),dUserINT(PlayerName(playerid)).("weapon7ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon8"),dUserINT(PlayerName(playerid)).("weapon8ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon9"),dUserINT(PlayerName(playerid)).("weapon9ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon10"),dUserINT(PlayerName(playerid)).("weapon10ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon11"),dUserINT(PlayerName(playerid)).("weapon11ammo")/2);
GivePlayerWeapon(playerid,dUserINT(PlayerName(playerid)).("weapon12"),dUserINT(PlayerName(playerid)).("weapon12ammo")/2);
TogglePlayerClock(playerid,1);
SetPlayerInterior(playerid,0);
return 1;
}