if(jobs[playerid] == 2)
{
new id = GetPlayerTargetPlayer(playerid);
new wlevel = GetPlayerWantedLevel(id);
if(id != INVALID_PLAYER_ID) // Zamíří
{
if(newkeys & KEY_WALK) // Tlačítko ALTto je ono? j
{
if(timer_vezeni[id] != -1) return SCM(playerid,-1, "Hráč už je zatčený!");
if(wlevel <= 0) return SCM(playerid, -1, "Nemá Wanted Level");
GivePlayerMoney(playerid,750);
GameTextForPlayer(playerid,"Dostal jsi 750$ + 200 XP",3000,0);
BodyPolda[playerid] ++;
}
}
switch(wlevel)
{
case 1: timer_vezeni[id] = 30;
case 2: timer_vezeni[id] = 60;
case 3: timer_vezeni[id] = 120;
case 4: timer_vezeni[id] = 180;
case 5: timer_vezeni[id] = 240;
case 6: timer_vezeni[id] = 350;
default: timer_vezeni[id] = 450;
}
//SetTimerEx("PlayerJail", timer_vezeni[id]*60000, false, "i", id);
SetPlayerPos(id, 198.3796, 160.8905, 1003.03);
SetPlayerInterior(id, 3);
SetTimerEx("vezeni_timer", 1000, false, "i", id);
TextDrawShowForPlayer(id, vezeni_odpocet[id]);
new str[264];
format(str, sizeof(str), "Policista %s zatknul pachatele %s za porušení pravidel!", Jmeno(playerid), Jmeno(id));
return SendClientMessageToAll(-1, str);
}