Pajda 0 Odesláno: 25. Listopad, 2014 Share Odesláno: 25. Listopad, 2014 Zdravím, mám problém s definicí dcmd zde je definice - #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 No a po zadání mého příkazu dcmd_fps(playerid, params[]) mám to napsané i v Publicu OnPlayerCommandText dcmd(fps,3,cmdtext); Ale stále mi to píše error C:\Users\Dan\Desktop\LAUNCHER\Sa-Mp server\pawno\ptp.pwn(100) : error 017: undefined symbol "dcmd" C:\Users\Dan\Desktop\LAUNCHER\Sa-Mp server\pawno\ptp.pwn(136) : warning 203: symbol is never used: "dcmd_fps" Poradte mi prosím, co s tím mám udělat.. Link to comment Share on other sites More sharing options...
0 Noob14_ 7 Odesláno: 25. Listopad, 2014 Share Odesláno: 25. Listopad, 2014 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 public OnPlayerCommandText(playerid, cmdtext[]){dcmd(fps, 7, cmdtext); return 1; } return 0; } dcmd_fps(playerid, params[]){ //Funkce} zkus Link to comment Share on other sites More sharing options...
0 Arthom 6 Odesláno: 25. Listopad, 2014 Share Odesláno: 25. Listopad, 2014 ak nevieš, nerieš, pretože čo si napísal vyššie je úplná chobotina #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(fps, 3, cmdtext); return 0; } dcmd_fps(playerid, params[]) { //kód return 1; } nezabudni si ísť k lekárovi či nemáš parkinsona alebo čo sa to volá, pretože pre jedno { máš dajak veľa }, a ešte by trebalo zlepšiť matematiku a počítanie, pretože fps má 3 znaky, nie 7 Link to comment Share on other sites More sharing options...
0 Pajda 0 Odesláno: 25. Listopad, 2014 Author Share Odesláno: 25. Listopad, 2014 Stále mi to píše ten samý error a warning.. zde je muj celý kod.. #include <a_samp> #pragma tabsize 0 #if defined FILTERSCRIPT //def #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define COLOR_BILA 0xffffff public OnFilterScriptInit() { print("\n--------------------------------------"); print(" FS"); print("--------------------------------------\n"); SetTimer("RandomMsg", 300000, 1); //1000=1s return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" FS"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Home vs Away"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } new Text3D:hpLabel[MAX_PLAYERS]; public OnPlayerConnect(playerid) { new Float:hp,strHp[20]; GetPlayerHealth(playerid,hp); format(strHp,sizeof(strHp),"HP: %.2f",hp); hpLabel[playerid] = Create3DTextLabel(strHp,0xFF0000FF,0.0,0.0,0.0,40,0,0); //vytvoří label Attach3DTextLabelToPlayer(hpLabel[playerid],playerid,0.0,0.0,0.4); //připojí k hráči label //Clear chat po připojení SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); return 1; } public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid) { new Float:hp,strHp[20]; GetPlayerHealth(playerid,hp); format(strHp,sizeof(strHp),"HP: %.2f",hp); Update3DTextLabelText(hpLabel[playerid],0xFF0000FF,strHp); //aktualizuje label return 1; } public OnPlayerDisconnect(playerid) { Delete3DTextLabel(hpLabel[playerid]); //smaže label return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(fps, 3, cmdtext); if (strcmp("/world 0", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 0); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven základní world 0 "); return 1; } //----------------------- if (strcmp("/world 1", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 1); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 1 "); return 1; } //----------------------- if (strcmp("/world 2", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 2); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 2 "); return 1; } //----------------------- if (strcmp("/world 3", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 3); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 3 "); return 1; } //----------------------- if (strcmp("/world 4", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 4); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 4 "); return 1; } //----------------------- if (strcmp("/world 5", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 5); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 5 "); return 1; } //----------------------- if (strcmp("/world 6", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 6); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 6 "); return 1; } //----------------------- if (strcmp("/world 7", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 7); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 7 "); return 1; } //----------------------- if (strcmp("/world 8", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 8); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 8 "); return 1; } //----------------------- if (strcmp("/world 9", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 9); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 9 "); return 1; } //----------------------- if (strcmp("/world 10", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 10); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 10 "); return 1; } //----------------------- if (strcmp("/world 11", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 11); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 11 "); return 1; } //----------------------- if (strcmp("/world 12", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 12); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 12 "); return 1; } //----------------------- if (strcmp("/world 13", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 13); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 13"); return 1; } //----------------------- if (strcmp("/world 14", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 14); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 14 "); return 1; } //----------------------- if (strcmp("/world 15", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 15); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 15 "); return 1; } //----------------------- if (strcmp("/world 16", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 16); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 16 "); return 1; } //----------------------- if (strcmp("/world 17", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 17); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 17 "); return 1; } //----------------------- if (strcmp("/world 18", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 18); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 18 "); return 1; } //----------------------- if (strcmp("/world 19", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 19); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 19 "); return 1; } //----------------------- if (strcmp("/world 20", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 20); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 20 "); return 1; } //----------------------- if (strcmp("/world 21", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 21); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 21 "); return 1; } //----------------------- if (strcmp("/world 22", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 22); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 22 "); return 1; } //----------------------- if (strcmp("/world 23", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 23); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 23 "); return 1; } //----------------------- if (strcmp("/world 24", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 24); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 24 "); return 1; } //----------------------- if (strcmp("/world 25", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 25); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 25 "); return 1; } //----------------------- if (strcmp("/world 26", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 26); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 26 "); return 1; } //----------------------- if (strcmp("/world 27", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 27); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 27 "); return 1; } //----------------------- if (strcmp("/world 28", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 28); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 28 "); return 1; } //----------------------- if (strcmp("/world 29", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 29); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 29 "); return 1; } //----------------------- if (strcmp("/world 30", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 30); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world 30 "); return 1; } //----------------------- if (strcmp("/credit", cmdtext, true, 10) == 0) { SendClientMessage(playerid,0x00FFFFAA, "Tenhle world systém vytvořil"); SendClientMessage(playerid,0x008000AA, " Hráč jménem Pajda"); SendClientMessage(playerid,0x00FFFFAA, " /world 0 - 30"); return 1; } //----------------------- if (strcmp("/worlds", cmdtext, true, 10) == 0) { SetPlayerVirtualWorld(playerid, 1); SendClientMessage(playerid,0x00FFFFAA, "Použij /world 0 - 30 /world 0 do základního světa."); return 1; } return 0; } forward RandomMsg(); public RandomMsg() { new message = random(2); switch(message) { case 0:SendClientMessageToAll(0xffffff, "Web klanu pTp je ptp.hys.cz"); case 1:SendClientMessageToAll(0xffffff, "Chtěli by jste snáma CW? Napište nám na ptp.hys.cz"); } return 1; } dcmd_fps(playerid, params[]) { #pragma unused params nes bigstr[600]; for (new i; i < MAX_PLAYERS_EX;i++) { if (IsPlayerConnected(i)) { new string[1000]; format(string, 1000, "%s(%d) - FPS: %d | Ping: %d\n",PlayerName(i),i,fps[i],GetPlayerPing(i)); format(bigstr,600,"%s%s",bigstr,string); } } ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Fpslist",bigstr,"Zavřít",""); return 1; } Link to comment Share on other sites More sharing options...
0 Akai 1 Odesláno: 25. Listopad, 2014 Share Odesláno: 25. Listopad, 2014 Odstraň#if defined FILTERSCRIPT#else#endif Link to comment Share on other sites More sharing options...
0 The hidden face 77 Odesláno: 25. Listopad, 2014 Share Odesláno: 25. Listopad, 2014 To tvé rozepisování každého VW je úplně zbytečné - udělej to takhle : #include <a_samp> #pragma tabsize 0 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define COLOR_BILA 0xffffff #define MAX_PLAYERS_EX 50 //zmeň podle sebe public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Home vs Away"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } new Text3D:hpLabel[MAX_PLAYERS]; public OnPlayerConnect(playerid) { new Float:hp,strHp[20]; GetPlayerHealth(playerid,hp); format(strHp,sizeof(strHp),"HP: %.2f",hp); hpLabel[playerid] = Create3DTextLabel(strHp,0xFF0000FF,0.0,0.0,0.0,40,0,0); //vytvoří label Attach3DTextLabelToPlayer(hpLabel[playerid],playerid,0.0,0.0,0.4); //připojí k hráči label //Clear chat po připojení SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); SendClientMessage(playerid,0x00000000," "); return 1; } public OnPlayerTakeDamage(playerid,issuerid,Float:amount,weaponid) { new Float:hp,strHp[20]; GetPlayerHealth(playerid,hp); format(strHp,sizeof(strHp),"HP: %.2f",hp); Update3DTextLabelText(hpLabel[playerid],0xFF0000FF,strHp); //aktualizuje label return 1; } public OnPlayerDisconnect(playerid) { Delete3DTextLabel(hpLabel[playerid]); //smaže label return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(fps, 3, cmdtext); dcmd(world, 5, cmdtext); return 0; } forward RandomMsg(); public RandomMsg() { new message = random(2); switch(message) { case 0:SendClientMessageToAll(0xffffff, "Web klanu pTp je ptp.hys.cz"); case 1:SendClientMessageToAll(0xffffff, "Chtěli by jste snáma CW? Napište nám na ptp.hys.cz"); } return 1; } dcmd_fps(playerid, params[]) { #pragma unused params new bigstr[600]; for (new i; i < MAX_PLAYERS_EX;i++) { if (IsPlayerConnected(i)) { new string[1000]; format(string, 1000, "%s(%d) - FPS: %d | Ping: %d\n",PlayerName(i),i,fps[i],GetPlayerPing(i)); format(bigstr,600,"%s%s",bigstr,string); } } ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"Fpslist",bigstr,"Zavřít",""); return 1; } dcmd_world(playerid, params[]) //takhle to lze vyřešit s tím worldem, aby ses nemusel zbytečně rozepisovat { new world = strval(params); if(!strlen(params)) return SendClientMessage(playerid,0x00FFFFAA,"/world [Virtual World]"); else if(world<1 || world>30) return SendClientMessage(playerid,0x00FFFFAA,"Použití: /world [1-30]"); else { SetPlayerVirtualWorld(playerid, world); SendClientMessage(playerid,0x00FFFFAA, "Byl ti nastaven world %d !",world); } return 1; } Link to comment Share on other sites More sharing options...
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Pajda 0
Zdravím, mám problém s definicí dcmd zde je definice -
No a po zadání mého příkazu
mám to napsané i v Publicu OnPlayerCommandText
Ale stále mi to píše error
Poradte mi prosím, co s tím mám udělat..
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