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[Map]DriftSF


SpooNy

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Tak jsem z nudy udělal driftmapu. Třeba se nějakýmu kopírákovi bude hodit.

Fotky mapy

 

 

 

Omlouvám se za kvalitu fotek ale při focení se to nějak mrv*

 

 

 

Objecty zde:

 

 

CreateObject(8356,-1008.90002441,965.59997559,5.00000000,0.00000000,0.00000000,38.00000000); //object(vgssairportland15) (1)

CreateObject(8344,-1088.19995117,1028.40002441,5.00000000,0.00000000,0.00000000,218.00000000); //object(vgssairportland10) (1)

CreateObject(8344,-1088.19921875,1028.39941406,5.00000000,0.00000000,0.00000000,217.99621582); //object(vgssairportland10) (2)

CreateObject(8343,-1129.80004883,1016.09997559,5.00000000,0.00000000,0.00000000,40.00000000); //object(vgssairportland09) (1)

CreateObject(8357,-1077.19995117,912.29998779,5.00000000,0.00000000,0.00000000,38.00000000); //object(vgssairportland14) (1)

CreateObject(8343,-1009.00000000,777.79998779,5.00000000,0.00000000,0.00000000,212.00000000); //object(vgssairportland09) (2)

CreateObject(8344,-1079.90002441,690.50000000,5.00000000,0.00000000,0.00000000,294.00000000); //object(vgssairportland10) (3)

CreateObject(8343,-1092.90002441,589.20001221,5.00000000,0.00000000,0.00000000,220.00000000); //object(vgssairportland09) (3)

CreateObject(8344,-1136.19995117,579.20001221,5.00000000,0.00000000,0.00000000,26.00000000); //object(vgssairportland10) (4)

CreateObject(8344,-1226.90002441,652.29998779,5.00000000,0.00000000,0.00000000,207.25000000); //object(vgssairportland10) (5)

CreateObject(8355,-1285.50000000,663.70001221,5.00000000,0.00000000,0.00000000,300.00000000); //object(vgssairportland18) (1)

CreateObject(8343,-1392.30004883,629.70001221,5.00000000,0.00000000,0.00000000,120.00000000); //object(vgssairportland09) (4)

CreateObject(8343,-1433.80004883,696.29998779,5.00000000,0.00000000,0.00000000,32.00000000); //object(vgssairportland09) (5)

CreateObject(8343,-1392.90002441,772.90002441,5.00000000,0.00000000,0.00000000,196.00000000); //object(vgssairportland09) (6)

CreateObject(8344,-1354.59997559,877.50000000,5.00000000,0.00000000,0.00000000,284.00000000); //object(vgssairportland10) (6)

CreateObject(8344,-1252.19995117,886.29998779,5.00000000,0.00000000,0.00000000,196.00000000); //object(vgssairportland10) (7)

CreateObject(8356,-1185.59997559,740.90002441,11.50000000,356.00000000,0.00000000,16.00000000); //object(vgssairportland15) (3)

CreateObject(8344,-1116.90002441,595.90002441,17.39999962,0.00000000,0.00000000,16.25000000); //object(vgssairportland10) (8)

CreateObject(8355,-999.59997559,599.50000000,11.10000038,355.00000000,0.00000000,287.75000000); //object(vgssairportland18) (4)

CreateObject(8344,-940.79998779,643.09997559,5.00000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland10) (9)

CreateObject(8357,-942.79998779,776.00000000,5.00000000,0.00000000,0.00000000,16.00000000); //object(vgssairportland14) (2)

CreateObject(8355,-965.09997559,873.70001221,5.00000000,0.00000000,0.00000000,10.00000000); //object(vgssairportland18) (6)

CreateObject(16409,-935.59997559,894.09997559,4.80000019,0.00000000,0.00000000,308.00000000); //object(by_weehangr) (1)

CreateObject(16362,-1001.79998779,957.59997559,8.10000038,0.00000000,0.00000000,308.00000000); //object(desn2_tscanopy) (1)

CreateObject(16683,-1055.69995117,997.90002441,6.00000000,0.00000000,0.00000000,310.00000000); //object(cn2_alphabit01) (1)

CreateObject(4828,-1304.90002441,852.29998779,19.79999924,0.00000000,0.00000000,0.00000000); //object(lasairprt5) (1)

CreateObject(4832,-1132.90002441,728.90002441,43.90000153,0.00000000,0.00000000,20.00000000); //object(airtwer_las) (1)

CreateObject(8550,-1115.50000000,1008.59997559,10.30000019,0.00000000,0.00000000,0.00000000); //object(laconcha_lvs) (1)

CreateObject(10757,-984.09997559,961.79998779,14.30000019,0.00000000,0.00000000,0.00000000); //object(airport_04_sfse) (1)

CreateObject(9193,-1009.40002441,934.79998779,9.80000019,0.00000000,0.00000000,0.00000000); //object(vgegassgn03_lvs) (1)

CreateObject(8537,-1016.59997559,800.29998779,12.30000019,0.00000000,0.00000000,296.00000000); //object(tikisign02_lvs) (1)

CreateObject(7313,-999.20001221,952.70001221,10.10000038,0.00000000,0.00000000,34.50000000); //object(vgsn_scrollsgn01) (1)

CreateObject(7288,-994.79998779,943.70001221,33.29999924,0.00000000,0.00000000,128.00000000); //object(vgs_fmtcasgn) (1)

CreateObject(7315,-1009.90002441,867.00000000,18.00000000,0.00000000,0.00000000,218.00000000); //object(vgsn_blucasign) (1)

CreateObject(7315,-1049.69995117,835.79998779,18.00000000,0.00000000,0.00000000,217.99621582); //object(vgsn_blucasign) (2)

CreateObject(7315,-843.40002441,636.50000000,1.79999995,0.00000000,0.00000000,259.99621582); //object(vgsn_blucasign) (3)

CreateObject(7315,-845.50000000,657.00000000,9.00000000,0.00000000,0.00000000,259.99145508); //object(vgsn_blucasign) (4)

CreateObject(8618,-1154.09997559,534.79998779,18.00000000,0.00000000,0.00000000,324.00000000); //object(ceasersign_lvs) (1)

CreateObject(9132,-1232.19995117,709.00000000,24.10000038,0.00000000,0.00000000,0.00000000); //object(triadcasign_lvs) (1)

CreateObject(11395,-1393.30004883,629.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(corvinsign_sfse) (1)

 

 

Budu rád když mi to ohodnotíte. NA mapě se nevyskytují schody. Čistě projetá mapa bez škrábnutí auta. Pokud nejste blbec :prase:

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SpooNy :boss::) Very Nice Man :) na tom bych lítal jak na letištích ;) nebyla by dostupná ? (Vlastním drift server a hodila by se mi :) ) ale jen Free nechci platit jo ;)

 

 

Dík ve spoileru jsou objekty :p

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SpooNy :boss::) Very Nice Man :) na tom bych lítal jak na letištích ;) nebyla by dostupná ? (Vlastním drift server a hodila by se mi :) ) ale jen Free nechci platit jo ;)

 

 

Dík ve spoileru jsou objekty :p

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3/1o za snahu...

^-3 -> Objecty do sebe nezapadají

^-2 -> Podle mého názoru špatná lokace

^-2 -> Nováček na drift serveru při každé zatáčce spadne.

Toť můj názor.

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Lalane,

Jen k tomu tvýmu názoru. K těm objectům, nezapadají do sebe aby ten drift šel projet. Kdyby do sebe zapadali čistě drift je moc dlouhej. A moc drifterů neumí mag angle a k tomu slide. Takže drift musel být takto. Aby se dal projet.

 

K lokaci, jo lokace nevím, celkem se mi to tam i líbí. Ale spíše jsem chtěl aby hráči neletěli např.Dodem a netrefili se o runway. Tak jsem to chtěl dát k zemi. Lodě pod ní krásně projedou. I tropicc.

 

Nováčci na mapě myslím nebudou mít problém. Je to celkem lehká mapa.

 

 

Ale je to tvůj názor, jen řikám jak to je. Skus si tu mapu projet prosím. =)

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1/10

 

Si robíš srandu nie? Tie objekty to je katastrofa, a nenapíš že ide o využiteľnosť, to by potom ako vyzeral svet keby sa všetko robilo len na využiteľnosť a úhľadnosť by bola zabudnutá?

 

Na poslednom obrázku som ti to vyznačil, všetky sa mi nechce.

 

drpysk_(1).png

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  • 5 months later...

jak môžte za toto dať nad 5 bodov ? .. dávam tomu 5 bodov .. 2 body za snahu , 3 body za odvahu to sem vôbec dať .. nabudúce sa trochu snaž a mysli na všetky nedostatky čo by si na tom mohol ešte spraviť ..

1. hráči môžu vypadnúť

2.tie objekty do seba nezapadajú

3.nabudúce do toho daj trochu viac času a ver mi bude to lepšie :-)

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