Mickeykr 1 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Zdravím, hledám mapera a pawnera. Bude se jednat o jeden z největčích modů. Zájemci pište Link to comment Share on other sites More sharing options...
Om3n 78 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 spis napis jaky mas plany do toho modu.... Link to comment Share on other sites More sharing options...
Dennis 0 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Když chceš dělat RP a nevíš co tam dělat, radši ho nedělej. Předpokládam, že chceš dělat RP, protože na první mód chce každý dělat RP. Link to comment Share on other sites More sharing options...
Mischino19 2 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 moj 1. mod bol stunt a teraz pokrascujem x) Link to comment Share on other sites More sharing options...
Lokom0tiva (V3nOm) 0 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 1 z nejvecich :-D si mne rozesmal :-D Link to comment Share on other sites More sharing options...
DON 1 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Bude se jednat o jeden z největčích modů. Pěkněě Link to comment Share on other sites More sharing options...
Mickeykr 1 Odesláno: 17. Duben, 2010 Author Share Odesláno: 17. Duben, 2010 Neřeknu předem o co se bude jednat...... Chci jen někoho, kdo se vyzná Link to comment Share on other sites More sharing options...
Lokom0tiva (V3nOm) 0 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Ok budu maper sem zvjedavý. Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 ja taky sice moc neumim ale pomoct mohu a taky umim vyrabat a upravovat mapy tak moj skype:lukas251197 napis presne co tam chces mat a dohodneme sa Link to comment Share on other sites More sharing options...
Mickeykr 1 Odesláno: 17. Duben, 2010 Author Share Odesláno: 17. Duben, 2010 Ok, a máte ICQ? Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 ja icq mam ale lepsi je skype moj skype: lukas251197 Link to comment Share on other sites More sharing options...
Mickeykr 1 Odesláno: 17. Duben, 2010 Author Share Odesláno: 17. Duben, 2010 Ok, píšu ti Link to comment Share on other sites More sharing options...
Dennis 0 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Ok, píšu ti od alonza by sem nechtel pomoc co sem koukal na ten jeho slávnej Wonderland, vsechno ma odtud z tutov..vsechno..prikladam jeho pwn WONDERLAND | \/ // By Davidekpc #include // Obsahuje zakladni funkce pro samp #pragma tabsize 0 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 // Definice DCMD (Na prikazy) new Text:TEXTDRAW; // BARVY #define SYSTEM 0xEFEFF7AA #define MODRA 0x0000FFAA #define CERVENA 0xAA3333AA #define BILA 0xFFFFFFAA #define FIALOVA 0x9900FFAA #define HNEDA 0x993300AA #define ORANZOVA 0xFF9933AA #define AZUROVA 0x99FFFFAA #define RUZOVA 0xFF66FFAA #define BARVA_CERVENA 0xE10000AA #define BARVA_ZELENA 0x33AA33AA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA // ----| main() { print("\n----------------------------------"); print(" Wonderland by Alonzo and Juni26!"); // SEM SI MUZEME NAPSAT TO, CO SE NAPISE DO LOGU SERVERU PRI STARTU MODU print("----------------------------------\n"); } public OnGameModeInit() // Vkládají se sem: Objekty, Auta, Skiny do výběru postav atd. { CreateObject(5313,1346.307,1461.613,29.995,0.0,0.0,0.0); CreateObject(1383,1523.655,1746.417,44.889,0.0,0.0,0.0); CreateObject(1384,1523.647,1745.132,76.480,0.0,0.0,0.0); CreateObject(2669,1459.198,1834.383,11.153,0.0,0.0,0.0); CreateObject(2669,1462.340,1835.266,11.153,0.0,0.0,0.0); CreateObject(2669,1465.536,1835.699,11.153,0.0,0.0,0.0); CreateObject(2669,1468.866,1835.953,11.153,0.0,0.0,0.0); CreateObject(2669,1472.266,1836.222,11.153,0.0,0.0,0.0); CreateObject(3168,2461.442,-1658.479,12.709,0.0,0.0,0.0); CreateObject(3243,2482.357,-1686.995,12.593,0.0,0.0,0.0); CreateObject(1484,2494.452,-1670.617,12.514,0.0,0.0,0.0); CreateObject(1646,2487.165,-1664.664,12.731,0.0,0.0,78.750); TEXTDRAW = TextDrawCreate(621,2, "~g~Wonderland by Alonzo ~r~1.0"); //TextDrawLetterSize(TEXTDRAW, 0.9, 1.9); //TextDrawFont(TEXTDRAW,0); //TextDrawColor(TEXTDRAW, 0xF7DFB5AA); //TextDrawTextSize(TEXTDRAW, 55.0, 35.0); // TextDrawSetOutline(TEXTDRAW,1); //TextDrawAlignment(TEXTDRAW, 3); //TextDrawSetShadow(TEXTDRAW, 2); //TextDrawUseBox(TEXTDRAW,1); //TextDrawBoxColor(TEXTDRAW, 0xF7DFB5AA); // Don't use these lines if it's a filterscript // AddStaticVehicle(409, 2038.7423,1025.2139,10.6719,182.0955, 1, 1); // AddStaticVehicle(553,1571.4385,1487.7513,12.1685,311.1577,71,87); Nevada 1 // AddStaticVehicle(553,1597.4109,1342.6935,12.1865,344.8449,71,87); Nevada 2 // AddStaticVehicle(487,1655.0576,1554.5649,10.9879,64.4211,26,3); Maverick 1 // AddStaticVehicle(487,1397.5690,1770.0475,10.9971,269.3060,26,3 ; Maverick 2 // AddStaticVehicle(487,1618.4143,1357.5428,10.9893,169.4555,26,3); Maverick 3 // AddStaticVehicle(469,1358.1189,1253.5436,10.8285,358.5788,1,3); //AddStaticVehicle(609,1341.5886,1729.4564,10.8864,91.6428,36,36); // AddStaticVehicle(533, 1985.1791,1089.0688,10.6719,270.2338, 0, 0); //AddStaticVehicle(402, 1955.8187,1268.6636,10.6833,272.7800, 0, 0); // AddStaticVehicle(522,2479.463,-1667.718,13.054,11.0,-1,-1); // spawnpoint (4) // AddStaticVehicle(420, 1714.0239,1465.8169,10.6794,343.1243, 0, 0); // AddStaticVehicle(420, 1707.8873,1444.9410,10.6893,179.5410, 0, 0); //AddStaticVehicle(403, 1120.7899,-960.2686,42.5404,273.1322, 0, 0); //AddStaticVehicle(424, 1337.7842,-942.7386,35.5770,255.9144, 0, 0); // AddStaticVehicle(425, 1364.9996,-1104.7367,23.8572,348.8581, 0, 0); // AddStaticVehicle(482, 1566.5673,-1435.7639,13.5469,93.6470, 0, 0); // AddStaticVehicle(409, 1732.8104,-1592.0319,13.3804,75.9297, 0, 0); // AddStaticVehicle(421, 1694.1948,-1639.4529,13.3828,0.1232, 0, 0); //AddStaticVehicle(407, 1735.6471,-1478.7578,13.4189,266.4303, 4, 4); // AddStaticVehicle(596, 1535.8083,-1662.3279,13.5469,178.8070, 1, 1); // AddStaticVehicle(409, 1463.3784,-1743.0773,13.5469,322.6790, 0, 0); // AddStaticVehicle(409, 1483.2592,-1743.9154,13.5469,330.6168, 0, 0); // AddStaticVehicle(426, 1712.5762,-1737.1348,13.3828,270.4356, 1, 1); // AddStaticVehicle(426, 1826.2504,-1722.3344,13.3828,0.2128, 1, 1); // AddStaticVehicle(426, 1946.6449,-1687.8633,13.3828,2.4285, 1, 1); // AddStaticVehicle(492, 2510.0042,-1687.4550,13.5639,42.2062, 86, 86 //AddStaticVehicle(522,-1690.9303,1302.4232,7.0304,47.0525,3,6); // //AddStaticVehicle(483,-1689.9486,1281.0283,7.0304,225.4047,3,6); // //AddStaticVehicle(510,1558.1310,1863.8331,10.4252,67.8448,28,28); // lvl 0 //AddStaticVehicle(522,1705.3474,2059.0754,10.3739,0.1126,28,28); // lv 0 // AddStaticVehicle(451,-2966.7861,474.1363,4.6157,270.8141,1,7); // //AddStaticVehicle(560,-2966.7869,474.1355,4.5700,270.8140,1,7); // //AddStaticVehicle(522,-2966.7869,474.1355,4.5700,270.8140,1,7); // //AddStaticVehicle(560,-2966.7949,474.2191,4.5694,274.1171,1,7); // //SetGameModeText("Wonderland"); // Tohle se zobrazi ve clientovy/statusu jako GameMode: //AddPlayerClass(265,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(266,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(267,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(268,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(269,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(270,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(271,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(272,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(280,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(281,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(282,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(283,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(284,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(285,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(286,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(287,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(254,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(255,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(256,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(257,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(258,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(259,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(260,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(261,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(262,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(263,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(264,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(274,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(275,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(276,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(1,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(2,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(290,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(291,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(292,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(293,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(294,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(295,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(296,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(297,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(298,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(299,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(277,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(278,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(279,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(288,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(47,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(48,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(49,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(50,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(51,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(52,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(53,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(54,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(55,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(56,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(57,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(58,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(59,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(60,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(61,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(62,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(63,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(64,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(66,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(67,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(68,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(69,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(70,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(71,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(72,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(73,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(75,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(76,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(78,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(79,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(80,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(81,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(82,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(83,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(84,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(85,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(239,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(240,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(241,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(242,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1); //AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Výběr postav při připojení return 1; } public OnGameModeExit() // Když se mod vypne něco se stane { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { for(new n=0; n { if(IsPlayerConnected(n))TextDrawShowForPlayer(n, TEXTDRAW); } // Hrac se pripojil new playername[100]; // Funkce PlayerName (stock dole) GetPlayerName(playerid, playername, 24); // Zjisti hracovo jmeno a vlozi do "playername" format(playername, 100, "Hráč %s sa pripojil.", playername); // Zpráva při hráčově připojení SendClientMessageToAll(BILA, playername); // Odesle vsem zpravu, v bílé barvě //---- SendClientMessage(playerid, CERVENA,"Vitaj v mode Wonderland by Alonzo and Juni26!"); GameTextForAll("Wonderland mode by Alonzo",4500,1); return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawHideForPlayer(playerid, TEXTDRAW); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(prikazy, 7,cmdtext); dcmd(tipy, 4,cmdtext); dcmd(help, 4, cmdtext); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } // STOCK - JMENO // Pouziva se pro zpravy kde se zobrazuje jmeno toho co prikaz vyvolal stock Jmeno(playerid) { new j[255]; GetPlayerName(playerid,j,255); return j; } // STOCK - PLAYERNAME // Podobny jako JMENO, ale nektere scripti funguji na PlayerName stock PlayerName(playerid){ new name[255]; GetPlayerName(playerid, name, 255); return name; } //-------------------------------| DCMD | ----------| // Sem budeme davat dcmd prikazy dcmd_help(playerid, params[]) // Neco jako public ale v dcmd zapisu { // Otevre prikaz #pragma unused params // Pokud prikaz nepouziva params dame unused if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se { // Dalsi script SendClientMessage(playerid, SYSTEM, "Vitaj v prikaze help!"); // Odesle hraci zpravu } return 1; } dcmd_tipy(playerid, params[]) // Neco jako public ale v dcmd zapisu { // Otevre prikaz #pragma unused params // Pokud prikaz nepouziva params dame unused if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se { // Dalsi script SendClientMessage(playerid, SYSTEM, "Zamestnaj sa!Pre viac info pouzi:/prikazy"); // Odesle hraci zpravu } return 1; } dcmd_prikazy(playerid, params[]) // Neco jako public ale v dcmd zapisu { // Otevre prikaz #pragma unused params // Pokud prikaz nepouziva params dame unused if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se { // Dalsi script SendClientMessage(playerid, SYSTEM, "Zoznam prikazov:"); // Odesle hraci zpravu } return 1; } IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius) { if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius){ return 1; } return 0; } // GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z) { new Float:x1,Float:y1,Float:z1; new Float:tmpdis; GetPlayerPos(playerid,x1,y1,z1); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z1)),2)); return floatround(tmpdis); } kazdymu chce pomoct ale nic neumi (zatim) Link to comment Share on other sites More sharing options...
TWeak 5 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Měl by jsi hlavně pořádně popsat co do toho módu chceš aby byla o něčem řeč a tak najdeš lidi pokud jen napíšeš že se jedna o nějaký největší mód tak to asi teško přinutí některé ti napsat. Až na lamky alonza a pod. Link to comment Share on other sites More sharing options...
Mickeykr 1 Odesláno: 17. Duben, 2010 Author Share Odesláno: 17. Duben, 2010 Bude se jednat o mod Zombieland možná jste už někdo viděli film..... Link to comment Share on other sites More sharing options...
Adamos 1 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 // STOCK - JMENO // Pouziva se pro zpravy kde se zobrazuje jmeno toho co prikaz vyvolal stock Jmeno(playerid) { new j[255]; GetPlayerName(playerid,j,255); return j; } // STOCK - PLAYERNAME // Podobny jako JMENO, ale nektere scripti funguji na PlayerName stock PlayerName(playerid){ new name[255]; GetPlayerName(playerid, name, 255); return name; } Z tohohle fakt nemuzu "lol" Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 magory mozna kopcim jenomze si to menim lol "lol" a neico som aj sam vytvoril vies o tom ho*no Link to comment Share on other sites More sharing options...
TWeak 5 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Alonzo jenže nemusíš být hned drsný jak šmrnc papír. Oka jseš kopírák a nauč se žít s kritikou kterou si děláš. Kopirante. Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 nic v zlom... ale ty si nejaka bu*na ci co... ze mas na obrazku v profile toho medvedika "lol" "lol" "lol" "lol" "lol" "lol" Link to comment Share on other sites More sharing options...
AvestX 5 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 Tak vypadá to že jsem tady nejlepší pawner já (joke) nedokončil sem nic pawnim spíš pro zábavu, ale do velkýho projekty ve kterém by mě i někdo podporoval bych šel ICQ: 412683160 Skype: avestkkkkkkki Mé výtvory najdeš v návody / filterscripty Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 no vidis..ty buzno ber si z neho priklad "lol" "lol" "lol" "lol" :rap: :rap: :rap: Link to comment Share on other sites More sharing options...
AvestX 5 Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 no vidis..ty buzno ber si z neho priklad "lol" "lol" "lol" "lol" :rap: :rap: :rap: To bylo na mě ? Pokud ano tak děkuji. Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 nie loool xD to bolo na tu buznu cashize_cz -- sob 17. dub 2010 12:52:11 -- ze si ma brat z tebapriklad Link to comment Share on other sites More sharing options...
Mickeykr 1 Odesláno: 17. Duben, 2010 Author Share Odesláno: 17. Duben, 2010 Dohodni se s Alonzem .... On teť to vede Link to comment Share on other sites More sharing options...
Guest alonzo Odesláno: 17. Duben, 2010 Share Odesláno: 17. Duben, 2010 na čom sa mame dohodnut??? Link to comment Share on other sites More sharing options...
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