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Nový Mod


Mickeykr

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Když chceš dělat RP a nevíš co tam dělat, radši ho nedělej. Předpokládam, že chceš dělat RP, protože na první mód chce každý dělat RP. ;)

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Ok, píšu ti

 

od alonza by sem nechtel pomoc :) co sem koukal na ten jeho slávnej Wonderland, vsechno ma odtud z tutov..vsechno..prikladam jeho pwn

 

WONDERLAND

|

\/

 

// By Davidekpc

#include  // Obsahuje zakladni funkce pro samp
#pragma tabsize 0


#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

// Definice DCMD (Na prikazy)

new Text:TEXTDRAW;





// BARVY
#define SYSTEM 0xEFEFF7AA
#define MODRA 0x0000FFAA
#define CERVENA 0xAA3333AA
#define BILA 0xFFFFFFAA
#define FIALOVA 0x9900FFAA
#define HNEDA 0x993300AA
#define ORANZOVA 0xFF9933AA
#define AZUROVA 0x99FFFFAA
#define RUZOVA 0xFF66FFAA
#define BARVA_CERVENA 0xE10000AA
#define BARVA_ZELENA 0x33AA33AA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA





// ----|
main()
{
print("\n----------------------------------");
print(" Wonderland by Alonzo and Juni26!"); // SEM SI MUZEME NAPSAT TO, CO SE NAPISE DO LOGU SERVERU PRI STARTU MODU
print("----------------------------------\n");
}

public OnGameModeInit() // Vkládají se sem: Objekty, Auta, Skiny do výběru postav atd.
{   CreateObject(5313,1346.307,1461.613,29.995,0.0,0.0,0.0);
CreateObject(1383,1523.655,1746.417,44.889,0.0,0.0,0.0);
CreateObject(1384,1523.647,1745.132,76.480,0.0,0.0,0.0);
CreateObject(2669,1459.198,1834.383,11.153,0.0,0.0,0.0);
CreateObject(2669,1462.340,1835.266,11.153,0.0,0.0,0.0);
CreateObject(2669,1465.536,1835.699,11.153,0.0,0.0,0.0);
CreateObject(2669,1468.866,1835.953,11.153,0.0,0.0,0.0);
CreateObject(2669,1472.266,1836.222,11.153,0.0,0.0,0.0);
CreateObject(3168,2461.442,-1658.479,12.709,0.0,0.0,0.0);
CreateObject(3243,2482.357,-1686.995,12.593,0.0,0.0,0.0);
CreateObject(1484,2494.452,-1670.617,12.514,0.0,0.0,0.0);
CreateObject(1646,2487.165,-1664.664,12.731,0.0,0.0,78.750);
TEXTDRAW = TextDrawCreate(621,2, "~g~Wonderland by Alonzo ~r~1.0");
  //TextDrawLetterSize(TEXTDRAW, 0.9, 1.9);
  //TextDrawFont(TEXTDRAW,0);
  //TextDrawColor(TEXTDRAW, 0xF7DFB5AA);
  //TextDrawTextSize(TEXTDRAW, 55.0, 35.0);
 // TextDrawSetOutline(TEXTDRAW,1);
 //TextDrawAlignment(TEXTDRAW, 3);
  //TextDrawSetShadow(TEXTDRAW, 2);
  //TextDrawUseBox(TEXTDRAW,1);
  //TextDrawBoxColor(TEXTDRAW, 0xF7DFB5AA);
	// Don't use these lines if it's a filterscript
//	AddStaticVehicle(409, 2038.7423,1025.2139,10.6719,182.0955, 1, 1);
//	AddStaticVehicle(553,1571.4385,1487.7513,12.1685,311.1577,71,87); Nevada 1
//	AddStaticVehicle(553,1597.4109,1342.6935,12.1865,344.8449,71,87); Nevada 2
//	AddStaticVehicle(487,1655.0576,1554.5649,10.9879,64.4211,26,3); Maverick 1
//	AddStaticVehicle(487,1397.5690,1770.0475,10.9971,269.3060,26,3 ; Maverick 2
//	AddStaticVehicle(487,1618.4143,1357.5428,10.9893,169.4555,26,3); Maverick 3
//	AddStaticVehicle(469,1358.1189,1253.5436,10.8285,358.5788,1,3);
//AddStaticVehicle(609,1341.5886,1729.4564,10.8864,91.6428,36,36);
//	AddStaticVehicle(533, 1985.1791,1089.0688,10.6719,270.2338, 0, 0);
   //AddStaticVehicle(402, 1955.8187,1268.6636,10.6833,272.7800, 0, 0);
  // AddStaticVehicle(522,2479.463,-1667.718,13.054,11.0,-1,-1); // spawnpoint (4)
  // AddStaticVehicle(420, 1714.0239,1465.8169,10.6794,343.1243, 0, 0);
  // AddStaticVehicle(420, 1707.8873,1444.9410,10.6893,179.5410, 0, 0);
	//AddStaticVehicle(403, 1120.7899,-960.2686,42.5404,273.1322, 0, 0);
   //AddStaticVehicle(424, 1337.7842,-942.7386,35.5770,255.9144, 0, 0);
  // AddStaticVehicle(425, 1364.9996,-1104.7367,23.8572,348.8581, 0, 0);
  // AddStaticVehicle(482, 1566.5673,-1435.7639,13.5469,93.6470, 0, 0);
  // AddStaticVehicle(409, 1732.8104,-1592.0319,13.3804,75.9297, 0, 0);
  // AddStaticVehicle(421, 1694.1948,-1639.4529,13.3828,0.1232, 0, 0);
   //AddStaticVehicle(407, 1735.6471,-1478.7578,13.4189,266.4303, 4, 4);
  // AddStaticVehicle(596, 1535.8083,-1662.3279,13.5469,178.8070, 1, 1);
  // AddStaticVehicle(409, 1463.3784,-1743.0773,13.5469,322.6790, 0, 0);
  // AddStaticVehicle(409, 1483.2592,-1743.9154,13.5469,330.6168, 0, 0);
  // AddStaticVehicle(426, 1712.5762,-1737.1348,13.3828,270.4356, 1, 1);
  // AddStaticVehicle(426, 1826.2504,-1722.3344,13.3828,0.2128, 1, 1);
  // AddStaticVehicle(426, 1946.6449,-1687.8633,13.3828,2.4285, 1, 1);
  // AddStaticVehicle(492, 2510.0042,-1687.4550,13.5639,42.2062, 86, 86
//AddStaticVehicle(522,-1690.9303,1302.4232,7.0304,47.0525,3,6); //
//AddStaticVehicle(483,-1689.9486,1281.0283,7.0304,225.4047,3,6); //
//AddStaticVehicle(510,1558.1310,1863.8331,10.4252,67.8448,28,28); // lvl 0
//AddStaticVehicle(522,1705.3474,2059.0754,10.3739,0.1126,28,28); // lv 0
//	AddStaticVehicle(451,-2966.7861,474.1363,4.6157,270.8141,1,7); //
//AddStaticVehicle(560,-2966.7869,474.1355,4.5700,270.8140,1,7); //
//AddStaticVehicle(522,-2966.7869,474.1355,4.5700,270.8140,1,7); //
//AddStaticVehicle(560,-2966.7949,474.2191,4.5694,274.1171,1,7); //
//SetGameModeText("Wonderland"); // Tohle se zobrazi ve clientovy/statusu jako GameMode:
   //AddPlayerClass(265,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(266,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(267,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(268,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(269,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(270,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(271,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(272,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(280,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(281,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(282,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(283,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(284,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(285,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(286,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(287,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(254,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(255,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(256,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(257,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(258,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(259,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(260,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(261,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(262,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(263,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(264,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(274,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(275,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(276,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(1,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(2,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(290,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(291,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(292,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(293,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(294,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(295,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(296,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(297,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(298,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(299,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(277,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(278,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(279,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(288,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(47,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(48,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(49,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(50,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(51,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(52,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(53,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(54,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(55,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(56,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(57,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(58,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(59,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(60,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(61,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(62,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(63,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(64,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(66,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(67,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(68,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(69,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(70,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(71,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(72,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(73,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(75,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(76,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(78,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(79,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(80,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(81,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(82,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(83,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(84,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(85,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(239,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(240,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(241,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(242,-1973.822, 289.7898, 35.17188, 1.596141,0,0,24,300,-1,-1);
//AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // Výběr postav při připojení

return 1;
}

public OnGameModeExit() // Když se mod vypne něco se stane
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
for(new n=0; n	{
if(IsPlayerConnected(n))TextDrawShowForPlayer(n, TEXTDRAW);
}
// Hrac se pripojil
new playername[100]; // Funkce PlayerName (stock dole)
   GetPlayerName(playerid, playername, 24); // Zjisti hracovo jmeno a vlozi do "playername"
   format(playername, 100, "Hráč %s sa pripojil.", playername); // Zpráva při hráčově připojení
   SendClientMessageToAll(BILA, playername); // Odesle vsem zpravu, v bílé barvě
   //----
   SendClientMessage(playerid, CERVENA,"Vitaj v mode Wonderland by Alonzo and Juni26!");
   GameTextForAll("Wonderland mode by Alonzo",4500,1);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{	TextDrawHideForPlayer(playerid, TEXTDRAW);




return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{   dcmd(prikazy, 7,cmdtext);
dcmd(tipy, 4,cmdtext);
dcmd(help, 4, cmdtext);
   	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}



public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}


public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
// STOCK  - JMENO // Pouziva se pro zpravy kde se zobrazuje jmeno toho co prikaz vyvolal
stock Jmeno(playerid)
{
  new j[255];
  GetPlayerName(playerid,j,255);
  return j;
}
// STOCK  - PLAYERNAME // Podobny jako JMENO, ale nektere scripti funguji na PlayerName
stock PlayerName(playerid){
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}

//-------------------------------| DCMD | ----------| // Sem budeme davat dcmd prikazy
dcmd_help(playerid, params[]) // Neco jako public ale v dcmd zapisu
{ // Otevre prikaz
#pragma unused params // Pokud prikaz nepouziva params dame unused
   if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se
{ // Dalsi script
SendClientMessage(playerid, SYSTEM, "Vitaj v prikaze help!"); // Odesle hraci zpravu
  	}
	return 1;
}
dcmd_tipy(playerid, params[]) // Neco jako public ale v dcmd zapisu
{ // Otevre prikaz
#pragma unused params // Pokud prikaz nepouziva params dame unused
   if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se
{ // Dalsi script
SendClientMessage(playerid, SYSTEM, "Zamestnaj sa!Pre viac info pouzi:/prikazy"); // Odesle hraci zpravu
  	}
	return 1;
}
dcmd_prikazy(playerid, params[]) // Neco jako public ale v dcmd zapisu
{ // Otevre prikaz
#pragma unused params // Pokud prikaz nepouziva params dame unused
   if(IsPlayerConnected(playerid)) // Pokud je hrac pripojen spusti se
{ // Dalsi script
SendClientMessage(playerid, SYSTEM, "Zoznam prikazov:"); // Odesle hraci zpravu
  	}
	return 1;
}



IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius)
{
if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius){
return 1;
}
return 0;
}
//
GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z)
{
new Float:x1,Float:y1,Float:z1;
new Float:tmpdis;
GetPlayerPos(playerid,x1,y1,z1);
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z1)),2));
return floatround(tmpdis);
}

 

 

kazdymu chce pomoct ale nic neumi ;) (zatim)

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Měl by jsi hlavně pořádně popsat co do toho módu chceš aby byla o něčem řeč a tak najdeš lidi pokud jen napíšeš že se jedna o nějaký největší mód tak to asi teško přinutí některé ti napsat. Až na lamky alonza a pod.

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// STOCK  - JMENO // Pouziva se pro zpravy kde se zobrazuje jmeno toho co prikaz vyvolal
stock Jmeno(playerid)
{
  new j[255];
  GetPlayerName(playerid,j,255);
  return j;
}
// STOCK  - PLAYERNAME // Podobny jako JMENO, ale nektere scripti funguji na PlayerName
stock PlayerName(playerid){
new name[255];
GetPlayerName(playerid, name, 255);
return name;
}

Z tohohle fakt nemuzu "lol"

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Alonzo jenže nemusíš být hned drsný jak šmrnc papír. Oka jseš kopírák a nauč se žít s kritikou kterou si děláš. Kopirante.

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Tak vypadá to že jsem tady nejlepší pawner já :d (joke)

nedokončil sem nic :d pawnim spíš pro zábavu, ale do velkýho projekty ve kterém by mě i někdo podporoval bych šel ;)

 

 

ICQ: 412683160

Skype: avestkkkkkkki

 

 

Mé výtvory najdeš v návody / filterscripty

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