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Ronny

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Everything posted by Ronny

  1. Hledám někkho kdo chce pomoc mC serverem měl si to dát do Nabizím ... LOCK bych dal hned!
  2. Ronny

    pomoc [Help] 5 map

    Jsem to taky nepochopil ..
  3. Prej Bagr a hodinky z vodotryskem
  4. Nikdo nikoho neučil nebo snad jo? já se učím tak že si to zkouším a když nebudud vedět zeptám se někoho kde je chyba ....
  5. Tu jsem hrál taky a nemůžu si vzpomenout
  6. Ronny

    pomoc Barvy

    Ahoj lidi takže chci zeptat jako udělat barvy do povlaní když je nazměstatný hráč bude mít třeba Červernou Barvu a když bude třeba Polda tak bude mít Zelenou jak to udělat ?
  7. Ano nebo je Online nějaký Člověěk a píšeto že to nemůžu zobrazit..
  8. Proč koko*ina když to de omg? že ty to umíš to jde vidět když nevíš anic vo co go
  9. Ale to new msuíš mít nad TextDrawLetterSize pak máš baryv ~r~ Červená ~b~ Modrá a tak dál ...
  10. Skus tak #include <a_samp> public OnPlayerSpawn(playerid) { new Text:hed=TextDrawCreate(320,240,"TEXT"); TextDrawLetterSize(hed,0.40,2); TextDrawFont(hed,2); TextDrawSetShadow(hed,0); TextDrawSetOutline(hed,1); TextDrawShowForPlayer(playerid,hed); return 1; }
  11. Ronny

    script Register Dini/dudb ..

    Super a máš pravdu kopírovat budou ...
  12. Většina lidí mi říká že QWER moc Pawn neumí že vždy tam má chyby ale VIP... skus si udělat Vlastní ..
  13. Ronny

    pomoc Input

    Jsem to už jednou dělal kouknu do PC jestli to ještě mám ..
  14. k ČEMU TI BUDE hosting když můžeš mít Zdarma server Regni se a máš tu zdarma server + 500 slotu http://146.255.25.72/apanel/
  15. Ne,že mi to úkážé jak asi na to a pak bude na mě koukat pokůd má TeamViewer jestli to dělám špatně či dobře ...
  16. Ahojte, Když mi pomůže -Bude napsaný "až bude mód hotový" že mi pomohl -na serveru bude Admin -Pokůd to výjde a mód bude dobrý budu vám děkovat.. Díky Ronny
  17. Ronny

    pomoc Warningy

    A půjde to ?
  18. Ronny

    pomoc Warningy

    new POLDA_P; new Swat_P; new FBI_P; new Hasici_P; new Zachranka_P; new Taxi_P; new Ochranka_P; new Letiste_Ochranka_P; new Autobusak_P; new Zmrzlinar_P; new Groove_P; new Aztecas_P; new Ballas_P; new Vagos_P; new Mechanik_P; new Tuningar_P; new Ridic_Kamionu_P; new Mafie_P; new Terorista_P; new Pravnik_P; new Pilot_P; new Vojak_P; new Novinar_P; new Dealer_P; new Slapka_P; Tady to je Warningy C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Autobusak" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Aztecas" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Ballas" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Dealer" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "FBI" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Groove" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Hasici" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Letiste_Ochranka" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Mafie" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Mechanik" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Novinar" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Ochranka" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "POLDA" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Pilot" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Pravnik" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Ridic_Kamionu" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Slapka" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Swat" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Taxi" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Terorista" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Tuningar" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Vagos" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Vojak" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Zachranka" C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : warning 203: symbol is never used: "Zmrzlinar" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 25 Warnings.
  19. Ronny

    pomoc Warning

    C:\Documents and Settings\Minecraftak\Plocha\hudba.pwn(8) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Warning. public OnPlayerConnect(playerid) { StopAudioStreamForPlayer(playerid, ""); PlayAudioStreamForPlayer(playerid, "??"); SendClientMessage(playerid, 0x00FFFFFF, "[MUSIC] Na Serveru se nachazí Music/Radio by Ronny ! /music"); return 1; }
  20. Ronny

    pomoc Povolaní (řádky)

    #include <a_samp> /*PICKUP NEWS*/ new POLDA_P; new Swat_P; new FBI_P; new Hasici_P; new Zachranka_P; new Taxi_P; new Ochranka_P; new Letiste_Ochranka_P; new Autobusak_P; new Zmrzlinar_P; new Groove_P; new Aztecas_P; new Ballas_P; new Vagos_P; new Mechanik_P; new Tuningar_P; new Ridic_Kamionu_P; new Mafie_P; new Terorista_P; new Pravnik_P; new Pilot_P; new Vojak_P; new Novinar_P; new Dealer_P; new Slapka_P; // /* POVOLANI PICKUPS*/ new Policista[MAX_PLAYERS]; new POLDA[MAX_PLAYERS]; new Swat[MAX_PLAYERS]; new FBI[MAX_PLAYERS]; new Hasici[MAX_PLAYERS]; new Zachranka[MAX_PLAYERS]; new Taxi[MAX_PLAYERS]; new Ochranka[MAX_PLAYERS]; new Letiste_Ochranka[MAX_PLAYERS]; new Autobusak[MAX_PLAYERS]; new Zmrzlinar[MAX_PLAYERS]; new Groove[MAX_PLAYERS]; new Aztecas[MAX_PLAYERS]; new Ballas[MAX_PLAYERS]; new Vagos[MAX_PLAYERS]; new Mechanik[MAX_PLAYERS]; new Tuningar[MAX_PLAYERS]; new Ridic_Kamionu[MAX_PLAYERS]; new Mafie[MAX_PLAYERS]; new Terorista[MAX_PLAYERS]; new Pravnik[MAX_PLAYERS]; new Pilot[MAX_PLAYERS]; new Vojak[MAX_PLAYERS]; new Novinar[MAX_PLAYERS]; new Dealer[MAX_PLAYERS]; new Slapka[MAX_PLAYERS]; public OnFilterScriptInit() { /*TIMERY*/ SetTimer("Swat_vyplata",1000*60*10,true); SetTimer("Policista_vyplata",1000*60*10,true); SetTimer("FBI_vyplata",1000*60*10,true); SetTimer("Hasici_vyplata",1000*60*10,true); SetTimer("Zachranka_vyplata",1000*60*10,true); SetTimer("Taxi_vyplata",1000*60*10,true); SetTimer("Ochranka_vyplata",1000*60*10,true); SetTimer("Letiste_Ochranka_vyplata",1000*60*10,true); SetTimer("Autobusak_vyplata",1000*60*10,true); SetTimer("Zmrzlinar_vyplata",1000*60*10,true); SetTimer("Groove_vyplata",1000*60*10,true); SetTimer("Aztecas_vyplata",1000*60*10,true); SetTimer("Ballas_vyplata",1000*60*10,true); SetTimer("Vagos_vyplata",1000*60*10,true); SetTimer("Mechanik_vyplata",1000*60*10,true); SetTimer("Tuningar_vyplata",1000*60*10,true); SetTimer("Ridic_Kamionu_vyplata",1000*60*10,true); SetTimer("Mafie_vyplata",1000*60*10,true); SetTimer("Terorista_vyplata",1000*60*10,true); SetTimer("Pravnik_vyplata",1000*60*10,true); SetTimer("Pilot_vyplata",1000*60*10,true); SetTimer("Vojak_vyplata",1000*60*10,true); SetTimer("Novinar_vyplata",1000*60*10,true); SetTimer("Dealer_vyplata",1000*60*10,true); SetTimer("Slapka_vyplata",1000*60*10,true); /*Pickupy*/ POLDA_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Swat_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); FBI_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Hasici_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Zachranka_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Taxi_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Ochranka_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Letiste_Ochranka_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Autobusak_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Zmrzlinar_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Groove_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Aztecas_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Ballas_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Vagos_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Mechanik_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Tuningar_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Ridic_Kamionu_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Mafie_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Terorista_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Pravnik_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Pilot_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Vojak_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Novinar_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Dealer_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); Slapka_P = CreatePickup(1318, 1, 0.0,0.0,0.0,-1); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == POLDA_P) { ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Policista","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Swat_P) { ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"Swat","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == FBI_P) { ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"FBI","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Hasici_P) { ShowPlayerDialog(playerid,4,DIALOG_STYLE_LIST,"Hasici","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Zachranka_P) { ShowPlayerDialog(playerid,5,DIALOG_STYLE_LIST,"Zachranka","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Taxi_P) { ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Taxi","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Ochranka_P) { ShowPlayerDialog(playerid,7,DIALOG_STYLE_LIST,"Ochranka","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Letiste_Ochranka_P) { ShowPlayerDialog(playerid,8,DIALOG_STYLE_LIST,"Letiste_Ochranka","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Autobusak_P) { ShowPlayerDialog(playerid,9,DIALOG_STYLE_LIST,"Autobusak","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Zmrzlinar_P) { ShowPlayerDialog(playerid,10,DIALOG_STYLE_LIST,"Zmrzlinar","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Groove_P) { ShowPlayerDialog(playerid,11,DIALOG_STYLE_LIST,"Groove","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Ballas_P) { ShowPlayerDialog(playerid,12,DIALOG_STYLE_LIST,"Ballas","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Aztecas_P) { ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Aztecas","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Vagos_P) { ShowPlayerDialog(playerid,14,DIALOG_STYLE_LIST,"Vagos","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Mechanik_P) { ShowPlayerDialog(playerid,15,DIALOG_STYLE_LIST,"Mechanik","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Tuningar_P) { ShowPlayerDialog(playerid,16,DIALOG_STYLE_LIST,"Tuningar","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Ridic_Kamionu_P) { ShowPlayerDialog(playerid,17,DIALOG_STYLE_LIST,"Ridic Kamionu","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Mafie_P) { ShowPlayerDialog(playerid,18,DIALOG_STYLE_LIST,"Mafie","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Terorista_P) { ShowPlayerDialog(playerid,19,DIALOG_STYLE_LIST,"Terorista","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Pravnik_P) { ShowPlayerDialog(playerid,20,DIALOG_STYLE_LIST,"Pravnik","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Pilot_P) { ShowPlayerDialog(playerid,21,DIALOG_STYLE_LIST,"Pilot","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Vojak_P) { ShowPlayerDialog(playerid,22,DIALOG_STYLE_LIST,"Vojak","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Novinar_P) { ShowPlayerDialog(playerid,23,DIALOG_STYLE_LIST,"Novinar","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Dealer_P) { ShowPlayerDialog(playerid,24,DIALOG_STYLE_LIST,"Dealer","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } if(pickupid == Slapka_P) { ShowPlayerDialog(playerid,25,DIALOG_STYLE_LIST,"Slapka","Zamestnat\nPodat vypoved\nZmenit skin\n","Potvrdit","Zrusit"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Policista"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako policista!"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 2) { if(response == 1) { if(listitem == 0) { if(Swat[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Swat"); Swat[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Swat[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Swat[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Swat!"); } if(listitem == 3) { if(Swat[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 3) { if(response == 1) { if(FBI[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako FBI"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako FBI"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 4) { if(response == 1) { if(listitem == 0) { if(Swat[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako hasici"); Swat[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Swat[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Swat[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Hasici"); } if(listitem == 3) { if(Swat[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} { if(dialogid == 5) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Doktor"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Doktor"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 6) { if(response == 1) { if(listitem == 0) { if(Swat[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Taxi"); Swat[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Swat[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Swat[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Taxi"); } if(listitem == 3) { if(Swat[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} { if(dialogid == 7) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako ochranka"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Ochranka"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 8) { if(response == 1) { if(listitem == 0) { if(Swat[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Ochranka letiště"); Swat[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 6) { if(Swat[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Swat[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Ochranka Letiště"); } if(listitem == 3) { if(Swat[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } //{ if(dialogid == 9) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Autobusak"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Autobusak"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 10) { if(response == 1) { if(listitem == 0) { if(Swat[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Zmrlinář"); Swat[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); }} }}} if(listitem == 1) { if(Swat[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Swat[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Zmrzlinář"); } if(listitem == 3) { if(Swat[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } //{ if(dialogid == 11) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Groove"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Groove"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 12) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Aztecas"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Aztecas"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 13) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Ballas"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Ballas"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 14) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Vagos"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Vagos"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 15) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako mechanik"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako mechanik"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 16) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Tuningar"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Tuningar"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 17) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Ridic Autobusu"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Ridic Autobusu"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 18) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Mafie"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako mafie"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 20) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako terorista"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako terorista"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 21) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako pravnik"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako pravnik"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 22) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Pilot"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Pilot"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} } if(dialogid == 23) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Vojak"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Vojak"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid ==24) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Novinar"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Novinar"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 25) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Dealer"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Dealer"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu //}} //}}} if(dialogid == 26) { if(response == 1) { if(Policista[playerid] == 0) { SendClientMessage(playerid,0xff0000,"Zamestnal jsi se jako Slapka"); Policista[playerid] = 1; } else { SendClientMessage(playerid,0xff0000,"Uz jsi zamestnany"); } } if(listitem == 1) { if(Policista[playerid] == 1) { SendClientMessage(playerid,0xff0000,"Podal jste vypoved ze zamestnani."); Policista[playerid] = 0; } else { SendClientMessage(playerid,0xff0000,"Nejsi zamestnany jako Slapka"); } if(listitem == 3) { if(Policista[playerid] == 1) { SetPlayerSkin(playerid,0); // dopln ID skinu }} }}} // proste vezmes ten jeden odstavec zkopirujes ho a vlozis pod ten posledni .. dialogid zvysis cislo o 1. A prepises treba policista na slapka apod.A vsude ke je napsano proste policista prepises na slapka ...HTTP chapes? j return 1; } /*forward Policista_vyplata(playerid); public Policista_vyplata(playerid) { for (new i = 0; i < GetMaxPlayers(); i++) { if(Policista[i] == 1) { GivePlayerMoney(i,GetPlayerMoney(playerid)+1000); SendClientMessage(i,0xff0000,"Jako policista jste dostal vyplatu 1000$"); }} return 1; }*/ To je jsou řádky Chyba : C:\Documents and Settings\Minecraftak\Plocha\povolani_pro_ronnyho.pwn(1079) : error 030: compound statement not closed at the end of file (started at line 1011) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. Díky za Pomoc
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