a samozrejme naprogramuj funkcie
public SetPlayerAlevel(playerid, Alevel[MAX_PLAYERS])
{
Alevel[playerid]=GetPlayerAlevel(playerid, Alevel[MAX_PLAYERS]);
...
}
public GetPlayerAlevel(playerid, Alevel[MAX_PLAYERS])
{
...
}
to si uz urobs am neviem co tam chces a ako to chces