enum e1 {
Float:X,
Float:Y,
Float:Z
};
new Float:PilotPoints[3][e1] =
{
{-1648.8352,-156.2097,14.1484},
{1603.4001,1626.5070,11.3795},
{1924.6957,-2251.5085,13.5469}
};
if(GetVehicleModel(vehicleid) == 519) {
new r = random(3);
SetPlayerCheckpoint(playerid, PilotPoints[r][X], PilotPoints[r][Y], PilotPoints[r][Z],10);
}