//spawn
if(afterLogginSpawn[playerid])
{
if(jail[playerid] > 0)
{
Uvezni(playerid);
}
if(Muted[playerid] > 0)
{
mutetimer[playerid] = SetTimerEx("delaymute",1000,true,"i",playerid);
}
afterLogginSpawn[playerid] = false;
}
PlayerTextDrawShow(playerid,TDEditor_PTD[playerid][0]);
PlayerTextDrawShow(playerid,TDEditor_PTD[playerid][1]);
PlayerTextDrawShow(playerid,TDEditor_PTD[playerid][2]);
TogglePlayerSpectating(playerid,0);
//death
SetSpawnInfo(playerid,0,0,1109.2490,-1796.0345,16.5938,3.2391,0,0,0,0,0,0);
SetTimerEx("delayspawn",1000,false,"i",playerid);
SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
//prikaz
CMD:kill(playerid,params[])
{
SetPlayerHealth(playerid,0);
return 1;
}
//ten public
public delayspawn(playerid)
{
SpawnPlayer(playerid);
SetPlayerHealth(playerid,100);
return 1;
}