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Everything posted by DrokyCzech
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Stáhnu, kouknu, použiju a poděkuju! Si borec. Slušná zbírka!
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Čus, hele dělám taky mapy a vím jak je to náročné udělat mapu na mod. Zrovna jednu dělám. A jen auta dát nějak aby to vypadalo je dost těžký. Takže za toto ti dávám 6/10. Jde vidět že jsi si stim docela vyhrál, ale dávej bacha na počet objektů na jednom místě.
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gamemode Ukázka serveru Ultra-Plays.eu [Drift]
DrokyCzech replied to Albus Brambůrek's topic in Herní (SA:MP, CS apod.)
Mapa ještě není zdaleka hotova! Tak není co fotit. -
Tak to přestaň řešit.
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Jak říká QWER tady nejde o to jak je to těžký... Jde o nápad ! Jinak díky všem za podporu.
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Dráha je zatím dost krátká jen ty dva loopy. Ale přoč na 03x?
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Máš jí tam.
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Příště udělám video.
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Čau lidi toto je moje 2.mapa. Jedná se o mapu kde je jeden warp, 2loopy a na konci skok na dálnici. Warp je zatím jen jeden tak jako jen jedna dráha. Do budoucna toto plánuji rozšířit a udělat vymakanější mapku. Hodnoťte 0/10. Warpy: /trackmania Vyzkoušet můžete zde : 81.0.217.177:27334 /trackmania spawn
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D4n09 Hele mod sem si dal na server ale v browseru se mi ukazalo Unknown. Co stim?
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Diky když mi to přes rcon nejde udelam to přest ten config. Diky
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Čau hele mam hosting serveru u fakahedy a nevím jak se dá změnit mapa v browseru. Kdo to ví prosí pomožte! Moc by mi to pomohlo.
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Ahoj hledam nějaky dobrý drift mod. Ať už anglický nebo česky. Jestli nějaký máte napište download link. Děkuji.
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Dekuju ale jak to nainstaluju ? Já jsem to tam nepochopil.
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Ahoj lidi mam takovou prosbu prosim nemuzete mi sem nekdo napsat fungujici odkaz na stazeni toho modu a navod jak ho do gta ainstalovat? dekuju
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Tomu říikám drift ještě si to trochu předělám ale ode mě máš 9/10 ten jeden bod zato že tam není žádné oraničení je tam jen silnice Ale good
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Je to super! Mě se to líbí ale jsem spíš na klasiku. Ale u mě máš 8/10 Ty dva body za to že není warp, a na mě je to takový moc nerealný.
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Je videl jsem to .
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Čau lidi hele neznáte někdo nějaký script který by měnil painjoby? Prosím docela bych to potřeboval aspon ja sultana a elegy. Fakt by jste mi moc pomohli.
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Jj je i ve složce scripty ale už ho od tamtud smazat!
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Jj vím je to moje první mapa ale děkuju moc
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Takže ahoj chtěl bych vám představit mnou první mapu. Je to takový malý stunt na Letišti Lv snad se bude líbit prosím nenadávejte mi za to opakuji je to moje první mapa.A v pawn nedělám jen sem si našel jak dělat mapy :D #include // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicleEx(603,1650.00000000,1401.09997559,-35.40000153,0.00000000,-1,-1,15); //Phoenix AddStaticVehicleEx(562,1783.69995117,1375.80004883,6.50000000,0.00000000,-1,-1,15); //Elegy AddStaticVehicleEx(522,1497.40002441,1683.59997559,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1547.40002441,1690.40002441,-15.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1497.40002441,1686.40002441,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1497.40002441,1680.80004883,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1497.40002441,1689.30004883,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(402,1542.69995117,1827.90002441,10.80000019,0.00000000,-1,-1,15); //Buffalo AddStaticVehicleEx(411,1550.59997559,1820.19995117,10.60000038,0.00000000,-1,-1,15); //Infernus AddStaticVehicleEx(415,1550.19995117,1813.09997559,10.69999981,0.00000000,-1,-1,15); //Cheetah AddStaticVehicleEx(429,1549.50000000,1806.50000000,10.60000038,0.00000000,-1,-1,15); //Banshee AddStaticVehicleEx(451,1551.90002441,1835.09997559,10.60000038,0.00000000,-1,-1,15); //Turismo AddStaticVehicleEx(477,1550.69995117,1827.50000000,10.69999981,0.00000000,-1,-1,15); //ZR-350 AddStaticVehicleEx(506,1541.59997559,1799.40002441,10.60000038,0.00000000,-1,-1,15); //Super GT AddStaticVehicleEx(541,1549.50000000,1799.40002441,10.50000000,0.00000000,-1,-1,15); //Bullet AddStaticVehicleEx(559,1542.40002441,1820.00000000,10.60000038,0.00000000,-1,-1,15); //Jester AddStaticVehicleEx(560,1552.69995117,1843.19995117,10.60000038,0.00000000,-1,-1,15); //Sultan AddStaticVehicleEx(562,1542.00000000,1812.69995117,10.60000038,0.00000000,-1,-1,15); //Elegy AddStaticVehicleEx(565,1541.50000000,1805.80004883,10.50000000,0.00000000,-1,-1,15); //Flash AddStaticVehicleEx(522,1530.90002441,1859.30004883,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1532.09997559,1859.09997559,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1533.19995117,1859.00000000,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1534.19995117,1859.50000000,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1536.19995117,1859.40002441,10.50000000,0.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,1535.19995117,1859.50000000,10.50000000,0.00000000,-1,-1,15); //NRG-500 CreateObject(13645,2482.60009766,-1689.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(kickramp06) (1) CreateObject(13590,1549.50000000,1616.80004883,11.19999981,0.00000000,0.00000000,0.00000000); //object(kickbus04) (1) CreateObject(13641,1550.80004883,1670.80004883,11.80000019,0.00000000,0.00000000,270.00000000); //object(kickramp04) (2) CreateObject(13648,1526.69995117,1655.59997559,9.80000019,0.00000000,0.00000000,0.00000000); //object(wall2) (2) CreateObject(13647,1526.69995117,1692.09997559,9.80000019,0.00000000,0.00000000,270.00000000); //object(wall1) (1) CreateObject(6052,1510.80004883,1654.69995117,12.60000038,0.00000000,0.00000000,95.00000000); //object(artcurve_law) (1) CreateObject(5152,1511.00000000,1656.80004883,10.80000019,0.00000000,0.00000000,270.00000000); //object(stuntramp1_las2) (1) CreateObject(3665,1512.90002441,1623.40002441,11.80000019,0.00000000,0.00000000,0.00000000); //object(airyelrm_las) (1) CreateObject(3625,1431.90002441,1695.09997559,12.69999981,0.00000000,0.00000000,0.00000000); //object(crgostntrmp) (1) CreateObject(1655,1509.30004883,1712.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (1) CreateObject(1655,1509.40002441,1716.69995117,13.30000019,20.00000000,0.00000000,0.00000000); //object(waterjumpx2) (2) CreateObject(1655,1509.40002441,1720.09997559,16.79999924,28.00000000,0.00000000,0.00000000); //object(waterjumpx2) (3) CreateObject(1632,1570.90002441,1653.50000000,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjump1) (1) CreateObject(12956,1439.80004883,1659.40002441,13.60000038,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump) (1) CreateObject(1655,1509.40002441,1559.00000000,11.10000038,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (4) CreateObject(1634,1523.50000000,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(landjump2) (5) CreateObject(1655,1517.30004883,1559.00000000,11.10000038,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (5) CreateObject(1634,1527.59997559,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(landjump2) (6) CreateObject(1633,1531.69995117,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(landjump) (1) CreateObject(1633,1535.80004883,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(landjump) (2) CreateObject(1632,1539.90002441,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(waterjump1) (2) CreateObject(1632,1543.90002441,1559.09997559,11.10000038,0.00000000,0.00000000,180.00000000); //object(waterjump1) (3) CreateObject(1655,1509.09997559,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (6) CreateObject(1655,1517.90002441,1514.90002441,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (7) CreateObject(1634,1524.40002441,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (7) CreateObject(1634,1528.40002441,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (8) CreateObject(1633,1532.40002441,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump) (3) CreateObject(1633,1536.50000000,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump) (4) CreateObject(1632,1540.59997559,1514.80004883,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjump1) (4) CreateObject(1632,1544.80004883,1514.69995117,11.10000038,0.00000000,0.00000000,0.00000000); //object(waterjump1) (5) CreateObject(7622,1507.69995117,1753.30004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(vegasnfrates07) (1) CreateObject(1634,1504.30004883,1793.40002441,11.10000038,0.00000000,0.00000000,180.00000000); //object(landjump2) (9) /* Objects converted: 32 Vehicles converted: 25 Vehicle models found: 14 ---------------------- In the time this conversion took to finish a hummingbird could have flapped it's wings 10.77 times! */ return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } Hodnťte 0-10