snake3321 1 Odesláno: 29. Srpen, 2014 Share Odesláno: 29. Srpen, 2014 Dobrý den, dnes jsem si dělal Texdraw přes editor od iPLEOMEXe. Ale něják nevím jak postupovat ted v pawnu, potřeboval bych to dát aby se to hráči ukázalo do té doby než se spawne, potom by zmizel, hlasí mi to 26 chyb :/ //Global Textdraws: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; MyTextDraw(playerid) { Textdraw0 = TextDrawCreate(161.500000, 245.777740, "MAJITEL SERVERU :"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -16777046); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 1); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(316.000000, 245.777740, "SNAKE3321"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 16777130); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(160.500000, 235.200027, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw2, 0.241999, 1.693333); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -65366); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(160.500000, 253.866638, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw3, 0.243000, 1.587555); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 16711850); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 1); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(161.500000, 263.822204, "KONTAKT :"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -16777046); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 1); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(249.000000, 263.822174, "(***KONTAKT***)"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, 16777130); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 3); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(160.000000, 271.911071, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw6, 0.243499, 1.655999); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -65366); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); } public OnPlayerConnect(playerid) { MyTextDraw(playerid); return 1; } public OnPlayerSpawn(playerid) { TextDrawHideForPlayer(playerid, Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawDestroy(Textdraw6); } Link to comment Share on other sites More sharing options...
0 Agent_007 0 Odesláno: 30. Srpen, 2014 Share Odesláno: 30. Srpen, 2014 Skus to takto kamo #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; //MyTextDraw(playerid) public OnGameModeInit() { Textdraw0 = TextDrawCreate(161.500000, 245.777740, "MAJITEL SERVERU :"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -16777046); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 1); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(316.000000, 245.777740, "SNAKE3321"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 16777130); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(160.500000, 235.200027, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw2, 0.241999, 1.693333); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -65366); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(160.500000, 253.866638, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw3, 0.243000, 1.587555); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 16711850); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 1); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(161.500000, 263.822204, "KONTAKT :"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -16777046); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 1); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(249.000000, 263.822174, "(***KONTAKT***)"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, 16777130); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 3); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(160.000000, 271.911071, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw6, 0.243499, 1.655999); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -65366); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); return 1; } public OnPlayerSpawn(playerid) { TextDrawDestroy(Textdraw0); TextDrawDestroy(Textdraw1); TextDrawDestroy(Textdraw2); TextDrawDestroy(Textdraw3); TextDrawDestroy(Textdraw4); TextDrawDestroy(Textdraw5); TextDrawDestroy(Textdraw6); return 1; } Link to comment Share on other sites More sharing options...
0 Drifty 0 Odesláno: 30. Srpen, 2014 Share Odesláno: 30. Srpen, 2014 Skus to takto kamo #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; //MyTextDraw(playerid) public OnGameModeInit() { Textdraw0 = TextDrawCreate(161.500000, 245.777740, "MAJITEL SERVERU :"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -16777046); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 1); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(316.000000, 245.777740, "SNAKE3321"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 16777130); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(160.500000, 235.200027, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw2, 0.241999, 1.693333); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -65366); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(160.500000, 253.866638, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw3, 0.243000, 1.587555); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 16711850); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 1); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(161.500000, 263.822204, "KONTAKT :"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -16777046); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 1); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(249.000000, 263.822174, "(***KONTAKT***)"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, 16777130); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 3); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(160.000000, 271.911071, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw6, 0.243499, 1.655999); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -65366); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); return 1; } public OnPlayerSpawn(playerid) { TextDrawDestroy(Textdraw0); TextDrawDestroy(Textdraw1); TextDrawDestroy(Textdraw2); TextDrawDestroy(Textdraw3); TextDrawDestroy(Textdraw4); TextDrawDestroy(Textdraw5); TextDrawDestroy(Textdraw6); return 1; } V celku dobrý, jenom bych dodal.. Nejsou to textdrawy pro hráče, tedy nemůžeš je ničit po spawnu, znovu by se po připojení nezobrazili.. Stačí dat do OnPlayerSpawn místo TextDrawDestroy, TextDrawHideForPlayer.. Link to comment Share on other sites More sharing options...
0 LafreSK 0 Odesláno: 30. Srpen, 2014 Share Odesláno: 30. Srpen, 2014 skus to takto #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; public OnGameModeExit(){ TextDrawHideForAll(1); TextDrawDestroy(1); for(new i; i < MAX_PLAYERS; i ++) { TextDrawHideForAll(2[i]); TextDrawDestroy(2[i]); } return 1; } stock ShowTextdrawsAfterConnect(playerid) { TextDrawShowForPlayer(playerid, 1[playerid]); return 1; } stock DefaultTextdraws() { 1[i] = TextDrawCreate(suradnice, suradnice, "//co ma byt v textdrawe"); TextDrawBackgroundColor(1[i], 255); TextDrawFont(1[i], 3); TextDrawLetterSize(1[i], 0.609999, 2.799997); TextDrawColor(1[i], 0x32CD32AA);//farba textdrawu TextDrawSetProportional(myXP[i], 1); TextDrawSetShadow(1[i], 1);//odtien(1 je asi najlepši!) } return 1; } ukazal sem ti aj iný sposob ako urobit textdraw a je to celkom lahke (tento system použivam v mojych modoch!) Link to comment Share on other sites More sharing options...
0 Drifty 0 Odesláno: 30. Srpen, 2014 Share Odesláno: 30. Srpen, 2014 skus to takto #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; public OnGameModeExit(){ TextDrawHideForAll(1); TextDrawDestroy(1); for(new i; i < MAX_PLAYERS; i ++) { TextDrawHideForAll(2[i]); TextDrawDestroy(2[i]); } return 1; } stock ShowTextdrawsAfterConnect(playerid) { TextDrawShowForPlayer(playerid, 1[playerid]); return 1; } stock DefaultTextdraws() { 1[i] = TextDrawCreate(suradnice, suradnice, "//co ma byt v textdrawe"); TextDrawBackgroundColor(1[i], 255); TextDrawFont(1[i], 3); TextDrawLetterSize(1[i], 0.609999, 2.799997); TextDrawColor(1[i], 0x32CD32AA);//farba textdrawu TextDrawSetProportional(myXP[i], 1); TextDrawSetShadow(1[i], 1);//odtien(1 je asi najlepši!) } return 1; } ukazal sem ti aj iný sposob ako urobit textdraw a je to celkom lahke (tento system použivam v mojych modoch!) Promiň, ale větší blbost jsem neviděl A to nehledím na to že tam nemáš ani správnou definici. Obzvlášť od verze 0.3e existuje lepší způsob pro vytvoření textdrawu pro hráče, viz. http://wiki.sa-mp.com/wiki/CreatePlayerTextDraw btw, zkus najít využití stocku.. Link to comment Share on other sites More sharing options...
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snake3321 1
Dobrý den, dnes jsem si dělal Texdraw přes editor od iPLEOMEXe. Ale něják nevím jak postupovat ted v pawnu, potřeboval bych to dát aby se to hráči ukázalo do té doby než se spawne, potom by zmizel, hlasí mi to 26 chyb :/
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