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pomoc /bug


Alcag

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Dobrý den udělal jsem si příkaz /bug zobrazí se dialog 

    ShowPlayerDialog(playerid,DIALOG_BUG, DIALOG_STYLE_INPUT, "Nahlášení bugu", "Zde napiště bug:", "Nahlásit", "Zpět");

Jak nastavim aby to co do toho dialogu hráč napíše aby se mi to ukládalo do scriptfiles/bugy ?

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new str[256];
new File:file;
if(!fexist("bugs.txt")) fcreate("bugs.txt");
file=fopen("bugs.txt",io_append);
format(str,sizeof(str),"Hrac: %s Duvod: %s\r\n",PlayerName(playerid),params);
fwrite(file,str);
fclose(file);

params pro dcmd popřípad změň ;) + PlayerName(playerid) je stock popřípad taky zaměň

 

 

 

EDIT: sorry ty to máš přes dialog :d

new str[256];
new File:file;
if(!fexist("bugs.txt")) fcreate("bugs.txt");
file=fopen("bugs.txt",io_append);
format(str,sizeof(str),"Hrac: %s Duvod: %s\r\n",PlayerName(playerid),inputtext);
fwrite(file,str);
fclose(file);
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new total_vehicles_from_files=0;
new bool:login[MAX_PLAYERS];
new CP[MAX_PLAYERS];
new DIALOG_WELCOME;
new DIALOG_BUG;
new CP1[MAX_PLAYERS];

new str[256];
new File:file;
if(!fexist("bugs.txt")) fcreate("bugs.txt");
file=fopen("bugs.txt",io_append);
format(str,sizeof(str),"Hrac: %s Duvod: %s\r\n",PlayerName(playerid),inputtext);
fwrite(file,str);
fclose(file);

 


dcmd_bug(playerid,params[])
{
ShowPlayerDialog(playerid,DIALOG_BUG, DIALOG_STYLE_INPUT, "Nahlášení bugu", "Zde napiště bug:", "Nahlásit", "Zpět");
    return 1;
}

 

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už vím kde je chyba mi to nedošlo fcreate neexistuje jako příkaz je to taky stock:

stock fcreate(filename[])
{
	new File:file;
	if (fexist(filename)) return false;
	file=fopen(filename,io_write);
	fclose(file);
	return true;
}
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Furt stejnej error :d


Nechceš to hodit sem ? do čistýho ?

 

 

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Blank Gamemode by your name here");
	print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}

public OnPlayerConnect(playerid)
{
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/mycommand", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

 

 

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- zkus ho smazat jestli to pujde když ne tak:

- máš to v publicu? 

- máš include file?

- stock zkus případně dát pod includy, ikdyž by to nemělo vadit.

- poslední možnost vytvoř si ten soubor ručně a ten řádek smaž .. 

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new File:file;
if(!fexist("bugs.txt")) file=fopen("bugs.txt",io_write);
else file=fopen("bugs.txt",io_append);
fwrite(file,PlayerName(playerid));
fwrite(file," ");
fwrite(file,inputtext);
fwrite(file,"\r\n");
fclose(file);

A nepotrebuje ten tvuj sileny stock :d

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Taky možnost no ... :d a nevidis tam něco špatně? Proč mu to házelo ten error ? Já tam fakt ux nic nevidím nebo na mě bylo pozdě vecer :d

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Taky možnost no ... :d a nevidis tam něco špatně? Proč mu to házelo ten error ? Já tam fakt ux nic nevidím nebo na mě bylo pozdě vecer :d

Ja se nato radci nekoukal. Pripada mi stupidni otevrit soubor pro zalozeni, zavrit ho a v zapeti zase otevrit pro zapis :d

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