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pomoc CarSpawns


lekpri

Dotaz

Ahoj

Mám problém s autem u domu.

U několika domu mám auta, když si koupím jiné auto spawne na auto co jsem tam měl předtím. Problém je ten že, to staré auto nezmizí. Nevíte prosím Vás kde bych měl hledat chybu? Už dva dny se snažím a hledám

Moc Vás žádám o pomoc. 

Děkuji 

 

 

Takto mám

new Float:HouseCarSpawns[216][8] = {
{1849.4982,-1925.5737,13.2900,269.0401},//House 1
{1871.3917,-1925.8879,13.2899,269.1748},//House 2
{1892.9766,-1926.0437,13.2903,271.2716},//House 3
{1914.0115,-1924.4537,13.2899,270.2092},//House 4
{1929.7886,-1926.0729,13.2902,270.7549},//House 5
{1939.3484,-1925.9573,13.2898,269.9824},//House 6
{1910.4330,-1118.2250,25.5575,181.0549},//House 7
{1180.7435,-1252.5255,14.9737,182.7825},//House 8
{1192.6936,-1273.5597,13.3416,87.6046},//House 9
atd..........
 
//
 
if (strcmp(cmd, "/koupitauto", true) == 0 || strcmp(cmd, "/vymenaauta", true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
new House = PlayerInfo[playerid][pPHousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (House != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
    new info[600];
    new info2[100],info3[100],info4[100];
  format(info2,70,"Auto");
  format(info3,70,"Auto VIPs");
  format(info,600,"%s\n%s\n%s",info2,info3,info4);
ShowPlayerDialog(playerid,5566,DIALOG_STYLE_LIST,"Zvolte možnost:",info,"Zvolte","Odejít");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Nemáte dům!");
return true;
}
}
return true;
}
if (strcmp(cmd, "/koupitauto1", true) == 0) ///comprarcarrovsfth
{
   if(IsPlayerConnected(playerid))
   {
new House = PlayerInfo[playerid][pPHousekey];
GetPlayerName(playerid, playername, sizeof(playername));
if (House != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
new gunid[16];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "|______________[ Auta-Ceny $30000 ]______________|");
SendClientMessage(playerid, COLOR_GRAD2,"POUŽÍT: /koupitauto1 [Název Auta]");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | kolo |");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
SendClientMessage(playerid, 0x33FF00FF, "Auto VIP's: | limozina | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
SendClientMessage(playerid, 0x33FF00FF, "Auto VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
return true;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
if (GetPlayerMoney(playerid) > 30000)
{
   new carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(strcmp(gunid, "Limozinu", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Limozinu");
HouseInfo[House][hVec] = 409;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
if(strcmp(gunid, "premier", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Premier");
HouseInfo[House][hVec] = 426;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Hotknife");
HouseInfo[House][hVec] = 434;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Comet");
HouseInfo[House][hVec] = 480;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "zr350", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za ZR-350");
HouseInfo[House][hVec] = 477;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "nrg500", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za nrg500");
HouseInfo[House][hVec] = 522;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Bandito");
HouseInfo[House][hVec] = 568;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Elegy");
HouseInfo[House][hVec] = 562;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Bullet");
HouseInfo[House][hVec] = 541;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Turismo");
HouseInfo[House][hVec] = 451;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Infernus");
HouseInfo[House][hVec] = 411;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Cheetah");
HouseInfo[House][hVec] = 415;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "savanna", true, strlen(gunid)) == 0)
{
   if(PlayerInfo[playerid][pVIP] < 1)
   {
       SendClientMessage(playerid, COLOR_GREY, "   Nejsi členem vip !");
       return true;
   }
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Savanna");
HouseInfo[House][hVec] = 567;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "blistac", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Blista Compact");
HouseInfo[House][hVec] = 496;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "stafford", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Stafford");
HouseInfo[House][hVec] = 580;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Clover");
HouseInfo[House][hVec] = 542;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Sultan");
HouseInfo[House][hVec] = 560;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Elegant");
HouseInfo[House][hVec] = 507;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "hornet", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Hornet");
HouseInfo[House][hVec] = 521;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Phoenix");
HouseInfo[House][hVec] = 603;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Emperor");
HouseInfo[House][hVec] = 585;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Glendale");
HouseInfo[House][hVec] = 466;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Greenwood");
HouseInfo[House][hVec] = 492;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Huntley");
HouseInfo[House][hVec] = 579;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Jester");
HouseInfo[House][hVec] = 559;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Landstalker");
HouseInfo[House][hVec] = 400;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Merit");
HouseInfo[House][hVec] = 551;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Nebula");
HouseInfo[House][hVec] = 516;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Sabre");
HouseInfo[House][hVec] = 475;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Stratum");
HouseInfo[House][hVec] = 561;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Sunrise");
HouseInfo[House][hVec] = 550;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Tahoma");
HouseInfo[House][hVec] = 566;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Uranus");
HouseInfo[House][hVec] = 558;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "blade", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Blade");
HouseInfo[House][hVec] = 536;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "flash", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Flash");
HouseInfo[House][hVec] = 565;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "buffalo", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Buffalo");
HouseInfo[House][hVec] = 402;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "bf-injection", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za BF Injection");
HouseInfo[House][hVec] = 424;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "kolo", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Kolo");
HouseInfo[House][hVec] = 509;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else if(strcmp(gunid, "horské Kolo", true, strlen(gunid)) == 0)
{
SendClientMessage(playerid, COLOR_GRAD6, "Aktualizace: Vyměnil jsi auto u domů za Horské Kolo");
HouseInfo[House][hVec] = 510;
DestroyVehicle(carid);
CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
}
else
{
   SendClientMessage(playerid, COLOR_GRAD2,"USE: [Název auta]");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | bike |");
SendClientMessage(playerid, 0xFFFF66F, "Auto: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
SendClientMessage(playerid, 0x33FF00FF, "Auto VIP's: | limozine | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
SendClientMessage(playerid, 0x33FF00FF, "Auto VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
return true;
}
SendClientMessage(playerid, COLOR_GRAD6, "Zaplatil jste $30.000, a je u domu!");
OnPropUpdate();
GivePlayerMoney(playerid,-30000);
SBizzInfo[5][sbTill] += 1000;
ExtortionSBiz(5, 1000);
PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Nemáte (R$30.000)");
return true;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Nemáte Dům");
return true;
}
}
return true;
 
 
Nebo to mám hledat jine? :(
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HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner]

--

Pokial sa pamätám tak toto by nefungovalo.

Neviem kde by si hladal chybu, ale ak tam chyba nie je, tak musíš uložiť to auto do premennej a pri vytvorení nov=ho auta to staré auto zrušiť.

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