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pomoc [HELP]Nenačítaní INC


daker94

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Zdravim mám takovej problém neni to poprví co se mi to stalo. Dnes jsem si na sa-mp foru našel Progress Bar Creator.

 

U tohoh jsou odkazy jeden je na INC a druhej na PWN kod, ale když jedno dám do INC a druhy hodin do Pawna tak mi to napíše: fatal error 100: cannot read from file: "progress"

 

http://pastebin.com/P6iPFp9F

http://pastebin.com/ZuLPd1K6

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/**

* Progress Bar 1.3.0.0

* Copyright 2007-2010 Infernus' Group,

* Flávio Toribio ([email protected])

*/

 

#if defined _progress_included

#endinput

#endif

 

#if !defined _samp_included

#tryinclude

#if !defined _samp_included

#error could not locate a_samp.inc file, please check your server includes

#endif

#endif

 

#tryinclude

 

#define _progress_included

#define _progress_version 0x1300

 

#define MAX_BARS (MAX_TEXT_DRAWS / 3)

#define INVALID_BAR_VALUE (Float:0xFFFFFFFF)

#define INVALID_BAR_ID (Bar:-1)

#define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))

//pb_percent(x, width, max, value)

 

/* Pawno/Infernus Pawn Editor function list

native Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);

native DestroyProgressBar(Bar:barid);

native ShowProgressBarForPlayer(playerid, Bar:barid);

native HideProgressBarForPlayer(playerid, Bar:barid);

native ShowProgressBarForAll(Bar:barid);

native HideProgressBarForAll(Bar:barid);

native SetProgressBarValue(Bar:barid, Float:value);

native Float:GetProgressBarValue(Bar:barid);

native SetProgressBarMaxValue(Bar:barid, Float:max);

native SetProgressBarColor(Bar:barid, color);

native UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID);

*/

 

forward Float:GetProgressBarValue(Bar:barid);

 

enum e_bar

{

Float:pb_x,

Float:pb_y,

Float:pb_w,

Float:pb_h,

Float:pb_m,

Float:pb_v,

Text:pb_t1,

Text:pb_t2,

Text:pb_t3,

pb_color,

bool:pb_created

}

 

static Bars[MAX_BARS][e_bar];

 

stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)

{

new

barid;

 

for(barid = 0; barid < sizeof Bars; ++barid)

if(!Bars[barid][pb_created]) break;

 

if(Bars[barid][pb_created] || barid == sizeof Bars)

return INVALID_BAR_ID;

 

new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");

TextDrawUseBox (in_t, 1);

TextDrawTextSize (in_t, x + width, 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10);

TextDrawBoxColor (in_t, 0x00000000 | (color & 0x000000FF));

 

in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");

TextDrawUseBox (in_t, 1);

TextDrawTextSize (in_t, x + width - 2.0, 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);

TextDrawBoxColor (in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

 

in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");

TextDrawTextSize (in_t, pb_percent(x, width, max, 1.0), 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);

TextDrawBoxColor (in_t, color);

 

Bars[barid][pb_x] = x;

Bars[barid][pb_y] = y;

Bars[barid][pb_w] = width;

Bars[barid][pb_h] = height;

Bars[barid][pb_m] = max;

Bars[barid][pb_color] = color;

Bars[barid][pb_created] = true;

return Bar:barid;

}

 

stock DestroyProgressBar(Bar:barid)

{

if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawDestroy(Bars[_:barid][pb_t1]);

TextDrawDestroy(Bars[_:barid][pb_t2]);

TextDrawDestroy(Bars[_:barid][pb_t3]);

 

Bars[_:barid][pb_t1] = Text:0;

Bars[_:barid][pb_t2] = Text:0;

Bars[_:barid][pb_t3] = Text:0;

Bars[_:barid][pb_x] = 0.0;

Bars[_:barid][pb_y] = 0.0;

Bars[_:barid][pb_w] = 0.0;

Bars[_:barid][pb_h] = 0.0;

Bars[_:barid][pb_m] = 0.0;

Bars[_:barid][pb_v] = 0.0;

Bars[_:barid][pb_color] = 0;

Bars[_:barid][pb_created] = false;

return 1;

}

return 0;

}

 

stock ShowProgressBarForPlayer(playerid, Bar:barid)

{

if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);

return 1;

}

return 0;

}

 

stock HideProgressBarForPlayer(playerid, Bar:barid)

{

if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);

return 1;

}

return 0;

}

 

stock SetProgressBarValue(Bar:barid, Float:value)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

value =

(value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);

 

TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);

 

Bars[_:barid][pb_v] = value;

 

TextDrawTextSize(Bars[_:barid][pb_t3],

pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);

 

return 1;

}

return 0;

}

 

stock Float:GetProgressBarValue(Bar:barid)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return INVALID_BAR_VALUE;

 

if(Bars[_:barid][pb_created])

return Bars[_:barid][pb_v];

 

return INVALID_BAR_VALUE;

}

 

stock SetProgressBarMaxValue(Bar:barid, Float:max)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

Bars[_:barid][pb_m] = max;

SetProgressBarValue(barid, Bars[_:barid][pb_v]);

return 1;

}

return 0;

}

 

stock SetProgressBarColor(Bar:barid, color)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

Bars[_:barid][pb_color] = color;

TextDrawBoxColor(Bars[_:barid][pb_t1], 0x00000000 | (color & 0x000000FF));

 

TextDrawBoxColor(Bars[_:barid][pb_t2],

(color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

 

TextDrawBoxColor(Bars[_:barid][pb_t3], color);

return 1;

}

return 0;

}

 

stock ShowProgressBarForAll(Bar:barid)

{

#if defined _foreach_included

foreach(Player, i)

#else

for(new i = 0; i < MAX_PLAYERS; ++i)

if(IsPlayerConnected(i))

#endif

#if defined IsPlayerNPC

if(!IsPlayerNPC(i))

#endif

{

ShowProgressBarForPlayer(i, barid);

}

return 1;

}

 

stock HideProgressBarForAll(Bar:barid)

{

#if defined _foreach_included

foreach(Player, i)

#else

for(new i = 0; i < MAX_PLAYERS; ++i)

if(IsPlayerConnected(i))

#endif

#if defined IsPlayerNPC

if(!IsPlayerNPC(i))

#endif

{

HideProgressBarForPlayer(i, barid);

}

return 1;

}

 

stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)

{

if(playerid == INVALID_PLAYER_ID)

{

return ShowProgressBarForAll(barid);

} else {

return ShowProgressBarForPlayer(playerid, barid);

}

}

 

 

AK robiš Prison Break tak pouzi tento Include a to je progress_bar

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Ne prison fakt nedělám :d potřebuji na tachometr, ale to je jedno ale mě to píše "že to že to nemůže číst ze souboru" ne že by byla chyba v INC možná tam je nevim

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Ewwe Ano normálně jsem to dal do složky pawno/include

 

 

 

StifMajster Pokud jsi dobře četl tak máš hore 2 odkazy jeden je na PWN a druhý je na INC je to z SA-MP fora Original

v jakém formátu si ten stáhl ten soubor ?

zajímá mě koncovka

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V žádnem našel jsem to na SA-Mp forum kde byli odkazy na pastebin INC jsem dal do souboru progress.inc

Jen jsem to z pastebin překopíroval nic jsem nepřepisoval.

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/**

* Progress Bar 1.3.1.0

* Copyright 2007-2010 Infernus' Group,

* Flávio Toribio ([email protected])

*/

 

#if defined _progress_included

#endinput

#endif

 

#if !defined _samp_included

#tryinclude

#if !defined _samp_included

#error could not locate a_samp.inc file, please check your server includes

#endif

#endif

 

#tryinclude

 

#define _progress_included

#define _progress_version 0x1310

 

#define MAX_BARS (MAX_TEXT_DRAWS / 3)

#define INVALID_BAR_VALUE (Float:0xFFFFFFFF)

#define INVALID_BAR_ID (Bar:-1)

#define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))

//pb_percent(x, width, max, value)

 

/* Pawno/Infernus Pawn Editor function list

native Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);

native DestroyProgressBar(Bar:barid);

native ShowProgressBarForPlayer(playerid, Bar:barid);

native HideProgressBarForPlayer(playerid, Bar:barid);

native ShowProgressBarForAll(Bar:barid);

native HideProgressBarForAll(Bar:barid);

native SetProgressBarValue(Bar:barid, Float:value);

native Float:GetProgressBarValue(Bar:barid);

native SetProgressBarMaxValue(Bar:barid, Float:max);

native SetProgressBarColor(Bar:barid, color);

native UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID);

*/

 

forward Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);

forward Float:GetProgressBarValue(Bar:barid);

 

enum e_bar

{

Float:pb_x,

Float:pb_y,

Float:pb_w,

Float:pb_h,

Float:pb_m,

Float:pb_v,

Text:pb_t1,

Text:pb_t2,

Text:pb_t3,

pb_color,

bool:pb_created

}

 

static Bars[MAX_BARS][e_bar];

 

stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)

{

new

barid;

 

for(barid = 0; barid < sizeof Bars; ++barid)

if(!Bars[barid][pb_created]) break;

 

if(Bars[barid][pb_created] || barid == sizeof Bars)

return INVALID_BAR_ID;

 

new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");

TextDrawUseBox (in_t, 1);

TextDrawTextSize (in_t, x + width, 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10);

TextDrawBoxColor (in_t, 0x00000000 | (color & 0x000000FF));

 

in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");

TextDrawUseBox (in_t, 1);

TextDrawTextSize (in_t, x + width - 2.0, 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);

TextDrawBoxColor (in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

 

in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");

TextDrawTextSize (in_t, pb_percent(x, width, max, 1.0), 0.0);

TextDrawLetterSize (in_t, 1.0, height / 10 - 0.35);

TextDrawBoxColor (in_t, color);

 

Bars[barid][pb_x] = x;

Bars[barid][pb_y] = y;

Bars[barid][pb_w] = width;

Bars[barid][pb_h] = height;

Bars[barid][pb_m] = max;

Bars[barid][pb_color] = color;

Bars[barid][pb_created] = true;

return Bar:barid;

}

 

stock DestroyProgressBar(Bar:barid)

{

if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawDestroy(Bars[_:barid][pb_t1]);

TextDrawDestroy(Bars[_:barid][pb_t2]);

TextDrawDestroy(Bars[_:barid][pb_t3]);

 

Bars[_:barid][pb_t1] = Text:0;

Bars[_:barid][pb_t2] = Text:0;

Bars[_:barid][pb_t3] = Text:0;

Bars[_:barid][pb_x] = 0.0;

Bars[_:barid][pb_y] = 0.0;

Bars[_:barid][pb_w] = 0.0;

Bars[_:barid][pb_h] = 0.0;

Bars[_:barid][pb_m] = 0.0;

Bars[_:barid][pb_v] = 0.0;

Bars[_:barid][pb_color] = 0;

Bars[_:barid][pb_created] = false;

return 1;

}

return 0;

}

 

stock ShowProgressBarForPlayer(playerid, Bar:barid)

{

if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);

TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);

return 1;

}

return 0;

}

 

stock HideProgressBarForPlayer(playerid, Bar:barid)

{

if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)

{

if(!Bars[_:barid][pb_created])

return 0;

 

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);

TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);

return 1;

}

return 0;

}

 

stock SetProgressBarValue(Bar:barid, Float:value)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

value =

(value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);

 

TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);

 

Bars[_:barid][pb_v] = value;

 

TextDrawTextSize(Bars[_:barid][pb_t3],

pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);

 

return 1;

}

return 0;

}

 

stock Float:GetProgressBarValue(Bar:barid)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return INVALID_BAR_VALUE;

 

if(Bars[_:barid][pb_created])

return Bars[_:barid][pb_v];

 

return INVALID_BAR_VALUE;

}

 

stock SetProgressBarMaxValue(Bar:barid, Float:max)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

Bars[_:barid][pb_m] = max;

SetProgressBarValue(barid, Bars[_:barid][pb_v]);

return 1;

}

return 0;

}

 

stock SetProgressBarColor(Bar:barid, color)

{

if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)

return 0;

 

if(Bars[_:barid][pb_created])

{

Bars[_:barid][pb_color] = color;

TextDrawBoxColor(Bars[_:barid][pb_t1], 0x00000000 | (color & 0x000000FF));

 

TextDrawBoxColor(Bars[_:barid][pb_t2],

(color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));

 

TextDrawBoxColor(Bars[_:barid][pb_t3], color);

return 1;

}

return 0;

}

 

stock ShowProgressBarForAll(Bar:barid)

{

#if defined _foreach_included

foreach(Player, i)

#else

for(new i = 0; i < MAX_PLAYERS; ++i)

if(IsPlayerConnected(i))

#endif

#if defined IsPlayerNPC

if(!IsPlayerNPC(i))

#endif

{

ShowProgressBarForPlayer(i, barid);

}

return 1;

}

 

stock HideProgressBarForAll(Bar:barid)

{

#if defined _foreach_included

foreach(Player, i)

#else

for(new i = 0; i < MAX_PLAYERS; ++i)

if(IsPlayerConnected(i))

#endif

#if defined IsPlayerNPC

if(!IsPlayerNPC(i))

#endif

{

HideProgressBarForPlayer(i, barid);

}

return 1;

}

 

stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)

{

if(playerid == INVALID_PLAYER_ID)

{

return ShowProgressBarForAll(barid);

} else {

return ShowProgressBarForPlayer(playerid, barid);

}

}

 

 

Toto skus tento progress

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