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pomoc [Help] Destroy Vehicle


WeX

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Takže zdravím, mám menší problém s vymazaním áut potrebujem to tak že keď hráč opustí vozidlo tak sa mu hneď vymaže... pridávam sem aj riadky (car spawner nie je môj) , (pawno moc dobre neovládam takže blbé komenty si nechajte pre seba :) )

 

 

new PlayerVehicle[212][] = {
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
"Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
"Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
"Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
"Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
"Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
"Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
"Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
"Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B",
"Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker",
"Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak",
"Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
"Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
"RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
"Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
"Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)",
"Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
"Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer" };

 

 

new Menu:VehliceMenu;
new Menu:Vehlice2Menu;
new Menu:Stationwagons;
new Menu:TwoDoors;
new Menu:TwoDoors2;
new Menu:ForeDoors;
new Menu:ForeDoors2;
new Menu:RC;
new Menu:Muscle;
new Menu:Street;
new Menu:Lowriders;
new Menu:Sport;
new Menu:Vans;
new Menu:Transport;
new Menu:Recreation;
new Menu:Bikes;
new Menu:Boats;
new Menu:Work;
new Menu:Work2;
new Menu:Planes;
new Menu:Planes2;
new Menu:Gouverment;
new Menu:Gouverment2;
new Menu:HangOn;
new Menu:Special;

 

 

VehliceMenu = CreateMenu("Vehicle Page 1",10,200,200,400,35);
AddMenuItem(VehliceMenu, 0, "Stationwagons & SUV");
AddMenuItem(VehliceMenu, 0, "2-Doors");
AddMenuItem(VehliceMenu, 0, "4-Doors");
AddMenuItem(VehliceMenu, 0, "RC");
AddMenuItem(VehliceMenu, 0, "Muscle");
AddMenuItem(VehliceMenu, 0, "Street");
AddMenuItem(VehliceMenu, 0, "Lowriders");
AddMenuItem(VehliceMenu, 0, "SportCars & StreetRacers");
AddMenuItem(VehliceMenu, 0, "(Mini) Vans");
AddMenuItem(VehliceMenu, 0, "Next..");
Vehlice2Menu = CreateMenu("Vehicle Page 2",9,200,200,400,35);
AddMenuItem(Vehlice2Menu, 0, "Transport");
AddMenuItem(Vehlice2Menu, 0, "Recreation");
AddMenuItem(Vehlice2Menu, 0, "Bikes & Moter Cycles");
AddMenuItem(Vehlice2Menu, 0, "Boats");
AddMenuItem(Vehlice2Menu, 0, "Work-on-street Cars");
AddMenuItem(Vehlice2Menu, 0, "Planes");
AddMenuItem(Vehlice2Menu, 0, "Gouverment");
AddMenuItem(Vehlice2Menu, 0, "Hang-on");
AddMenuItem(Vehlice2Menu, 0, "Special");
Stationwagons = CreateMenu("Stationwagons & SUV:",10,200,200,400,35);
AddMenuItem(Stationwagons, 0, "Huntley");
AddMenuItem(Stationwagons, 0, "Landstalker");
AddMenuItem(Stationwagons, 0, "Mesa");
AddMenuItem(Stationwagons, 0, "Moonbeam");
AddMenuItem(Stationwagons, 0, "Perennial");
AddMenuItem(Stationwagons, 0, "Rancher");
AddMenuItem(Stationwagons, 0, "Regina");
AddMenuItem(Stationwagons, 0, "Romero");
AddMenuItem(Stationwagons, 0, "Solair");
AddMenuItem(Stationwagons, 0, "Stratum");
TwoDoors = CreateMenu("2-Doors:",10,200,200,400,35);
AddMenuItem(TwoDoors, 0, "Alpha");
AddMenuItem(TwoDoors, 0, "Blista Compact");
AddMenuItem(TwoDoors, 0, "Bravura");
AddMenuItem(TwoDoors, 0, "Buccaneer");
AddMenuItem(TwoDoors, 0, "Cadrona");
AddMenuItem(TwoDoors, 0, "Club");
AddMenuItem(TwoDoors, 0, "Esperanto");
AddMenuItem(TwoDoors, 0, "Feltzer");
AddMenuItem(TwoDoors, 0, "Fortune");
AddMenuItem(TwoDoors, 0, "Next..");
TwoDoors2 = CreateMenu("2-Doors:",10,200,200,400,35);
AddMenuItem(TwoDoors2, 0, "Hermes");
AddMenuItem(TwoDoors2, 0, "Hustler");
AddMenuItem(TwoDoors2, 0, "Majestic");
AddMenuItem(TwoDoors2, 0, "Manana");
AddMenuItem(TwoDoors2, 0, "Picador");
AddMenuItem(TwoDoors2, 0, "Previon");
AddMenuItem(TwoDoors2, 0, "Stallion");
AddMenuItem(TwoDoors2, 0, "Tampa");
AddMenuItem(TwoDoors2, 0, "Virgo");
AddMenuItem(TwoDoors2, 0, "Windsor");
ForeDoors = CreateMenu("4-Doors:",10,200,200,400,35);
AddMenuItem(ForeDoors, 0, "Admiral");
AddMenuItem(ForeDoors, 0, "Elegant");
AddMenuItem(ForeDoors, 0, "Emperor");
AddMenuItem(ForeDoors, 0, "Glendale");
AddMenuItem(ForeDoors, 0, "Greenwood");
AddMenuItem(ForeDoors, 0, "Intruder");
AddMenuItem(ForeDoors, 0, "Merit");
AddMenuItem(ForeDoors, 0, "Nebula");
AddMenuItem(ForeDoors, 0, "Oceanic");
AddMenuItem(ForeDoors, 0, "Next..");
ForeDoors2 = CreateMenu("4-Doors:",10,200,200,400,35);
AddMenuItem(ForeDoors2, 0, "Premier");
AddMenuItem(ForeDoors2, 0, "Primo");
AddMenuItem(ForeDoors2, 0, "Sentinel");
AddMenuItem(ForeDoors2, 0, "Stafford");
AddMenuItem(ForeDoors2, 0, "Stretch");
AddMenuItem(ForeDoors2, 0, "Sunrise");
AddMenuItem(ForeDoors2, 0, "Tahoma");
AddMenuItem(ForeDoors2, 0, "Vincent");
AddMenuItem(ForeDoors2, 0, "Washington");
AddMenuItem(ForeDoors2, 0, "Willard");
RC = CreateMenu("RC Cars:",6,200,200,400,35);
AddMenuItem(RC, 0, "RC Bandit");
AddMenuItem(RC, 0, "RC Baron");
AddMenuItem(RC, 0, "RC Cam");
AddMenuItem(RC, 0, "RC Goblin");
AddMenuItem(RC, 0, "RC Raider");
AddMenuItem(RC, 0, "RC Tiger");
Muscle = CreateMenu("Muscle Cars:",4,200,200,400,35);
AddMenuItem(Muscle, 0, "Buffalo");
AddMenuItem(Muscle, 0, "Clover");
AddMenuItem(Muscle, 0, "Phoenix");
AddMenuItem(Muscle, 0, "Sabre");
Street = CreateMenu("Street Racers:",5,200,200,400,35);
AddMenuItem(Street, 0, "Elegy");
AddMenuItem(Street, 0, "Flash");
AddMenuItem(Street, 0, "Jester");
AddMenuItem(Street, 0, "Sultan");
AddMenuItem(Street, 0, "Uranus");
Lowriders = CreateMenu("Lowriders:",7,200,200,400,35);
AddMenuItem(Lowriders, 0, "Blade");
AddMenuItem(Lowriders, 0, "Broadway");
AddMenuItem(Lowriders, 0, "Remington");
AddMenuItem(Lowriders, 0, "Savanna");
AddMenuItem(Lowriders, 0, "Slamvan");
AddMenuItem(Lowriders, 0, "Tornado");
AddMenuItem(Lowriders, 0, "Voodoo");
Sport = CreateMenu("Sport Cars:",11,200,200,400,35);
AddMenuItem(Sport, 0, "Banshee");
AddMenuItem(Sport, 0, "Bullet");
AddMenuItem(Sport, 0, "Cheetah");
AddMenuItem(Sport, 0, "Comet");
AddMenuItem(Sport, 0, "Euros");
AddMenuItem(Sport, 0, "Hotknife");
AddMenuItem(Sport, 0, "Hotring Racer");
AddMenuItem(Sport, 0, "Infernus");
AddMenuItem(Sport, 0, "Super GT");
AddMenuItem(Sport, 0, "Turismo");
AddMenuItem(Sport, 0, "ZR 350");
Vans = CreateMenu("(Mini) Vans:",11,200,200,400,35);
AddMenuItem(Vans, 0, "Bobcat");
AddMenuItem(Vans, 0, "Berkley's RC Van");
AddMenuItem(Vans, 0, "Burrito");
AddMenuItem(Vans, 0, "Hotdog");
AddMenuItem(Vans, 0, "Mr Whoopee");
AddMenuItem(Vans, 0, "Newsvan");
AddMenuItem(Vans, 0, "Pony");
AddMenuItem(Vans, 0, "Rumpo");
AddMenuItem(Vans, 0, "Sadler");
AddMenuItem(Vans, 0, "Walton");
AddMenuItem(Vans, 0, "Yosemite");
Transport = CreateMenu("Transport:",11,200,200,400,35);
AddMenuItem(Transport, 0, "Baggage");
AddMenuItem(Transport, 0, "Brown Streak");
AddMenuItem(Transport, 0, "Bus");
AddMenuItem(Transport, 0, "Cabbie");
AddMenuItem(Transport, 0, "Coach");
AddMenuItem(Transport, 0, "Forklift");
AddMenuItem(Transport, 0, "Freight");
AddMenuItem(Transport, 0, "Securicar");
AddMenuItem(Transport, 0, "Taxi");
AddMenuItem(Transport, 0, "Towtruck");
AddMenuItem(Transport, 0, "Tug");

Recreation = CreateMenu("Recreation:",12,200,200,400,35);
AddMenuItem(Recreation, 0, "Bandito");
AddMenuItem(Recreation, 0, "BF Injection");
AddMenuItem(Recreation, 0, "Bloodring Banger");
AddMenuItem(Recreation, 0, "Caddy");
AddMenuItem(Recreation, 0, "Camper");
AddMenuItem(Recreation, 0, "Dune");
AddMenuItem(Recreation, 0, "Journey");
AddMenuItem(Recreation, 0, "Kart");
AddMenuItem(Recreation, 0, "Monster");
AddMenuItem(Recreation, 0, "Mower");
AddMenuItem(Recreation, 0, "Sandking");
AddMenuItem(Recreation, 0, "Quad Bike");
Bikes = CreateMenu("Bikes & MotorCycles:",12,200,200,400,35);
AddMenuItem(Bikes, 0, "Bike");
AddMenuItem(Bikes, 0, "BF-400");
AddMenuItem(Bikes, 0, "BMX");
AddMenuItem(Bikes, 0, "Faggio");
AddMenuItem(Bikes, 0, "FCR-900");
AddMenuItem(Bikes, 0, "Freeway");
AddMenuItem(Bikes, 0, "Mountain Bike");
AddMenuItem(Bikes, 0, "NRG-500");
AddMenuItem(Bikes, 0, "PCJ-600");
AddMenuItem(Bikes, 0, "Pizzaboy");
AddMenuItem(Bikes, 0, "Sanchez");
AddMenuItem(Bikes, 0, "Wayfarer");
Boats = CreateMenu("Boats:",11,200,200,400,35);
AddMenuItem(Boats, 0, "Coast Guard");
AddMenuItem(Boats, 0, "Dinghy");
AddMenuItem(Boats, 0, "Jetmax");
AddMenuItem(Boats, 0, "Launch");
AddMenuItem(Boats, 0, "Marquis");
AddMenuItem(Boats, 0, "Predator");
AddMenuItem(Boats, 0, "Reefer");
AddMenuItem(Boats, 0, "Speeder");
AddMenuItem(Boats, 0, "Squalo");
AddMenuItem(Boats, 0, "Tropic");
AddMenuItem(Boats, 0, "Vortex");
Work = CreateMenu("Work-Traffic:",10,200,200,400,35);
AddMenuItem(Work, 0, "Benson");
AddMenuItem(Work, 0, "Boxville");
AddMenuItem(Work, 0, "Black Boxville");
AddMenuItem(Work, 0, "Cement Truck");
AddMenuItem(Work, 0, "Combine Harvester");
AddMenuItem(Work, 0, "DFT-30");
AddMenuItem(Work, 0, "Dozer");
AddMenuItem(Work, 0, "Dumper");
AddMenuItem(Work, 0, "Flatbed");
AddMenuItem(Work, 0, "Next..");
Work2 = CreateMenu("Work-Traffic:",10,200,200,400,35);
AddMenuItem(Work2, 0, "Linerunner");
AddMenuItem(Work2, 0, "Mule");
AddMenuItem(Work2, 0, "Packer");
AddMenuItem(Work2, 0, "Roadtrain");
AddMenuItem(Work2, 0, "Sweeper");
AddMenuItem(Work2, 0, "Tanker");
AddMenuItem(Work2, 0, "Tractor");
AddMenuItem(Work2, 0, "Trashmaster");
AddMenuItem(Work2, 0, "Utility Van");
AddMenuItem(Work2, 0, "Yankee");
Planes = CreateMenu("Planes & Heli's:",9,200,200,400,35);
AddMenuItem(Planes, 0, "Andromada");
AddMenuItem(Planes, 0, "AT 400");
AddMenuItem(Planes, 0, "Beagle");
AddMenuItem(Planes, 0, "Cargobob");
AddMenuItem(Planes, 0, "Cropduster");
AddMenuItem(Planes, 0, "Dodo");
AddMenuItem(Planes, 0, "Leviathan");
AddMenuItem(Planes, 0, "Maverick");
AddMenuItem(Planes, 0, "Next..");
Planes2 = CreateMenu("Planes & Heli's:",9,200,200,400,35);
AddMenuItem(Planes2, 0, "Nevada");
AddMenuItem(Planes2, 0, "News Chopper");
AddMenuItem(Planes2, 0, "Raindance");
AddMenuItem(Planes2, 0, "Rustler");
AddMenuItem(Planes2, 0, "Seasparrow");
AddMenuItem(Planes2, 0, "Shamal");
AddMenuItem(Planes2, 0, "Skimmer");
AddMenuItem(Planes2, 0, "Sparrow");
AddMenuItem(Planes2, 0, "Stuntplane");
Gouverment = CreateMenu("Government:",9,200,200,400,35);
AddMenuItem(Gouverment, 0, "Ambulance");
AddMenuItem(Gouverment, 0, "Barracks");
AddMenuItem(Gouverment, 0, "Enforcer");
AddMenuItem(Gouverment, 0, "FBI Rancher");
AddMenuItem(Gouverment, 0, "FBI Truck");
AddMenuItem(Gouverment, 0, "Fire Truck");
AddMenuItem(Gouverment, 0, "Fire Truck2");
AddMenuItem(Gouverment, 0, "HPV2.5000");
AddMenuItem(Gouverment, 0, "Next..");
Gouverment2 = CreateMenu("Gouverment:",8,200,200,400,35);
AddMenuItem(Gouverment2, 0, "Hunter");
AddMenuItem(Gouverment2, 0, "Hydra");
AddMenuItem(Gouverment2, 0, "Patriot");
AddMenuItem(Gouverment2, 0, "Police");
AddMenuItem(Gouverment2, 0, "Police Maverick");
AddMenuItem(Gouverment2, 0, "Ranger");
AddMenuItem(Gouverment2, 0, "Rhino");
AddMenuItem(Gouverment2, 0, "S.W.A.T.");
HangOn = CreateMenu("Hang on's:",10,200,200,400,35);
AddMenuItem(HangOn, 0, "Baggage box");
AddMenuItem(HangOn, 0, "Container");
AddMenuItem(HangOn, 0, "Frees");
AddMenuItem(HangOn, 0, "Freight flat");
AddMenuItem(HangOn, 0, "Container 2");
AddMenuItem(HangOn, 0, "Container 3");
AddMenuItem(HangOn, 0, "Stairs");
AddMenuItem(HangOn, 0, "Streak carriage");
AddMenuItem(HangOn, 0, "Petrot");
AddMenuItem(HangOn, 0, "Utility");
Special = CreateMenu("Special:",2,200,200,400,35);
AddMenuItem(Special, 0, "Crashed Glendale");
AddMenuItem(Special, 0, "Crashed Sadler");
AddMenuItem(Special, 0, "Tram");
AddMenuItem(Special, 0, "Lure Rancher");
AddMenuItem(Special, 0, "Freight box");

 

 

public OnPlayerSelectedMenuRow(playerid, row)
{
TogglePlayerControllable(playerid, 1);
SetCameraBehindPlayer(playerid);
new Menu:Current = GetPlayerMenu(playerid);
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if (Current == VehliceMenu)
{
switch(row) {
case 0: {ShowMenuForPlayer(Stationwagons, playerid); TogglePlayerControllable(playerid, 0);}
case 1: {ShowMenuForPlayer(TwoDoors, playerid); TogglePlayerControllable(playerid, 0);}
case 2: {ShowMenuForPlayer(ForeDoors, playerid); TogglePlayerControllable(playerid, 0);}
case 3: {ShowMenuForPlayer(RC, playerid); TogglePlayerControllable(playerid, 0);}
case 4: {ShowMenuForPlayer(Muscle, playerid); TogglePlayerControllable(playerid, 0);}
case 5: {ShowMenuForPlayer(Street, playerid); TogglePlayerControllable(playerid, 0);}
case 6: {ShowMenuForPlayer(Lowriders, playerid); TogglePlayerControllable(playerid, 0);}
case 7: {ShowMenuForPlayer(Sport, playerid); TogglePlayerControllable(playerid, 0);}
case 8: {ShowMenuForPlayer(Vans, playerid); TogglePlayerControllable(playerid, 0);}
case 9: {ShowMenuForPlayer(Vehlice2Menu, playerid); TogglePlayerControllable(playerid, 0);}
}
}
if (Current == Vehlice2Menu)
{
switch(row) {
case 0: {ShowMenuForPlayer(Transport, playerid); TogglePlayerControllable(playerid, 0);}
case 1: {ShowMenuForPlayer(Recreation, playerid); TogglePlayerControllable(playerid, 0);}
case 2: {ShowMenuForPlayer(Bikes, playerid); TogglePlayerControllable(playerid, 0);}
case 3: {ShowMenuForPlayer(Boats, playerid); TogglePlayerControllable(playerid, 0);}
case 4: {ShowMenuForPlayer(Work, playerid); TogglePlayerControllable(playerid, 0);}
case 5: {ShowMenuForPlayer(Planes, playerid); TogglePlayerControllable(playerid, 0);}
case 6: {ShowMenuForPlayer(Gouverment, playerid); TogglePlayerControllable(playerid, 0);}
case 7: {ShowMenuForPlayer(HangOn, playerid); TogglePlayerControllable(playerid, 0);}
case 8: {ShowMenuForPlayer(Special, playerid); TogglePlayerControllable(playerid, 0);}
}
}
if (Current == Stationwagons)
{
switch(row) {
case 0: {CreateVehicle(579, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(400, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(500, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(418, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(404, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(489, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(479, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(442, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(458, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(561, x, y, z, a,-1,-1,-1); }
}}
if (Current == TwoDoors)
{
switch(row) {
case 0: {CreateVehicle(602, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(496, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(401, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(518, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(527, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(589, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(419, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(533, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(526, x, y, z, a,-1,-1,-1); }
case 9: {ShowMenuForPlayer(TwoDoors2, playerid); }
}}
if (Current == TwoDoors2)
{
switch(row) {
case 0: {CreateVehicle(474, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(545, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(517, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(410, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(600, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(436, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(439, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(549, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(491, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(555, x, y, z, a,-1,-1,-1); }
}}
if (Current == ForeDoors)
{
switch(row) {
case 0: {CreateVehicle(445, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(504, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(585, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(466, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(492, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(546, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(551, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(516, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(467, x, y, z, a,-1,-1,-1); }
case 9: {ShowMenuForPlayer(ForeDoors2, playerid); }
}}
if (Current == ForeDoors2)
{
switch(row) {
case 0: {CreateVehicle(426, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(547, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(405, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(580, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(409, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(550, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(566, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(540, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(421, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(529, x, y, z, a,-1,-1,-1); }
}}
if (Current == RC)
{
switch(row) {
case 0: {CreateVehicle(441, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(464, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(594, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(501, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(465, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(564, x, y, z, a,-1,-1,-1); }
}}
if (Current == Muscle)
{
switch(row) {
case 0: {CreateVehicle(402, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(542, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(603, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(475, x, y, z, a,-1,-1,-1); }
}}
if (Current == Street)
{
switch(row) {
case 0: {CreateVehicle(562, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(565, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(559, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(560, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(558, x, y, z, a,-1,-1,-1); }
}}
if (Current == Lowriders)
{
switch(row) {
case 0: {CreateVehicle(536, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(575, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(534, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(567, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(535, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(576, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(412, x, y, z, a,-1,-1,-1); }
}}
if (Current == Sport)
{
switch(row) {
case 0: {CreateVehicle(429, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(541, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(415, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(480, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(587, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(434, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(494, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(411, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(506, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(451, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(477, x, y, z, a,-1,-1,-1); }
}}
if (Current == Vans)
{
switch(row) {
case 0: {CreateVehicle(422, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(459, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(482, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(588, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(423, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(582, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(413, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(440, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(543, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(478, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(554, x, y, z, a,-1,-1,-1); }
}}
if (Current == Transport)
{
switch(row) {
case 0: {CreateVehicle(485, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(538, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(431, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(438, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(437, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(530, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(537, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(428, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(420, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(525, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(583, x, y, z, a,-1,-1,-1); }
}}
if (Current == Recreation)
{
switch(row) {
case 0: {CreateVehicle(568, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(424, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(504, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(457, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(483, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(573, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(508, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(571, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(556, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(572, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(495, x, y, z, a,-1,-1,-1); }
case 11: {CreateVehicle(471, x, y, z, a,-1,-1,-1); }
}}
if (Current == Bikes)
{
switch(row) {
case 0: {CreateVehicle(509, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(581, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(481, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(462, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(521, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(463, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(510, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(522, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(461, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(448, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(468, x, y, z, a,-1,-1,-1); }
case 11: {CreateVehicle(586, x, y, z, a,-1,-1,-1); }
}}
if (Current == Boats)
{
switch(row) {
case 0: {CreateVehicle(472, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(473, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(493, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(595, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(484, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(430, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(453, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(452, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(446, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(454, x, y, z, a,-1,-1,-1); }
case 10: {CreateVehicle(539, x, y, z, a,-1,-1,-1); }
}}
if (Current == Work)
{
switch(row) {
case 0: {CreateVehicle(499, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(498, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(609, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(524, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(532, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(578, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(486, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(406, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(455, x, y, z, a,-1,-1,-1); }
case 9: {ShowMenuForPlayer(Work2, playerid); }
}}
if (Current == Work2)
{
switch(row) {
case 0: {CreateVehicle(403, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(414, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(443, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(515, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(574, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(514, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(531, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(408, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(552, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(456, x, y, z, a,-1,-1,-1); }
}}
if (Current == Planes)
{
switch(row) {
case 0: {CreateVehicle(592, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(577, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(511, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(548, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(512, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(593, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(417, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(487, x, y, z, a,-1,-1,-1); }
case 8: {ShowMenuForPlayer(Planes2, playerid); }
}}
if (Current == Planes2)
{
switch(row) {
case 0: {CreateVehicle(553, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(488, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(563, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(476, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(447, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(519, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(460, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(469, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(513, x, y, z, a,-1,-1,-1); }
}}
if (Current == Gouverment)
{
switch(row) {
case 0: {CreateVehicle(416, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(433, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(427, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(490, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(528, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(544, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(407, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(523, x, y, z, a,-1,-1,-1); }
case 8: {ShowMenuForPlayer(Gouverment2, playerid); }
}}
if (Current == Gouverment2)
{
switch(row) {
case 0: {CreateVehicle(425, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(520, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(470, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(596, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(497, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(599, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(432, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(601, x, y, z, a,-1,-1,-1); }
}}
if (Current == HangOn)
{
switch(row) {
case 0: {CreateVehicle(606, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(591, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(610, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(569, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(435, x, y, z, a,-1,-1,-1); }
case 5: {CreateVehicle(450, x, y, z, a,-1,-1,-1); }
case 6: {CreateVehicle(608, x, y, z, a,-1,-1,-1); }
case 7: {CreateVehicle(570, x, y, z, a,-1,-1,-1); }
case 8: {CreateVehicle(584, x, y, z, a,-1,-1,-1); }
case 9: {CreateVehicle(611, x, y, z, a,-1,-1,-1); }
}}
if (Current == Special)
{
switch(row) {
case 0: {CreateVehicle(604, x, y, z, a,-1,-1,-1); }
case 1: {CreateVehicle(605, x, y, z, a,-1,-1,-1); }
case 2: {CreateVehicle(505, x, y, z, a,-1,-1,-1); }
case 3: {CreateVehicle(449, x, y, z, a,-1,-1,-1); }
case 4: {CreateVehicle(590, x, y, z, a,-1,-1,-1); }
}}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
new Menu:Current = GetPlayerMenu(playerid);
if (Current == Stationwagons || TwoDoors || TwoDoors2 || ForeDoors || ForeDoors2 || RC || Muscle || Street || Lowriders || Sport || Vans || Transport || Recreation || Bikes || Boats || Work || Work2 || Planes || Planes2 || Gouverment || Gouverment2 || HangOn || Special)
{
TogglePlayerControllable(playerid, 0);
ShowMenuForPlayer(VehliceMenu, playerid);
}
else {
TogglePlayerControllable(playerid, 0);
}
return 1;
}

 

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5 odpovědí na tuto otázku

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  • 0

Vytvoř si novou podmínku třeba: new vozidlo[MAX_PLAYERS];

 

a ke koupení dej vozidlo[playerid] =1;

 

a pak toto:

 

public OnPlayerExitVehicle(playerid, vehicleid)
{
if(vozidlo[playerid] == 1
{
DestroyVehicle(vehicleid);
vozidlo[playerid] =0;
}
return 1;
}

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  • 0

error: C:\Documents and Settings\XXX\Desktop\GM.pwn(2297) : error 029: invalid expression, assumed zero

 

Písal si že "a ke koupení dej vozidlo[playerid] =1;" a to má byť kde ?

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