lukyno010 0 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako Link to comment Share on other sites More sharing options...
0 LifeStealer 1 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako V Mta přidej auto. Klikni na něj 2x a dole máš tabulku a tam to můžeš udělat Link to comment Share on other sites More sharing options...
0 mattmatt 20 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako Pokud myslíš auta jako FS Na Server protože neumíš pawn tak je nejlepší požádat nějakého pawnera jestli by ti něudělal takový "MiniFS" neni to nic těžkého Link to comment Share on other sites More sharing options...
0 lukyno010 0 Odesláno: 14. Březen, 2012 Author Share Odesláno: 14. Březen, 2012 chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako Pokud myslíš auta jako FS Na Server protože neumíš pawn tak je nejlepší požádat nějakého pawnera jestli by ti něudělal takový "MiniFS" neni to nic těžkého a ty by si mi to nespravil???? chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako V Mta přidej auto. Klikni na něj 2x a dole máš tabulku a tam to můžeš udělat tak som si to spravil len to nvm dat do pawna Link to comment Share on other sites More sharing options...
0 Om3n 78 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 zkus nejakej converter Link to comment Share on other sites More sharing options...
0 LifeStealer 1 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 http://www.convertffs.com/ tady Link to comment Share on other sites More sharing options...
0 lukyno010 0 Odesláno: 14. Březen, 2012 Author Share Odesláno: 14. Březen, 2012 ano skusal som to cez ten converter ale tie auta tam su ale nevytuningovane Link to comment Share on other sites More sharing options...
0 --AndrEe 0 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 Sprav to podla tochto http://www.gta.cz/mp/clanek/sa-mp-pawno-tuning-auta Link to comment Share on other sites More sharing options...
0 pilly 0 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 v pawn das #include #pragma tabsize 0 new Tuning-auto; Pak das pod OngameModeInit/ OnFilerScriptInit ( to je skoro to sami ) Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0); AddVehicleComponent(Tuning-auto,1029);// 1029 ID tuning soucastky AddVehicleComponent(Tuning-auto,1033);// 1033 ID tuning soucastky AddVehicleComponent(Tuning-auto,1138);// 1138 ID tuning soucastky AddVehicleComponent(Tuning-auto,1141);// 1141 ID tuning soucastky AddVehicleComponent(Tuning-auto,1031);// 1031 ID tuning soucastky AddVehicleComponent(Tuning-auto,1169);// 1169 ID tuning soucastky AddVehicleComponent(Tuning-auto,1010);// 1010 ID tuning soucastky AddVehicleComponent(Tuning-auto,1074);// 1047 ID tuning soucastky Vysvetleni : Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0); . ID auta muzes zmenit na jake auto chces, ID aut mas tu : http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List . souradnice, kde chces aby tuning auto stalo tak v gta zaprkuj auto daj /save tuning auto a pak by ti melo v document/ gta sa user files/ SAMP/ savedpoints skocit neco podebnoho : AddStaticVehicle(454,1628.12050000,568.12010000,0.12660000,180.40120000,0,0); // tuning auto To skopiruj a vloz to misto tych souradnic co sou vyse uvedeny. tudíz misto techto : -1621.9277,659.2643,-5.5374,46.0939 ID tunig dilu so tu : 1000 - Car Spoiler 1001 - Car Spoiler 2 1002 - Car Spoiler 3 1003 - Car Spoiler 4 1004 - Car Hood Scoop 1 1005 - Car Hood Scoop 2 1006 - Car Hood Scoop 3 1007 - ??? 1008 - 1x NOS tank 1009 - 5x NOS tank 1010 - 10x NOS tank 1011 - Repeat of 1004? 1012 - Repeat of 1005? 1013 - Headlights 1014 - Repeat of 1000? 1015 - Repeat of 1002? 1016 - Repeat of 1002? 1017 - ??? 1018 - Exhaust Pipe 1019 - Exhaust Pipe 2 1020 - Exhaust Pipe 3 To je vse Link to comment Share on other sites More sharing options...
0 mattmatt 20 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 v pawn das #include #pragma tabsize 0 new Tuning-auto; Pak das pod OngameModeInit/ OnFilerScriptInit ( to je skoro to sami ) Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0); AddVehicleComponent(Tuning-auto,1029);// 1029 ID tuning soucastky AddVehicleComponent(Tuning-auto,1033);// 1033 ID tuning soucastky AddVehicleComponent(Tuning-auto,1138);// 1138 ID tuning soucastky AddVehicleComponent(Tuning-auto,1141);// 1141 ID tuning soucastky AddVehicleComponent(Tuning-auto,1031);// 1031 ID tuning soucastky AddVehicleComponent(Tuning-auto,1169);// 1169 ID tuning soucastky AddVehicleComponent(Tuning-auto,1010);// 1010 ID tuning soucastky AddVehicleComponent(Tuning-auto,1074);// 1047 ID tuning soucastky Vysvetleni : Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0); . ID auta muzes zmenit na jake auto chces, ID aut mas tu : http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List . souradnice, kde chces aby tuning auto stalo tak v gta zaprkuj auto daj /save tuning auto a pak by ti melo v document/ gta sa user files/ SAMP/ savedpoints skocit neco podebnoho : AddStaticVehicle(454,1628.12050000,568.12010000,0.12660000,180.40120000,0,0); // tuning auto To skopiruj a vloz to misto tych souradnic co sou vyse uvedeny. tudíz misto techto : -1621.9277,659.2643,-5.5374,46.0939 ID tunig dilu so tu : 1000 - Car Spoiler 1001 - Car Spoiler 2 1002 - Car Spoiler 3 1003 - Car Spoiler 4 1004 - Car Hood Scoop 1 1005 - Car Hood Scoop 2 1006 - Car Hood Scoop 3 1007 - ??? 1008 - 1x NOS tank 1009 - 5x NOS tank 1010 - 10x NOS tank 1011 - Repeat of 1004? 1012 - Repeat of 1005? 1013 - Headlights 1014 - Repeat of 1000? 1015 - Repeat of 1002? 1016 - Repeat of 1002? 1017 - ??? 1018 - Exhaust Pipe 1019 - Exhaust Pipe 2 1020 - Exhaust Pipe 3 To je vse Krásně vysvětleno Link to comment Share on other sites More sharing options...
0 lukyno010 0 Odesláno: 14. Březen, 2012 Author Share Odesláno: 14. Březen, 2012 ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie Link to comment Share on other sites More sharing options...
0 LifeStealer 1 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie V Mta nastavíš časovací dobu. Link to comment Share on other sites More sharing options...
0 pilly 0 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie Ta uz si daj do convecottoru a nastav dobu Link to comment Share on other sites More sharing options...
0 kell94_cz 7 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 K tomu že ti to rychle mizí si tam přidej buď AddStaticVehicleEx a nastav si tam dobu nebo přes CreateVehicle a aby ti po spawnutí vozidla nemizel tuning tak do OnVehicleSpawn dej to AddVehicleComponent taky jen ty componenty. Link to comment Share on other sites More sharing options...
0 lukyno010 0 Odesláno: 14. Březen, 2012 Author Share Odesláno: 14. Březen, 2012 ja to mam takto....ako tam nastavim to aby mi nemyzol tuning #include #pragma tabsize 0 new brana; new jester1; new jester2; new jester3; new jester4; new elegy1; new elegy2; new elegy3; new elegy4; new elegy5; new elegy6; new stratum1; new stratum2; new stratum3; new stratum4; public OnFilterScriptInit() { brana = CreateObject(969, 2311.21, 1926.25, 4.00, 0.00, 0.00, 0.00); CreateObject(8674, 2325.05, 1926.69, 6.00, 0.00, 0.00, 0.00); CreateObject(8674, 2325.02, 1926.61, 8.00, 0.00, 0.00, 0.00); elegy1 = AddStaticVehicleEx(562,1459.80480957,1654.92126465,10.56604958,0.00000000,24,1,15); //Elegy jester1 = AddStaticVehicleEx(559,2496.14355469,-1660.63427734,13.09001064,0.00000000,17,1,15); //Jester elegy2 = AddStaticVehicleEx(562,2496.24926758,-1667.45129395,13.09729958,0.00000000,17,1,15); //Elegy AddStaticVehicleEx(560,2496.13598633,-1673.69726562,13.14092255,0.00000000,17,1,15); //Sultan jester2 = AddStaticVehicleEx(559,2276.17382812,1938.88940430,20.57615662,0.00000000,17,1,15); //Jester jester3 = AddStaticVehicleEx(559,2284.21142578,1939.01403809,20.57615662,0.00000000,17,1,15); //Jester jester4 = AddStaticVehicleEx(559,2280.47998047,1938.91259766,20.57615662,0.00000000,17,1,15); //Jester AddStaticVehicleEx(541,2272.33959961,1939.42871094,20.52209473,0.00000000,-1,-1,15); //Bullet AddStaticVehicleEx(541,2269.39013672,1939.46618652,20.52209473,0.00000000,-1,-1,15); //Bullet AddStaticVehicleEx(541,2278.73510742,1952.15075684,20.52209473,0.00000000,-1,-1,15); //Bullet elegy3 = AddStaticVehicleEx(562,2276.81445312,1951.97583008,15.09999847,0.00000000,17,1,15); //Elegy elegy4 = AddStaticVehicleEx(562,2280.19335938,1952.12487793,15.09999847,0.00000000,17,1,15); //Elegy elegy5 = AddStaticVehicleEx(562,2273.58837891,1951.95654297,15.09999847,0.00000000,17,1,15); //Elegy elegy6 = AddStaticVehicleEx(562,2283.81298828,1952.16540527,15.09999847,0.00000000,17,1,15); //Elegy stratum1 = AddStaticVehicleEx(561,2280.38964844,1938.45397949,15.27044868,0.00000000,82,96,15); //Stratum stratum2 = AddStaticVehicleEx(561,2276.62451172,1939.14086914,15.27044868,0.00000000,82,96,15); //Stratum stratum3 = AddStaticVehicleEx(561,2283.95214844,1938.51257324,15.27044868,0.00000000,82,96,15); //Stratum stratum4 = AddStaticVehicleEx(561,2270.29760742,1938.84472656,15.27044868,0.00000000,82,96,15); //Stratum AddStaticVehicleEx(495,2273.67333984,1952.26208496,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2279.89160156,1951.49511719,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2283.00317383,1951.73925781,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2269.20605469,1952.65258789,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2276.38574219,1951.87414551,10.42720127,0.00000000,-1,-1,15); //Sandking AddVehicleComponent(jester1,1158); AddVehicleComponent(jester1,1010); AddVehicleComponent(jester1,1087); AddVehicleComponent(jester1,1067); AddVehicleComponent(jester1,1069); AddVehicleComponent(jester1,1097); AddVehicleComponent(jester1,1065); AddVehicleComponent(jester1,1159); AddVehicleComponent(jester2,1158); AddVehicleComponent(jester2,1010); AddVehicleComponent(jester2,1087); AddVehicleComponent(jester2,1067); AddVehicleComponent(jester2,1069); AddVehicleComponent(jester2,1097); AddVehicleComponent(jester2,1065); AddVehicleComponent(jester2,1159); AddVehicleComponent(jester3,1158); AddVehicleComponent(jester3,1010); AddVehicleComponent(jester3,1087); AddVehicleComponent(jester3,1067); AddVehicleComponent(jester3,1069); AddVehicleComponent(jester3,1097); AddVehicleComponent(jester3,1065); AddVehicleComponent(jester3,1159); AddVehicleComponent(jester4,1158); AddVehicleComponent(jester4,1010); AddVehicleComponent(jester4,1087); AddVehicleComponent(jester4,1067); AddVehicleComponent(jester4,1069); AddVehicleComponent(jester4,1097); AddVehicleComponent(jester4,1065); AddVehicleComponent(jester4,1159); AddVehicleComponent(elegy1,1146); AddVehicleComponent(elegy1,1039); AddVehicleComponent(elegy1,1038); AddVehicleComponent(elegy1,1010); AddVehicleComponent(elegy1,1087); AddVehicleComponent(elegy1,1074); AddVehicleComponent(elegy1,1171); AddVehicleComponent(elegy1,1148); AddVehicleComponent(elegy2,1146); AddVehicleComponent(elegy2,1039); AddVehicleComponent(elegy2,1038); AddVehicleComponent(elegy2,1010); AddVehicleComponent(elegy2,1087); AddVehicleComponent(elegy2,1074); AddVehicleComponent(elegy2,1171); AddVehicleComponent(elegy2,1148); AddVehicleComponent(elegy3,1146); AddVehicleComponent(elegy3,1039); AddVehicleComponent(elegy3,1038); AddVehicleComponent(elegy3,1010); AddVehicleComponent(elegy3,1087); AddVehicleComponent(elegy3,1074); AddVehicleComponent(elegy3,1171); AddVehicleComponent(elegy3,1148); AddVehicleComponent(elegy4,1146); AddVehicleComponent(elegy4,1039); AddVehicleComponent(elegy4,1038); AddVehicleComponent(elegy4,1010); AddVehicleComponent(elegy4,1087); AddVehicleComponent(elegy4,1074); AddVehicleComponent(elegy4,1171); AddVehicleComponent(elegy4,1148); AddVehicleComponent(elegy5,1146); AddVehicleComponent(elegy5,1039); AddVehicleComponent(elegy5,1038); AddVehicleComponent(elegy5,1010); AddVehicleComponent(elegy5,1087); AddVehicleComponent(elegy5,1074); AddVehicleComponent(elegy5,1171); AddVehicleComponent(elegy5,1148); AddVehicleComponent(elegy6,1146); AddVehicleComponent(elegy6,1039); AddVehicleComponent(elegy6,1038); AddVehicleComponent(elegy6,1010); AddVehicleComponent(elegy6,1087); AddVehicleComponent(elegy6,1074); AddVehicleComponent(elegy6,1171); AddVehicleComponent(elegy6,1148); AddVehicleComponent(stratum1,1057); AddVehicleComponent(stratum1,1010); AddVehicleComponent(stratum1,1061); AddVehicleComponent(stratum1,1087); AddVehicleComponent(stratum1,1074); AddVehicleComponent(stratum1,1059); AddVehicleComponent(stratum1,1155); AddVehicleComponent(stratum1,1156); AddVehicleComponent(stratum2,1057); AddVehicleComponent(stratum2,1010); AddVehicleComponent(stratum2,1061); AddVehicleComponent(stratum2,1087); AddVehicleComponent(stratum2,1074); AddVehicleComponent(stratum2,1059); AddVehicleComponent(stratum2,1155); AddVehicleComponent(stratum2,1156); AddVehicleComponent(stratum3,1057); AddVehicleComponent(stratum3,1010); AddVehicleComponent(stratum3,1061); AddVehicleComponent(stratum3,1087); AddVehicleComponent(stratum3,1074); AddVehicleComponent(stratum3,1059); AddVehicleComponent(stratum3,1155); AddVehicleComponent(stratum3,1156); AddVehicleComponent(stratum4,1057); AddVehicleComponent(stratum4,1010); AddVehicleComponent(stratum4,1061); AddVehicleComponent(stratum4,1087); AddVehicleComponent(stratum4,1074); AddVehicleComponent(stratum4,1059); AddVehicleComponent(stratum4,1155); AddVehicleComponent(stratum4,1156); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/og",cmdtext,true) == 0) { if(!IsPlayerAdmin(playerid)) { return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin."); } MoveObject(brana, 2374.73, 1925.47, 4.00, 5); return 1; } if (strcmp("/zg",cmdtext, true) == 0) { if(!IsPlayerAdmin(playerid)) { return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin."); } MoveObject(brana, 2311.21, 1926.25, 4.00, 5); return 1; } return 0; } Link to comment Share on other sites More sharing options...
0 pilly 0 Odesláno: 14. Březen, 2012 Share Odesláno: 14. Březen, 2012 ja to mam takto....ako tam nastavim to aby mi nemyzol tuning #include #pragma tabsize 0 new brana; new jester1; new jester2; new jester3; new jester4; new elegy1; new elegy2; new elegy3; new elegy4; new elegy5; new elegy6; new stratum1; new stratum2; new stratum3; new stratum4; public OnFilterScriptInit() { brana = CreateObject(969, 2311.21, 1926.25, 4.00, 0.00, 0.00, 0.00); CreateObject(8674, 2325.05, 1926.69, 6.00, 0.00, 0.00, 0.00); CreateObject(8674, 2325.02, 1926.61, 8.00, 0.00, 0.00, 0.00); elegy1 = AddStaticVehicleEx(562,1459.80480957,1654.92126465,10.56604958,0.00000000,24,1,15); //Elegy jester1 = AddStaticVehicleEx(559,2496.14355469,-1660.63427734,13.09001064,0.00000000,17,1,15); //Jester elegy2 = AddStaticVehicleEx(562,2496.24926758,-1667.45129395,13.09729958,0.00000000,17,1,15); //Elegy AddStaticVehicleEx(560,2496.13598633,-1673.69726562,13.14092255,0.00000000,17,1,15); //Sultan jester2 = AddStaticVehicleEx(559,2276.17382812,1938.88940430,20.57615662,0.00000000,17,1,15); //Jester jester3 = AddStaticVehicleEx(559,2284.21142578,1939.01403809,20.57615662,0.00000000,17,1,15); //Jester jester4 = AddStaticVehicleEx(559,2280.47998047,1938.91259766,20.57615662,0.00000000,17,1,15); //Jester AddStaticVehicleEx(541,2272.33959961,1939.42871094,20.52209473,0.00000000,-1,-1,15); //Bullet AddStaticVehicleEx(541,2269.39013672,1939.46618652,20.52209473,0.00000000,-1,-1,15); //Bullet AddStaticVehicleEx(541,2278.73510742,1952.15075684,20.52209473,0.00000000,-1,-1,15); //Bullet elegy3 = AddStaticVehicleEx(562,2276.81445312,1951.97583008,15.09999847,0.00000000,17,1,15); //Elegy elegy4 = AddStaticVehicleEx(562,2280.19335938,1952.12487793,15.09999847,0.00000000,17,1,15); //Elegy elegy5 = AddStaticVehicleEx(562,2273.58837891,1951.95654297,15.09999847,0.00000000,17,1,15); //Elegy elegy6 = AddStaticVehicleEx(562,2283.81298828,1952.16540527,15.09999847,0.00000000,17,1,15); //Elegy stratum1 = AddStaticVehicleEx(561,2280.38964844,1938.45397949,15.27044868,0.00000000,82,96,15); //Stratum stratum2 = AddStaticVehicleEx(561,2276.62451172,1939.14086914,15.27044868,0.00000000,82,96,15); //Stratum stratum3 = AddStaticVehicleEx(561,2283.95214844,1938.51257324,15.27044868,0.00000000,82,96,15); //Stratum stratum4 = AddStaticVehicleEx(561,2270.29760742,1938.84472656,15.27044868,0.00000000,82,96,15); //Stratum AddStaticVehicleEx(495,2273.67333984,1952.26208496,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2279.89160156,1951.49511719,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2283.00317383,1951.73925781,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2269.20605469,1952.65258789,10.42720127,0.00000000,-1,-1,15); //Sandking AddStaticVehicleEx(495,2276.38574219,1951.87414551,10.42720127,0.00000000,-1,-1,15); //Sandking AddVehicleComponent(jester1,1158); AddVehicleComponent(jester1,1010); AddVehicleComponent(jester1,1087); AddVehicleComponent(jester1,1067); AddVehicleComponent(jester1,1069); AddVehicleComponent(jester1,1097); AddVehicleComponent(jester1,1065); AddVehicleComponent(jester1,1159); AddVehicleComponent(jester2,1158); AddVehicleComponent(jester2,1010); AddVehicleComponent(jester2,1087); AddVehicleComponent(jester2,1067); AddVehicleComponent(jester2,1069); AddVehicleComponent(jester2,1097); AddVehicleComponent(jester2,1065); AddVehicleComponent(jester2,1159); AddVehicleComponent(jester3,1158); AddVehicleComponent(jester3,1010); AddVehicleComponent(jester3,1087); AddVehicleComponent(jester3,1067); AddVehicleComponent(jester3,1069); AddVehicleComponent(jester3,1097); AddVehicleComponent(jester3,1065); AddVehicleComponent(jester3,1159); AddVehicleComponent(jester4,1158); AddVehicleComponent(jester4,1010); AddVehicleComponent(jester4,1087); AddVehicleComponent(jester4,1067); AddVehicleComponent(jester4,1069); AddVehicleComponent(jester4,1097); AddVehicleComponent(jester4,1065); AddVehicleComponent(jester4,1159); AddVehicleComponent(elegy1,1146); AddVehicleComponent(elegy1,1039); AddVehicleComponent(elegy1,1038); AddVehicleComponent(elegy1,1010); AddVehicleComponent(elegy1,1087); AddVehicleComponent(elegy1,1074); AddVehicleComponent(elegy1,1171); AddVehicleComponent(elegy1,1148); AddVehicleComponent(elegy2,1146); AddVehicleComponent(elegy2,1039); AddVehicleComponent(elegy2,1038); AddVehicleComponent(elegy2,1010); AddVehicleComponent(elegy2,1087); AddVehicleComponent(elegy2,1074); AddVehicleComponent(elegy2,1171); AddVehicleComponent(elegy2,1148); AddVehicleComponent(elegy3,1146); AddVehicleComponent(elegy3,1039); AddVehicleComponent(elegy3,1038); AddVehicleComponent(elegy3,1010); AddVehicleComponent(elegy3,1087); AddVehicleComponent(elegy3,1074); AddVehicleComponent(elegy3,1171); AddVehicleComponent(elegy3,1148); AddVehicleComponent(elegy4,1146); AddVehicleComponent(elegy4,1039); AddVehicleComponent(elegy4,1038); AddVehicleComponent(elegy4,1010); AddVehicleComponent(elegy4,1087); AddVehicleComponent(elegy4,1074); AddVehicleComponent(elegy4,1171); AddVehicleComponent(elegy4,1148); AddVehicleComponent(elegy5,1146); AddVehicleComponent(elegy5,1039); AddVehicleComponent(elegy5,1038); AddVehicleComponent(elegy5,1010); AddVehicleComponent(elegy5,1087); AddVehicleComponent(elegy5,1074); AddVehicleComponent(elegy5,1171); AddVehicleComponent(elegy5,1148); AddVehicleComponent(elegy6,1146); AddVehicleComponent(elegy6,1039); AddVehicleComponent(elegy6,1038); AddVehicleComponent(elegy6,1010); AddVehicleComponent(elegy6,1087); AddVehicleComponent(elegy6,1074); AddVehicleComponent(elegy6,1171); AddVehicleComponent(elegy6,1148); AddVehicleComponent(stratum1,1057); AddVehicleComponent(stratum1,1010); AddVehicleComponent(stratum1,1061); AddVehicleComponent(stratum1,1087); AddVehicleComponent(stratum1,1074); AddVehicleComponent(stratum1,1059); AddVehicleComponent(stratum1,1155); AddVehicleComponent(stratum1,1156); AddVehicleComponent(stratum2,1057); AddVehicleComponent(stratum2,1010); AddVehicleComponent(stratum2,1061); AddVehicleComponent(stratum2,1087); AddVehicleComponent(stratum2,1074); AddVehicleComponent(stratum2,1059); AddVehicleComponent(stratum2,1155); AddVehicleComponent(stratum2,1156); AddVehicleComponent(stratum3,1057); AddVehicleComponent(stratum3,1010); AddVehicleComponent(stratum3,1061); AddVehicleComponent(stratum3,1087); AddVehicleComponent(stratum3,1074); AddVehicleComponent(stratum3,1059); AddVehicleComponent(stratum3,1155); AddVehicleComponent(stratum3,1156); AddVehicleComponent(stratum4,1057); AddVehicleComponent(stratum4,1010); AddVehicleComponent(stratum4,1061); AddVehicleComponent(stratum4,1087); AddVehicleComponent(stratum4,1074); AddVehicleComponent(stratum4,1059); AddVehicleComponent(stratum4,1155); AddVehicleComponent(stratum4,1156); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/og",cmdtext,true) == 0) { if(!IsPlayerAdmin(playerid)) { return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin."); } MoveObject(brana, 2374.73, 1925.47, 4.00, 5); return 1; } if (strcmp("/zg",cmdtext, true) == 0) { if(!IsPlayerAdmin(playerid)) { return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin."); } MoveObject(brana, 2311.21, 1926.25, 4.00, 5); return 1; } return 0; } Mas to jak sra*ku trochu upravy by to chtelo Ale jak uz tu nekdo psal dej si este podto public : public OnVehicleSpawn(vehicleid) { AddVehicleComponent(jester1,1158); AddVehicleComponent(jester1,1010); AddVehicleComponent(jester1,1087); AddVehicleComponent(jester1,1067); AddVehicleComponent(jester1,1069); AddVehicleComponent(jester1,1097); AddVehicleComponent(jester1,1065); AddVehicleComponent(jester1,1159); AddVehicleComponent(jester2,1158); AddVehicleComponent(jester2,1010); AddVehicleComponent(jester2,1087); AddVehicleComponent(jester2,1067); AddVehicleComponent(jester2,1069); AddVehicleComponent(jester2,1097); AddVehicleComponent(jester2,1065); AddVehicleComponent(jester2,1159); AddVehicleComponent(jester3,1158); AddVehicleComponent(jester3,1010); AddVehicleComponent(jester3,1087); AddVehicleComponent(jester3,1067); AddVehicleComponent(jester3,1069); AddVehicleComponent(jester3,1097); AddVehicleComponent(jester3,1065); AddVehicleComponent(jester3,1159); AddVehicleComponent(jester4,1158); AddVehicleComponent(jester4,1010); AddVehicleComponent(jester4,1087); AddVehicleComponent(jester4,1067); AddVehicleComponent(jester4,1069); AddVehicleComponent(jester4,1097); AddVehicleComponent(jester4,1065); AddVehicleComponent(jester4,1159); AddVehicleComponent(elegy1,1146); AddVehicleComponent(elegy1,1039); AddVehicleComponent(elegy1,1038); AddVehicleComponent(elegy1,1010); AddVehicleComponent(elegy1,1087); AddVehicleComponent(elegy1,1074); AddVehicleComponent(elegy1,1171); AddVehicleComponent(elegy1,1148); AddVehicleComponent(elegy2,1146); AddVehicleComponent(elegy2,1039); AddVehicleComponent(elegy2,1038); AddVehicleComponent(elegy2,1010); AddVehicleComponent(elegy2,1087); AddVehicleComponent(elegy2,1074); AddVehicleComponent(elegy2,1171); AddVehicleComponent(elegy2,1148); AddVehicleComponent(elegy3,1146); AddVehicleComponent(elegy3,1039); AddVehicleComponent(elegy3,1038); AddVehicleComponent(elegy3,1010); AddVehicleComponent(elegy3,1087); AddVehicleComponent(elegy3,1074); AddVehicleComponent(elegy3,1171); AddVehicleComponent(elegy3,1148); AddVehicleComponent(elegy4,1146); AddVehicleComponent(elegy4,1039); AddVehicleComponent(elegy4,1038); AddVehicleComponent(elegy4,1010); AddVehicleComponent(elegy4,1087); AddVehicleComponent(elegy4,1074); AddVehicleComponent(elegy4,1171); AddVehicleComponent(elegy4,1148); AddVehicleComponent(elegy5,1146); AddVehicleComponent(elegy5,1039); AddVehicleComponent(elegy5,1038); AddVehicleComponent(elegy5,1010); AddVehicleComponent(elegy5,1087); AddVehicleComponent(elegy5,1074); AddVehicleComponent(elegy5,1171); AddVehicleComponent(elegy5,1148); AddVehicleComponent(elegy6,1146); AddVehicleComponent(elegy6,1039); AddVehicleComponent(elegy6,1038); AddVehicleComponent(elegy6,1010); AddVehicleComponent(elegy6,1087); AddVehicleComponent(elegy6,1074); AddVehicleComponent(elegy6,1171); AddVehicleComponent(elegy6,1148); AddVehicleComponent(stratum1,1057); AddVehicleComponent(stratum1,1010); AddVehicleComponent(stratum1,1061); AddVehicleComponent(stratum1,1087); AddVehicleComponent(stratum1,1074); AddVehicleComponent(stratum1,1059); AddVehicleComponent(stratum1,1155); AddVehicleComponent(stratum1,1156); AddVehicleComponent(stratum2,1057); AddVehicleComponent(stratum2,1010); AddVehicleComponent(stratum2,1061); AddVehicleComponent(stratum2,1087); AddVehicleComponent(stratum2,1074); AddVehicleComponent(stratum2,1059); AddVehicleComponent(stratum2,1155); AddVehicleComponent(stratum2,1156); AddVehicleComponent(stratum3,1057); AddVehicleComponent(stratum3,1010); AddVehicleComponent(stratum3,1061); AddVehicleComponent(stratum3,1087); AddVehicleComponent(stratum3,1074); AddVehicleComponent(stratum3,1059); AddVehicleComponent(stratum3,1155); AddVehicleComponent(stratum3,1156); AddVehicleComponent(stratum4,1057); AddVehicleComponent(stratum4,1010); AddVehicleComponent(stratum4,1061); AddVehicleComponent(stratum4,1087); AddVehicleComponent(stratum4,1074); AddVehicleComponent(stratum4,1059); AddVehicleComponent(stratum4,1155); AddVehicleComponent(stratum4,1156); return 1; } Link to comment Share on other sites More sharing options...
0 lukyno010 0 Odesláno: 15. Březen, 2012 Author Share Odesláno: 15. Březen, 2012 no tak ked som si to spravil tak mi ten tuning ani nepridalo //EDIT: uz mi to funguje som to tam neako spravil dakujem za pomoc vsetkym Link to comment Share on other sites More sharing options...
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lukyno010 0
chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako
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