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pomoc Tuning auta


lukyno010

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16 odpovědí na tuto otázku

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chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako

 

V Mta přidej auto. Klikni na něj 2x a dole máš tabulku a tam to můžeš udělat

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chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako

Pokud myslíš auta jako FS Na Server protože neumíš pawn ;) tak je nejlepší požádat nějakého pawnera jestli by ti něudělal takový "MiniFS" neni to nic těžkého ;)

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chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako

Pokud myslíš auta jako FS Na Server protože neumíš pawn ;) tak je nejlepší požádat nějakého pawnera jestli by ti něudělal takový "MiniFS" neni to nic těžkého ;)

 

a ty by si mi to nespravil????

 

 

chcem sa opytat ze ci sa daju do filterscript pridat uz vytuningovane auta a ak hej tak by som poprosil aspon trochu opisat ako

 

V Mta přidej auto. Klikni na něj 2x a dole máš tabulku a tam to můžeš udělat

 

tak som si to spravil len to nvm dat do pawna

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v pawn das

 


#include 

#pragma tabsize 0

new Tuning-auto;

 

 

Pak das pod OngameModeInit/ OnFilerScriptInit ( to je skoro to sami )

 


Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);  

AddVehicleComponent(Tuning-auto,1029);// 1029 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1033);// 1033 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1138);// 1138 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1141);// 1141 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1031);// 1031 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1169);// 1169 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1010);// 1010 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1074);// 1047 ID tuning soucastky

 

 

Vysvetleni :

 

 

Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);

 

. ID auta muzes zmenit na jake auto chces, ID aut mas tu : http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List

 

. souradnice, kde chces aby tuning auto stalo tak v gta zaprkuj auto daj /save tuning auto a pak by ti melo v document/ gta sa user files/ SAMP/ savedpoints skocit neco podebnoho :

AddStaticVehicle(454,1628.12050000,568.12010000,0.12660000,180.40120000,0,0); // tuning auto

 

To skopiruj a vloz to misto tych souradnic co sou vyse uvedeny. tudíz misto techto :

-1621.9277,659.2643,-5.5374,46.0939

 

 

ID tunig dilu so tu :

 

1000 - Car Spoiler

1001 - Car Spoiler 2

1002 - Car Spoiler 3

1003 - Car Spoiler 4

1004 - Car Hood Scoop 1

1005 - Car Hood Scoop 2

1006 - Car Hood Scoop 3

1007 - ???

1008 - 1x NOS tank

1009 - 5x NOS tank

1010 - 10x NOS tank

1011 - Repeat of 1004?

1012 - Repeat of 1005?

1013 - Headlights

1014 - Repeat of 1000?

1015 - Repeat of 1002?

1016 - Repeat of 1002?

1017 - ???

1018 - Exhaust Pipe

1019 - Exhaust Pipe 2

1020 - Exhaust Pipe 3

 

 

To je vse :lek:

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v pawn das

 


#include 

#pragma tabsize 0

new Tuning-auto;

 

 

Pak das pod OngameModeInit/ OnFilerScriptInit ( to je skoro to sami )

 


Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);  

AddVehicleComponent(Tuning-auto,1029);// 1029 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1033);// 1033 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1138);// 1138 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1141);// 1141 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1031);// 1031 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1169);// 1169 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1010);// 1010 ID tuning soucastky
AddVehicleComponent(Tuning-auto,1074);// 1047 ID tuning soucastky

 

 

Vysvetleni :

 

 

Tuning-auto = AddStaticVehicle(560, -1621.9277,659.2643,-5.5374,46.0939 ,0,0);

 

. ID auta muzes zmenit na jake auto chces, ID aut mas tu : http://wiki.sa-mp.com/wiki/Vehicle_Model_ID_List

 

. souradnice, kde chces aby tuning auto stalo tak v gta zaprkuj auto daj /save tuning auto a pak by ti melo v document/ gta sa user files/ SAMP/ savedpoints skocit neco podebnoho :

AddStaticVehicle(454,1628.12050000,568.12010000,0.12660000,180.40120000,0,0); // tuning auto

 

To skopiruj a vloz to misto tych souradnic co sou vyse uvedeny. tudíz misto techto :

-1621.9277,659.2643,-5.5374,46.0939

 

 

ID tunig dilu so tu :

 

1000 - Car Spoiler

1001 - Car Spoiler 2

1002 - Car Spoiler 3

1003 - Car Spoiler 4

1004 - Car Hood Scoop 1

1005 - Car Hood Scoop 2

1006 - Car Hood Scoop 3

1007 - ???

1008 - 1x NOS tank

1009 - 5x NOS tank

1010 - 10x NOS tank

1011 - Repeat of 1004?

1012 - Repeat of 1005?

1013 - Headlights

1014 - Repeat of 1000?

1015 - Repeat of 1002?

1016 - Repeat of 1002?

1017 - ???

1018 - Exhaust Pipe

1019 - Exhaust Pipe 2

1020 - Exhaust Pipe 3

 

 

To je vse :lek:

Krásně vysvětleno :)

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ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie

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ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie

 

V Mta nastavíš časovací dobu.

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ano krasne vysvetlene vsetkym dakujem za pomoc ale este jeden problem ja ked to auto zoberem vybuchne a pridem tam zas tak tam to auto je uz bez tuningu a ked z neho vystupim rychlo sa vracia na svoju povodnu polohu by som potreboval aby tam bolo dlhsie

Ta uz si daj do convecottoru a nastav dobu ;)

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K tomu že ti to rychle mizí si tam přidej buď AddStaticVehicleEx a nastav si tam dobu nebo přes CreateVehicle a aby ti po spawnutí vozidla nemizel tuning tak do OnVehicleSpawn dej to AddVehicleComponent taky jen ty componenty.

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ja to mam takto....ako tam nastavim to aby mi nemyzol tuning

 

 

#include

 

#pragma tabsize 0

 

new brana;

new jester1;

new jester2;

new jester3;

new jester4;

new elegy1;

new elegy2;

new elegy3;

new elegy4;

new elegy5;

new elegy6;

new stratum1;

new stratum2;

new stratum3;

new stratum4;

 

public OnFilterScriptInit()

{

brana = CreateObject(969, 2311.21, 1926.25, 4.00, 0.00, 0.00, 0.00);

CreateObject(8674, 2325.05, 1926.69, 6.00, 0.00, 0.00, 0.00);

CreateObject(8674, 2325.02, 1926.61, 8.00, 0.00, 0.00, 0.00);

elegy1 = AddStaticVehicleEx(562,1459.80480957,1654.92126465,10.56604958,0.00000000,24,1,15); //Elegy

jester1 = AddStaticVehicleEx(559,2496.14355469,-1660.63427734,13.09001064,0.00000000,17,1,15); //Jester

elegy2 = AddStaticVehicleEx(562,2496.24926758,-1667.45129395,13.09729958,0.00000000,17,1,15); //Elegy

AddStaticVehicleEx(560,2496.13598633,-1673.69726562,13.14092255,0.00000000,17,1,15); //Sultan

jester2 = AddStaticVehicleEx(559,2276.17382812,1938.88940430,20.57615662,0.00000000,17,1,15); //Jester

jester3 = AddStaticVehicleEx(559,2284.21142578,1939.01403809,20.57615662,0.00000000,17,1,15); //Jester

jester4 = AddStaticVehicleEx(559,2280.47998047,1938.91259766,20.57615662,0.00000000,17,1,15); //Jester

AddStaticVehicleEx(541,2272.33959961,1939.42871094,20.52209473,0.00000000,-1,-1,15); //Bullet

AddStaticVehicleEx(541,2269.39013672,1939.46618652,20.52209473,0.00000000,-1,-1,15); //Bullet

AddStaticVehicleEx(541,2278.73510742,1952.15075684,20.52209473,0.00000000,-1,-1,15); //Bullet

elegy3 = AddStaticVehicleEx(562,2276.81445312,1951.97583008,15.09999847,0.00000000,17,1,15); //Elegy

elegy4 = AddStaticVehicleEx(562,2280.19335938,1952.12487793,15.09999847,0.00000000,17,1,15); //Elegy

elegy5 = AddStaticVehicleEx(562,2273.58837891,1951.95654297,15.09999847,0.00000000,17,1,15); //Elegy

elegy6 = AddStaticVehicleEx(562,2283.81298828,1952.16540527,15.09999847,0.00000000,17,1,15); //Elegy

stratum1 = AddStaticVehicleEx(561,2280.38964844,1938.45397949,15.27044868,0.00000000,82,96,15); //Stratum

stratum2 = AddStaticVehicleEx(561,2276.62451172,1939.14086914,15.27044868,0.00000000,82,96,15); //Stratum

stratum3 = AddStaticVehicleEx(561,2283.95214844,1938.51257324,15.27044868,0.00000000,82,96,15); //Stratum

stratum4 = AddStaticVehicleEx(561,2270.29760742,1938.84472656,15.27044868,0.00000000,82,96,15); //Stratum

AddStaticVehicleEx(495,2273.67333984,1952.26208496,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2279.89160156,1951.49511719,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2283.00317383,1951.73925781,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2269.20605469,1952.65258789,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2276.38574219,1951.87414551,10.42720127,0.00000000,-1,-1,15); //Sandking

AddVehicleComponent(jester1,1158);

AddVehicleComponent(jester1,1010);

AddVehicleComponent(jester1,1087);

AddVehicleComponent(jester1,1067);

AddVehicleComponent(jester1,1069);

AddVehicleComponent(jester1,1097);

AddVehicleComponent(jester1,1065);

AddVehicleComponent(jester1,1159);

AddVehicleComponent(jester2,1158);

AddVehicleComponent(jester2,1010);

AddVehicleComponent(jester2,1087);

AddVehicleComponent(jester2,1067);

AddVehicleComponent(jester2,1069);

AddVehicleComponent(jester2,1097);

AddVehicleComponent(jester2,1065);

AddVehicleComponent(jester2,1159);

AddVehicleComponent(jester3,1158);

AddVehicleComponent(jester3,1010);

AddVehicleComponent(jester3,1087);

AddVehicleComponent(jester3,1067);

AddVehicleComponent(jester3,1069);

AddVehicleComponent(jester3,1097);

AddVehicleComponent(jester3,1065);

AddVehicleComponent(jester3,1159);

AddVehicleComponent(jester4,1158);

AddVehicleComponent(jester4,1010);

AddVehicleComponent(jester4,1087);

AddVehicleComponent(jester4,1067);

AddVehicleComponent(jester4,1069);

AddVehicleComponent(jester4,1097);

AddVehicleComponent(jester4,1065);

AddVehicleComponent(jester4,1159);

AddVehicleComponent(elegy1,1146);

AddVehicleComponent(elegy1,1039);

AddVehicleComponent(elegy1,1038);

AddVehicleComponent(elegy1,1010);

AddVehicleComponent(elegy1,1087);

AddVehicleComponent(elegy1,1074);

AddVehicleComponent(elegy1,1171);

AddVehicleComponent(elegy1,1148);

AddVehicleComponent(elegy2,1146);

AddVehicleComponent(elegy2,1039);

AddVehicleComponent(elegy2,1038);

AddVehicleComponent(elegy2,1010);

AddVehicleComponent(elegy2,1087);

AddVehicleComponent(elegy2,1074);

AddVehicleComponent(elegy2,1171);

AddVehicleComponent(elegy2,1148);

AddVehicleComponent(elegy3,1146);

AddVehicleComponent(elegy3,1039);

AddVehicleComponent(elegy3,1038);

AddVehicleComponent(elegy3,1010);

AddVehicleComponent(elegy3,1087);

AddVehicleComponent(elegy3,1074);

AddVehicleComponent(elegy3,1171);

AddVehicleComponent(elegy3,1148);

AddVehicleComponent(elegy4,1146);

AddVehicleComponent(elegy4,1039);

AddVehicleComponent(elegy4,1038);

AddVehicleComponent(elegy4,1010);

AddVehicleComponent(elegy4,1087);

AddVehicleComponent(elegy4,1074);

AddVehicleComponent(elegy4,1171);

AddVehicleComponent(elegy4,1148);

AddVehicleComponent(elegy5,1146);

AddVehicleComponent(elegy5,1039);

AddVehicleComponent(elegy5,1038);

AddVehicleComponent(elegy5,1010);

AddVehicleComponent(elegy5,1087);

AddVehicleComponent(elegy5,1074);

AddVehicleComponent(elegy5,1171);

AddVehicleComponent(elegy5,1148);

AddVehicleComponent(elegy6,1146);

AddVehicleComponent(elegy6,1039);

AddVehicleComponent(elegy6,1038);

AddVehicleComponent(elegy6,1010);

AddVehicleComponent(elegy6,1087);

AddVehicleComponent(elegy6,1074);

AddVehicleComponent(elegy6,1171);

AddVehicleComponent(elegy6,1148);

AddVehicleComponent(stratum1,1057);

AddVehicleComponent(stratum1,1010);

AddVehicleComponent(stratum1,1061);

AddVehicleComponent(stratum1,1087);

AddVehicleComponent(stratum1,1074);

AddVehicleComponent(stratum1,1059);

AddVehicleComponent(stratum1,1155);

AddVehicleComponent(stratum1,1156);

AddVehicleComponent(stratum2,1057);

AddVehicleComponent(stratum2,1010);

AddVehicleComponent(stratum2,1061);

AddVehicleComponent(stratum2,1087);

AddVehicleComponent(stratum2,1074);

AddVehicleComponent(stratum2,1059);

AddVehicleComponent(stratum2,1155);

AddVehicleComponent(stratum2,1156);

AddVehicleComponent(stratum3,1057);

AddVehicleComponent(stratum3,1010);

AddVehicleComponent(stratum3,1061);

AddVehicleComponent(stratum3,1087);

AddVehicleComponent(stratum3,1074);

AddVehicleComponent(stratum3,1059);

AddVehicleComponent(stratum3,1155);

AddVehicleComponent(stratum3,1156);

AddVehicleComponent(stratum4,1057);

AddVehicleComponent(stratum4,1010);

AddVehicleComponent(stratum4,1061);

AddVehicleComponent(stratum4,1087);

AddVehicleComponent(stratum4,1074);

AddVehicleComponent(stratum4,1059);

AddVehicleComponent(stratum4,1155);

AddVehicleComponent(stratum4,1156);

 

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/og",cmdtext,true) == 0)

{

 

if(!IsPlayerAdmin(playerid))

{

return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

}

MoveObject(brana, 2374.73, 1925.47, 4.00, 5);

return 1;

}

 

if (strcmp("/zg",cmdtext, true) == 0)

{

 

if(!IsPlayerAdmin(playerid))

{

return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

}

MoveObject(brana, 2311.21, 1926.25, 4.00, 5);

return 1;

}

return 0;

}

 

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ja to mam takto....ako tam nastavim to aby mi nemyzol tuning

 

 

#include

 

#pragma tabsize 0

 

new brana;

new jester1;

new jester2;

new jester3;

new jester4;

new elegy1;

new elegy2;

new elegy3;

new elegy4;

new elegy5;

new elegy6;

new stratum1;

new stratum2;

new stratum3;

new stratum4;

 

public OnFilterScriptInit()

{

brana = CreateObject(969, 2311.21, 1926.25, 4.00, 0.00, 0.00, 0.00);

CreateObject(8674, 2325.05, 1926.69, 6.00, 0.00, 0.00, 0.00);

CreateObject(8674, 2325.02, 1926.61, 8.00, 0.00, 0.00, 0.00);

elegy1 = AddStaticVehicleEx(562,1459.80480957,1654.92126465,10.56604958,0.00000000,24,1,15); //Elegy

jester1 = AddStaticVehicleEx(559,2496.14355469,-1660.63427734,13.09001064,0.00000000,17,1,15); //Jester

elegy2 = AddStaticVehicleEx(562,2496.24926758,-1667.45129395,13.09729958,0.00000000,17,1,15); //Elegy

AddStaticVehicleEx(560,2496.13598633,-1673.69726562,13.14092255,0.00000000,17,1,15); //Sultan

jester2 = AddStaticVehicleEx(559,2276.17382812,1938.88940430,20.57615662,0.00000000,17,1,15); //Jester

jester3 = AddStaticVehicleEx(559,2284.21142578,1939.01403809,20.57615662,0.00000000,17,1,15); //Jester

jester4 = AddStaticVehicleEx(559,2280.47998047,1938.91259766,20.57615662,0.00000000,17,1,15); //Jester

AddStaticVehicleEx(541,2272.33959961,1939.42871094,20.52209473,0.00000000,-1,-1,15); //Bullet

AddStaticVehicleEx(541,2269.39013672,1939.46618652,20.52209473,0.00000000,-1,-1,15); //Bullet

AddStaticVehicleEx(541,2278.73510742,1952.15075684,20.52209473,0.00000000,-1,-1,15); //Bullet

elegy3 = AddStaticVehicleEx(562,2276.81445312,1951.97583008,15.09999847,0.00000000,17,1,15); //Elegy

elegy4 = AddStaticVehicleEx(562,2280.19335938,1952.12487793,15.09999847,0.00000000,17,1,15); //Elegy

elegy5 = AddStaticVehicleEx(562,2273.58837891,1951.95654297,15.09999847,0.00000000,17,1,15); //Elegy

elegy6 = AddStaticVehicleEx(562,2283.81298828,1952.16540527,15.09999847,0.00000000,17,1,15); //Elegy

stratum1 = AddStaticVehicleEx(561,2280.38964844,1938.45397949,15.27044868,0.00000000,82,96,15); //Stratum

stratum2 = AddStaticVehicleEx(561,2276.62451172,1939.14086914,15.27044868,0.00000000,82,96,15); //Stratum

stratum3 = AddStaticVehicleEx(561,2283.95214844,1938.51257324,15.27044868,0.00000000,82,96,15); //Stratum

stratum4 = AddStaticVehicleEx(561,2270.29760742,1938.84472656,15.27044868,0.00000000,82,96,15); //Stratum

AddStaticVehicleEx(495,2273.67333984,1952.26208496,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2279.89160156,1951.49511719,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2283.00317383,1951.73925781,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2269.20605469,1952.65258789,10.42720127,0.00000000,-1,-1,15); //Sandking

AddStaticVehicleEx(495,2276.38574219,1951.87414551,10.42720127,0.00000000,-1,-1,15); //Sandking

AddVehicleComponent(jester1,1158);

AddVehicleComponent(jester1,1010);

AddVehicleComponent(jester1,1087);

AddVehicleComponent(jester1,1067);

AddVehicleComponent(jester1,1069);

AddVehicleComponent(jester1,1097);

AddVehicleComponent(jester1,1065);

AddVehicleComponent(jester1,1159);

AddVehicleComponent(jester2,1158);

AddVehicleComponent(jester2,1010);

AddVehicleComponent(jester2,1087);

AddVehicleComponent(jester2,1067);

AddVehicleComponent(jester2,1069);

AddVehicleComponent(jester2,1097);

AddVehicleComponent(jester2,1065);

AddVehicleComponent(jester2,1159);

AddVehicleComponent(jester3,1158);

AddVehicleComponent(jester3,1010);

AddVehicleComponent(jester3,1087);

AddVehicleComponent(jester3,1067);

AddVehicleComponent(jester3,1069);

AddVehicleComponent(jester3,1097);

AddVehicleComponent(jester3,1065);

AddVehicleComponent(jester3,1159);

AddVehicleComponent(jester4,1158);

AddVehicleComponent(jester4,1010);

AddVehicleComponent(jester4,1087);

AddVehicleComponent(jester4,1067);

AddVehicleComponent(jester4,1069);

AddVehicleComponent(jester4,1097);

AddVehicleComponent(jester4,1065);

AddVehicleComponent(jester4,1159);

AddVehicleComponent(elegy1,1146);

AddVehicleComponent(elegy1,1039);

AddVehicleComponent(elegy1,1038);

AddVehicleComponent(elegy1,1010);

AddVehicleComponent(elegy1,1087);

AddVehicleComponent(elegy1,1074);

AddVehicleComponent(elegy1,1171);

AddVehicleComponent(elegy1,1148);

AddVehicleComponent(elegy2,1146);

AddVehicleComponent(elegy2,1039);

AddVehicleComponent(elegy2,1038);

AddVehicleComponent(elegy2,1010);

AddVehicleComponent(elegy2,1087);

AddVehicleComponent(elegy2,1074);

AddVehicleComponent(elegy2,1171);

AddVehicleComponent(elegy2,1148);

AddVehicleComponent(elegy3,1146);

AddVehicleComponent(elegy3,1039);

AddVehicleComponent(elegy3,1038);

AddVehicleComponent(elegy3,1010);

AddVehicleComponent(elegy3,1087);

AddVehicleComponent(elegy3,1074);

AddVehicleComponent(elegy3,1171);

AddVehicleComponent(elegy3,1148);

AddVehicleComponent(elegy4,1146);

AddVehicleComponent(elegy4,1039);

AddVehicleComponent(elegy4,1038);

AddVehicleComponent(elegy4,1010);

AddVehicleComponent(elegy4,1087);

AddVehicleComponent(elegy4,1074);

AddVehicleComponent(elegy4,1171);

AddVehicleComponent(elegy4,1148);

AddVehicleComponent(elegy5,1146);

AddVehicleComponent(elegy5,1039);

AddVehicleComponent(elegy5,1038);

AddVehicleComponent(elegy5,1010);

AddVehicleComponent(elegy5,1087);

AddVehicleComponent(elegy5,1074);

AddVehicleComponent(elegy5,1171);

AddVehicleComponent(elegy5,1148);

AddVehicleComponent(elegy6,1146);

AddVehicleComponent(elegy6,1039);

AddVehicleComponent(elegy6,1038);

AddVehicleComponent(elegy6,1010);

AddVehicleComponent(elegy6,1087);

AddVehicleComponent(elegy6,1074);

AddVehicleComponent(elegy6,1171);

AddVehicleComponent(elegy6,1148);

AddVehicleComponent(stratum1,1057);

AddVehicleComponent(stratum1,1010);

AddVehicleComponent(stratum1,1061);

AddVehicleComponent(stratum1,1087);

AddVehicleComponent(stratum1,1074);

AddVehicleComponent(stratum1,1059);

AddVehicleComponent(stratum1,1155);

AddVehicleComponent(stratum1,1156);

AddVehicleComponent(stratum2,1057);

AddVehicleComponent(stratum2,1010);

AddVehicleComponent(stratum2,1061);

AddVehicleComponent(stratum2,1087);

AddVehicleComponent(stratum2,1074);

AddVehicleComponent(stratum2,1059);

AddVehicleComponent(stratum2,1155);

AddVehicleComponent(stratum2,1156);

AddVehicleComponent(stratum3,1057);

AddVehicleComponent(stratum3,1010);

AddVehicleComponent(stratum3,1061);

AddVehicleComponent(stratum3,1087);

AddVehicleComponent(stratum3,1074);

AddVehicleComponent(stratum3,1059);

AddVehicleComponent(stratum3,1155);

AddVehicleComponent(stratum3,1156);

AddVehicleComponent(stratum4,1057);

AddVehicleComponent(stratum4,1010);

AddVehicleComponent(stratum4,1061);

AddVehicleComponent(stratum4,1087);

AddVehicleComponent(stratum4,1074);

AddVehicleComponent(stratum4,1059);

AddVehicleComponent(stratum4,1155);

AddVehicleComponent(stratum4,1156);

 

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/og",cmdtext,true) == 0)

{

 

if(!IsPlayerAdmin(playerid))

{

return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

}

MoveObject(brana, 2374.73, 1925.47, 4.00, 5);

return 1;

}

 

if (strcmp("/zg",cmdtext, true) == 0)

{

 

if(!IsPlayerAdmin(playerid))

{

return SendClientMessage(playerid, 0xFF7700FF, "Musíš být RCON admin.");

}

MoveObject(brana, 2311.21, 1926.25, 4.00, 5);

return 1;

}

return 0;

}

 

Mas to jak sra*ku trochu upravy by to chtelo :d Ale jak uz tu nekdo psal dej si este podto public :

 

public OnVehicleSpawn(vehicleid)
{

AddVehicleComponent(jester1,1158);
AddVehicleComponent(jester1,1010);
AddVehicleComponent(jester1,1087);
AddVehicleComponent(jester1,1067);
AddVehicleComponent(jester1,1069);
AddVehicleComponent(jester1,1097);
AddVehicleComponent(jester1,1065);
AddVehicleComponent(jester1,1159);
AddVehicleComponent(jester2,1158);
AddVehicleComponent(jester2,1010);
AddVehicleComponent(jester2,1087);
AddVehicleComponent(jester2,1067);
AddVehicleComponent(jester2,1069);
AddVehicleComponent(jester2,1097);
AddVehicleComponent(jester2,1065);
AddVehicleComponent(jester2,1159);
AddVehicleComponent(jester3,1158);
AddVehicleComponent(jester3,1010);
AddVehicleComponent(jester3,1087);
AddVehicleComponent(jester3,1067);
AddVehicleComponent(jester3,1069);
AddVehicleComponent(jester3,1097);
AddVehicleComponent(jester3,1065);
AddVehicleComponent(jester3,1159);
AddVehicleComponent(jester4,1158);
AddVehicleComponent(jester4,1010);
AddVehicleComponent(jester4,1087);
AddVehicleComponent(jester4,1067);
AddVehicleComponent(jester4,1069);
AddVehicleComponent(jester4,1097);
AddVehicleComponent(jester4,1065);
AddVehicleComponent(jester4,1159);
AddVehicleComponent(elegy1,1146);
AddVehicleComponent(elegy1,1039);
AddVehicleComponent(elegy1,1038);
AddVehicleComponent(elegy1,1010);
AddVehicleComponent(elegy1,1087);
AddVehicleComponent(elegy1,1074);
AddVehicleComponent(elegy1,1171);
AddVehicleComponent(elegy1,1148);
AddVehicleComponent(elegy2,1146);
AddVehicleComponent(elegy2,1039);
AddVehicleComponent(elegy2,1038);
AddVehicleComponent(elegy2,1010);
AddVehicleComponent(elegy2,1087);
AddVehicleComponent(elegy2,1074);
AddVehicleComponent(elegy2,1171);
AddVehicleComponent(elegy2,1148);
AddVehicleComponent(elegy3,1146);
AddVehicleComponent(elegy3,1039);
AddVehicleComponent(elegy3,1038);
AddVehicleComponent(elegy3,1010);
AddVehicleComponent(elegy3,1087);
AddVehicleComponent(elegy3,1074);
AddVehicleComponent(elegy3,1171);
AddVehicleComponent(elegy3,1148);
AddVehicleComponent(elegy4,1146);
AddVehicleComponent(elegy4,1039);
AddVehicleComponent(elegy4,1038);
AddVehicleComponent(elegy4,1010);
AddVehicleComponent(elegy4,1087);
AddVehicleComponent(elegy4,1074);
AddVehicleComponent(elegy4,1171);
AddVehicleComponent(elegy4,1148);
AddVehicleComponent(elegy5,1146);
AddVehicleComponent(elegy5,1039);
AddVehicleComponent(elegy5,1038);
AddVehicleComponent(elegy5,1010);
AddVehicleComponent(elegy5,1087);
AddVehicleComponent(elegy5,1074);
AddVehicleComponent(elegy5,1171);
AddVehicleComponent(elegy5,1148);
AddVehicleComponent(elegy6,1146);
AddVehicleComponent(elegy6,1039);
AddVehicleComponent(elegy6,1038);
AddVehicleComponent(elegy6,1010);
AddVehicleComponent(elegy6,1087);
AddVehicleComponent(elegy6,1074);
AddVehicleComponent(elegy6,1171);
AddVehicleComponent(elegy6,1148);
AddVehicleComponent(stratum1,1057);
AddVehicleComponent(stratum1,1010);
AddVehicleComponent(stratum1,1061);
AddVehicleComponent(stratum1,1087);
AddVehicleComponent(stratum1,1074);
AddVehicleComponent(stratum1,1059);
AddVehicleComponent(stratum1,1155);
AddVehicleComponent(stratum1,1156);
AddVehicleComponent(stratum2,1057);
AddVehicleComponent(stratum2,1010);
AddVehicleComponent(stratum2,1061);
AddVehicleComponent(stratum2,1087);
AddVehicleComponent(stratum2,1074);
AddVehicleComponent(stratum2,1059);
AddVehicleComponent(stratum2,1155);
AddVehicleComponent(stratum2,1156);
AddVehicleComponent(stratum3,1057);
AddVehicleComponent(stratum3,1010);
AddVehicleComponent(stratum3,1061);
AddVehicleComponent(stratum3,1087);
AddVehicleComponent(stratum3,1074);
AddVehicleComponent(stratum3,1059);
AddVehicleComponent(stratum3,1155);
AddVehicleComponent(stratum3,1156);
AddVehicleComponent(stratum4,1057);
AddVehicleComponent(stratum4,1010);
AddVehicleComponent(stratum4,1061);
AddVehicleComponent(stratum4,1087);
AddVehicleComponent(stratum4,1074);
AddVehicleComponent(stratum4,1059);
AddVehicleComponent(stratum4,1155);
AddVehicleComponent(stratum4,1156);

return 1;
}

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