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Hokej


xMaSTeR

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Zdravim Davam Sem Hokej Je v CZ ale dal sem tu zaklad samozrejme pro sebe si budu delat satny atd... Takze vam sem dam pwn kod at si uzijete :)

Autora si samozrejme prepiste co jineho ze? :d

Takze k veci:

 

#include

 

#define FILTERSCRIPT

 

#define YELLOW 0xFFFF00FF

#define RED 0xFF0000FF

#define WHITE 0xFFFFFFFF

#define ORANGE 0xF97804FF

#define BLUE 0x0000FFFF

 

#if defined FILTERSCRIPT

 

new Float:HockeySpawns[10][4] =

{

{1370.3741, 2130.7910, 11.0156},

{1355.2581, 2129.7195, 11.0156},

{1336.2168, 2129.4036, 11.0156},

{1346.3798, 2144.0493, 11.0156},

{1363.4307, 2144.9565, 11.0156},

{1363.3607, 2150.4619, 11.0156},

{1344.9474, 2151.8689, 11.0156},

{1337.5403, 2170.5913, 11.0234},

{1352.0214, 2170.1721, 11.0156},

{1371.2192, 2171.7070, 11.0234}

};

 

//------------------------------------------------------------------------------

//--------------------------------Hokej Defines---------------------------------

//------------------------------------------------------------------------------

 

new PlaysHockey[MAX_PLAYERS];

new HasPuck[MAX_PLAYERS];

 

new Puck;

 

//------------------------------------------------------------------------------

//------------------------------IsObjectInArea----------------------------------

//------------------------------------------------------------------------------

 

stock IsObjectInArea(objectid, Float:max_x, Float:min_x, Float:max_y, Float:min_y)

{

new Float:X, Float:Y, Float:Z;

GetObjectPos(objectid, X, Y, Z);

if(X <= max_x && X >= min_x && Y <= max_y && Y >= min_y) return 1;

return 0;

}

 

//------------------------------------------------------------------------------

//--------------------------GetDistanceBetweenPlayers---------------------------

//------------------------------------------------------------------------------

 

stock GetDistanceBetweenPlayers(playerid, playerid2)

{

new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;

new Float:tmpdis;

GetPlayerPos(playerid, x1, y1, z1);

GetPlayerPos(playerid2, x2, y2, z2);

tmpdis =

 

floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs

 

(floatsub(z2,z1)),2));

return floatround(tmpdis);

}

 

//------------------------------------------------------------------------------

//----------------------------GetXYInFrontOfPlayer------------------------------

//------------------------------------------------------------------------------

 

stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

{

new Float:a;

GetPlayerPos(playerid, x, y, a);

if (IsPlayerInAnyVehicle(playerid))

GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

else

GetPlayerFacingAngle(playerid, a);

x += (distance * floatsin(-a, degrees));

y += (distance * floatcos(-a, degrees));

return a;

}

 

//------------------------------------------------------------------------------

//--------------------------------PlayerToPoint---------------------------------

//------------------------------------------------------------------------------

 

forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);

public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)

{

new Float:oldposx, Float:oldposy, Float:oldposz;

new Float:tempposx, Float:tempposy, Float:tempposz;

GetPlayerPos(playerid, oldposx, oldposy, oldposz);

tempposx = (oldposx -x);

tempposy = (oldposy -y);

tempposz = (oldposz -z);

if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))

{

return 1;

}

return 0;

}

 

//------------------------------------------------------------------------------

//--------------------------------ObjectToPoint---------------------------------

//------------------------------------------------------------------------------

 

forward ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z);

public ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z)

{

new Float:oldposx, Float:oldposy, Float:oldposz;

new Float:tempposx, Float:tempposy, Float:tempposz;

GetObjectPos(objectid, oldposx, oldposy, oldposz);

tempposx = (oldposx -x);

tempposy = (oldposy -y);

tempposz = (oldposz -z);

if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))

{

return 1;

}

return 0;

}

 

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" -$- Hokej Filterscript -$- ");

print(" -| by |- ");

print(" -$- xMaSTeR -$- ");

print("--------------------------------------\n");

Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); // PUK

SetTimer("IsInArea", 1000, 1);

CreateObject(3453, 1401.088989, 2105.528076, 16.736935, 0.0000, 0.0000, 0.0000);

CreateObject(3452, 1371.763550, 2099.182129, 16.751028, 0.0000, 0.0000, 0.0000);

CreateObject(3452, 1342.358398, 2099.221680, 16.765057, 0.0000, 0.0000, 0.0000);

CreateObject(3453, 1312.165405, 2104.721436, 16.790056, 0.0000, 0.0000, 270.0000);

CreateObject(3452, 1305.804199, 2134.033691, 16.797857, 0.0000, 0.0000, 270.0000);

CreateObject(3452, 1305.818848, 2163.626221, 16.797857, 0.0000, 0.0000, 270.0000);

CreateObject(3453, 1311.314209, 2201.489258, 16.797861, 0.0000, 0.0000, 180.0000);

CreateObject(3452, 1305.795776, 2190.516357, 16.834555, 0.0000, 0.0000, 270.0000);

CreateObject(4604, 1314.277222, 2124.585205, -18.819553, 91.1003, 0.0000, 90.0000);

CreateObject(4604, 1389.221436, 2107.730713, -18.784601, 91.1003, 0.0000, 180.0000);

CreateObject(983, 1352.813477, 2113.017578, 10.699176, 0.0000, 0.0000, 270.0000);

CreateObject(983, 1352.812622, 2113.029541, 11.974175, 0.0000, 0.0000, 270.0000);

CreateObject(983, 1349.593140, 2113.612305, 9.424180, 91.1003, 0.0000, 180.0000);

CreateObject(983, 1349.604858, 2114.856934, 9.399184, 91.1003, 0.0000, 180.0000);

CreateObject(983, 1356.029663, 2113.634033, 9.424177, 91.1003, 0.0000, 180.0000);

CreateObject(983, 1356.014282, 2114.889893, 9.399177, 91.1003, 0.0000, 180.0000);

CreateObject(983, 1352.806763, 2113.684326, 12.624177, 0.0000, 269.7592, 270.0000);

CreateObject(983, 1352.648926, 2189.771240, 10.706992, 0.0000, 0.0000, 270.0000);

CreateObject(983, 1352.646362, 2189.770264, 11.956988, 0.0000, 0.0000, 270.0000);

CreateObject(983, 1355.813599, 2189.051514, 9.382001, 89.3814, 0.0000, 0.0000);

CreateObject(983, 1355.812744, 2187.832275, 9.381993, 90.2409, 0.0000, 0.0000);

CreateObject(983, 1349.442017, 2189.087891, 9.357001, 90.2409, 0.0000, 0.0000);

CreateObject(983, 1349.440186, 2187.826660, 9.356994, 89.3814, 0.0000, 0.0000);

CreateObject(983, 1352.645996, 2189.153320, 12.531980, 0.0000, 270.6186, 270.0000);

CreateObject(983, 1352.651245, 2187.899658, 12.506980, 0.0000, 270.6186, 270.0000);

CreateObject(983, 1352.808350, 2114.929443, 12.624185, 0.0000, 269.7591, 270.0000);

CreateObject(3917, 1376.498901, 2133.413818, 3.568188, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1363.439453, 2133.407715, 3.568184, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1350.394165, 2133.401611, 3.568187, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1337.359619, 2133.409424, 3.568185, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1324.290527, 2133.428223, 3.568192, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1311.237915, 2133.441895, 3.568180, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1298.169556, 2133.442383, 3.575999, 0.0000, 0.0000, 270.0000);

CreateObject(3915, 1306.331055, 2139.025146, 10.214546, 0.0000, 0.0000, 180.0000);

CreateObject(3915, 1305.669189, 2180.461182, 10.251822, 0.0000, 0.0000, 180.0000);

CreateObject(3915, 1301.370728, 2142.775146, 10.246323, 0.0000, 0.0000, 180.0000);

CreateObject(3915, 1356.260620, 2208.066650, 10.217566, 0.0000, 0.0000, 90.0000);

CreateObject(3915, 1397.616821, 2208.144775, 10.234627, 0.0000, 0.0000, 90.0000);

CreateObject(18553, 1360.226685, 2192.344727, 11.315384, 0.0000, 0.0000, 270.0000);

CreateObject(18553, 1363.993042, 2192.386230, 11.817675, 0.0000, 0.0000, 269.1406);

CreateObject(18553, 1367.853638, 2192.401123, 11.817675, 0.0000, 0.0000, 269.1406);

CreateObject(18553, 1371.749512, 2192.417236, 11.315384, 0.0000, 0.0000, 269.1406);

CreateObject(18553, 1375.637451, 2192.418701, 11.817675, 0.0000, 0.0000, 269.1406);

CreateObject(18553, 1377.774292, 2192.407715, 11.315384, 0.0000, 0.0000, 269.1406);

CreateObject(18553, 1390.935547, 2177.283936, 11.315384, 0.0000, 0.0000, 180.0000);

CreateObject(18553, 1390.992310, 2173.429688, 11.799865, 0.0000, 0.0000, 180.0000);

CreateObject(18553, 1391.050781, 2169.548096, 11.817675, 0.0000, 0.0000, 180.0000);

CreateObject(18553, 1391.061035, 2165.691406, 11.315384, 0.0000, 0.0000, 178.2812);

CreateObject(18553, 1391.010010, 2161.809570, 11.817675, 0.0000, 0.0000, 178.2812);

CreateObject(18553, 1390.958252, 2159.749512, 11.315384, 0.0000, 0.0000, 178.2812);

CreateObject(3915, 1406.385986, 2155.359863, 10.238678, 0.0000, 0.0000, 0.0000);

CreateObject(3915, 1406.347778, 2125.243652, 10.215340, 0.0000, 0.0000, 0.0000);

CreateObject(3917, 1353.004150, 2143.817383, 3.568182, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1339.965210, 2143.811279, 3.568185, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1326.960571, 2143.790771, 3.568186, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1330.618530, 2154.208008, 3.568189, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1352.989502, 2154.223633, 3.568186, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1343.205688, 2154.219971, 3.568185, 0.0000, 0.0000, 270.0000);

CreateObject(3915, 1405.131226, 2159.961914, 10.259634, 0.0000, 0.0000, 0.0000);

CreateObject(3915, 1306.640747, 2158.529053, 10.251812, 0.0000, 0.0000, 180.0000);

CreateObject(3915, 1355.376221, 2207.078613, 10.226799, 0.0000, 0.0000, 90.0000);

CreateObject(3917, 1351.689209, 2164.618164, 3.568186, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1374.472046, 2160.467285, 3.568184, 0.0000, 0.0000, 180.0000);

CreateObject(3917, 1364.061523, 2160.480469, 3.568187, 0.0000, 0.0000, 180.0000);

CreateObject(3917, 1380.708862, 2134.976074, 3.568181, 0.0000, 0.0000, 90.0001);

CreateObject(3917, 1360.087280, 2137.629395, 3.568186, 0.0000, 0.0000, 90.0001);

CreateObject(3917, 1360.101074, 2148.047119, 3.568183, 0.0000, 0.0000, 90.0001);

CreateObject(3917, 1374.768066, 2173.506104, 3.568182, 0.0000, 0.0000, 180.0000);

CreateObject(3917, 1351.980103, 2185.395508, 3.575994, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1351.665894, 2189.833740, 3.575998, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1338.864624, 2189.740234, 3.593189, 0.0000, 0.0000, 270.0000);

CreateObject(3917, 1328.149536, 2194.850586, 3.576000, 0.0000, 0.0000, 270.0000);

return 1;

}

 

public OnFilterScriptExit()

{

print("\n--------------------------------------");

print(" -$- Hokej Filterscript -$- ");

print(" -| by |- ");

print(" -$- xMaSTeR -$- ");

print("--------------------------------------\n");

return 1;

}

 

#else

 

main()

{

print("\n--------------------------------------");

print(" -$- Hokej Filterscript -$- ");

print(" -| by |- ");

print(" -$- xMaSTeR -$- ");

print("--------------------------------------\n");

}

 

#endif

 

 

public OnPlayerConnect(playerid)

{

ApplyAnimation(playerid, "SKATE", "null", 0.0, 0, 0, 0, 0, 0);

return 1;

}

 

public OnPlayerCommandText(playerid, cmdtext[])

{

if (strcmp("/rpuk", cmdtext, true, 10) == 0) // Respawnovat puk.

{

DestroyObject(Puck);

Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);

SendClientMessageToAll(RED, "~ puk šel mimo hokejovou zónu a byl respawnovan!");

return 1;

}

 

if (strcmp("/hhelp", cmdtext, true, 10) == 0) // Hokej pomoc

{

SendClientMessage(playerid, RED, "----------------------------------------------");

SendClientMessage(playerid, YELLOW, "xMaSTRuV Hokej Filterscript");

SendClientMessage(playerid, YELLOW, "|- Help -|");

SendClientMessage(playerid, RED, "----------------------------------------------");

SendClientMessage(playerid, WHITE, "Prikazy: /rpuk,/brusleni,/hokej,/opustithokej");

SendClientMessage(playerid, WHITE, "TenTo FilTerScript Vytvoril xMaSTeR.");

SendClientMessage(playerid, WHITE, "Trefit puk, jít blízko něj a stiskněte tlačítko střelit.");

SendClientMessage(playerid, WHITE, "Podržte tlačítko střelby, zatímco je v blízkosti puk.");

SendClientMessage(playerid, WHITE, "Ved puk, stiskněte sprint, zatímco se blíží k vam.");

SendClientMessage(playerid, WHITE, "Pokud se puk dostane ven ze zóny, dej / rpuk na respawn puku.");

SendClientMessage(playerid, RED, "----------------------------------------------");

return 1;

}

 

if (strcmp("/brusleni", cmdtext, true, 10) == 0)

{

if(PlaysHockey[playerid] == 1)

{

ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);

}

else if(PlaysHockey[playerid] == 0)

{

SendClientMessage(playerid, RED, "Musíte být v hokejové utkání použí tuto animaci. Typ /hokej!");

}

return 1;

}

 

if (strcmp("/hokej", cmdtext, true, 10) == 0)

{

new rand = random(sizeof(HockeySpawns));

SetPlayerPos(playerid, HockeySpawns[rand][0], HockeySpawns[rand][1], HockeySpawns[rand][2]);

ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);

GivePlayerWeapon(playerid, 2, 1);

SendClientMessage(playerid, YELLOW, "Pripojil ses na hokejovy zapas!");

PlaysHockey[playerid] = 1;

return 1;

}

 

if (strcmp("/opustithokej", cmdtext, true, 10) == 0)

{

new name[MAX_PLAYER_NAME];

new string[128];

 

if(PlaysHockey[playerid] == 0)

{

SendClientMessage(playerid, RED, "Nejsi ani účastneni v utkání!");

GetPlayerName(playerid, name, sizeof(name));

printf("%s failed", name);

}

else if(PlaysHockey[playerid] == 1)

{

SpawnPlayer(playerid);

SendClientMessage(playerid, YELLOW, "Opustili jste hokejový zápas!");

format(string, sizeof(string), "~ %s opustil hokejový zápas.", name);

PlaysHockey[playerid] = 0;

ResetPlayerWeapons(playerid);

}

return 1;

}

return 0;

}

 

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

 

////////////////////////////////////////////////////////////////////////////////

 

if (newkeys == KEY_FIRE)

{

new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;

GetObjectPos(Puck, X, Y, Z);

GetXYInFrontOfPlayer(playerid, X2, Y2, 10.0);

 

if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z))

{

MoveObject(Puck, X2, Y2, Z, 10);

SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);

ApplyAnimation(playerid, "BASEBALL", "Bat_3", 10, 0, 1, 1, 0, 0); // Tato animace vypadá jako byste chitl puk.

SetTimerEx("BackToSkating", 1000, 0, "i", playerid);

}

 

if(ObjectToPoint(10.0, Puck, 1352.8638, 2187.5947, 11.0234)) // Puk je v modre gól!

{

PuckInBlueGoal(playerid);

}

 

if(ObjectToPoint(10.0, Puck, 1352.5548, 2114.6733, 11.0156)) // Puk je v červené gól!

{

PuckInRedGoal(playerid);

}

}

 

////////////////////////////////////////////////////////////////////////////////

 

if (newkeys == KEY_SPRINT) // Tlačítko sprint

{

new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;

GetObjectPos(Puck, X, Y, Z);

GetXYInFrontOfPlayer(playerid, X2, Y2, 5.0);

 

if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z) && HasPuck[playerid] == 0)

{

AttachObjectToPlayer(Puck, playerid, 0, 3.0, -1.45, 0, 0, 0);

HasPuck[playerid] = 1;

}

 

else if(PlaysHockey[playerid] == 1 && HasPuck[playerid] == 1)

{

GetXYInFrontOfPlayer(playerid, X2, Y2, 3.0);

GetPlayerPos(playerid, X, Y, Z);

DestroyObject(Puck);

Puck = CreateObject(1319, X2, Y2, Z-1.45, 0, 0, 0);

HasPuck[playerid] = 0;

}

}

return 1;

}

 

forward BackToSkating(playerid);

public BackToSkating(playerid)

{

if(PlaysHockey[playerid] == 1)

{

ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); // Pojďme skate znovu!

}

}

 

forward PuckInRedGoal(playerid);

public PuckInRedGoal(playerid)

{

GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);

DestroyObject(Puck);

Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);

}

 

forward PuckInBlueGoal(playerid);

public PuckInBlueGoal(playerid)

{

GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);

DestroyObject(Puck);

Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);

}

 

forward IsInArea();

public IsInArea()

{

if(IsObjectInArea(Puck, 1394.741455, 1315.215942, 2196.875244, 2108.698242))

{

return 1;

}

else

{

DestroyObject(Puck);

Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);

SendClientMessageToAll(RED, "~puk šel mimo hokej zóny a byl respawnovan!");

}

return 1;

}

 

Hodnotte muj preklad :d od 0/2 :d no aaz budu mit svuj samozrejme napisu ;)

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Neni to taky FS ze ked napises /hockey tak ta to portne na Base ballove ihrisko na ktorom je "lad" a mas pohyby ako pri korculovani.

Puk je v strede ihriska, zoberes ho medzernikom, a ked pojde za mantinel tak sa zase objavi v strede?

 

Lebo to tu uz bolo, ale nwm ci je to ono "study"

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si to zmen boha delal sem to chvilku :d :D a nesmej se

 

-- pát 01. dub 2011 23:58:49 --

 

Je to Ono ale davam to tu pro par idio... co si neumi najit prekladac :d Jen sem ryhlo prelozil at to nemusi delat takze prace mene pro vas :)

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Už to tu raz preložené je .

 

Psal jsem že ode mně ale ten ha*zl si tam napsal že autor toho je ON :d

já si tam jen dopsal že "Překlad: Rakvicka" Ale on přepsal rovnou autora :d

A ještě to přeložil přes google ! :d

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ja by som si nadal ani jedno z vaších prekladov...

 

ako prvé čo ste v "preklade" spravili bol autor... preložili ste ho na svoj nick... fuj kopiráci

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ja by som si nadal ani jedno z vaších prekladov...

 

ako prvé čo ste v "preklade" spravili bol autor... preložili ste ho na svoj nick... fuj kopiráci

 

Jenže já tam autora ponechal jen jsem dopsal "Překlad: Rakvicka" On si přepísal autora ;)

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Dal sem tu jen ten zacatek boha a autora sem zmenil protze delam cely hokej muj...satny,obcerstveni atd vstupne apod. a autora to co si kdo kdy stahne zmeni vzdycky Tak sory no ok az to dodelam dam to tu sem ale s pwn nepocitejte ;)

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Dal sem tu jen ten zacatek boha a autora sem zmenil protze delam cely hokej muj...satny,obcerstveni atd vstupne apod. a autora to co si kdo kdy stahne zmeni vzdycky Tak sory no ok az to dodelam dam to tu sem ale s pwn nepocitejte ;)

 

"a autora to co si kdo kdy stahne zmeni vzdycky"

 

Toto mě dostalo nejvíc hmm a děláš svuj ? a nebudu to celý copy tohoto ? jen si třeba změníš místo co ?

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neumis cist?.... rikam davam tam satny,obcerstveni atd.... ;)

 

No ale ten zaklad neni tvuj ;) takže ihned mazej připsat toho autora xD

mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho ;)

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neumis cist?.... rikam davam tam satny,obcerstveni atd.... ;)

 

No ale ten zaklad neni tvuj ;) takže ihned mazej připsat toho autora xD

mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho ;)

 

 

Rakvicka ty mlč když sem si z tebou volal furt si mlel na forum samp maj takech věci

 

budem přepisovat autora ...

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neumis cist?.... rikam davam tam satny,obcerstveni atd.... ;)

 

No ale ten zaklad neni tvuj ;) takže ihned mazej připsat toho autora xD

mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho ;)

 

 

Rakvicka ty mlč když sem si z tebou volal furt si mlel na forum samp maj takech věci

 

budem přepisovat autora ...

 

Asi ti nic neřiká slovo "vtip" ;)

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ja sem to delal vcera v 1rano abych to nemusel potom prepisovat ;) kdyz s tim mate problem si ho prepiste zpatky ;)

 

No jenže ještě máme problém že si to len hodil do googlu xD nic tam nepřeložil všecho to za tebe udělal google :p

 

PS: a proč si ho teda vubec přepisoval ? ta věta co si napsat nedává smysl "přepsal jsem autora na mě abych ho pak nemusel přepisovat" nějak to nechápem ;)

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No tak tenhle hockey už mam na serveru pekne dlouho dokonce jsem si ho i prelozil ale autora bych nikdy neprepsal !

Ale ty si fakt Č**** že cizi FS vydavaš za svoje a jeste tu pises ze do toho dodelas satny atd.. Ty asi taky skopirujes jen neco prepises a hned to tady bude pod tvojim jmenem. "scratch" "scratch" "scratch"

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