xMaSTeR 0 Odesláno: 1. Duben, 2011 Share Odesláno: 1. Duben, 2011 Zdravim Davam Sem Hokej Je v CZ ale dal sem tu zaklad samozrejme pro sebe si budu delat satny atd... Takze vam sem dam pwn kod at si uzijete Autora si samozrejme prepiste co jineho ze? Takze k veci: #include #define FILTERSCRIPT #define YELLOW 0xFFFF00FF #define RED 0xFF0000FF #define WHITE 0xFFFFFFFF #define ORANGE 0xF97804FF #define BLUE 0x0000FFFF #if defined FILTERSCRIPT new Float:HockeySpawns[10][4] = { {1370.3741, 2130.7910, 11.0156}, {1355.2581, 2129.7195, 11.0156}, {1336.2168, 2129.4036, 11.0156}, {1346.3798, 2144.0493, 11.0156}, {1363.4307, 2144.9565, 11.0156}, {1363.3607, 2150.4619, 11.0156}, {1344.9474, 2151.8689, 11.0156}, {1337.5403, 2170.5913, 11.0234}, {1352.0214, 2170.1721, 11.0156}, {1371.2192, 2171.7070, 11.0234} }; //------------------------------------------------------------------------------ //--------------------------------Hokej Defines--------------------------------- //------------------------------------------------------------------------------ new PlaysHockey[MAX_PLAYERS]; new HasPuck[MAX_PLAYERS]; new Puck; //------------------------------------------------------------------------------ //------------------------------IsObjectInArea---------------------------------- //------------------------------------------------------------------------------ stock IsObjectInArea(objectid, Float:max_x, Float:min_x, Float:max_y, Float:min_y) { new Float:X, Float:Y, Float:Z; GetObjectPos(objectid, X, Y, Z); if(X <= max_x && X >= min_x && Y <= max_y && Y >= min_y) return 1; return 0; } //------------------------------------------------------------------------------ //--------------------------GetDistanceBetweenPlayers--------------------------- //------------------------------------------------------------------------------ stock GetDistanceBetweenPlayers(playerid, playerid2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; new Float:tmpdis; GetPlayerPos(playerid, x1, y1, z1); GetPlayerPos(playerid2, x2, y2, z2); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs (floatsub(z2,z1)),2)); return floatround(tmpdis); } //------------------------------------------------------------------------------ //----------------------------GetXYInFrontOfPlayer------------------------------ //------------------------------------------------------------------------------ stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a); else GetPlayerFacingAngle(playerid, a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); return a; } //------------------------------------------------------------------------------ //--------------------------------PlayerToPoint--------------------------------- //------------------------------------------------------------------------------ forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } //------------------------------------------------------------------------------ //--------------------------------ObjectToPoint--------------------------------- //------------------------------------------------------------------------------ forward ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z); public ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetObjectPos(objectid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } public OnFilterScriptInit() { print("\n--------------------------------------"); print(" -$- Hokej Filterscript -$- "); print(" -| by |- "); print(" -$- xMaSTeR -$- "); print("--------------------------------------\n"); Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); // PUK SetTimer("IsInArea", 1000, 1); CreateObject(3453, 1401.088989, 2105.528076, 16.736935, 0.0000, 0.0000, 0.0000); CreateObject(3452, 1371.763550, 2099.182129, 16.751028, 0.0000, 0.0000, 0.0000); CreateObject(3452, 1342.358398, 2099.221680, 16.765057, 0.0000, 0.0000, 0.0000); CreateObject(3453, 1312.165405, 2104.721436, 16.790056, 0.0000, 0.0000, 270.0000); CreateObject(3452, 1305.804199, 2134.033691, 16.797857, 0.0000, 0.0000, 270.0000); CreateObject(3452, 1305.818848, 2163.626221, 16.797857, 0.0000, 0.0000, 270.0000); CreateObject(3453, 1311.314209, 2201.489258, 16.797861, 0.0000, 0.0000, 180.0000); CreateObject(3452, 1305.795776, 2190.516357, 16.834555, 0.0000, 0.0000, 270.0000); CreateObject(4604, 1314.277222, 2124.585205, -18.819553, 91.1003, 0.0000, 90.0000); CreateObject(4604, 1389.221436, 2107.730713, -18.784601, 91.1003, 0.0000, 180.0000); CreateObject(983, 1352.813477, 2113.017578, 10.699176, 0.0000, 0.0000, 270.0000); CreateObject(983, 1352.812622, 2113.029541, 11.974175, 0.0000, 0.0000, 270.0000); CreateObject(983, 1349.593140, 2113.612305, 9.424180, 91.1003, 0.0000, 180.0000); CreateObject(983, 1349.604858, 2114.856934, 9.399184, 91.1003, 0.0000, 180.0000); CreateObject(983, 1356.029663, 2113.634033, 9.424177, 91.1003, 0.0000, 180.0000); CreateObject(983, 1356.014282, 2114.889893, 9.399177, 91.1003, 0.0000, 180.0000); CreateObject(983, 1352.806763, 2113.684326, 12.624177, 0.0000, 269.7592, 270.0000); CreateObject(983, 1352.648926, 2189.771240, 10.706992, 0.0000, 0.0000, 270.0000); CreateObject(983, 1352.646362, 2189.770264, 11.956988, 0.0000, 0.0000, 270.0000); CreateObject(983, 1355.813599, 2189.051514, 9.382001, 89.3814, 0.0000, 0.0000); CreateObject(983, 1355.812744, 2187.832275, 9.381993, 90.2409, 0.0000, 0.0000); CreateObject(983, 1349.442017, 2189.087891, 9.357001, 90.2409, 0.0000, 0.0000); CreateObject(983, 1349.440186, 2187.826660, 9.356994, 89.3814, 0.0000, 0.0000); CreateObject(983, 1352.645996, 2189.153320, 12.531980, 0.0000, 270.6186, 270.0000); CreateObject(983, 1352.651245, 2187.899658, 12.506980, 0.0000, 270.6186, 270.0000); CreateObject(983, 1352.808350, 2114.929443, 12.624185, 0.0000, 269.7591, 270.0000); CreateObject(3917, 1376.498901, 2133.413818, 3.568188, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1363.439453, 2133.407715, 3.568184, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1350.394165, 2133.401611, 3.568187, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1337.359619, 2133.409424, 3.568185, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1324.290527, 2133.428223, 3.568192, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1311.237915, 2133.441895, 3.568180, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1298.169556, 2133.442383, 3.575999, 0.0000, 0.0000, 270.0000); CreateObject(3915, 1306.331055, 2139.025146, 10.214546, 0.0000, 0.0000, 180.0000); CreateObject(3915, 1305.669189, 2180.461182, 10.251822, 0.0000, 0.0000, 180.0000); CreateObject(3915, 1301.370728, 2142.775146, 10.246323, 0.0000, 0.0000, 180.0000); CreateObject(3915, 1356.260620, 2208.066650, 10.217566, 0.0000, 0.0000, 90.0000); CreateObject(3915, 1397.616821, 2208.144775, 10.234627, 0.0000, 0.0000, 90.0000); CreateObject(18553, 1360.226685, 2192.344727, 11.315384, 0.0000, 0.0000, 270.0000); CreateObject(18553, 1363.993042, 2192.386230, 11.817675, 0.0000, 0.0000, 269.1406); CreateObject(18553, 1367.853638, 2192.401123, 11.817675, 0.0000, 0.0000, 269.1406); CreateObject(18553, 1371.749512, 2192.417236, 11.315384, 0.0000, 0.0000, 269.1406); CreateObject(18553, 1375.637451, 2192.418701, 11.817675, 0.0000, 0.0000, 269.1406); CreateObject(18553, 1377.774292, 2192.407715, 11.315384, 0.0000, 0.0000, 269.1406); CreateObject(18553, 1390.935547, 2177.283936, 11.315384, 0.0000, 0.0000, 180.0000); CreateObject(18553, 1390.992310, 2173.429688, 11.799865, 0.0000, 0.0000, 180.0000); CreateObject(18553, 1391.050781, 2169.548096, 11.817675, 0.0000, 0.0000, 180.0000); CreateObject(18553, 1391.061035, 2165.691406, 11.315384, 0.0000, 0.0000, 178.2812); CreateObject(18553, 1391.010010, 2161.809570, 11.817675, 0.0000, 0.0000, 178.2812); CreateObject(18553, 1390.958252, 2159.749512, 11.315384, 0.0000, 0.0000, 178.2812); CreateObject(3915, 1406.385986, 2155.359863, 10.238678, 0.0000, 0.0000, 0.0000); CreateObject(3915, 1406.347778, 2125.243652, 10.215340, 0.0000, 0.0000, 0.0000); CreateObject(3917, 1353.004150, 2143.817383, 3.568182, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1339.965210, 2143.811279, 3.568185, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1326.960571, 2143.790771, 3.568186, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1330.618530, 2154.208008, 3.568189, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1352.989502, 2154.223633, 3.568186, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1343.205688, 2154.219971, 3.568185, 0.0000, 0.0000, 270.0000); CreateObject(3915, 1405.131226, 2159.961914, 10.259634, 0.0000, 0.0000, 0.0000); CreateObject(3915, 1306.640747, 2158.529053, 10.251812, 0.0000, 0.0000, 180.0000); CreateObject(3915, 1355.376221, 2207.078613, 10.226799, 0.0000, 0.0000, 90.0000); CreateObject(3917, 1351.689209, 2164.618164, 3.568186, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1374.472046, 2160.467285, 3.568184, 0.0000, 0.0000, 180.0000); CreateObject(3917, 1364.061523, 2160.480469, 3.568187, 0.0000, 0.0000, 180.0000); CreateObject(3917, 1380.708862, 2134.976074, 3.568181, 0.0000, 0.0000, 90.0001); CreateObject(3917, 1360.087280, 2137.629395, 3.568186, 0.0000, 0.0000, 90.0001); CreateObject(3917, 1360.101074, 2148.047119, 3.568183, 0.0000, 0.0000, 90.0001); CreateObject(3917, 1374.768066, 2173.506104, 3.568182, 0.0000, 0.0000, 180.0000); CreateObject(3917, 1351.980103, 2185.395508, 3.575994, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1351.665894, 2189.833740, 3.575998, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1338.864624, 2189.740234, 3.593189, 0.0000, 0.0000, 270.0000); CreateObject(3917, 1328.149536, 2194.850586, 3.576000, 0.0000, 0.0000, 270.0000); return 1; } public OnFilterScriptExit() { print("\n--------------------------------------"); print(" -$- Hokej Filterscript -$- "); print(" -| by |- "); print(" -$- xMaSTeR -$- "); print("--------------------------------------\n"); return 1; } #else main() { print("\n--------------------------------------"); print(" -$- Hokej Filterscript -$- "); print(" -| by |- "); print(" -$- xMaSTeR -$- "); print("--------------------------------------\n"); } #endif public OnPlayerConnect(playerid) { ApplyAnimation(playerid, "SKATE", "null", 0.0, 0, 0, 0, 0, 0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/rpuk", cmdtext, true, 10) == 0) // Respawnovat puk. { DestroyObject(Puck); Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); SendClientMessageToAll(RED, "~ puk šel mimo hokejovou zónu a byl respawnovan!"); return 1; } if (strcmp("/hhelp", cmdtext, true, 10) == 0) // Hokej pomoc { SendClientMessage(playerid, RED, "----------------------------------------------"); SendClientMessage(playerid, YELLOW, "xMaSTRuV Hokej Filterscript"); SendClientMessage(playerid, YELLOW, "|- Help -|"); SendClientMessage(playerid, RED, "----------------------------------------------"); SendClientMessage(playerid, WHITE, "Prikazy: /rpuk,/brusleni,/hokej,/opustithokej"); SendClientMessage(playerid, WHITE, "TenTo FilTerScript Vytvoril xMaSTeR."); SendClientMessage(playerid, WHITE, "Trefit puk, jít blízko něj a stiskněte tlačítko střelit."); SendClientMessage(playerid, WHITE, "Podržte tlačítko střelby, zatímco je v blízkosti puk."); SendClientMessage(playerid, WHITE, "Ved puk, stiskněte sprint, zatímco se blíží k vam."); SendClientMessage(playerid, WHITE, "Pokud se puk dostane ven ze zóny, dej / rpuk na respawn puku."); SendClientMessage(playerid, RED, "----------------------------------------------"); return 1; } if (strcmp("/brusleni", cmdtext, true, 10) == 0) { if(PlaysHockey[playerid] == 1) { ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); } else if(PlaysHockey[playerid] == 0) { SendClientMessage(playerid, RED, "Musíte být v hokejové utkání použí tuto animaci. Typ /hokej!"); } return 1; } if (strcmp("/hokej", cmdtext, true, 10) == 0) { new rand = random(sizeof(HockeySpawns)); SetPlayerPos(playerid, HockeySpawns[rand][0], HockeySpawns[rand][1], HockeySpawns[rand][2]); ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); GivePlayerWeapon(playerid, 2, 1); SendClientMessage(playerid, YELLOW, "Pripojil ses na hokejovy zapas!"); PlaysHockey[playerid] = 1; return 1; } if (strcmp("/opustithokej", cmdtext, true, 10) == 0) { new name[MAX_PLAYER_NAME]; new string[128]; if(PlaysHockey[playerid] == 0) { SendClientMessage(playerid, RED, "Nejsi ani účastneni v utkání!"); GetPlayerName(playerid, name, sizeof(name)); printf("%s failed", name); } else if(PlaysHockey[playerid] == 1) { SpawnPlayer(playerid); SendClientMessage(playerid, YELLOW, "Opustili jste hokejový zápas!"); format(string, sizeof(string), "~ %s opustil hokejový zápas.", name); PlaysHockey[playerid] = 0; ResetPlayerWeapons(playerid); } return 1; } return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { //////////////////////////////////////////////////////////////////////////////// if (newkeys == KEY_FIRE) { new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2; GetObjectPos(Puck, X, Y, Z); GetXYInFrontOfPlayer(playerid, X2, Y2, 10.0); if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z)) { MoveObject(Puck, X2, Y2, Z, 10); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); ApplyAnimation(playerid, "BASEBALL", "Bat_3", 10, 0, 1, 1, 0, 0); // Tato animace vypadá jako byste chitl puk. SetTimerEx("BackToSkating", 1000, 0, "i", playerid); } if(ObjectToPoint(10.0, Puck, 1352.8638, 2187.5947, 11.0234)) // Puk je v modre gól! { PuckInBlueGoal(playerid); } if(ObjectToPoint(10.0, Puck, 1352.5548, 2114.6733, 11.0156)) // Puk je v červené gól! { PuckInRedGoal(playerid); } } //////////////////////////////////////////////////////////////////////////////// if (newkeys == KEY_SPRINT) // Tlačítko sprint { new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2; GetObjectPos(Puck, X, Y, Z); GetXYInFrontOfPlayer(playerid, X2, Y2, 5.0); if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z) && HasPuck[playerid] == 0) { AttachObjectToPlayer(Puck, playerid, 0, 3.0, -1.45, 0, 0, 0); HasPuck[playerid] = 1; } else if(PlaysHockey[playerid] == 1 && HasPuck[playerid] == 1) { GetXYInFrontOfPlayer(playerid, X2, Y2, 3.0); GetPlayerPos(playerid, X, Y, Z); DestroyObject(Puck); Puck = CreateObject(1319, X2, Y2, Z-1.45, 0, 0, 0); HasPuck[playerid] = 0; } } return 1; } forward BackToSkating(playerid); public BackToSkating(playerid) { if(PlaysHockey[playerid] == 1) { ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); // Pojďme skate znovu! } } forward PuckInRedGoal(playerid); public PuckInRedGoal(playerid) { GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5); DestroyObject(Puck); Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); } forward PuckInBlueGoal(playerid); public PuckInBlueGoal(playerid) { GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5); DestroyObject(Puck); Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); } forward IsInArea(); public IsInArea() { if(IsObjectInArea(Puck, 1394.741455, 1315.215942, 2196.875244, 2108.698242)) { return 1; } else { DestroyObject(Puck); Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); SendClientMessageToAll(RED, "~puk šel mimo hokej zóny a byl respawnovan!"); } return 1; } Hodnotte muj preklad od 0/2 no aaz budu mit svuj samozrejme napisu Link to comment Share on other sites More sharing options...
booble1428 0 Odesláno: 1. Duben, 2011 Share Odesláno: 1. Duben, 2011 Docela dobrej script určitě využiju puk šel mimo hokej zóny a byl respawnovan! ? "lol" ? Link to comment Share on other sites More sharing options...
Toma- 1 Odesláno: 1. Duben, 2011 Share Odesláno: 1. Duben, 2011 Neni to taky FS ze ked napises /hockey tak ta to portne na Base ballove ihrisko na ktorom je "lad" a mas pohyby ako pri korculovani. Puk je v strede ihriska, zoberes ho medzernikom, a ked pojde za mantinel tak sa zase objavi v strede? Lebo to tu uz bolo, ale nwm ci je to ono "study" Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 1. Duben, 2011 Author Share Odesláno: 1. Duben, 2011 si to zmen boha delal sem to chvilku :D a nesmej se -- pát 01. dub 2011 23:58:49 -- Je to Ono ale davam to tu pro par idio... co si neumi najit prekladac Jen sem ryhlo prelozil at to nemusi delat takze prace mene pro vas Link to comment Share on other sites More sharing options...
killbill 21 Odesláno: 1. Duben, 2011 Share Odesláno: 1. Duben, 2011 0/2 z překladu ete podle googlu Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 1. Duben, 2011 Author Share Odesláno: 1. Duben, 2011 Boha ani ten cas nikdo neoceni :D ne ok berem to vsak pak si pockejte na hotovy ale to musim mit cas Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 http://forum.sa-mp.com/showthread.php?t=70016&highlight=hockey Odnauč se cizí věci přivlasňovat za vlastní Už je to tu ode mně s překladem ale v Módech ze samp forka KDyby si aspoň něchal puvodní autora tak bych nic neřikal 0/10 Link to comment Share on other sites More sharing options...
Guest matoo Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 Už to tu raz preložené je . Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 Už to tu raz preložené je . Psal jsem že ode mně ale ten ha*zl si tam napsal že autor toho je ON já si tam jen dopsal že "Překlad: Rakvicka" Ale on přepsal rovnou autora A ještě to přeložil přes google ! Link to comment Share on other sites More sharing options...
MinecraftPlayer 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 další kopírák jako nemam nic proti je to dobré když to přeložíte jenže se taky rozhlídnu jestli to tu neni ... ALE ONO TO TU JE tak se zamysli a používej ....HLEDAT Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 A jestli si slepej tak ti to sem radši dám http://www.pawno.cz/viewtopic.php?f=25&t=15773 Link to comment Share on other sites More sharing options...
Guest Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 ja by som si nadal ani jedno z vaších prekladov... ako prvé čo ste v "preklade" spravili bol autor... preložili ste ho na svoj nick... fuj kopiráci Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 ja by som si nadal ani jedno z vaších prekladov... ako prvé čo ste v "preklade" spravili bol autor... preložili ste ho na svoj nick... fuj kopiráci Jenže já tam autora ponechal jen jsem dopsal "Překlad: Rakvicka" On si přepísal autora Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 2. Duben, 2011 Author Share Odesláno: 2. Duben, 2011 Dal sem tu jen ten zacatek boha a autora sem zmenil protze delam cely hokej muj...satny,obcerstveni atd vstupne apod. a autora to co si kdo kdy stahne zmeni vzdycky Tak sory no ok az to dodelam dam to tu sem ale s pwn nepocitejte Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 Dal sem tu jen ten zacatek boha a autora sem zmenil protze delam cely hokej muj...satny,obcerstveni atd vstupne apod. a autora to co si kdo kdy stahne zmeni vzdycky Tak sory no ok az to dodelam dam to tu sem ale s pwn nepocitejte "a autora to co si kdo kdy stahne zmeni vzdycky" Toto mě dostalo nejvíc hmm a děláš svuj ? a nebudu to celý copy tohoto ? jen si třeba změníš místo co ? Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 2. Duben, 2011 Author Share Odesláno: 2. Duben, 2011 neumis cist?.... rikam davam tam satny,obcerstveni atd.... Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 neumis cist?.... rikam davam tam satny,obcerstveni atd.... No ale ten zaklad neni tvuj takže ihned mazej připsat toho autora xD mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho Link to comment Share on other sites More sharing options...
MinecraftPlayer 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 neumis cist?.... rikam davam tam satny,obcerstveni atd.... No ale ten zaklad neni tvuj takže ihned mazej připsat toho autora xD mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho Rakvicka ty mlč když sem si z tebou volal furt si mlel na forum samp maj takech věci budem přepisovat autora ... Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 neumis cist?.... rikam davam tam satny,obcerstveni atd.... No ale ten zaklad neni tvuj takže ihned mazej připsat toho autora xD mužeš tam nechat i sebe když si tam něco doděláváš ale měl by si tam nechat i toho starýho Rakvicka ty mlč když sem si z tebou volal furt si mlel na forum samp maj takech věci budem přepisovat autora ... Asi ti nic neřiká slovo "vtip" Link to comment Share on other sites More sharing options...
SweS 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 Čo sa ešte na SA:MP vymyslí takéto blbosti .. Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 2. Duben, 2011 Author Share Odesláno: 2. Duben, 2011 ja sem to delal vcera v 1rano abych to nemusel potom prepisovat kdyz s tim mate problem si ho prepiste zpatky Link to comment Share on other sites More sharing options...
Lamborghini 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 ja sem to delal vcera v 1rano abych to nemusel potom prepisovat kdyz s tim mate problem si ho prepiste zpatky No jenže ještě máme problém že si to len hodil do googlu xD nic tam nepřeložil všecho to za tebe udělal google PS: a proč si ho teda vubec přepisoval ? ta věta co si napsat nedává smysl "přepsal jsem autora na mě abych ho pak nemusel přepisovat" nějak to nechápem Link to comment Share on other sites More sharing options...
xMaSTeR 0 Odesláno: 2. Duben, 2011 Author Share Odesláno: 2. Duben, 2011 tak az to budu dodelavat tak at se s tim nemusim srat Link to comment Share on other sites More sharing options...
Bloodyn 0 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 No tak tenhle hockey už mam na serveru pekne dlouho dokonce jsem si ho i prelozil ale autora bych nikdy neprepsal ! Ale ty si fakt Č**** že cizi FS vydavaš za svoje a jeste tu pises ze do toho dodelas satny atd.. Ty asi taky skopirujes jen neco prepises a hned to tady bude pod tvojim jmenem. "scratch" "scratch" "scratch" Link to comment Share on other sites More sharing options...
Martin15 4 Odesláno: 2. Duben, 2011 Share Odesláno: 2. Duben, 2011 tak az to budu dodelavat tak at se s tim nemusim srat fakt toto preložíš za 2min... kks a že autor master a nič nové iba preklad.. Link to comment Share on other sites More sharing options...
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