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loterie


undertaker

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if(strcmp(cmd,"/loterie", true) == 0){ //kdyz zada tento prikaz

if (GetPlayerMoney(playerid) > 7999) { //kdyz ty penize nema

GivePlayerMoney(playerid, -8000); //kolik mu to vezme $dolaru$

new tmp[256];

new alarmid;

tmp = strtok(cmdtext, idx);

 

if(!strlen(tmp)) {

SendClientMessage(playerid, 0xFFFFFFAA, "POUZITI: /loterie [0-100]"); //kdyz da jen /loterie

return 1;

}

alarmid = strval(tmp);

if(!(alarmid >= 0 && alarmid<=100) ){ //urci rozmezi cisel

SendClientMessage(playerid, 0xFFFFFFAA, "Jen čísla 0-100!"); //kdyz da jine cislo nez 0-100

return 1;

}

new genhint;

genhint = random(40); //jaka je sance a vyhru

switch(genhint)

{

case 0:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu."); //co se napise kdyz nevyhraje

}

case 1:

{

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 148 246$");//vyhra

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "Hráč %s vyhrál v loterii 148 246$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 148246);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~148 246$~y~]",5000,5);

}

case 2:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 251 874$");

format(string, sizeof(string), "Hráč %s vyhrál v loterii 251 874$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 251874);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~251 874$~y~]",5000,5);

}

case 3:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 4:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 5:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 76 312$");

format(string, sizeof(string), "Hráč %s vyhrál v loterii 76 312$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 76312);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~76 312$~y~]",5000,5);

}

case 6:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 7:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 285 561$");

format(string, sizeof(string), "Hráč %s vyhrál v loterii 285 561$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 285561);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~285 561$~y~]",5000,5);

}

case 8:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 24 457$");

format(string, sizeof(string), "Hráč %s vyhrál v loterii 24 457$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 24457);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~24 457$~y~]",5000,5);

}

case 9:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 10:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 11:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 12:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 13:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 14:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 15:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 16:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 17:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 18:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 19:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 20:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 21:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 22:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 23:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 24:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 25:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 26:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 27:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 28:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 29:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 30:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 31:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 32:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 33:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 34:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 35:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 36:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 37:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 38:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

}

case 39:

{

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Vyhrál jsi částku 96 542$");

format(string, sizeof(string), "Hráč %s vyhrál v loterii 96 542$ -/loterie", sendername); //text muzete zmenit! Ale aby se vam ukazalo hrac --- tak to musite nechat

SendClientMessageToAll(0xFA9812A, string); //barva pisma jake se hraců ukaze ze byl [Jairy] odwarpovan...

GivePlayerMoney(playerid, 96542);

GameTextForPlayer(playerid,"~y~]~r~Vyhral jsi ~g~96 542$~y~]",5000,5);

}

 

}

}

else{

SendClientMessage(playerid,COLOR_RED,"Málo penez. Je třeba 8000$");//co se napise kdyz ty penize nema

}

return 1; //dulezite-konec

}//dulezite-konec

 

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sorry neni skopcene :d ale lamacke ..

 

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

 

GetPlayerName(playerid, sendername, sizeof(sendername)); ?? naco ? :d

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sorry neni skopcene :d ale lamacke ..

 

GetPlayerName(playerid, sendername, sizeof(sendername));

SendClientMessage(playerid,COLOR_WHITE,"Nevyhrál si zkus to znovu.");

 

GetPlayerName(playerid, sendername, sizeof(sendername)); ?? naco ? :d

 

LOL :d

Tj fakt.. =D...Ale zase budeš mít víc řádků v módu / fs :d

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  • 3 weeks later...

Hm jako ked som neni blb tak chapem toto dobre ?

 

Vyhravaju len cisla tusim 2,5,7,37 ? Pri tych je ze vyhral ? Omg toto ked niekomu ukazem v pwn,tak budu podavat len tie cisla hm :-D Keby to chce niekto spravit ze nahodne tak by to islo jako :

 

Xxxxxx

switch(random(60)) { //Náhodná premena - 60: Napríklad mám 60 čísiel,na podávanie..:-)

 

Hm mohlo by to tak byt ?....

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