a k tomu jeste tento Prosím #include <a_samp>#include <core>
#include <float>
function8(Float:arg0, Float:arg1)
{
return floatcmp(arg0, arg1) == 0;
}
function44(playerid)
{
if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid))
{
if(function248(GetPlayerVehicleID(playerid)) == 1)
{
return 1;
}
}
return 0;
}
function11C(arg0)
{
new Float:var0 = 0.0, Float:var1 = 0.0, Float:var2 = 0.0;
GetVehiclePos(arg0, var0, var1, var2);
if(function8(0.0, var0) && function8(0.0, var1) && function8(0.0, var2))
{
return 0;
}
return 1;
}
function248(arg0)
{
new var0 = 0;
if(function11C(arg0))
{
switch(GetVehicleModel(arg0)) {
case 400:
GetVehicleModel(arg0);
case 528:
case 529:
case 530:
case 533:
case 527:
case 524:
case 526:
case 518:
case 517:
case 534:
case 536:
case 544:
case 545:
case 546:
case 535:
case 543:
case 541:
case 542:
case 540:
case 547:
case 516:
case 514:
case 492:
case 494:
case 495:
case 496:
case 491:
case 489:
case 490:
case 486:
case 515:
case 498:
case 500:
case 507:
case 508:
case 499:
case 506:
case 503:
case 504:
case 502:
case 485:
case 549:
case 551:
case 589:
case 594:
case 596:
case 597:
case 587:
case 583:
case 585:
case 582:
case 580:
case 598:
case 600:
case 605:
case 609:
case 599:
case 604:
case 602:
case 603:
case 601:
case 550:
case 579:
case 576:
case 559:
case 560:
case 561:
case 562:
case 558:
case 554:
case 555:
case 552:
case 578:
case 564:
case 566:
case 574:
case 575:
case 565:
case 572:
case 568:
case 571:
case 567:
case 483:
case 505:
case 482:
case 418:
case 455:
case 419:
case 420:
case 451:
case 421:
case 456:
case 458:
case 416:
case 457:
case 431:
case 459:
case 415:
case 422:
case 424:
case 438:
case 439:
case 428:
case 436:
case 429:
case 423:
case 440:
case 442:
case 445:
case 441:
case 426:
case 427:
case 413:
case 434:
case 407:
case 466:
case 411:
case 405:
case 467:
case 404:
case 410:
case 409:
case 475:
case 474:
case 477:
case 403:
case 402:
case 401:
case 412:
case 479:
case 480:
case 478:
var0 = 1;
case 586:
case 448:
case 463:
case 522:
case 461:
case 462:
case 521:
case 468:
case 523:
case 581:
var0 = 4;
case 509:
case 510:
case 481:
var0 = 6;
case 471:
var0 = 5;
case 595:
case 430:
case 484:
case 493:
case 473:
case 472:
case 452:
case 454:
case 446:
case 453:
var0 = 9;
case 425:
case 417:
case 563:
case 548:
case 469:
case 465:
case 501:
case 447:
case 497:
case 488:
case 487:
var0 = 7;
case 577:
case 464:
case 513:
case 593:
case 592:
case 519:
case 520:
case 512:
case 511:
case 460:
case 553:
case 476:
case 539:
var0 = 8;
case 414:
case 470:
case 588:
case 408:
case 433:
case 432:
case 525:
case 437:
case 532:
case 443:
case 531:
var0 = 2;
case 573:
case 556:
case 557:
case 444:
case 406:
var0 = 3;
case 607:
case 435:
case 608:
case 606:
case 611:
case 450:
case 584:
case 610:
case 591:
var0 = 10;
case 590:
case 570:
case 537:
case 449:
case 538:
case 569:
var0 = 11;
}
}
return var0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) || newkeys == 16)
{
if(function44(playerid))
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
}
}
return 1;
}