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leonidas

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Everything posted by leonidas

  1. Tak si sprav vlastný mod ;-)
  2. kukni http://www.uloz.to a tam do search daj amx a vyhodí ty 100 modov
  3. leonidas

    UNBAN

    Alebo si zmen IP ;-)
  4. leonidas

    UNBAN

    mám ban na IP vole Tak to je zlé ja mam to šťastie že mam dinamickú IP zkús ten hidemyip..
  5. Nainštaluj nové ovládače na grafiku....
  6. Pozri tu http://www.hardcoreware.net/amd-vs-intel-100-150-dollar-cpu/
  7. Ja hrám ale MP mi nejde musel by si mi ho rozchodiť
  8. Nehrám lebo nemám WOW.Ale rád by som si to raz zahral.
  9. diky aj tak je to staré na 0.2X ale možno to pôjde aj na 0.3c -- ned 06. bře 2011 11:35:13 -- To som si nevšimol
  10. Čawte. Uloží všetky autá vytunené v TransFender alebo WheelArch Angels. Uloží všetky komponenty v Dini. -> Vytvoriť v zložke Scripfiles novú zložku s názvom 'leone_carlist' -> Inštalovať FS a môžte hrať #include #include forward TuneThisCar(vehicleid); forward LoadModsForAll(vehicleid); forward SaveModsForAll(vehicleid); new spoiler[20][0] = { {1000}, {1001}, {1002}, {1003}, {1014}, {1015}, {1016}, {1023}, {1058}, {1060}, {1049}, {1050}, {1138}, {1139}, {1146}, {1147}, {1158}, {1162}, {1163}, {1164} }; new nitro[3][0] = { {1008}, {1009}, {1010} }; new fbumper[23][0] = { {1117}, {1152}, {1153}, {1155}, {1157}, {1160}, {1165}, {1167}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1179}, {1181}, {1182}, {1185}, {1188}, {1189}, {1192}, {1193} }; new rbumper[22][0] = { {1140}, {1141}, {1148}, {1149}, {1150}, {1151}, {1154}, {1156}, {1159}, {1161}, {1166}, {1168}, {1176}, {1177}, {1178}, {1180}, {1183}, {1184}, {1186}, {1187}, {1190}, {1191} }; new exhaust[28][0] = { {1018}, {1019}, {1020}, {1021}, {1022}, {1028}, {1029}, {1037}, {1043}, {1044}, {1045}, {1046}, {1059}, {1064}, {1065}, {1066}, {1089}, {1092}, {1104}, {1105}, {1113}, {1114}, {1126}, {1127}, {1129}, {1132}, {1135}, {1136} }; new bventr[2][0] = { {1042}, {1044} }; new bventl[2][0] = { {1043}, {1045} }; new bscoop[4][0] = { {1004}, {1005}, {1011}, {1012} }; new rscoop[13][0] = { {1006}, {1032}, {1033}, {1035}, {1038}, {1053}, {1054}, {1055}, {1061}, {1067}, {1068}, {1088}, {1091} }; new lskirt[21][0] = { {1007}, {1026}, {1031}, {1036}, {1039}, {1042}, {1047}, {1048}, {1056}, {1057}, {1069}, {1070}, {1090}, {1093}, {1106}, {1108}, {1118}, {1119}, {1133}, {1122}, {1134} }; new rskirt[21][0] = { {1017}, {1027}, {1030}, {1040}, {1041}, {1051}, {1052}, {1062}, {1063}, {1071}, {1072}, {1094}, {1095}, {1099}, {1101}, {1102}, {1107}, {1120}, {1121}, {1124}, {1137} }; new hydraulics[1][0] = { {1087} }; new base[1][0] = { {1086} }; new rbbars[2][0] = { {1109}, {1110} }; new fbbars[2][0] = { {1115}, {1116} }; new wheels[17][0] = { {1025}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1096}, {1097}, {1098} }; new lights[2][0] = { {1013}, {1024} }; // enum tInfo { mod1, mod2, mod3, mod4, mod5, mod6, mod7, mod8, mod9, mod10, mod11, mod12, mod13, mod14, mod15, mod16, mod17, paintjob, colorA, colorB, } new TuneCar[MAX_VEHICLES][tInfo]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("-----------Leone Tuning Saver----------"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { LoadModsForAll(vehicleid); TuneThisCar(vehicleid); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { SaveModsForAll(vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } // public TuneThisCar(vehicleid) { if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); } if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); } if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); } if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); } if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); } if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); } if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); } if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); } if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); } if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); } if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); } if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); } if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); } if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); } if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); } if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); } if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); } if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0) { ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]); } if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); } return 1; } InitComponents(componentid) { new i; for(i=0; i<20; i++) { if(spoiler[i][0]==componentid) { return 1; } } for(i=0; i<3; i++) { if(nitro[i][0]==componentid) { return 2; } } for(i=0; i<23; i++) { if(fbumper[i][0]==componentid) { return 3; } } for(i=0; i<22; i++) { if(rbumper[i][0]==componentid) { return 4; } } for(i=0; i<28; i++) { if(exhaust[i][0]==componentid) { return 5; } } for(i=0; i<2; i++) { if(bventr[i][0]==componentid) { return 6; } } for(i=0; i<2; i++) { if(bventl[i][0]==componentid) { return 7; } } for(i=0; i<4; i++) { if(bscoop[i][0]==componentid) { return 8; } } for(i=0; i<13; i++) { if(rscoop[i][0]==componentid) { return 9; } } for(i=0; i<21; i++) { if(lskirt[i][0]==componentid) { return 10; } } for(i=0; i<21; i++) { if(rskirt[i][0]==componentid) { return 11; } } if(hydraulics[0][0]==componentid) { return 12; } if(base[0][0]==componentid) { return 13; } for(i=0; i<2; i++) { if(rbbars[i][0]==componentid) { return 14; } } for(i=0; i<2; i++) { if(fbbars[i][0]==componentid) { return 15; } } for(i=0; i<17; i++) { if(wheels[i][0]==componentid) { return 16; } } for(i=0; i<2; i++) { if(lights[i][0]==componentid) { return 17; } } return 0; } // public OnVehicleMod(playerid,vehicleid,componentid) { new Varz=InitComponents(componentid); switch (Varz) { case 1: { TuneCar[vehicleid][mod1]=componentid; } case 2: { TuneCar[vehicleid][mod2]=componentid; } case 3: { TuneCar[vehicleid][mod3]=componentid; } case 4: { TuneCar[vehicleid][mod4]=componentid; } case 5: { TuneCar[vehicleid][mod5]=componentid; } case 6: { TuneCar[vehicleid][mod6]=componentid; } case 7: { TuneCar[vehicleid][mod7]=componentid; } case 8: { TuneCar[vehicleid][mod8]=componentid; } case 9: { TuneCar[vehicleid][mod9]=componentid; } case 10: { TuneCar[vehicleid][mod10]=componentid; } case 11: { TuneCar[vehicleid][mod11]=componentid; } case 12: { TuneCar[vehicleid][mod12]=componentid; } case 13: { TuneCar[vehicleid][mod13]=componentid; } case 14: { TuneCar[vehicleid][mod14]=componentid; } case 15: { TuneCar[vehicleid][mod15]=componentid; } case 16: { TuneCar[vehicleid][mod16]=componentid; } case 17: { TuneCar[vehicleid][mod17]=componentid; } } printf("Pridané zložky: %d",componentid); SaveModsForAll(vehicleid); return 1; } public OnVehiclePaintjob(playerid,vehicleid, paintjobid) { TuneCar[vehicleid][paintjob]=paintjobid; return 1; } // public LoadModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"leone_carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { TuneCar[vehicleid][mod1] = dini_Int(formatLD, "mod1"); TuneCar[vehicleid][mod2] = dini_Int(formatLD, "mod2"); TuneCar[vehicleid][mod3] = dini_Int(formatLD, "mod3"); TuneCar[vehicleid][mod4] = dini_Int(formatLD, "mod4"); TuneCar[vehicleid][mod5] = dini_Int(formatLD, "mod5"); TuneCar[vehicleid][mod6] = dini_Int(formatLD, "mod6"); TuneCar[vehicleid][mod7] = dini_Int(formatLD, "mod7"); TuneCar[vehicleid][mod8] = dini_Int(formatLD, "mod8"); TuneCar[vehicleid][mod9] = dini_Int(formatLD, "mod9"); TuneCar[vehicleid][mod10] = dini_Int(formatLD, "mod10"); TuneCar[vehicleid][mod11] = dini_Int(formatLD, "mod11"); TuneCar[vehicleid][mod12] = dini_Int(formatLD, "mod12"); TuneCar[vehicleid][mod13] = dini_Int(formatLD, "mod13"); TuneCar[vehicleid][mod14] = dini_Int(formatLD, "mod14"); TuneCar[vehicleid][mod15] = dini_Int(formatLD, "mod15"); TuneCar[vehicleid][mod16] = dini_Int(formatLD, "mod16"); TuneCar[vehicleid][mod17] = dini_Int(formatLD, "mod17"); TuneCar[vehicleid][paintjob] = dini_Int(formatLD, "paintjob"); TuneCar[vehicleid][colorA] = dini_Int(formatLD, "color1"); TuneCar[vehicleid][colorB] = dini_Int(formatLD, "color2"); } else { dini_Create(formatLD); } return 0; } public SaveModsForAll(vehicleid) { new formatLD[256]; format(formatLD,sizeof(formatLD),"leone_carlist/%d.mods",vehicleid); if(dini_Exists(formatLD)) { dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } else { dini_Create(formatLD); dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]); dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]); dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]); dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]); dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]); dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]); dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]); dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]); dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]); dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]); dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]); dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]); dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]); dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]); dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]); dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]); dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]); dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]); dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]); } return 0; } public OnVehicleRespray(playerid,vehicleid, color1, color2) { TuneCar[vehicleid][colorA] = color1; TuneCar[vehicleid][colorB] = color2; return 1; }
  11. Pekne copy mohol by si aspoň napísať zdroj.Ale inak good "tongue"
  12. Nemozes to upnúť na uloz.to? Lebo z tade mi to nejde stiahnuť.Diky
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