Cau chtěl bych se zeptat k čemu je tohle?
forward PlayerToPointStripped(Float:radi, playerid, Float:x, Float:y, Float:z, Float:curx, Float:cury, Float:curz);
public PlayerToPointStripped(Float:radi, playerid, Float:x, Float:y, Float:z, Float:curx, Float:cury, Float:curz)
{
//if (gdebug > 0){print("DEBUG test206");}
if(IsPlayerConnected(playerid))
{
new Float:tempposx, Float:tempposy, Float:tempposz;
tempposx = (curx -x);
tempposy = (cury -y);
tempposz = (curz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) return 1;
}
return 0;
}
// Pak do příkazu, if(PlayerToPointStripped(10.0, i, -2723.9885253906, 994.31158447266, 54.229759216309, 0.000000, 0.000000, 270.27026367188)