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cz(DANIEL)

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  • Příspěvků

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About cz(DANIEL)

  • Narozeniny 02/23/1997
  1. Máte z toho aukční místnost Já to udělám za 100 EURO a za 10 let až se naucim pawno :D
  2. zustan tvl... ty si byl jediny kdo mi vzdycky pomohl
  3. Mas slabe PC ja to spustil z velkyma lagama a to moje PC neni prditko... ide to ale je to na houby... LAGSSSSSa pokud ti to vypne dokonce hru... mas slaby PC
  4. opravdu bombovy server hram tam den ode dne cely den Ochoptni admini hodni kteří pomohou a lidi kteří se umí chovat a to se cení. Server je good Mesto se pomalu a jiste zvetsuje. Chtelo by to jen viceš slotu ale prozatim staci. Jmenuju se DOWNLOAD GOOD SERVER URCITE PRIJDTE !!!
  5. cz(DANIEL)

    Papagaj 1.0

    chvalim je to husty akorat papagai je trosku jinde nez na rameni ale je to asi bug sampu a obleků a ne tvoje chyba fakt gooooood a jsou hodne tezke prikazy kdyby si dal /ptak a vsechno v tom jednom dialogu koupit krmivo koupit papagaja naucit slovo atd... a nedavat to do dvou dialogu. "cheers"
  6. thx po zverejneni amx mi to facha mam ted aj odzkousene dik
  7. daj sem .amx lebo me to tez nejde prekomplimovat na .amx pise to erroru jak neco...
  8. všichni ste tu sprostý prasata.... když má někdo problém tak vy nehelpujete a napíšete choď do **** ty lamák . Vy chytrý k pawnu než aby jste něco respektovali že někdo něčemu nerozumí a neví jak porozumět tak vy mu to máte polopaticky vysvětlit a ne povídat choď se zahrabat a nevím jaké ještě další blevajzi. Prostě administrátor neadministrátor je to tu jak vyvražděné a obydlené gangama které se mezi sebou hádají... Se zakladatelem tohoto tématu plně souhlasím a doufám že se to spraví. Neříkám že všichni sou nejhorší ale tak 90 % pawno.cz je. A administratori vy se polepsete vy tu vubec nejste !
  9. thx za to pawno screeny dodám co nejdříve ! -- pon 14. úno 2011 20:10:02 -- http://img823.imageshack.us/g/gallery6k.jpg/ tu sou screeny -- pát 18. úno 2011 8:21:14 -- Budu dělat dalši verzi. Bude větší hezčí. A bude tam více funkcí.
  10. Udělal jsem pro vás vilu která je u jizi zony jak je ten most tak na tom jednom panelu. Screeny dodám později a tu dávám moveobjecty. Doufám že se vám to bude líbit. Hodnotě až tru budou screeny. CreateObject(3095, -1142.17, 866.66, 6.03, -89.00, -2.00, -145.00); CreateObject(3095, -1119.45, 844.53, 6.42, -89.00, -2.00, 34.00); CreateObject(3095, -1125.88, 839.85, 6.37, -89.00, -2.00, 34.00); CreateObject(9241, -1128.51, 893.40, 1.55, 0.00, 0.00, -6.00); CreateObject(3037, -1142.87, 869.70, 1.95, 0.00, 84.00, -54.00); CreateObject(3095, -1118.58, 851.20, 6.45, -89.00, -2.00, -233.00); CreateObject(3095, -1129.59, 864.97, 6.49, -89.00, -2.00, -233.00); CreateObject(3095, -1124.17, 858.12, 6.53, -89.00, -2.00, -233.00); CreateObject(3095, -1132.16, 868.22, 6.48, -89.00, -2.00, -233.00); CreateObject(3095, -1132.51, 840.70, 6.48, -89.00, -2.00, -55.00); CreateObject(3095, -1142.91, 854.58, 6.48, -89.00, -2.00, -55.00); CreateObject(3095, -1137.64, 847.51, 6.48, -89.00, -2.00, -55.00); CreateObject(1491, -1147.91, 862.26, 3.69, 0.00, 2.00, 34.00); CreateObject(1491, -1145.61, 863.91, 3.66, 0.00, 0.00, -143.00); CreateObject(11496, -1156.74, 872.03, 1.86, 0.00, 0.00, 34.00); CreateObject(3095, -1138.66, 869.25, 6.01, -89.00, -2.00, -145.00); CreateObject(2898, -1128.91, 850.95, 1.97, 0.00, 0.00, 0.00); CreateObject(2898, -1120.14, 848.86, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1123.34, 852.92, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1129.68, 841.25, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1126.46, 843.73, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1123.26, 846.25, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1133.23, 865.51, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1126.66, 857.16, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1135.01, 867.79, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1132.83, 845.49, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1136.13, 849.74, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1142.73, 858.20, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1139.43, 853.99, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1144.82, 860.90, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1138.20, 865.36, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1141.50, 863.01, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1138.09, 858.84, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1134.88, 861.11, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1126.18, 849.95, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1128.33, 852.70, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1131.57, 856.85, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1129.07, 847.25, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1131.84, 850.81, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1134.79, 854.63, 2.13, 0.00, 0.00, 38.00); CreateObject(2898, -1138.28, 865.46, 2.13, 0.00, 0.00, 38.00); CreateObject(1649, -1146.76, 863.09, 7.69, 0.00, 0.00, 36.00); CreateObject(1649, -1146.76, 863.09, 8.54, 0.00, 0.00, 36.00); CreateObject(1649, -1146.77, 863.18, 7.69, 0.00, 0.00, -144.00); CreateObject(1649, -1146.77, 863.18, 8.49, 0.00, 0.00, -144.00); CreateObject(2001, -1128.94, 839.69, 2.28, 0.00, 0.00, 0.00); CreateObject(2005, -1129.97, 838.84, 2.41, 0.00, 0.00, -189.00); CreateObject(2005, -1130.28, 839.27, 2.41, 0.00, 0.00, -189.00); CreateObject(2005, -1129.69, 839.16, 2.41, 0.00, 0.00, -189.00); CreateObject(1985, -1135.57, 848.18, 5.35, 0.00, 0.00, 0.00); CreateObject(1985, -1134.63, 846.93, 5.24, 0.00, 0.00, 0.00); CreateObject(3103, -1129.37, 855.34, 2.00, 0.00, 0.00, 0.00); CreateObject(2898, -1129.91, 861.31, 2.13, 0.00, 0.00, 38.00); CreateObject(2872, -1140.62, 866.22, 2.11, 0.00, 0.00, 36.00); CreateObject(2808, -1127.76, 860.99, 2.78, 0.00, 0.00, -230.00); CreateObject(2808, -1130.42, 864.14, 2.78, 0.00, 0.00, -230.00); CreateObject(2808, -1126.45, 859.39, 2.78, 0.00, 0.00, -230.00); CreateObject(2808, -1129.07, 862.56, 2.78, 0.00, 0.00, -230.00); CreateObject(2785, -1142.74, 864.66, 2.94, 0.00, 0.00, 36.00); CreateObject(2785, -1138.36, 867.82, 2.94, 0.00, 0.00, 36.00); CreateObject(2704, -1138.11, 849.22, 8.12, 0.00, 0.00, 126.00); CreateObject(2704, -1138.11, 849.22, 6.76, 0.00, 0.00, 126.00); CreateObject(2704, -1138.73, 850.03, 8.12, 0.00, 0.00, 126.00); CreateObject(2704, -1138.73, 850.03, 3.45, 0.00, 0.00, 126.00); CreateObject(2704, -1138.72, 850.08, 5.28, 0.00, 0.00, 126.00); CreateObject(2704, -1138.73, 850.03, 6.82, 0.00, 0.00, 126.00); CreateObject(2704, -1138.42, 848.96, 5.28, 0.00, 0.00, 126.00); CreateObject(2704, -1138.10, 849.29, 5.28, 0.00, 0.00, 126.00); CreateObject(2704, -1138.11, 849.26, 3.45, 0.00, 0.00, 126.00); CreateObject(2705, -1139.88, 851.70, 3.50, 0.00, 0.00, 124.00); CreateObject(2705, -1139.88, 851.70, 6.74, 0.00, 0.00, 124.00); CreateObject(2705, -1139.88, 851.70, 5.20, 0.00, 0.00, 124.00); CreateObject(2705, -1139.88, 851.70, 8.07, 0.00, 0.00, 124.00); CreateObject(2705, -1140.34, 852.33, 8.07, 0.00, 0.00, 124.00); CreateObject(2705, -1140.45, 852.40, 6.74, 0.00, 0.00, 124.00); CreateObject(2705, -1140.45, 852.49, 5.20, 0.00, 0.00, 124.00); CreateObject(2705, -1140.50, 852.58, 3.50, 0.00, 0.00, 124.00); CreateObject(1985, -1132.65, 844.64, 5.24, 0.00, 0.00, 0.00); CreateObject(1985, -1133.70, 845.89, 5.24, 0.00, 0.00, 0.00); CreateObject(1792, -1123.21, 842.72, 8.11, 12.00, 0.00, -142.00); CreateObject(1461, -1162.91, 877.25, 2.79, 0.00, 0.00, 82.00); CreateObject(1432, -1122.54, 848.87, 2.26, 0.00, 0.00, 0.00); CreateObject(1432, -1129.16, 845.91, 2.26, 0.00, 0.00, 0.00); CreateObject(1432, -1129.11, 851.37, 2.26, 0.00, 0.00, 0.00); CreateObject(1432, -1125.78, 853.95, 2.26, 0.00, 0.00, 0.00); CreateObject(1432, -1125.35, 846.52, 2.26, 0.00, 0.00, 0.00); CreateObject(2985, -1136.61, 877.16, 2.01, 0.00, 0.00, 137.00); CreateObject(3095, -1135.63, 865.83, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1122.21, 848.22, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1125.29, 851.83, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1130.43, 858.87, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1132.19, 847.67, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1137.01, 853.93, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1141.98, 861.22, 10.41, 0.00, 0.00, -54.00); CreateObject(3095, -1128.83, 843.29, 10.41, 0.00, 0.00, -54.00); CreateObject(3071, -1132.90, 865.82, 2.31, -72.00, 0.00, 0.00); CreateObject(3071, -1133.18, 867.03, 2.31, -72.00, 0.00, 0.00); CreateObject(3071, -1133.62, 867.11, 2.31, -72.00, 0.00, 0.00); CreateObject(3071, -1133.27, 865.84, 2.31, -72.00, 0.00, 0.00); CreateObject(2991, -1147.87, 864.33, 1.89, 0.00, 0.00, 34.00); CreateObject(2991, -1147.52, 863.84, 2.31, 0.00, 0.00, 34.00); CreateObject(2991, -1147.21, 863.42, 2.80, 0.00, 0.00, 34.00); CreateObject(2991, -1145.67, 861.74, 1.99, 0.00, 0.00, 34.00); CreateObject(2991, -1145.93, 862.12, 2.39, 0.00, 0.00, 34.00); CreateObject(2991, -1146.30, 862.55, 2.81, 0.00, 0.00, 34.00); CreateObject(2991, -1147.01, 863.23, 3.11, 0.00, 0.00, 34.00); CreateObject(3809, -1145.60, 864.60, 7.36, 0.00, 0.00, 135.00); CreateObject(3380, -1112.88, 845.43, 1.99, 0.00, 0.00, 48.00); CreateObject(3379, -1128.74, 833.81, 2.06, 0.00, 0.00, 0.00); CreateObject(1232, -1118.04, 848.58, 4.41, 0.00, 0.00, 0.00); CreateObject(1232, -1135.07, 869.91, 4.41, 0.00, 0.00, 0.00); CreateObject(1232, -1128.67, 840.56, 4.41, 0.00, 0.00, 0.00); CreateObject(1232, -1143.30, 857.43, 4.41, 0.00, 0.00, 0.00); CreateObject(3095, -1145.47, 858.04, 6.48, -89.00, -2.00, -55.00); CreateObject(1978, -1135.81, 858.95, 3.17, 0.00, 0.00, 0.00); kdyby jste mohli až budete mít to v serveru pošlete mi prosím PWN soubor. Som lama v pawno a ani to neumím dát do PWN :DDDDDDDDDD tak mi sem dejte tu vilu thx za odměnu máte i vy Je to moje prvá mapa. Tak hodnocení až to tu bude komplet at nejsou "nene" lamácké
  11. je to dobry akorat.. že ked s tim spustim server nejde se mi zalogovat
  12. cool "rr" a jak se dostal na ty jiné koleje
  13. Zdravím. CHci se zeptat jak někteří chytráci robí toto. http://www.gta.cz/download/image.php?soubor=vagon-cfr-clasa-21-47-rk-rar&language=cz prosím strašně by mě to zajímalo. Na těch obrázcích je vlak tam kde je ta ukončenáí trať. Jak to urobili prosím? Alebo ako odpojují vagony kdyz tru má len vagon
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