Zdravim
Rozhodol som sa vam tu pridat prehlad funkcii pridanych v 0.3e a ku niektorym aj strucny popis.
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]); // vytvory textdraw pre hraca
native PlayerTextDrawShow(playerid, PlayerText:text); // Ukaze textdraw hracovy
native PlayerTextDrawHide(playerid, PlayerText:text); // Skryje textdraw hracovi
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]); // nastavi text textdrawu
// ..[] etc
native TextDrawSetSelectable(Text:text, set); // Nastavi textdrawu vlastnost SELECTABLE* (0=false , 1=true)
native SelectTextDraw(playerid, hovercolor); // po prejdeni na textdraw , sa jeho farba zmeni na uvedenu (thx to QWER)
native CancelSelectTextDraw(playerid); // Zasekne mysku , takze hrac uz nemoze vyberat textdraw
forward OnPlayerClickTextDraw(playerid, Text:clickedid); // ked hrac klikne na textdraw
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ); // pripoji hracom vytvoreny objekt ku vozidlu
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT); // ??
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT); // ??
native AttachCameraToObject(playerid, objectid); // pripoji kameru ku objektu
native AttachCameraToPlayerObject(playerid, playerobjectid); // pripoji kameru ku objektu ktory vytvoril hrac
native GetPlayerVersion(playerid, const version[], len); // Zisti hracovu verziu SAMP-u
*SELECTABLE - Moznost kliknut na textdraw
PS : Za dodatocne informacie budem vdacny