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public OnPlayerUpdate(playerid)
{
if (FireBaller[playerid] == 1)
{
new Float:x, Float:y, Float:z;
new Float:ObjX, Float:ObjY, Float:ObjZ;
new Float:health;
GivePlayerMoney(playerid, 1);
GetPlayerPos(playerid,x,y,z);
MoveObject(fireball, x, y, z-1, 7.00);
GetObjectPos(fireball,ObjX,ObjY,ObjZ);
if(IsPlayerInRangeOfPoint(playerid, 1.0, ObjX, ObjY, ObjZ))
{
GetPlayerHealth(playerid,health);
SetPlayerHealth(playerid, health-20);
}
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (FireBaller[playerid] == 1)
{
FireBaller[playerid] = 0;
DestroyObject(fireball);
}
return 1;
}