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Agent_007

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Everything posted by Agent_007

  1. new urad; public OnGameModeInit() { urad = CreatePickup(1318, 1, 1309.5662,381.8025,19.5625, -1); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == urad) { //čo chceš aby ten pickup udelal return 1; }
  2. skus dat ešťe toto public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == urad) { //čo chceš aby ten pickup udelal return 1; }
  3. a jaké máš errory nebo warningy
  4. Tak pišeťe že o 2 roky zvás buďe riadiťel školy Panny Proffesory Hah:D
  5. hahahahahaha to je zo srandy preofesor fuuuj
  6. sorry ale keby som znál tak nehutorim ??
  7. Vitám vás Chcel by som se opitať ci by sťe my nepomhli s zamesnanie :DDD neviem ako to urobit ze mám ))) ShowPlayerDialog(playerid, 222, DIALOG_STYLE_LIST,"Zamestnanie","Zamestnat se","Pridat","Zrusit"); a že keď dám Zamestnat se tak napiše Uspešne si se zamesntal ako to a to ))) a ked da to ešte raz tak napiše už si zamesnani Ďakujem za odpovede ??
  8. Héééééh bo ja taky postich jak ty ne ale aj tak je tám chyba ta ista to je v new PlayerInfo
  9. Skus to takto :DDD #include <a_samp> #pragma tabsize 0 new pickup_House; #define COLOR_BLUE 0x00FFFFAA public OnGameModeInit() { CreateObject(7885, -1023.5, -974.79999, 128.2, 0, 0, 0); CreateObject(620, -1045.2, -983.09998, 128.2, 0, 0, 0); CreateObject(648, -1045.3, -966.79999, 128.2, 0, 0, 346); CreateObject(4199, -1007.5, -1032.6, 130.3, 0, 0, 180); CreateObject(4874, -1110.9, -929, 132.10001, 0, 0, 0); CreateObject(3809, -1044.4, -977.90002, 131.3, 0, 0, 0); CreateObject(3267, -1021.4, -922.5, 128.2, 0, 0, 102); CreateObject(3524, -1046.6, -971.40002, 131.10001, 0, 0, 270); CreateObject(3524, -1046.9, -978.20001, 131.10001, 0, 0, 270); CreateObject(3515, -1042.5, -974.90002, 134.2, 0, 0, 0); CreateObject(8947, -1061.9, -921.20001, 131.3, 0, 0, 0); CreateObject(14707, -381, -1380.2, 614.79999, 0, 0, 0); pickup_House = CreatePickup(1272,2,-1038.1080,-974.9845,129.2188,-1); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == pickup_House) { SetPlayerPos(playerid, -1037.8031,-974.8291,129.2188); SetPlayerInterior(playerid, 18); SendClientMessage(playerid, COLOR_BLUE, "Vitej v dome majitele serveru snake3321"); return 1; } return 0; }
  10. #include <a_samp> #include <dini> #include <dudb> #pragma unused ret_memcpy #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define SERVER_USER_FILE "Account/%s.ini" enum pInfo { pAdminLevel, pCash, pScore, } new PlayerInfo[MAX_PLAYERS][pInfo]; new gPlayerLogged[MAX_PLAYERS]; public OnPlayerConnect(playerid) { gPlayerLogged[playerid] = 0; new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if (!dini_Exists(file)) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Text", "Bla bla bla", "Register", "Exit"); } if(fexist(file)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Text", "bla bla bla", "Login", "Exit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(gPlayerLogged[playerid] == 1) { dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]); } gPlayerLogged[playerid] = 0; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 1) { new name[MAX_PLAYER_NAME], file[256], string[128]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Text", "bla bla ", "Register", "Exit"); dini_Create(file); dini_IntSet(file, "Password", udb_hash(inputtext)); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0); dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500); dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0); format(string, 128, "[SYSTEM]:Uspešne zaregistrovaný tvoje meno je %s a heslo je %s.", name, inputtext); SendClientMessage(playerid, COLOR_YELLOW, string); gPlayerLogged[playerid] = 1; } if (dialogid == 2) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Si zaregistrovaný", "Vyborne zaregistrovaný .. pametaj si heslo", "Login", "Leave"); new tmp; tmp = dini_Int(file, "Password"); if(udb_hash(inputtext) != tmp) { SendClientMessage(playerid, COLOR_RED, "Zlé heslo."); ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Text", "abla bla", "Login", "Exit"); } else { gPlayerLogged[playerid] = 1; PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel"); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid)); SendClientMessage(playerid,COLOR_RED, "[SYSTEM]:Login prijatý!"); } } return 1; } ERRORRYYY error 017: undefined symbol "pInfo"error 009: invalid array size (negative, zero or out of bounds)
  11. JO máš pravdu Wendelinnek
  12. a co TextDrawDestroy malo byť takto ne TextDrawHideForPlayer(playerid, Textdraw0);
  13. Skus to takto #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; //MyTextDraw(playerid) public OnGameModeInit() { Textdraw0 = TextDrawCreate(161.500000, 245.777740, "MAJITEL SERVERU :"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -16777046); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 1); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(316.000000, 245.777740, "SNAKE3321"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 16777130); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(160.500000, 235.200027, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw2, 0.241999, 1.693333); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -65366); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(160.500000, 253.866638, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw3, 0.243000, 1.587555); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 16711850); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 1); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(161.500000, 263.822204, "KONTAKT :"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -16777046); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 1); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(249.000000, 263.822174, "(***KONTAKT***)"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, 16777130); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 3); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(160.000000, 271.911071, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw6, 0.243499, 1.655999); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -65366); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); return 1; } public OnPlayerSpawn(playerid) { TextDrawDestroy(Textdraw0); TextDrawDestroy(Textdraw1); TextDrawDestroy(Textdraw2); TextDrawDestroy(Textdraw3); TextDrawDestroy(Textdraw4); TextDrawDestroy(Textdraw5); TextDrawDestroy(Textdraw6); return 1; }
  14. Agent_007

    pomoc Pomoc!

    Jo pod #include <a_samp> dej #include <dini> keď nemáš tak tu ho máš Link >>>. DOWNLOAD <<< Ďakujem, :DD
  15. Skus to takto kamo #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; //MyTextDraw(playerid) public OnGameModeInit() { Textdraw0 = TextDrawCreate(161.500000, 245.777740, "MAJITEL SERVERU :"); TextDrawLetterSize(Textdraw0, 0.449999, 1.600000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, -16777046); TextDrawSetShadow(Textdraw0, 0); TextDrawSetOutline(Textdraw0, 1); TextDrawBackgroundColor(Textdraw0, 51); TextDrawFont(Textdraw0, 3); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(316.000000, 245.777740, "SNAKE3321"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, 16777130); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 3); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(160.500000, 235.200027, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw2, 0.241999, 1.693333); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -65366); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(160.500000, 253.866638, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw3, 0.243000, 1.587555); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 16711850); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 1); TextDrawBackgroundColor(Textdraw3, 51); TextDrawFont(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(161.500000, 263.822204, "KONTAKT :"); TextDrawLetterSize(Textdraw4, 0.449999, 1.600000); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -16777046); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 1); TextDrawBackgroundColor(Textdraw4, 51); TextDrawFont(Textdraw4, 3); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(249.000000, 263.822174, "(***KONTAKT***)"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, 16777130); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 3); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(160.000000, 271.911071, "-----------------------------------------------------------------"); TextDrawLetterSize(Textdraw6, 0.243499, 1.655999); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -65366); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); return 1; } public OnPlayerSpawn(playerid) { TextDrawDestroy(Textdraw0); TextDrawDestroy(Textdraw1); TextDrawDestroy(Textdraw2); TextDrawDestroy(Textdraw3); TextDrawDestroy(Textdraw4); TextDrawDestroy(Textdraw5); TextDrawDestroy(Textdraw6); return 1; }
  16. nwm jak no ale mám to co my ponukal INSANE_25_ICON ale je tam jedna chyba error 002: only a single statement (or expression) can follow each "case"
  17. :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
  18. To je Takto to mám no a tote dva eroory tam su Plis pomožťe my #include <a_samp> #include <dudb> #include <dini> #pragma unused ret_memcpy #pragma tabsize 0 pak #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define SERVER_USER_FILE "rze8/%s.ini" new PlayerInfo[MAX_PLAYERS][pInfo]; new gPlayerLogged[MAX_PLAYERS]; enum pInfo { pAdminLevel, pCash, pScore, } public OnPlayerConnect(playerid) { gPlayerLogged[playerid] = 0; new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if (!dini_Exists(file)) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Ahooj nejsi registrován", "Zadaj své vlasné heslo", "Register", "Exit"); } if(fexist(file)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Ahooj jsi registrován", "Zadajte heslo ktoré sťe zadali pri registrace", "Login", "Exit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(gPlayerLogged[playerid] == 1) { dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]); dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]); } gPlayerLogged[playerid] = 0; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if (dialogid == 1) { new name[MAX_PLAYER_NAME], file[256], string[128]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Text", "bla bla ", "Register", "Exit"); dini_Create(file); dini_IntSet(file, "Password", udb_hash(inputtext)); dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0); dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500); dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0); format(string, 128, "[SYSTEM]:Uspešne zaregistrovaný tvoje meno je %s a heslo je %s.", name, inputtext); SendClientMessage(playerid, COLOR_YELLOW, string); gPlayerLogged[playerid] = 1; } if (dialogid == 2) { new name[MAX_PLAYER_NAME], file[256]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), SERVER_USER_FILE, name); if(!response) return Kick(playerid); if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Si zaregistrovaný", "Vyborne zaregistrovaný .. pametaj si heslo", "Login", "Leave"); new tmp; tmp = dini_Int(file, "Password"); if(udb_hash(inputtext) != tmp) { SendClientMessage(playerid, COLOR_RED, "Zlé heslo."); ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Zle Heslo", "Zle heslo\nZadaj heslo co si zadal pri registrace", "Login", "Exit"); } else { gPlayerLogged[playerid] = 1; PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel"); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid)); SendClientMessage(playerid,COLOR_RED, "{FFFFFF}[ ! ]Není jsi registrován !"); } } return 1; }
  19. Dibrí den potrbujem POMOC Mám urobené register cez dini ))))))) a skočilo my tieto chyby error 017: undefined symbol "pInfo" error 009: invalid array size (negative, zero or out of bounds) plis pomošťe my :DDD Ďakujem za rady :DDD
  20. To sa roby takto stock PlayerName(playerid) { new name[MAX_PLAYERS]; GetPlayerName(playerid, name, 255); return name; } a pak SetPlayerPos(playerid, 1545.7483,-1356.8690,329.4682); new string[121]; format(string, 121, "Hráč %s se Teleportoval na Mrakodrap Los Santos", PlayerName(playerid); SendClientMessageToAll(COLOR_BLUE, striing); GivePlayerWeapon(playerid, 46, 1); return 1; } ak chceš co znamena SendClientMessageToAll te že SendClientMessage je sprava ktora lem tebe zobrazuje a ToAll všem hraáču ukazuje Dakujem by Edward
  21. Agent_007

    pomoc fS ERROR

    daj sem kod co za errori máš a pomožeme ty
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