new cislodomu=třeba 1;
if(baraky[cislodomu][ba_zasazena]==1 && baraky[cislodomu][ba_vyrostla]==0)
{
baraky[cislodomu][ba_objectpromm]=CreateObject(3409,baraky[cislodomu][ba_pickuppx],baraky[cislodomu][ba_pickuppy],baraky[cislodomu][ba_vyrostlesouz],0.0000000,0.0000000,0.0000000);
MoveObject(baraky[cislodomu][ba_objectpromm], baraky[cislodomu][ba_pickuppx],baraky[cislodomu][ba_pickuppy],baraky[cislodomu][ba_pickuppz]-1.0,baraky[cislodomu][ba_rychlostrust], 0.0000000,0.0000000,0.0000000);
}
Toto na příkaz funguje......................ale když to dám do OnGameModeInit tak to vytvori objekt....ale MoveObject uz nefunguje........ani bez cyklusu jen na jedno id domu, Díky