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lekpri

Uživatel
  • Příspěvků

    133
  • Registrován

  • Aktivní

Příspěvky posted by lekpri

  1. Ani tak to tam nemám

     

    public OnPlayerEnterVehicle(playerid, vehicleid)
    {
    for(new x=0; x<MAX_PLAYERS; x++)
    {
       if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && AccInfo[x][specID] == playerid)
    {
      TogglePlayerSpectating(x, 1);
      PlayerSpectateVehicle(x, vehicleid);
      AccInfo[x][specType] = ADMIN_SPEC_TYPE_VEHICLE;
    }
    }
    return 1;
    }
     
    //==============================================================================
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    switch(newstate)
    {
    case PLAYER_STATE_ONFOOT:
    {
    switch(oldstate)
    {
    case PLAYER_STATE_DRIVER: OnPlayerExitVehicle(playerid,255);
    case PLAYER_STATE_PASSENGER: OnPlayerExitVehicle(playerid,255);
    }
    }
    }
    return 1;
    }
  2. Mort diky

     

    Jsem dělal něco podobného 2min. a pak se ukáže 

     

    if(pickupid == RPGpickup)
    {
    GivePlayerWeapon(playerid, 359, 2);
    SetTimerEx("Timer", 20000, 0, "i", playerid);
    SetPlayerWantedLevel(playerid, 3);
    }
    return 1;
    }
    forward Timer(playerid);
    public Timer(playerid)
    {
    SetTimerEx("Timer", 20000, 0, "i", playerid);
    return 1;
    }
     
    Jen je problém, že se ten pickup  ukáže když vlezu do domu nebo když dám /kill
  3. no... takže do příkazu jail si udělej proměnu nebo pvar to je fuk. nastav mu tam hodnotu na 1 a pak v příkazu / kill pouze kontroluj jestli je ve vězení pokud ano. nezabije se. pokud ne zabije se

    Sem na to koukal, ale moc to nechápu 

  4. Myslíš v GM?

     

     

    public OnPlayerSpawn(playerid)
    {
        player_shop[playerid]=-1;
      player_animing[playerid]=0;
        UpdatePlayerRank(playerid);
    player[playerid][isspawned]=0;
    donor_supply[playerid]=2;
    donor_armor[playerid]=3;
      anti_headshot[playerid]=0;
      anti_teargas[playerid]=0;
      anti_spy[playerid]=0;
     
    RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1);
    RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2);
    RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 3);
     
    SetPlayerInterior(playerid, 0);
      SetPlayerVirtualWorld(playerid, 0);
     
    //------------------------------------------------------------------------------
        if(squad[playerid][sid] != -1)
        {
            if(GetPlayerTeam(playerid) != squadinfo[sid][sqteam])
            {
                LeaveSquad(playerid, 2);
    }
    }
     
    //------------------------------------------------------------------------------
        HideProgressBarForPlayer(playerid,bar1[ playerid ]);
        HideProgressBarForPlayer(playerid,bar2[ playerid ]);
     
    spree[playerid]=0;
     
    /*------------------------------------------------------
    -> přihlašovací systém
    ------------------------------------------------------*/
    new tmp;
    tmp = dini_Int("/eAdmin/Config/config.ini","MustLogin");
     
    if(tmp == 1)
    {
      if(dUserINT(GetName(playerid)).("Registrován") == 1 && dUserINT(GetName(playerid)).("Přihlášen") == 0)
      {
      logged[playerid]=0;
    SelectTextDraw(playerid,COLOR_RED);
     
         PlayerTextDrawHide(playerid,textdraw37);
    PlayerTextDrawHide(playerid,textdraw38);
    PlayerTextDrawHide(playerid,textdraw39);
    PlayerTextDrawHide(playerid,textdraw40);
     
    PlayerTextDrawHide(playerid,textdraw_10);
     
       TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
     
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    TextDrawHideForPlayer(playerid, Textdraw12);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw16);
    TextDrawHideForPlayer(playerid, Textdraw17);
    TextDrawHideForPlayer(playerid, Textdraw18);
    TextDrawHideForPlayer(playerid, Textdraw19);
    TextDrawHideForPlayer(playerid, Textdraw20);
    TextDrawHideForPlayer(playerid, Textdraw21);
    TextDrawHideForPlayer(playerid, Textdraw22);
    TextDrawHideForPlayer(playerid, Textdraw23);
    TextDrawHideForPlayer(playerid, Textdraw24);
    TextDrawHideForPlayer(playerid, Textdraw25);
    TextDrawHideForPlayer(playerid, Textdraw26);
    TextDrawHideForPlayer(playerid, Textdraw27);
    TextDrawHideForPlayer(playerid, Textdraw28);
    TextDrawHideForPlayer(playerid, Textdraw29);
    TextDrawHideForPlayer(playerid, Textdraw30);
    TextDrawHideForPlayer(playerid, Textdraw31);
    TextDrawHideForPlayer(playerid, Textdraw32);
    TextDrawHideForPlayer(playerid, Textdraw33);
    TextDrawHideForPlayer(playerid, Textdraw34);
    TextDrawHideForPlayer(playerid, Textdraw35);
    TextDrawHideForPlayer(playerid, Textdraw36);
    TextDrawHideForPlayer(playerid, Textdraw37);
    TextDrawHideForPlayer(playerid, Textdraw38);
    TextDrawHideForPlayer(playerid, Textdraw39);
    TextDrawHideForPlayer(playerid, Textdraw40);
    TextDrawHideForPlayer(playerid, Textdraw41);
    TextDrawHideForPlayer(playerid, Textdraw42);
    TextDrawHideForPlayer(playerid, Textdraw43);
    TextDrawHideForPlayer(playerid, Textdraw44);
    TextDrawHideForPlayer(playerid, Textdraw45);
    TextDrawHideForPlayer(playerid, Textdraw46);
    TextDrawHideForPlayer(playerid, Textdraw48);
    TextDrawHideForPlayer(playerid, Textdraw49);
     
    PlayerTextDrawHide(playerid, Textdraw50);
     
     
    for(new g; g<MAX_TEAMS; g++)
    {
      TextDrawHideForPlayer(playerid, textdraw2[g]);
     
    TextDrawHideForPlayer(playerid, textdraw4[g]);
    TextDrawHideForPlayer(playerid, textdraw5[g]);
     
    TextDrawHideForPlayer(playerid, textdraw7[g]);
    TextDrawHideForPlayer(playerid, textdraw8[g]);
     
    TextDrawHideForPlayer(playerid, textdraw10[g]);
    TextDrawHideForPlayer(playerid, textdraw11[g]);
     
    TextDrawHideForPlayer(playerid, textdraw13[g]);
    TextDrawHideForPlayer(playerid, textdraw14[g]);
     
    TextDrawHideForPlayer(playerid, textdraw16[g]);
    TextDrawHideForPlayer(playerid, textdraw17[g]);
     
    TextDrawHideForPlayer(playerid, textdraw19[g]);
    TextDrawHideForPlayer(playerid, textdraw20[g]);
     
    TextDrawHideForPlayer(playerid, textdraw22[g]);
    TextDrawHideForPlayer(playerid, textdraw23[g]);
     
    TextDrawHideForPlayer(playerid, textdraw25[g]);
    TextDrawHideForPlayer(playerid, textdraw26[g]);
     
    TextDrawHideForPlayer(playerid, textdraw28[g]);
    TextDrawHideForPlayer(playerid, textdraw29[g]);
     
    TextDrawHideForPlayer(playerid, textdraw31[g]);
    }
    TextDrawHideForPlayer(playerid, textdraw3);
     
    TextDrawHideForPlayer(playerid, textdraw6);
     
    TextDrawHideForPlayer(playerid, textdraw9);
     
    TextDrawHideForPlayer(playerid, textdraw12);
     
    TextDrawHideForPlayer(playerid, textdraw15);
     
    TextDrawHideForPlayer(playerid, textdraw18);
     
    TextDrawHideForPlayer(playerid, textdraw21);
     
    TextDrawHideForPlayer(playerid, textdraw24);
     
    TextDrawHideForPlayer(playerid, textdraw27);
     
    TextDrawHideForPlayer(playerid, textdraw30);
     
    TextDrawHideForPlayer(playerid, textdraw32);
    TextDrawHideForPlayer(playerid, textdraw33);
    TextDrawHideForPlayer(playerid, textdraw34);
    TextDrawHideForPlayer(playerid, textdraw35);
     
         SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerFacingAngle(playerid, 269.6420);
    SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
    SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
    SetPlayerTeam(playerid,TEAM_0);
    return 1;
      }
    }
     
    tmp = dini_Int("/eAdmin/Config/config.ini","MustRegister");
     
    if(tmp == 1)
    {
      if(! udb_Exists(GetName(playerid)) && dUserINT(GetName(playerid)).("Přihlášen") == 0)
      {
      logged[playerid]=0;
    SelectTextDraw(playerid,COLOR_RED);
     
         PlayerTextDrawHide(playerid,textdraw37);
    PlayerTextDrawHide(playerid,textdraw38);
    PlayerTextDrawHide(playerid,textdraw39);
    PlayerTextDrawHide(playerid,textdraw40);
     
    PlayerTextDrawHide(playerid,textdraw_10);
     
       TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
     
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    TextDrawHideForPlayer(playerid, Textdraw12);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw16);
    TextDrawHideForPlayer(playerid, Textdraw17);
    TextDrawHideForPlayer(playerid, Textdraw18);
    TextDrawHideForPlayer(playerid, Textdraw19);
    TextDrawHideForPlayer(playerid, Textdraw20);
    TextDrawHideForPlayer(playerid, Textdraw21);
    TextDrawHideForPlayer(playerid, Textdraw22);
    TextDrawHideForPlayer(playerid, Textdraw23);
    TextDrawHideForPlayer(playerid, Textdraw24);
    TextDrawHideForPlayer(playerid, Textdraw25);
    TextDrawHideForPlayer(playerid, Textdraw26);
    TextDrawHideForPlayer(playerid, Textdraw27);
    TextDrawHideForPlayer(playerid, Textdraw28);
    TextDrawHideForPlayer(playerid, Textdraw29);
    TextDrawHideForPlayer(playerid, Textdraw30);
    TextDrawHideForPlayer(playerid, Textdraw31);
    TextDrawHideForPlayer(playerid, Textdraw32);
    TextDrawHideForPlayer(playerid, Textdraw33);
    TextDrawHideForPlayer(playerid, Textdraw34);
    TextDrawHideForPlayer(playerid, Textdraw35);
    TextDrawHideForPlayer(playerid, Textdraw36);
    TextDrawHideForPlayer(playerid, Textdraw37);
    TextDrawHideForPlayer(playerid, Textdraw38);
    TextDrawHideForPlayer(playerid, Textdraw39);
    TextDrawHideForPlayer(playerid, Textdraw40);
    TextDrawHideForPlayer(playerid, Textdraw41);
    TextDrawHideForPlayer(playerid, Textdraw42);
    TextDrawHideForPlayer(playerid, Textdraw43);
    TextDrawHideForPlayer(playerid, Textdraw44);
    TextDrawHideForPlayer(playerid, Textdraw45);
    TextDrawHideForPlayer(playerid, Textdraw46);
    TextDrawHideForPlayer(playerid, Textdraw48);
    TextDrawHideForPlayer(playerid, Textdraw49);
     
    PlayerTextDrawHide(playerid, Textdraw50);
     
     
    for(new g; g<MAX_TEAMS; g++)
    {
      TextDrawHideForPlayer(playerid, textdraw2[g]);
     
    TextDrawHideForPlayer(playerid, textdraw4[g]);
    TextDrawHideForPlayer(playerid, textdraw5[g]);
     
    TextDrawHideForPlayer(playerid, textdraw7[g]);
    TextDrawHideForPlayer(playerid, textdraw8[g]);
     
    TextDrawHideForPlayer(playerid, textdraw10[g]);
    TextDrawHideForPlayer(playerid, textdraw11[g]);
     
    TextDrawHideForPlayer(playerid, textdraw13[g]);
    TextDrawHideForPlayer(playerid, textdraw14[g]);
     
    TextDrawHideForPlayer(playerid, textdraw16[g]);
    TextDrawHideForPlayer(playerid, textdraw17[g]);
     
    TextDrawHideForPlayer(playerid, textdraw19[g]);
    TextDrawHideForPlayer(playerid, textdraw20[g]);
     
    TextDrawHideForPlayer(playerid, textdraw22[g]);
    TextDrawHideForPlayer(playerid, textdraw23[g]);
     
    TextDrawHideForPlayer(playerid, textdraw25[g]);
    TextDrawHideForPlayer(playerid, textdraw26[g]);
     
    TextDrawHideForPlayer(playerid, textdraw28[g]);
    TextDrawHideForPlayer(playerid, textdraw29[g]);
     
    TextDrawHideForPlayer(playerid, textdraw31[g]);
    }
    TextDrawHideForPlayer(playerid, textdraw3);
     
    TextDrawHideForPlayer(playerid, textdraw6);
     
    TextDrawHideForPlayer(playerid, textdraw9);
     
    TextDrawHideForPlayer(playerid, textdraw12);
     
    TextDrawHideForPlayer(playerid, textdraw15);
     
    TextDrawHideForPlayer(playerid, textdraw18);
     
    TextDrawHideForPlayer(playerid, textdraw21);
     
    TextDrawHideForPlayer(playerid, textdraw24);
     
    TextDrawHideForPlayer(playerid, textdraw27);
     
    TextDrawHideForPlayer(playerid, textdraw30);
     
    TextDrawHideForPlayer(playerid, textdraw32);
    TextDrawHideForPlayer(playerid, textdraw33);
    TextDrawHideForPlayer(playerid, textdraw34);
    TextDrawHideForPlayer(playerid, textdraw35);
     
         SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerFacingAngle(playerid, 269.6420);
    SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
    SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
    SetPlayerTeam(playerid,TEAM_0);
    return 1;
      }
    }
     
    /*------------------------------------------------------
    -> výběr týmu
    ------------------------------------------------------*/
    if(team_selection[playerid]==1)
    {
       TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    TextDrawShowForPlayer(playerid, Textdraw12);
    TextDrawShowForPlayer(playerid, Textdraw13);
    TextDrawShowForPlayer(playerid, Textdraw14);
    TextDrawShowForPlayer(playerid, Textdraw15);
    TextDrawShowForPlayer(playerid, Textdraw16);
    TextDrawShowForPlayer(playerid, Textdraw17);
    TextDrawShowForPlayer(playerid, Textdraw18);
    TextDrawShowForPlayer(playerid, Textdraw19);
    TextDrawShowForPlayer(playerid, Textdraw20);
    TextDrawShowForPlayer(playerid, Textdraw21);
    TextDrawShowForPlayer(playerid, Textdraw22);
    TextDrawShowForPlayer(playerid, Textdraw23);
    TextDrawShowForPlayer(playerid, Textdraw24);
    TextDrawShowForPlayer(playerid, Textdraw25);
    TextDrawShowForPlayer(playerid, Textdraw26);
    TextDrawShowForPlayer(playerid, Textdraw27);
    TextDrawShowForPlayer(playerid, Textdraw28);
    TextDrawShowForPlayer(playerid, Textdraw29);
    TextDrawShowForPlayer(playerid, Textdraw30);
    TextDrawShowForPlayer(playerid, Textdraw31);
    TextDrawShowForPlayer(playerid, Textdraw32);
    TextDrawShowForPlayer(playerid, Textdraw33);
    TextDrawShowForPlayer(playerid, Textdraw34);
    TextDrawShowForPlayer(playerid, Textdraw35);
    TextDrawShowForPlayer(playerid, Textdraw36);
    TextDrawShowForPlayer(playerid, Textdraw37);
    TextDrawShowForPlayer(playerid, Textdraw38);
    TextDrawShowForPlayer(playerid, Textdraw39);
    TextDrawShowForPlayer(playerid, Textdraw40);
    TextDrawShowForPlayer(playerid, Textdraw41);
    TextDrawShowForPlayer(playerid, Textdraw42);
    TextDrawShowForPlayer(playerid, Textdraw43);
    TextDrawShowForPlayer(playerid, Textdraw44);
    TextDrawShowForPlayer(playerid, Textdraw45);
    TextDrawShowForPlayer(playerid, Textdraw46);
    TextDrawShowForPlayer(playerid, Textdraw48);
    TextDrawShowForPlayer(playerid, Textdraw49);
    SelectTextDraw(playerid,COLOR_RED);
     
    PlayerTextDrawHide(playerid, Textdraw50);
     
    SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerFacingAngle(playerid, 269.6420);
    SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
    SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
    SetPlayerTeam(playerid,TEAM_0);
     
    PlayerTextDrawDestroy(playerid,Textdraw47);
      Textdraw47 = CreatePlayerTextDraw(playerid,-9.000000, 337.000000, "vybráno");
    PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);
    PlayerTextDrawFont(playerid,Textdraw47, 5);
    PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,Textdraw47, -65281);
    PlayerTextDrawSetOutline(playerid,Textdraw47, 0);
    PlayerTextDrawSetProportional(playerid,Textdraw47, 1);
    PlayerTextDrawSetShadow(playerid,Textdraw47, 1);
    PlayerTextDrawUseBox(playerid,Textdraw47, 1);
    PlayerTextDrawBoxColor(playerid,Textdraw47, 0);
    PlayerTextDrawTextSize(playerid,Textdraw47, 45.000000, 53.000000);
    PlayerTextDrawSetPreviewModel(playerid,Textdraw47, 1559);
    PlayerTextDrawSetPreviewRot(playerid,Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);
    PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);
      PlayerTextDrawShow(playerid, Textdraw47);
     
      for(new g; g<MAX_TEAMS; g++)
      {
      TextDrawHideForPlayer(playerid, textdraw2[g]);
     
    TextDrawHideForPlayer(playerid, textdraw4[g]);
    TextDrawHideForPlayer(playerid, textdraw5[g]);
     
    TextDrawHideForPlayer(playerid, textdraw7[g]);
    TextDrawHideForPlayer(playerid, textdraw8[g]);
     
    TextDrawHideForPlayer(playerid, textdraw10[g]);
    TextDrawHideForPlayer(playerid, textdraw11[g]);
     
    TextDrawHideForPlayer(playerid, textdraw13[g]);
    TextDrawHideForPlayer(playerid, textdraw14[g]);
     
    TextDrawHideForPlayer(playerid, textdraw16[g]);
    TextDrawHideForPlayer(playerid, textdraw17[g]);
     
    TextDrawHideForPlayer(playerid, textdraw19[g]);
    TextDrawHideForPlayer(playerid, textdraw20[g]);
     
    TextDrawHideForPlayer(playerid, textdraw22[g]);
    TextDrawHideForPlayer(playerid, textdraw23[g]);
     
    TextDrawHideForPlayer(playerid, textdraw25[g]);
    TextDrawHideForPlayer(playerid, textdraw26[g]);
     
    TextDrawHideForPlayer(playerid, textdraw28[g]);
    TextDrawHideForPlayer(playerid, textdraw29[g]);
     
    TextDrawHideForPlayer(playerid, textdraw31[g]);
    }
    TextDrawHideForPlayer(playerid, textdraw3);
     
    TextDrawHideForPlayer(playerid, textdraw6);
     
    TextDrawHideForPlayer(playerid, textdraw9);
     
    TextDrawHideForPlayer(playerid, textdraw12);
     
    TextDrawHideForPlayer(playerid, textdraw15);
     
    TextDrawHideForPlayer(playerid, textdraw18);
     
    TextDrawHideForPlayer(playerid, textdraw21);
     
    TextDrawHideForPlayer(playerid, textdraw24);
     
    TextDrawHideForPlayer(playerid, textdraw27);
     
    TextDrawHideForPlayer(playerid, textdraw30);
     
    TextDrawHideForPlayer(playerid, textdraw32);
    TextDrawHideForPlayer(playerid, textdraw33);
    TextDrawHideForPlayer(playerid, textdraw34);
    TextDrawHideForPlayer(playerid, textdraw35);
     
    TextDrawHideForPlayer(playerid, textdraw_0);
    TextDrawHideForPlayer(playerid, textdraw_1);
    TextDrawHideForPlayer(playerid, textdraw_2);
    TextDrawHideForPlayer(playerid, textdraw_3);
    TextDrawHideForPlayer(playerid, textdraw_4);
    TextDrawHideForPlayer(playerid, textdraw_5);
    TextDrawHideForPlayer(playerid, textdraw_6);
    TextDrawHideForPlayer(playerid, textdraw_7);
    TextDrawHideForPlayer(playerid, textdraw_8);
    TextDrawHideForPlayer(playerid, textdraw_9);
     
    PlayerTextDrawShow(playerid,textdraw37);
    PlayerTextDrawShow(playerid,textdraw38);
    PlayerTextDrawShow(playerid,textdraw39);
    PlayerTextDrawShow(playerid,textdraw40);
     
    PlayerTextDrawHide(playerid,textdraw_10);
    return 1;
    }
    if(team_selection[playerid]==2)
    {
       TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    TextDrawHideForPlayer(playerid, Textdraw12);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw16);
    TextDrawHideForPlayer(playerid, Textdraw17);
    TextDrawHideForPlayer(playerid, Textdraw18);
    TextDrawHideForPlayer(playerid, Textdraw19);
    TextDrawHideForPlayer(playerid, Textdraw20);
    TextDrawHideForPlayer(playerid, Textdraw21);
    TextDrawHideForPlayer(playerid, Textdraw22);
    TextDrawHideForPlayer(playerid, Textdraw23);
    TextDrawHideForPlayer(playerid, Textdraw24);
    TextDrawHideForPlayer(playerid, Textdraw25);
    TextDrawHideForPlayer(playerid, Textdraw26);
    TextDrawHideForPlayer(playerid, Textdraw27);
    TextDrawHideForPlayer(playerid, Textdraw28);
    TextDrawHideForPlayer(playerid, Textdraw29);
    TextDrawHideForPlayer(playerid, Textdraw30);
    TextDrawHideForPlayer(playerid, Textdraw31);
    TextDrawHideForPlayer(playerid, Textdraw32);
    TextDrawHideForPlayer(playerid, Textdraw33);
    TextDrawHideForPlayer(playerid, Textdraw34);
    TextDrawHideForPlayer(playerid, Textdraw35);
    TextDrawHideForPlayer(playerid, Textdraw36);
    TextDrawHideForPlayer(playerid, Textdraw37);
    TextDrawHideForPlayer(playerid, Textdraw38);
    TextDrawHideForPlayer(playerid, Textdraw39);
    TextDrawHideForPlayer(playerid, Textdraw40);
    TextDrawHideForPlayer(playerid, Textdraw41);
    TextDrawHideForPlayer(playerid, Textdraw42);
    TextDrawHideForPlayer(playerid, Textdraw43);
    TextDrawHideForPlayer(playerid, Textdraw44);
    TextDrawHideForPlayer(playerid, Textdraw45);
    TextDrawHideForPlayer(playerid, Textdraw46);
    TextDrawHideForPlayer(playerid, Textdraw48);
    TextDrawHideForPlayer(playerid, Textdraw49);
    SelectTextDraw(playerid,COLOR_RED);
     
    PlayerTextDrawHide(playerid, Textdraw50);
     
    SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
    SetPlayerFacingAngle(playerid, 269.6420);
    SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
    SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
     
      PlayerTextDrawDestroy(playerid,Textdraw47);
    Textdraw47 = CreatePlayerTextDraw(playerid,-15.000000, 342.000000, "vybráno");
    PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);
    PlayerTextDrawFont(playerid,Textdraw47, 5);
    PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);
    PlayerTextDrawColor(playerid,Textdraw47, -65281);
    PlayerTextDrawSetOutline(playerid,Textdraw47, 0);
    PlayerTextDrawSetProportional(playerid,Textdraw47, 1);
    PlayerTextDrawSetShadow(playerid,Textdraw47, 1);
    PlayerTextDrawUseBox(playerid,Textdraw47, 1);
    PlayerTextDrawBoxColor(playerid,Textdraw47, 0);
    PlayerTextDrawTextSize(playerid,Textdraw47, 64.000000, 62.000000);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw47, 1559);
    PlayerTextDrawSetPreviewRot(playerid, Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);
    PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);
       PlayerTextDrawShow(playerid, Textdraw47);
     
      for(new g; g<MAX_TEAMS; g++)
      {
      TextDrawShowForPlayer(playerid, textdraw2[g]);
     
    TextDrawShowForPlayer(playerid, textdraw4[g]);
    TextDrawShowForPlayer(playerid, textdraw5[g]);
     
    TextDrawShowForPlayer(playerid, textdraw7[g]);
    TextDrawShowForPlayer(playerid, textdraw8[g]);
     
    TextDrawShowForPlayer(playerid, textdraw10[g]);
    TextDrawShowForPlayer(playerid, textdraw11[g]);
     
    TextDrawShowForPlayer(playerid, textdraw13[g]);
    TextDrawShowForPlayer(playerid, textdraw14[g]);
     
    TextDrawShowForPlayer(playerid, textdraw16[g]);
    TextDrawShowForPlayer(playerid, textdraw17[g]);
     
    TextDrawShowForPlayer(playerid, textdraw19[g]);
    TextDrawShowForPlayer(playerid, textdraw20[g]);
     
    TextDrawShowForPlayer(playerid, textdraw22[g]);
    TextDrawShowForPlayer(playerid, textdraw23[g]);
     
    TextDrawShowForPlayer(playerid, textdraw25[g]);
    TextDrawShowForPlayer(playerid, textdraw26[g]);
     
    TextDrawShowForPlayer(playerid, textdraw28[g]);
    TextDrawShowForPlayer(playerid, textdraw29[g]);
     
    TextDrawShowForPlayer(playerid, textdraw31[g]);
    }
    TextDrawShowForPlayer(playerid, textdraw3);
     
    TextDrawShowForPlayer(playerid, textdraw6);
     
    TextDrawShowForPlayer(playerid, textdraw9);
     
    TextDrawShowForPlayer(playerid, textdraw12);
     
    TextDrawShowForPlayer(playerid, textdraw15);
     
    TextDrawShowForPlayer(playerid, textdraw18);
     
    TextDrawShowForPlayer(playerid, textdraw21);
     
    TextDrawShowForPlayer(playerid, textdraw24);
     
    TextDrawShowForPlayer(playerid, textdraw27);
     
    TextDrawShowForPlayer(playerid, textdraw30);
     
    TextDrawShowForPlayer(playerid, textdraw32);
    TextDrawShowForPlayer(playerid, textdraw33);
    TextDrawShowForPlayer(playerid, textdraw34);
    TextDrawShowForPlayer(playerid, textdraw35);
     
    TextDrawHideForPlayer(playerid, textdraw_0);
    TextDrawHideForPlayer(playerid, textdraw_1);
    TextDrawHideForPlayer(playerid, textdraw_2);
    TextDrawHideForPlayer(playerid, textdraw_3);
    TextDrawHideForPlayer(playerid, textdraw_4);
    TextDrawHideForPlayer(playerid, textdraw_5);
    TextDrawHideForPlayer(playerid, textdraw_6);
    TextDrawHideForPlayer(playerid, textdraw_7);
    TextDrawHideForPlayer(playerid, textdraw_8);
    TextDrawHideForPlayer(playerid, textdraw_9);
     
    PlayerTextDrawShow(playerid,textdraw37);
    PlayerTextDrawShow(playerid,textdraw38);
    PlayerTextDrawShow(playerid,textdraw39);
    PlayerTextDrawShow(playerid,textdraw40);
     
    PlayerTextDrawHide(playerid,textdraw_10);
       return 1;
    }
     
    PlayerTextDrawHide(playerid,textdraw37);
    PlayerTextDrawHide(playerid,textdraw38);
    PlayerTextDrawHide(playerid,textdraw39);
    PlayerTextDrawHide(playerid,textdraw40);
     
    PlayerTextDrawShow(playerid,textdraw_10);
     
        TextDrawHideForPlayer(playerid, Textdraw0);
    TextDrawHideForPlayer(playerid, Textdraw1);
    TextDrawHideForPlayer(playerid, Textdraw2);
    TextDrawHideForPlayer(playerid, Textdraw3);
    TextDrawHideForPlayer(playerid, Textdraw4);
    TextDrawHideForPlayer(playerid, Textdraw5);
    TextDrawHideForPlayer(playerid, Textdraw6);
    TextDrawHideForPlayer(playerid, Textdraw7);
    TextDrawHideForPlayer(playerid, Textdraw8);
    TextDrawHideForPlayer(playerid, Textdraw9);
    TextDrawHideForPlayer(playerid, Textdraw10);
    TextDrawHideForPlayer(playerid, Textdraw11);
    TextDrawHideForPlayer(playerid, Textdraw12);
    TextDrawHideForPlayer(playerid, Textdraw13);
    TextDrawHideForPlayer(playerid, Textdraw14);
    TextDrawHideForPlayer(playerid, Textdraw15);
    TextDrawHideForPlayer(playerid, Textdraw16);
    TextDrawHideForPlayer(playerid, Textdraw17);
    TextDrawHideForPlayer(playerid, Textdraw18);
    TextDrawHideForPlayer(playerid, Textdraw19);
    TextDrawHideForPlayer(playerid, Textdraw20);
    TextDrawHideForPlayer(playerid, Textdraw21);
    TextDrawHideForPlayer(playerid, Textdraw22);
    TextDrawHideForPlayer(playerid, Textdraw23);
    TextDrawHideForPlayer(playerid, Textdraw24);
    TextDrawHideForPlayer(playerid, Textdraw25);
    TextDrawHideForPlayer(playerid, Textdraw26);
    TextDrawHideForPlayer(playerid, Textdraw27);
    TextDrawHideForPlayer(playerid, Textdraw28);
    TextDrawHideForPlayer(playerid, Textdraw29);
    TextDrawHideForPlayer(playerid, Textdraw30);
    TextDrawHideForPlayer(playerid, Textdraw31);
    TextDrawHideForPlayer(playerid, Textdraw32);
    TextDrawHideForPlayer(playerid, Textdraw33);
    TextDrawHideForPlayer(playerid, Textdraw34);
    TextDrawHideForPlayer(playerid, Textdraw35);
    TextDrawHideForPlayer(playerid, Textdraw36);
    TextDrawHideForPlayer(playerid, Textdraw37);
    TextDrawHideForPlayer(playerid, Textdraw38);
    TextDrawHideForPlayer(playerid, Textdraw39);
    TextDrawHideForPlayer(playerid, Textdraw40);
    TextDrawHideForPlayer(playerid, Textdraw41);
    TextDrawHideForPlayer(playerid, Textdraw42);
    TextDrawHideForPlayer(playerid, Textdraw43);
    TextDrawHideForPlayer(playerid, Textdraw44);
    TextDrawHideForPlayer(playerid, Textdraw45);
    TextDrawHideForPlayer(playerid, Textdraw46);
    TextDrawHideForPlayer(playerid, Textdraw48);
    TextDrawHideForPlayer(playerid, Textdraw49);
     
    PlayerTextDrawHide(playerid, Textdraw50);
     
     
    for(new g; g<MAX_TEAMS; g++)
    {
      TextDrawHideForPlayer(playerid, textdraw2[g]);
     
    TextDrawHideForPlayer(playerid, textdraw4[g]);
    TextDrawHideForPlayer(playerid, textdraw5[g]);
     
    TextDrawHideForPlayer(playerid, textdraw7[g]);
    TextDrawHideForPlayer(playerid, textdraw8[g]);
     
    TextDrawHideForPlayer(playerid, textdraw10[g]);
    TextDrawHideForPlayer(playerid, textdraw11[g]);
     
    TextDrawHideForPlayer(playerid, textdraw13[g]);
    TextDrawHideForPlayer(playerid, textdraw14[g]);
     
    TextDrawHideForPlayer(playerid, textdraw16[g]);
    TextDrawHideForPlayer(playerid, textdraw17[g]);
     
    TextDrawHideForPlayer(playerid, textdraw19[g]);
    TextDrawHideForPlayer(playerid, textdraw20[g]);
     
    TextDrawHideForPlayer(playerid, textdraw22[g]);
    TextDrawHideForPlayer(playerid, textdraw23[g]);
     
    TextDrawHideForPlayer(playerid, textdraw25[g]);
    TextDrawHideForPlayer(playerid, textdraw26[g]);
     
    TextDrawHideForPlayer(playerid, textdraw28[g]);
    TextDrawHideForPlayer(playerid, textdraw29[g]);
     
    TextDrawHideForPlayer(playerid, textdraw31[g]);
    }
    TextDrawHideForPlayer(playerid, textdraw3);
     
    TextDrawHideForPlayer(playerid, textdraw6);
     
    TextDrawHideForPlayer(playerid, textdraw9);
     
    TextDrawHideForPlayer(playerid, textdraw12);
     
    TextDrawHideForPlayer(playerid, textdraw15);
     
    TextDrawHideForPlayer(playerid, textdraw18);
     
    TextDrawHideForPlayer(playerid, textdraw21);
     
    TextDrawHideForPlayer(playerid, textdraw24);
     
    TextDrawHideForPlayer(playerid, textdraw27);
     
    TextDrawHideForPlayer(playerid, textdraw30);
     
    TextDrawHideForPlayer(playerid, textdraw32);
    TextDrawHideForPlayer(playerid, textdraw33);
    TextDrawHideForPlayer(playerid, textdraw34);
    TextDrawHideForPlayer(playerid, textdraw35);
     
    TextDrawShowForPlayer(playerid, textdraw_0);
    TextDrawShowForPlayer(playerid, textdraw_1);
    TextDrawShowForPlayer(playerid, textdraw_2);
    TextDrawShowForPlayer(playerid, textdraw_3);
    TextDrawShowForPlayer(playerid, textdraw_4);
    TextDrawShowForPlayer(playerid, textdraw_5);
    TextDrawShowForPlayer(playerid, textdraw_6);
    TextDrawShowForPlayer(playerid, textdraw_7);
    TextDrawShowForPlayer(playerid, textdraw_8);
    TextDrawShowForPlayer(playerid, textdraw_9);
     
        player[playerid][isspawned]=1;
     
    if(! dm[playerid])
    {
    /*------------------------------------------------------
    -> Checking player ranks, updating textdraws
    ------------------------------------------------------*/
       new string[200];
    new class_name[50];
    switch(class[playerid])
    {
       case 0: class_name = "Podpora";
       case 1: class_name = "Sniper";
       case 2: class_name = "Doktor";
       case 3: class_name = "Pyroman";
       case 4: class_name = "Jet-Voják";
       case 5: class_name = "Technik";
       case 6: class_name = "SPY";
       case 7: class_name = "Scout";
       case 8: class_name = "Sucider";
       case 9: class_name = "DÁRCI(pouze dárci)";
    }
       format(string,sizeof(string),"~y~TEAM: ~w~~h~%s ~y~TRIDA: ~w~~h~%s ~y~RANK: ~w~~h~%d/"#MAX_RANKS" (%s)",TeamInfo[GetPlayerTeam(playerid)][TeamName],class_name,PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);
    PlayerTextDrawSetString(playerid,textdraw_10,string);
    //..............................................................................
       SetPlayerWorldBounds( playerid, 30000.0, -30000.0, 30000.0, -30000.0 );
    FlashZoneForPlayer( playerid );
    new t = GetPlayerTeam( playerid );
    SetPlayerInterior( playerid, 0 );
    SetPlayerToTeamColor( playerid );
    SetPlayerToTeamSkin( playerid );
    SetPlayerVirtualWorld( playerid, 0);
    SetPlayerHealth( playerid, 100 );
    new t_string[200];
       format(t_string,sizeof(t_string),"%s\n%s(%d/"#MAX_RANKS")",TeamInfo[GetPlayerTeam(playerid)][TeamName],PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);
       Update3DTextLabelText(label[playerid], TeamInfo[GetPlayerTeam(playerid)][TeamColor], t_string);
     
    /*------------------------------------------------------
    -> Spawn.. k Týmu
    ------------------------------------------------------*/
    new rand = random(5);
    if(!IsPlayerNPC(playerid))
    {
    if(t != NO_TEAM)
    {
       switch(t)
       {
          case TEAM_0: {
            SetPlayerPos(playerid,Spawn_Team0[rand][0],Spawn_Team0[rand][1],Spawn_Team0[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team0[rand][3]);
          }
          case TEAM_1: {
            SetPlayerPos(playerid,Spawn_Team1[rand][0],Spawn_Team1[rand][1],Spawn_Team1[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team1[rand][3]);
          }
          case TEAM_2: {
            SetPlayerPos(playerid,Spawn_Team2[rand][0],Spawn_Team2[rand][1],Spawn_Team2[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team2[rand][3]);
          }
          case TEAM_3: {
            SetPlayerPos(playerid,Spawn_Team3[rand][0],Spawn_Team3[rand][1],Spawn_Team3[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team3[rand][3]);
          }
          case TEAM_4: {
            SetPlayerPos(playerid,Spawn_Team4[rand][0],Spawn_Team4[rand][1],Spawn_Team4[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team4[rand][3]);
          }
          case TEAM_5: {
            SetPlayerPos(playerid,Spawn_Team5[rand][0],Spawn_Team5[rand][1],Spawn_Team5[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team5[rand][3]);
          }
          case TEAM_6: {
            SetPlayerPos(playerid,Spawn_Team6[rand][0],Spawn_Team6[rand][1],Spawn_Team6[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team6[rand][3]);
          }
          case TEAM_7: {
            SetPlayerPos(playerid,Spawn_Team7[rand][0],Spawn_Team7[rand][1],Spawn_Team7[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team7[rand][3]);
          }
          case TEAM_8: {
            SetPlayerPos(playerid,Spawn_Team8[rand][0],Spawn_Team8[rand][1],Spawn_Team8[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team8[rand][3]);
          }
          case TEAM_9: {
            SetPlayerPos(playerid,Spawn_Team9[rand][0],Spawn_Team9[rand][1],Spawn_Team9[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team9[rand][3]);
          }
          case TEAM_10: {
            SetPlayerPos(playerid,Spawn_Team10[rand][0],Spawn_Team10[rand][1],Spawn_Team10[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team10[rand][3]);
          }
          case TEAM_11: {
            SetPlayerPos(playerid,Spawn_Team11[rand][0],Spawn_Team11[rand][1],Spawn_Team11[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team11[rand][3]);
          }
          case TEAM_12: {
            SetPlayerPos(playerid,Spawn_Team12[rand][0],Spawn_Team12[rand][1],Spawn_Team12[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team12[rand][3]);
          }
          case TEAM_13: {
            SetPlayerPos(playerid,Spawn_Team13[rand][0],Spawn_Team13[rand][1],Spawn_Team13[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team13[rand][3]);
          }
          case TEAM_14: {
            SetPlayerPos(playerid,Spawn_Team14[rand][0],Spawn_Team14[rand][1],Spawn_Team14[rand][2]);
        SetPlayerFacingAngle(playerid,Spawn_Team14[rand][3]);
          }
    }
    }
    }
  5. Ahoj

    Potřebuji rado

     

    Mám obchod kde si hráč koupí skin, ale při zabití mu to dá zase skin ten co měl při přihlášení.

    Poradí někdo jak bych to měl udělat nebo kde to mám předělat aby skin co si koupí mu zůstal? Děkuji 

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