lekpri
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Příspěvky posted by lekpri
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Ahoj Om3n
Tenhle řádek tam nemám
SetPlayerArmedWeapon(playerid,0);
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Ale to je na mém GM
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Poradí někdo? Moc prosím
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Hmm dík
Prosím poradí někdo?
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RPGpickup = CreatePickup(359,2,1498.6627,-1664.6472,34.0469 -1);
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Mort diky
Jsem dělal něco podobného 2min. a pak se ukáže
if(pickupid == RPGpickup){GivePlayerWeapon(playerid, 359, 2);SetTimerEx("Timer", 20000, 0, "i", playerid);SetPlayerWantedLevel(playerid, 3);}return 1;}forward Timer(playerid);public Timer(playerid){SetTimerEx("Timer", 20000, 0, "i", playerid);return 1;}Jen je problém, že se ten pickup ukáže když vlezu do domu nebo když dám /kill -
Spolujezdec to jde, ale já pokud sednu na motorku tak se třeba ztratí SMG/Uzi
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Ahoj mám ještě jeden dotaz a problém.
Chtěl bych abych mohl střílet z motorky nebo z auta, dříve jsem to měl pak jsem někde něco udělal a teď nevím jak to vrátit.
Prosím o rady
Děkuji
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no jsem se pokoušel ale i tak to nešlo, asi jsem něco dělal špatně tak jsem to smazal
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Ahoj
Potřebuji radu jak udělat Pickup který se ukáže třeba po 30 min.
příklad: MolotovCocktailpickup = CreatePickup(344,2,2201.3123,2480.1843,10.8203 -1); // 2. respawns po 30 sec.
Nevím jak na to
Poradí někdo? Děkuji
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Dík to zmražení mám, ale na ten Kill vězení jsem nepřišel
prosí poradí někdo?
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no... takže do příkazu jail si udělej proměnu nebo pvar to je fuk. nastav mu tam hodnotu na 1 a pak v příkazu / kill pouze kontroluj jestli je ve vězení pokud ano. nezabije se. pokud ne zabije se
Sem na to koukal, ale moc to nechápu
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Dík se na to podívám
Ještě jeden dotaz.
Jde udělat aby hráč se nemohl hýbat ve vězení?
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mám no
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nemám RZE
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Ahoj
Potřebuji radu a tak jsem se na Vás obrátil.
Když admin hodí hráče do vězení tak hráč si dá kill a je zase venku, dá se to nějak udělat aby tento příkaz nemohl použít?
Děkuji za rady
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Myslíš v GM?
public OnPlayerSpawn(playerid){player_shop[playerid]=-1;player_animing[playerid]=0;UpdatePlayerRank(playerid);player[playerid][isspawned]=0;donor_supply[playerid]=2;donor_armor[playerid]=3;anti_headshot[playerid]=0;anti_teargas[playerid]=0;anti_spy[playerid]=0;RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1);RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2);RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 3);SetPlayerInterior(playerid, 0);SetPlayerVirtualWorld(playerid, 0);//------------------------------------------------------------------------------if(squad[playerid][sid] != -1){if(GetPlayerTeam(playerid) != squadinfo[sid][sqteam]){LeaveSquad(playerid, 2);}}//------------------------------------------------------------------------------HideProgressBarForPlayer(playerid,bar1[ playerid ]);HideProgressBarForPlayer(playerid,bar2[ playerid ]);spree[playerid]=0;/*-------------------------------------------------------> přihlašovací systém------------------------------------------------------*/new tmp;tmp = dini_Int("/eAdmin/Config/config.ini","MustLogin");if(tmp == 1){if(dUserINT(GetName(playerid)).("Registrován") == 1 && dUserINT(GetName(playerid)).("Přihlášen") == 0){logged[playerid]=0;SelectTextDraw(playerid,COLOR_RED);PlayerTextDrawHide(playerid,textdraw37);PlayerTextDrawHide(playerid,textdraw38);PlayerTextDrawHide(playerid,textdraw39);PlayerTextDrawHide(playerid,textdraw40);PlayerTextDrawHide(playerid,textdraw_10);TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawHideForPlayer(playerid, Textdraw2);TextDrawHideForPlayer(playerid, Textdraw3);TextDrawHideForPlayer(playerid, Textdraw4);TextDrawHideForPlayer(playerid, Textdraw5);TextDrawHideForPlayer(playerid, Textdraw6);TextDrawHideForPlayer(playerid, Textdraw7);TextDrawHideForPlayer(playerid, Textdraw8);TextDrawHideForPlayer(playerid, Textdraw9);TextDrawHideForPlayer(playerid, Textdraw10);TextDrawHideForPlayer(playerid, Textdraw11);TextDrawHideForPlayer(playerid, Textdraw12);TextDrawHideForPlayer(playerid, Textdraw13);TextDrawHideForPlayer(playerid, Textdraw14);TextDrawHideForPlayer(playerid, Textdraw15);TextDrawHideForPlayer(playerid, Textdraw16);TextDrawHideForPlayer(playerid, Textdraw17);TextDrawHideForPlayer(playerid, Textdraw18);TextDrawHideForPlayer(playerid, Textdraw19);TextDrawHideForPlayer(playerid, Textdraw20);TextDrawHideForPlayer(playerid, Textdraw21);TextDrawHideForPlayer(playerid, Textdraw22);TextDrawHideForPlayer(playerid, Textdraw23);TextDrawHideForPlayer(playerid, Textdraw24);TextDrawHideForPlayer(playerid, Textdraw25);TextDrawHideForPlayer(playerid, Textdraw26);TextDrawHideForPlayer(playerid, Textdraw27);TextDrawHideForPlayer(playerid, Textdraw28);TextDrawHideForPlayer(playerid, Textdraw29);TextDrawHideForPlayer(playerid, Textdraw30);TextDrawHideForPlayer(playerid, Textdraw31);TextDrawHideForPlayer(playerid, Textdraw32);TextDrawHideForPlayer(playerid, Textdraw33);TextDrawHideForPlayer(playerid, Textdraw34);TextDrawHideForPlayer(playerid, Textdraw35);TextDrawHideForPlayer(playerid, Textdraw36);TextDrawHideForPlayer(playerid, Textdraw37);TextDrawHideForPlayer(playerid, Textdraw38);TextDrawHideForPlayer(playerid, Textdraw39);TextDrawHideForPlayer(playerid, Textdraw40);TextDrawHideForPlayer(playerid, Textdraw41);TextDrawHideForPlayer(playerid, Textdraw42);TextDrawHideForPlayer(playerid, Textdraw43);TextDrawHideForPlayer(playerid, Textdraw44);TextDrawHideForPlayer(playerid, Textdraw45);TextDrawHideForPlayer(playerid, Textdraw46);TextDrawHideForPlayer(playerid, Textdraw48);TextDrawHideForPlayer(playerid, Textdraw49);PlayerTextDrawHide(playerid, Textdraw50);for(new g; g<MAX_TEAMS; g++){TextDrawHideForPlayer(playerid, textdraw2[g]);TextDrawHideForPlayer(playerid, textdraw4[g]);TextDrawHideForPlayer(playerid, textdraw5[g]);TextDrawHideForPlayer(playerid, textdraw7[g]);TextDrawHideForPlayer(playerid, textdraw8[g]);TextDrawHideForPlayer(playerid, textdraw10[g]);TextDrawHideForPlayer(playerid, textdraw11[g]);TextDrawHideForPlayer(playerid, textdraw13[g]);TextDrawHideForPlayer(playerid, textdraw14[g]);TextDrawHideForPlayer(playerid, textdraw16[g]);TextDrawHideForPlayer(playerid, textdraw17[g]);TextDrawHideForPlayer(playerid, textdraw19[g]);TextDrawHideForPlayer(playerid, textdraw20[g]);TextDrawHideForPlayer(playerid, textdraw22[g]);TextDrawHideForPlayer(playerid, textdraw23[g]);TextDrawHideForPlayer(playerid, textdraw25[g]);TextDrawHideForPlayer(playerid, textdraw26[g]);TextDrawHideForPlayer(playerid, textdraw28[g]);TextDrawHideForPlayer(playerid, textdraw29[g]);TextDrawHideForPlayer(playerid, textdraw31[g]);}TextDrawHideForPlayer(playerid, textdraw3);TextDrawHideForPlayer(playerid, textdraw6);TextDrawHideForPlayer(playerid, textdraw9);TextDrawHideForPlayer(playerid, textdraw12);TextDrawHideForPlayer(playerid, textdraw15);TextDrawHideForPlayer(playerid, textdraw18);TextDrawHideForPlayer(playerid, textdraw21);TextDrawHideForPlayer(playerid, textdraw24);TextDrawHideForPlayer(playerid, textdraw27);TextDrawHideForPlayer(playerid, textdraw30);TextDrawHideForPlayer(playerid, textdraw32);TextDrawHideForPlayer(playerid, textdraw33);TextDrawHideForPlayer(playerid, textdraw34);TextDrawHideForPlayer(playerid, textdraw35);SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerFacingAngle(playerid, 269.6420);SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);SetPlayerTeam(playerid,TEAM_0);return 1;}}tmp = dini_Int("/eAdmin/Config/config.ini","MustRegister");if(tmp == 1){if(! udb_Exists(GetName(playerid)) && dUserINT(GetName(playerid)).("Přihlášen") == 0){logged[playerid]=0;SelectTextDraw(playerid,COLOR_RED);PlayerTextDrawHide(playerid,textdraw37);PlayerTextDrawHide(playerid,textdraw38);PlayerTextDrawHide(playerid,textdraw39);PlayerTextDrawHide(playerid,textdraw40);PlayerTextDrawHide(playerid,textdraw_10);TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawHideForPlayer(playerid, Textdraw2);TextDrawHideForPlayer(playerid, Textdraw3);TextDrawHideForPlayer(playerid, Textdraw4);TextDrawHideForPlayer(playerid, Textdraw5);TextDrawHideForPlayer(playerid, Textdraw6);TextDrawHideForPlayer(playerid, Textdraw7);TextDrawHideForPlayer(playerid, Textdraw8);TextDrawHideForPlayer(playerid, Textdraw9);TextDrawHideForPlayer(playerid, Textdraw10);TextDrawHideForPlayer(playerid, Textdraw11);TextDrawHideForPlayer(playerid, Textdraw12);TextDrawHideForPlayer(playerid, Textdraw13);TextDrawHideForPlayer(playerid, Textdraw14);TextDrawHideForPlayer(playerid, Textdraw15);TextDrawHideForPlayer(playerid, Textdraw16);TextDrawHideForPlayer(playerid, Textdraw17);TextDrawHideForPlayer(playerid, Textdraw18);TextDrawHideForPlayer(playerid, Textdraw19);TextDrawHideForPlayer(playerid, Textdraw20);TextDrawHideForPlayer(playerid, Textdraw21);TextDrawHideForPlayer(playerid, Textdraw22);TextDrawHideForPlayer(playerid, Textdraw23);TextDrawHideForPlayer(playerid, Textdraw24);TextDrawHideForPlayer(playerid, Textdraw25);TextDrawHideForPlayer(playerid, Textdraw26);TextDrawHideForPlayer(playerid, Textdraw27);TextDrawHideForPlayer(playerid, Textdraw28);TextDrawHideForPlayer(playerid, Textdraw29);TextDrawHideForPlayer(playerid, Textdraw30);TextDrawHideForPlayer(playerid, Textdraw31);TextDrawHideForPlayer(playerid, Textdraw32);TextDrawHideForPlayer(playerid, Textdraw33);TextDrawHideForPlayer(playerid, Textdraw34);TextDrawHideForPlayer(playerid, Textdraw35);TextDrawHideForPlayer(playerid, Textdraw36);TextDrawHideForPlayer(playerid, Textdraw37);TextDrawHideForPlayer(playerid, Textdraw38);TextDrawHideForPlayer(playerid, Textdraw39);TextDrawHideForPlayer(playerid, Textdraw40);TextDrawHideForPlayer(playerid, Textdraw41);TextDrawHideForPlayer(playerid, Textdraw42);TextDrawHideForPlayer(playerid, Textdraw43);TextDrawHideForPlayer(playerid, Textdraw44);TextDrawHideForPlayer(playerid, Textdraw45);TextDrawHideForPlayer(playerid, Textdraw46);TextDrawHideForPlayer(playerid, Textdraw48);TextDrawHideForPlayer(playerid, Textdraw49);PlayerTextDrawHide(playerid, Textdraw50);for(new g; g<MAX_TEAMS; g++){TextDrawHideForPlayer(playerid, textdraw2[g]);TextDrawHideForPlayer(playerid, textdraw4[g]);TextDrawHideForPlayer(playerid, textdraw5[g]);TextDrawHideForPlayer(playerid, textdraw7[g]);TextDrawHideForPlayer(playerid, textdraw8[g]);TextDrawHideForPlayer(playerid, textdraw10[g]);TextDrawHideForPlayer(playerid, textdraw11[g]);TextDrawHideForPlayer(playerid, textdraw13[g]);TextDrawHideForPlayer(playerid, textdraw14[g]);TextDrawHideForPlayer(playerid, textdraw16[g]);TextDrawHideForPlayer(playerid, textdraw17[g]);TextDrawHideForPlayer(playerid, textdraw19[g]);TextDrawHideForPlayer(playerid, textdraw20[g]);TextDrawHideForPlayer(playerid, textdraw22[g]);TextDrawHideForPlayer(playerid, textdraw23[g]);TextDrawHideForPlayer(playerid, textdraw25[g]);TextDrawHideForPlayer(playerid, textdraw26[g]);TextDrawHideForPlayer(playerid, textdraw28[g]);TextDrawHideForPlayer(playerid, textdraw29[g]);TextDrawHideForPlayer(playerid, textdraw31[g]);}TextDrawHideForPlayer(playerid, textdraw3);TextDrawHideForPlayer(playerid, textdraw6);TextDrawHideForPlayer(playerid, textdraw9);TextDrawHideForPlayer(playerid, textdraw12);TextDrawHideForPlayer(playerid, textdraw15);TextDrawHideForPlayer(playerid, textdraw18);TextDrawHideForPlayer(playerid, textdraw21);TextDrawHideForPlayer(playerid, textdraw24);TextDrawHideForPlayer(playerid, textdraw27);TextDrawHideForPlayer(playerid, textdraw30);TextDrawHideForPlayer(playerid, textdraw32);TextDrawHideForPlayer(playerid, textdraw33);TextDrawHideForPlayer(playerid, textdraw34);TextDrawHideForPlayer(playerid, textdraw35);SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerFacingAngle(playerid, 269.6420);SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);SetPlayerTeam(playerid,TEAM_0);return 1;}}/*-------------------------------------------------------> výběr týmu------------------------------------------------------*/if(team_selection[playerid]==1){TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawShowForPlayer(playerid, Textdraw2);TextDrawShowForPlayer(playerid, Textdraw3);TextDrawShowForPlayer(playerid, Textdraw4);TextDrawShowForPlayer(playerid, Textdraw5);TextDrawShowForPlayer(playerid, Textdraw6);TextDrawShowForPlayer(playerid, Textdraw7);TextDrawShowForPlayer(playerid, Textdraw8);TextDrawShowForPlayer(playerid, Textdraw9);TextDrawShowForPlayer(playerid, Textdraw10);TextDrawShowForPlayer(playerid, Textdraw11);TextDrawShowForPlayer(playerid, Textdraw12);TextDrawShowForPlayer(playerid, Textdraw13);TextDrawShowForPlayer(playerid, Textdraw14);TextDrawShowForPlayer(playerid, Textdraw15);TextDrawShowForPlayer(playerid, Textdraw16);TextDrawShowForPlayer(playerid, Textdraw17);TextDrawShowForPlayer(playerid, Textdraw18);TextDrawShowForPlayer(playerid, Textdraw19);TextDrawShowForPlayer(playerid, Textdraw20);TextDrawShowForPlayer(playerid, Textdraw21);TextDrawShowForPlayer(playerid, Textdraw22);TextDrawShowForPlayer(playerid, Textdraw23);TextDrawShowForPlayer(playerid, Textdraw24);TextDrawShowForPlayer(playerid, Textdraw25);TextDrawShowForPlayer(playerid, Textdraw26);TextDrawShowForPlayer(playerid, Textdraw27);TextDrawShowForPlayer(playerid, Textdraw28);TextDrawShowForPlayer(playerid, Textdraw29);TextDrawShowForPlayer(playerid, Textdraw30);TextDrawShowForPlayer(playerid, Textdraw31);TextDrawShowForPlayer(playerid, Textdraw32);TextDrawShowForPlayer(playerid, Textdraw33);TextDrawShowForPlayer(playerid, Textdraw34);TextDrawShowForPlayer(playerid, Textdraw35);TextDrawShowForPlayer(playerid, Textdraw36);TextDrawShowForPlayer(playerid, Textdraw37);TextDrawShowForPlayer(playerid, Textdraw38);TextDrawShowForPlayer(playerid, Textdraw39);TextDrawShowForPlayer(playerid, Textdraw40);TextDrawShowForPlayer(playerid, Textdraw41);TextDrawShowForPlayer(playerid, Textdraw42);TextDrawShowForPlayer(playerid, Textdraw43);TextDrawShowForPlayer(playerid, Textdraw44);TextDrawShowForPlayer(playerid, Textdraw45);TextDrawShowForPlayer(playerid, Textdraw46);TextDrawShowForPlayer(playerid, Textdraw48);TextDrawShowForPlayer(playerid, Textdraw49);SelectTextDraw(playerid,COLOR_RED);PlayerTextDrawHide(playerid, Textdraw50);SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerFacingAngle(playerid, 269.6420);SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);SetPlayerTeam(playerid,TEAM_0);PlayerTextDrawDestroy(playerid,Textdraw47);Textdraw47 = CreatePlayerTextDraw(playerid,-9.000000, 337.000000, "vybráno");PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);PlayerTextDrawFont(playerid,Textdraw47, 5);PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);PlayerTextDrawColor(playerid,Textdraw47, -65281);PlayerTextDrawSetOutline(playerid,Textdraw47, 0);PlayerTextDrawSetProportional(playerid,Textdraw47, 1);PlayerTextDrawSetShadow(playerid,Textdraw47, 1);PlayerTextDrawUseBox(playerid,Textdraw47, 1);PlayerTextDrawBoxColor(playerid,Textdraw47, 0);PlayerTextDrawTextSize(playerid,Textdraw47, 45.000000, 53.000000);PlayerTextDrawSetPreviewModel(playerid,Textdraw47, 1559);PlayerTextDrawSetPreviewRot(playerid,Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);PlayerTextDrawShow(playerid, Textdraw47);for(new g; g<MAX_TEAMS; g++){TextDrawHideForPlayer(playerid, textdraw2[g]);TextDrawHideForPlayer(playerid, textdraw4[g]);TextDrawHideForPlayer(playerid, textdraw5[g]);TextDrawHideForPlayer(playerid, textdraw7[g]);TextDrawHideForPlayer(playerid, textdraw8[g]);TextDrawHideForPlayer(playerid, textdraw10[g]);TextDrawHideForPlayer(playerid, textdraw11[g]);TextDrawHideForPlayer(playerid, textdraw13[g]);TextDrawHideForPlayer(playerid, textdraw14[g]);TextDrawHideForPlayer(playerid, textdraw16[g]);TextDrawHideForPlayer(playerid, textdraw17[g]);TextDrawHideForPlayer(playerid, textdraw19[g]);TextDrawHideForPlayer(playerid, textdraw20[g]);TextDrawHideForPlayer(playerid, textdraw22[g]);TextDrawHideForPlayer(playerid, textdraw23[g]);TextDrawHideForPlayer(playerid, textdraw25[g]);TextDrawHideForPlayer(playerid, textdraw26[g]);TextDrawHideForPlayer(playerid, textdraw28[g]);TextDrawHideForPlayer(playerid, textdraw29[g]);TextDrawHideForPlayer(playerid, textdraw31[g]);}TextDrawHideForPlayer(playerid, textdraw3);TextDrawHideForPlayer(playerid, textdraw6);TextDrawHideForPlayer(playerid, textdraw9);TextDrawHideForPlayer(playerid, textdraw12);TextDrawHideForPlayer(playerid, textdraw15);TextDrawHideForPlayer(playerid, textdraw18);TextDrawHideForPlayer(playerid, textdraw21);TextDrawHideForPlayer(playerid, textdraw24);TextDrawHideForPlayer(playerid, textdraw27);TextDrawHideForPlayer(playerid, textdraw30);TextDrawHideForPlayer(playerid, textdraw32);TextDrawHideForPlayer(playerid, textdraw33);TextDrawHideForPlayer(playerid, textdraw34);TextDrawHideForPlayer(playerid, textdraw35);TextDrawHideForPlayer(playerid, textdraw_0);TextDrawHideForPlayer(playerid, textdraw_1);TextDrawHideForPlayer(playerid, textdraw_2);TextDrawHideForPlayer(playerid, textdraw_3);TextDrawHideForPlayer(playerid, textdraw_4);TextDrawHideForPlayer(playerid, textdraw_5);TextDrawHideForPlayer(playerid, textdraw_6);TextDrawHideForPlayer(playerid, textdraw_7);TextDrawHideForPlayer(playerid, textdraw_8);TextDrawHideForPlayer(playerid, textdraw_9);PlayerTextDrawShow(playerid,textdraw37);PlayerTextDrawShow(playerid,textdraw38);PlayerTextDrawShow(playerid,textdraw39);PlayerTextDrawShow(playerid,textdraw40);PlayerTextDrawHide(playerid,textdraw_10);return 1;}if(team_selection[playerid]==2){TextDrawShowForPlayer(playerid, Textdraw0);TextDrawShowForPlayer(playerid, Textdraw1);TextDrawHideForPlayer(playerid, Textdraw2);TextDrawHideForPlayer(playerid, Textdraw3);TextDrawHideForPlayer(playerid, Textdraw4);TextDrawHideForPlayer(playerid, Textdraw5);TextDrawHideForPlayer(playerid, Textdraw6);TextDrawHideForPlayer(playerid, Textdraw7);TextDrawHideForPlayer(playerid, Textdraw8);TextDrawHideForPlayer(playerid, Textdraw9);TextDrawHideForPlayer(playerid, Textdraw10);TextDrawHideForPlayer(playerid, Textdraw11);TextDrawHideForPlayer(playerid, Textdraw12);TextDrawHideForPlayer(playerid, Textdraw13);TextDrawHideForPlayer(playerid, Textdraw14);TextDrawHideForPlayer(playerid, Textdraw15);TextDrawHideForPlayer(playerid, Textdraw16);TextDrawHideForPlayer(playerid, Textdraw17);TextDrawHideForPlayer(playerid, Textdraw18);TextDrawHideForPlayer(playerid, Textdraw19);TextDrawHideForPlayer(playerid, Textdraw20);TextDrawHideForPlayer(playerid, Textdraw21);TextDrawHideForPlayer(playerid, Textdraw22);TextDrawHideForPlayer(playerid, Textdraw23);TextDrawHideForPlayer(playerid, Textdraw24);TextDrawHideForPlayer(playerid, Textdraw25);TextDrawHideForPlayer(playerid, Textdraw26);TextDrawHideForPlayer(playerid, Textdraw27);TextDrawHideForPlayer(playerid, Textdraw28);TextDrawHideForPlayer(playerid, Textdraw29);TextDrawHideForPlayer(playerid, Textdraw30);TextDrawHideForPlayer(playerid, Textdraw31);TextDrawHideForPlayer(playerid, Textdraw32);TextDrawHideForPlayer(playerid, Textdraw33);TextDrawHideForPlayer(playerid, Textdraw34);TextDrawHideForPlayer(playerid, Textdraw35);TextDrawHideForPlayer(playerid, Textdraw36);TextDrawHideForPlayer(playerid, Textdraw37);TextDrawHideForPlayer(playerid, Textdraw38);TextDrawHideForPlayer(playerid, Textdraw39);TextDrawHideForPlayer(playerid, Textdraw40);TextDrawHideForPlayer(playerid, Textdraw41);TextDrawHideForPlayer(playerid, Textdraw42);TextDrawHideForPlayer(playerid, Textdraw43);TextDrawHideForPlayer(playerid, Textdraw44);TextDrawHideForPlayer(playerid, Textdraw45);TextDrawHideForPlayer(playerid, Textdraw46);TextDrawHideForPlayer(playerid, Textdraw48);TextDrawHideForPlayer(playerid, Textdraw49);SelectTextDraw(playerid,COLOR_RED);PlayerTextDrawHide(playerid, Textdraw50);SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);SetPlayerFacingAngle(playerid, 269.6420);SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);PlayerTextDrawDestroy(playerid,Textdraw47);Textdraw47 = CreatePlayerTextDraw(playerid,-15.000000, 342.000000, "vybráno");PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);PlayerTextDrawFont(playerid,Textdraw47, 5);PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);PlayerTextDrawColor(playerid,Textdraw47, -65281);PlayerTextDrawSetOutline(playerid,Textdraw47, 0);PlayerTextDrawSetProportional(playerid,Textdraw47, 1);PlayerTextDrawSetShadow(playerid,Textdraw47, 1);PlayerTextDrawUseBox(playerid,Textdraw47, 1);PlayerTextDrawBoxColor(playerid,Textdraw47, 0);PlayerTextDrawTextSize(playerid,Textdraw47, 64.000000, 62.000000);PlayerTextDrawSetPreviewModel(playerid, Textdraw47, 1559);PlayerTextDrawSetPreviewRot(playerid, Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);PlayerTextDrawShow(playerid, Textdraw47);for(new g; g<MAX_TEAMS; g++){TextDrawShowForPlayer(playerid, textdraw2[g]);TextDrawShowForPlayer(playerid, textdraw4[g]);TextDrawShowForPlayer(playerid, textdraw5[g]);TextDrawShowForPlayer(playerid, textdraw7[g]);TextDrawShowForPlayer(playerid, textdraw8[g]);TextDrawShowForPlayer(playerid, textdraw10[g]);TextDrawShowForPlayer(playerid, textdraw11[g]);TextDrawShowForPlayer(playerid, textdraw13[g]);TextDrawShowForPlayer(playerid, textdraw14[g]);TextDrawShowForPlayer(playerid, textdraw16[g]);TextDrawShowForPlayer(playerid, textdraw17[g]);TextDrawShowForPlayer(playerid, textdraw19[g]);TextDrawShowForPlayer(playerid, textdraw20[g]);TextDrawShowForPlayer(playerid, textdraw22[g]);TextDrawShowForPlayer(playerid, textdraw23[g]);TextDrawShowForPlayer(playerid, textdraw25[g]);TextDrawShowForPlayer(playerid, textdraw26[g]);TextDrawShowForPlayer(playerid, textdraw28[g]);TextDrawShowForPlayer(playerid, textdraw29[g]);TextDrawShowForPlayer(playerid, textdraw31[g]);}TextDrawShowForPlayer(playerid, textdraw3);TextDrawShowForPlayer(playerid, textdraw6);TextDrawShowForPlayer(playerid, textdraw9);TextDrawShowForPlayer(playerid, textdraw12);TextDrawShowForPlayer(playerid, textdraw15);TextDrawShowForPlayer(playerid, textdraw18);TextDrawShowForPlayer(playerid, textdraw21);TextDrawShowForPlayer(playerid, textdraw24);TextDrawShowForPlayer(playerid, textdraw27);TextDrawShowForPlayer(playerid, textdraw30);TextDrawShowForPlayer(playerid, textdraw32);TextDrawShowForPlayer(playerid, textdraw33);TextDrawShowForPlayer(playerid, textdraw34);TextDrawShowForPlayer(playerid, textdraw35);TextDrawHideForPlayer(playerid, textdraw_0);TextDrawHideForPlayer(playerid, textdraw_1);TextDrawHideForPlayer(playerid, textdraw_2);TextDrawHideForPlayer(playerid, textdraw_3);TextDrawHideForPlayer(playerid, textdraw_4);TextDrawHideForPlayer(playerid, textdraw_5);TextDrawHideForPlayer(playerid, textdraw_6);TextDrawHideForPlayer(playerid, textdraw_7);TextDrawHideForPlayer(playerid, textdraw_8);TextDrawHideForPlayer(playerid, textdraw_9);PlayerTextDrawShow(playerid,textdraw37);PlayerTextDrawShow(playerid,textdraw38);PlayerTextDrawShow(playerid,textdraw39);PlayerTextDrawShow(playerid,textdraw40);PlayerTextDrawHide(playerid,textdraw_10);return 1;}PlayerTextDrawHide(playerid,textdraw37);PlayerTextDrawHide(playerid,textdraw38);PlayerTextDrawHide(playerid,textdraw39);PlayerTextDrawHide(playerid,textdraw40);PlayerTextDrawShow(playerid,textdraw_10);TextDrawHideForPlayer(playerid, Textdraw0);TextDrawHideForPlayer(playerid, Textdraw1);TextDrawHideForPlayer(playerid, Textdraw2);TextDrawHideForPlayer(playerid, Textdraw3);TextDrawHideForPlayer(playerid, Textdraw4);TextDrawHideForPlayer(playerid, Textdraw5);TextDrawHideForPlayer(playerid, Textdraw6);TextDrawHideForPlayer(playerid, Textdraw7);TextDrawHideForPlayer(playerid, Textdraw8);TextDrawHideForPlayer(playerid, Textdraw9);TextDrawHideForPlayer(playerid, Textdraw10);TextDrawHideForPlayer(playerid, Textdraw11);TextDrawHideForPlayer(playerid, Textdraw12);TextDrawHideForPlayer(playerid, Textdraw13);TextDrawHideForPlayer(playerid, Textdraw14);TextDrawHideForPlayer(playerid, Textdraw15);TextDrawHideForPlayer(playerid, Textdraw16);TextDrawHideForPlayer(playerid, Textdraw17);TextDrawHideForPlayer(playerid, Textdraw18);TextDrawHideForPlayer(playerid, Textdraw19);TextDrawHideForPlayer(playerid, Textdraw20);TextDrawHideForPlayer(playerid, Textdraw21);TextDrawHideForPlayer(playerid, Textdraw22);TextDrawHideForPlayer(playerid, Textdraw23);TextDrawHideForPlayer(playerid, Textdraw24);TextDrawHideForPlayer(playerid, Textdraw25);TextDrawHideForPlayer(playerid, Textdraw26);TextDrawHideForPlayer(playerid, Textdraw27);TextDrawHideForPlayer(playerid, Textdraw28);TextDrawHideForPlayer(playerid, Textdraw29);TextDrawHideForPlayer(playerid, Textdraw30);TextDrawHideForPlayer(playerid, Textdraw31);TextDrawHideForPlayer(playerid, Textdraw32);TextDrawHideForPlayer(playerid, Textdraw33);TextDrawHideForPlayer(playerid, Textdraw34);TextDrawHideForPlayer(playerid, Textdraw35);TextDrawHideForPlayer(playerid, Textdraw36);TextDrawHideForPlayer(playerid, Textdraw37);TextDrawHideForPlayer(playerid, Textdraw38);TextDrawHideForPlayer(playerid, Textdraw39);TextDrawHideForPlayer(playerid, Textdraw40);TextDrawHideForPlayer(playerid, Textdraw41);TextDrawHideForPlayer(playerid, Textdraw42);TextDrawHideForPlayer(playerid, Textdraw43);TextDrawHideForPlayer(playerid, Textdraw44);TextDrawHideForPlayer(playerid, Textdraw45);TextDrawHideForPlayer(playerid, Textdraw46);TextDrawHideForPlayer(playerid, Textdraw48);TextDrawHideForPlayer(playerid, Textdraw49);PlayerTextDrawHide(playerid, Textdraw50);for(new g; g<MAX_TEAMS; g++){TextDrawHideForPlayer(playerid, textdraw2[g]);TextDrawHideForPlayer(playerid, textdraw4[g]);TextDrawHideForPlayer(playerid, textdraw5[g]);TextDrawHideForPlayer(playerid, textdraw7[g]);TextDrawHideForPlayer(playerid, textdraw8[g]);TextDrawHideForPlayer(playerid, textdraw10[g]);TextDrawHideForPlayer(playerid, textdraw11[g]);TextDrawHideForPlayer(playerid, textdraw13[g]);TextDrawHideForPlayer(playerid, textdraw14[g]);TextDrawHideForPlayer(playerid, textdraw16[g]);TextDrawHideForPlayer(playerid, textdraw17[g]);TextDrawHideForPlayer(playerid, textdraw19[g]);TextDrawHideForPlayer(playerid, textdraw20[g]);TextDrawHideForPlayer(playerid, textdraw22[g]);TextDrawHideForPlayer(playerid, textdraw23[g]);TextDrawHideForPlayer(playerid, textdraw25[g]);TextDrawHideForPlayer(playerid, textdraw26[g]);TextDrawHideForPlayer(playerid, textdraw28[g]);TextDrawHideForPlayer(playerid, textdraw29[g]);TextDrawHideForPlayer(playerid, textdraw31[g]);}TextDrawHideForPlayer(playerid, textdraw3);TextDrawHideForPlayer(playerid, textdraw6);TextDrawHideForPlayer(playerid, textdraw9);TextDrawHideForPlayer(playerid, textdraw12);TextDrawHideForPlayer(playerid, textdraw15);TextDrawHideForPlayer(playerid, textdraw18);TextDrawHideForPlayer(playerid, textdraw21);TextDrawHideForPlayer(playerid, textdraw24);TextDrawHideForPlayer(playerid, textdraw27);TextDrawHideForPlayer(playerid, textdraw30);TextDrawHideForPlayer(playerid, textdraw32);TextDrawHideForPlayer(playerid, textdraw33);TextDrawHideForPlayer(playerid, textdraw34);TextDrawHideForPlayer(playerid, textdraw35);TextDrawShowForPlayer(playerid, textdraw_0);TextDrawShowForPlayer(playerid, textdraw_1);TextDrawShowForPlayer(playerid, textdraw_2);TextDrawShowForPlayer(playerid, textdraw_3);TextDrawShowForPlayer(playerid, textdraw_4);TextDrawShowForPlayer(playerid, textdraw_5);TextDrawShowForPlayer(playerid, textdraw_6);TextDrawShowForPlayer(playerid, textdraw_7);TextDrawShowForPlayer(playerid, textdraw_8);TextDrawShowForPlayer(playerid, textdraw_9);player[playerid][isspawned]=1;if(! dm[playerid]){/*-------------------------------------------------------> Checking player ranks, updating textdraws------------------------------------------------------*/new string[200];new class_name[50];switch(class[playerid]){case 0: class_name = "Podpora";case 1: class_name = "Sniper";case 2: class_name = "Doktor";case 3: class_name = "Pyroman";case 4: class_name = "Jet-Voják";case 5: class_name = "Technik";case 6: class_name = "SPY";case 7: class_name = "Scout";case 8: class_name = "Sucider";case 9: class_name = "DÁRCI(pouze dárci)";}format(string,sizeof(string),"~y~TEAM: ~w~~h~%s ~y~TRIDA: ~w~~h~%s ~y~RANK: ~w~~h~%d/"#MAX_RANKS" (%s)",TeamInfo[GetPlayerTeam(playerid)][TeamName],class_name,PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);PlayerTextDrawSetString(playerid,textdraw_10,string);//..............................................................................SetPlayerWorldBounds( playerid, 30000.0, -30000.0, 30000.0, -30000.0 );FlashZoneForPlayer( playerid );new t = GetPlayerTeam( playerid );SetPlayerInterior( playerid, 0 );SetPlayerToTeamColor( playerid );SetPlayerToTeamSkin( playerid );SetPlayerVirtualWorld( playerid, 0);SetPlayerHealth( playerid, 100 );new t_string[200];format(t_string,sizeof(t_string),"%s\n%s(%d/"#MAX_RANKS")",TeamInfo[GetPlayerTeam(playerid)][TeamName],PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);Update3DTextLabelText(label[playerid], TeamInfo[GetPlayerTeam(playerid)][TeamColor], t_string);/*-------------------------------------------------------> Spawn.. k Týmu------------------------------------------------------*/new rand = random(5);if(!IsPlayerNPC(playerid)){if(t != NO_TEAM){switch(t){case TEAM_0: {SetPlayerPos(playerid,Spawn_Team0[rand][0],Spawn_Team0[rand][1],Spawn_Team0[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team0[rand][3]);}case TEAM_1: {SetPlayerPos(playerid,Spawn_Team1[rand][0],Spawn_Team1[rand][1],Spawn_Team1[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team1[rand][3]);}case TEAM_2: {SetPlayerPos(playerid,Spawn_Team2[rand][0],Spawn_Team2[rand][1],Spawn_Team2[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team2[rand][3]);}case TEAM_3: {SetPlayerPos(playerid,Spawn_Team3[rand][0],Spawn_Team3[rand][1],Spawn_Team3[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team3[rand][3]);}case TEAM_4: {SetPlayerPos(playerid,Spawn_Team4[rand][0],Spawn_Team4[rand][1],Spawn_Team4[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team4[rand][3]);}case TEAM_5: {SetPlayerPos(playerid,Spawn_Team5[rand][0],Spawn_Team5[rand][1],Spawn_Team5[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team5[rand][3]);}case TEAM_6: {SetPlayerPos(playerid,Spawn_Team6[rand][0],Spawn_Team6[rand][1],Spawn_Team6[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team6[rand][3]);}case TEAM_7: {SetPlayerPos(playerid,Spawn_Team7[rand][0],Spawn_Team7[rand][1],Spawn_Team7[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team7[rand][3]);}case TEAM_8: {SetPlayerPos(playerid,Spawn_Team8[rand][0],Spawn_Team8[rand][1],Spawn_Team8[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team8[rand][3]);}case TEAM_9: {SetPlayerPos(playerid,Spawn_Team9[rand][0],Spawn_Team9[rand][1],Spawn_Team9[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team9[rand][3]);}case TEAM_10: {SetPlayerPos(playerid,Spawn_Team10[rand][0],Spawn_Team10[rand][1],Spawn_Team10[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team10[rand][3]);}case TEAM_11: {SetPlayerPos(playerid,Spawn_Team11[rand][0],Spawn_Team11[rand][1],Spawn_Team11[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team11[rand][3]);}case TEAM_12: {SetPlayerPos(playerid,Spawn_Team12[rand][0],Spawn_Team12[rand][1],Spawn_Team12[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team12[rand][3]);}case TEAM_13: {SetPlayerPos(playerid,Spawn_Team13[rand][0],Spawn_Team13[rand][1],Spawn_Team13[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team13[rand][3]);}case TEAM_14: {SetPlayerPos(playerid,Spawn_Team14[rand][0],Spawn_Team14[rand][1],Spawn_Team14[rand][2]);SetPlayerFacingAngle(playerid,Spawn_Team14[rand][3]);}}}} -
Ahoj
Potřebuji rado
Mám obchod kde si hráč koupí skin, ale při zabití mu to dá zase skin ten co měl při přihlášení.
Poradí někdo jak bych to měl udělat nebo kde to mám předělat aby skin co si koupí mu zůstal? Děkuji
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Ahoj
Potřebuji radu ohledně pickupu na čas
Vím jak udělat pickup ale nevím jak ho udělat aby se objevil zase po dobu 30min.
Děkuji za rady
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Děkuji, jde to
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Je to moc pěkné, škoda že je to udělané na ID zbraně, plno lidí nezná ID zbraní. Škoda že to není i na auta
Jinak moc pěkné
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Dík
Já potřebuji ale vědět jak nebo kde se dá sehnat ta MP3 http://ppolismanovic.sweb.cz/Majk-Spirit-ft-H16-Legend%C3%A1rn%C3%A1(mp3).mp3");
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Ahoj
Potřebuji poradit ohledně hudby.
Chtěl bych hudbu do GM když se hráč připojí aby mu tam hrála jedna hudba.
Poradí někdo?
Děkuji
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No nic moc jsem tu nenašel
Střínení z motorky
v Herní (SA:MP, CS apod.)
Odesláno:
Ani tak to tam nemám