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lekpri

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Everything posted by lekpri

  1. Ani tak to tam nemám public OnPlayerEnterVehicle(playerid, vehicleid) { for(new x=0; x<MAX_PLAYERS; x++) { if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && AccInfo[x][specID] == playerid) { TogglePlayerSpectating(x, 1); PlayerSpectateVehicle(x, vehicleid); AccInfo[x][specType] = ADMIN_SPEC_TYPE_VEHICLE; } } return 1; } //============================================================================== public OnPlayerStateChange(playerid, newstate, oldstate) { switch(newstate) { case PLAYER_STATE_ONFOOT: { switch(oldstate) { case PLAYER_STATE_DRIVER: OnPlayerExitVehicle(playerid,255); case PLAYER_STATE_PASSENGER: OnPlayerExitVehicle(playerid,255); } } } return 1; }
  2. Ahoj Om3n Tenhle řádek tam nemám SetPlayerArmedWeapon(playerid,0);
  3. RPGpickup = CreatePickup(359,2,1498.6627,-1664.6472,34.0469 -1);
  4. Mort diky Jsem dělal něco podobného 2min. a pak se ukáže if(pickupid == RPGpickup) { GivePlayerWeapon(playerid, 359, 2); SetTimerEx("Timer", 20000, 0, "i", playerid); SetPlayerWantedLevel(playerid, 3); } return 1; } forward Timer(playerid); public Timer(playerid) { SetTimerEx("Timer", 20000, 0, "i", playerid); return 1; } Jen je problém, že se ten pickup ukáže když vlezu do domu nebo když dám /kill
  5. Spolujezdec to jde, ale já pokud sednu na motorku tak se třeba ztratí SMG/Uzi
  6. Ahoj mám ještě jeden dotaz a problém. Chtěl bych abych mohl střílet z motorky nebo z auta, dříve jsem to měl pak jsem někde něco udělal a teď nevím jak to vrátit. Prosím o rady Děkuji
  7. no jsem se pokoušel ale i tak to nešlo, asi jsem něco dělal špatně tak jsem to smazal
  8. Ahoj Potřebuji radu jak udělat Pickup který se ukáže třeba po 30 min. příklad: MolotovCocktailpickup = CreatePickup(344,2,2201.3123,2480.1843,10.8203 -1); // 2. respawns po 30 sec. Nevím jak na to Poradí někdo? Děkuji
  9. lekpri

    pomoc Zatčení

    Dík to zmražení mám, ale na ten Kill vězení jsem nepřišel prosí poradí někdo?
  10. lekpri

    pomoc Zatčení

    Sem na to koukal, ale moc to nechápu
  11. lekpri

    pomoc Zatčení

    Dík se na to podívám Ještě jeden dotaz. Jde udělat aby hráč se nemohl hýbat ve vězení?
  12. lekpri

    pomoc Zatčení

    Ahoj Potřebuji radu a tak jsem se na Vás obrátil. Když admin hodí hráče do vězení tak hráč si dá kill a je zase venku, dá se to nějak udělat aby tento příkaz nemohl použít? Děkuji za rady
  13. lekpri

    pomoc Skin

    Myslíš v GM? public OnPlayerSpawn(playerid) { player_shop[playerid]=-1; player_animing[playerid]=0; UpdatePlayerRank(playerid); player[playerid][isspawned]=0; donor_supply[playerid]=2; donor_armor[playerid]=3; anti_headshot[playerid]=0; anti_teargas[playerid]=0; anti_spy[playerid]=0; RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1); RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2); RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 3); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); //------------------------------------------------------------------------------ if(squad[playerid][sid] != -1) { if(GetPlayerTeam(playerid) != squadinfo[sid][sqteam]) { LeaveSquad(playerid, 2); } } //------------------------------------------------------------------------------ HideProgressBarForPlayer(playerid,bar1[ playerid ]); HideProgressBarForPlayer(playerid,bar2[ playerid ]); spree[playerid]=0; /*------------------------------------------------------ -> přihlašovací systém ------------------------------------------------------*/ new tmp; tmp = dini_Int("/eAdmin/Config/config.ini","MustLogin"); if(tmp == 1) { if(dUserINT(GetName(playerid)).("Registrován") == 1 && dUserINT(GetName(playerid)).("Přihlášen") == 0) { logged[playerid]=0; SelectTextDraw(playerid,COLOR_RED); PlayerTextDrawHide(playerid,textdraw37); PlayerTextDrawHide(playerid,textdraw38); PlayerTextDrawHide(playerid,textdraw39); PlayerTextDrawHide(playerid,textdraw40); PlayerTextDrawHide(playerid,textdraw_10); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20); TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23); TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26); TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29); TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32); TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35); TextDrawHideForPlayer(playerid, Textdraw36); TextDrawHideForPlayer(playerid, Textdraw37); TextDrawHideForPlayer(playerid, Textdraw38); TextDrawHideForPlayer(playerid, Textdraw39); TextDrawHideForPlayer(playerid, Textdraw40); TextDrawHideForPlayer(playerid, Textdraw41); TextDrawHideForPlayer(playerid, Textdraw42); TextDrawHideForPlayer(playerid, Textdraw43); TextDrawHideForPlayer(playerid, Textdraw44); TextDrawHideForPlayer(playerid, Textdraw45); TextDrawHideForPlayer(playerid, Textdraw46); TextDrawHideForPlayer(playerid, Textdraw48); TextDrawHideForPlayer(playerid, Textdraw49); PlayerTextDrawHide(playerid, Textdraw50); for(new g; g<MAX_TEAMS; g++) { TextDrawHideForPlayer(playerid, textdraw2[g]); TextDrawHideForPlayer(playerid, textdraw4[g]); TextDrawHideForPlayer(playerid, textdraw5[g]); TextDrawHideForPlayer(playerid, textdraw7[g]); TextDrawHideForPlayer(playerid, textdraw8[g]); TextDrawHideForPlayer(playerid, textdraw10[g]); TextDrawHideForPlayer(playerid, textdraw11[g]); TextDrawHideForPlayer(playerid, textdraw13[g]); TextDrawHideForPlayer(playerid, textdraw14[g]); TextDrawHideForPlayer(playerid, textdraw16[g]); TextDrawHideForPlayer(playerid, textdraw17[g]); TextDrawHideForPlayer(playerid, textdraw19[g]); TextDrawHideForPlayer(playerid, textdraw20[g]); TextDrawHideForPlayer(playerid, textdraw22[g]); TextDrawHideForPlayer(playerid, textdraw23[g]); TextDrawHideForPlayer(playerid, textdraw25[g]); TextDrawHideForPlayer(playerid, textdraw26[g]); TextDrawHideForPlayer(playerid, textdraw28[g]); TextDrawHideForPlayer(playerid, textdraw29[g]); TextDrawHideForPlayer(playerid, textdraw31[g]); } TextDrawHideForPlayer(playerid, textdraw3); TextDrawHideForPlayer(playerid, textdraw6); TextDrawHideForPlayer(playerid, textdraw9); TextDrawHideForPlayer(playerid, textdraw12); TextDrawHideForPlayer(playerid, textdraw15); TextDrawHideForPlayer(playerid, textdraw18); TextDrawHideForPlayer(playerid, textdraw21); TextDrawHideForPlayer(playerid, textdraw24); TextDrawHideForPlayer(playerid, textdraw27); TextDrawHideForPlayer(playerid, textdraw30); TextDrawHideForPlayer(playerid, textdraw32); TextDrawHideForPlayer(playerid, textdraw33); TextDrawHideForPlayer(playerid, textdraw34); TextDrawHideForPlayer(playerid, textdraw35); SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerFacingAngle(playerid, 269.6420); SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828); SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]); SetPlayerTeam(playerid,TEAM_0); return 1; } } tmp = dini_Int("/eAdmin/Config/config.ini","MustRegister"); if(tmp == 1) { if(! udb_Exists(GetName(playerid)) && dUserINT(GetName(playerid)).("Přihlášen") == 0) { logged[playerid]=0; SelectTextDraw(playerid,COLOR_RED); PlayerTextDrawHide(playerid,textdraw37); PlayerTextDrawHide(playerid,textdraw38); PlayerTextDrawHide(playerid,textdraw39); PlayerTextDrawHide(playerid,textdraw40); PlayerTextDrawHide(playerid,textdraw_10); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20); TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23); TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26); TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29); TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32); TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35); TextDrawHideForPlayer(playerid, Textdraw36); TextDrawHideForPlayer(playerid, Textdraw37); TextDrawHideForPlayer(playerid, Textdraw38); TextDrawHideForPlayer(playerid, Textdraw39); TextDrawHideForPlayer(playerid, Textdraw40); TextDrawHideForPlayer(playerid, Textdraw41); TextDrawHideForPlayer(playerid, Textdraw42); TextDrawHideForPlayer(playerid, Textdraw43); TextDrawHideForPlayer(playerid, Textdraw44); TextDrawHideForPlayer(playerid, Textdraw45); TextDrawHideForPlayer(playerid, Textdraw46); TextDrawHideForPlayer(playerid, Textdraw48); TextDrawHideForPlayer(playerid, Textdraw49); PlayerTextDrawHide(playerid, Textdraw50); for(new g; g<MAX_TEAMS; g++) { TextDrawHideForPlayer(playerid, textdraw2[g]); TextDrawHideForPlayer(playerid, textdraw4[g]); TextDrawHideForPlayer(playerid, textdraw5[g]); TextDrawHideForPlayer(playerid, textdraw7[g]); TextDrawHideForPlayer(playerid, textdraw8[g]); TextDrawHideForPlayer(playerid, textdraw10[g]); TextDrawHideForPlayer(playerid, textdraw11[g]); TextDrawHideForPlayer(playerid, textdraw13[g]); TextDrawHideForPlayer(playerid, textdraw14[g]); TextDrawHideForPlayer(playerid, textdraw16[g]); TextDrawHideForPlayer(playerid, textdraw17[g]); TextDrawHideForPlayer(playerid, textdraw19[g]); TextDrawHideForPlayer(playerid, textdraw20[g]); TextDrawHideForPlayer(playerid, textdraw22[g]); TextDrawHideForPlayer(playerid, textdraw23[g]); TextDrawHideForPlayer(playerid, textdraw25[g]); TextDrawHideForPlayer(playerid, textdraw26[g]); TextDrawHideForPlayer(playerid, textdraw28[g]); TextDrawHideForPlayer(playerid, textdraw29[g]); TextDrawHideForPlayer(playerid, textdraw31[g]); } TextDrawHideForPlayer(playerid, textdraw3); TextDrawHideForPlayer(playerid, textdraw6); TextDrawHideForPlayer(playerid, textdraw9); TextDrawHideForPlayer(playerid, textdraw12); TextDrawHideForPlayer(playerid, textdraw15); TextDrawHideForPlayer(playerid, textdraw18); TextDrawHideForPlayer(playerid, textdraw21); TextDrawHideForPlayer(playerid, textdraw24); TextDrawHideForPlayer(playerid, textdraw27); TextDrawHideForPlayer(playerid, textdraw30); TextDrawHideForPlayer(playerid, textdraw32); TextDrawHideForPlayer(playerid, textdraw33); TextDrawHideForPlayer(playerid, textdraw34); TextDrawHideForPlayer(playerid, textdraw35); SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerFacingAngle(playerid, 269.6420); SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828); SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]); SetPlayerTeam(playerid,TEAM_0); return 1; } } /*------------------------------------------------------ -> výběr týmu ------------------------------------------------------*/ if(team_selection[playerid]==1) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); TextDrawShowForPlayer(playerid, Textdraw11); TextDrawShowForPlayer(playerid, Textdraw12); TextDrawShowForPlayer(playerid, Textdraw13); TextDrawShowForPlayer(playerid, Textdraw14); TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16); TextDrawShowForPlayer(playerid, Textdraw17); TextDrawShowForPlayer(playerid, Textdraw18); TextDrawShowForPlayer(playerid, Textdraw19); TextDrawShowForPlayer(playerid, Textdraw20); TextDrawShowForPlayer(playerid, Textdraw21); TextDrawShowForPlayer(playerid, Textdraw22); TextDrawShowForPlayer(playerid, Textdraw23); TextDrawShowForPlayer(playerid, Textdraw24); TextDrawShowForPlayer(playerid, Textdraw25); TextDrawShowForPlayer(playerid, Textdraw26); TextDrawShowForPlayer(playerid, Textdraw27); TextDrawShowForPlayer(playerid, Textdraw28); TextDrawShowForPlayer(playerid, Textdraw29); TextDrawShowForPlayer(playerid, Textdraw30); TextDrawShowForPlayer(playerid, Textdraw31); TextDrawShowForPlayer(playerid, Textdraw32); TextDrawShowForPlayer(playerid, Textdraw33); TextDrawShowForPlayer(playerid, Textdraw34); TextDrawShowForPlayer(playerid, Textdraw35); TextDrawShowForPlayer(playerid, Textdraw36); TextDrawShowForPlayer(playerid, Textdraw37); TextDrawShowForPlayer(playerid, Textdraw38); TextDrawShowForPlayer(playerid, Textdraw39); TextDrawShowForPlayer(playerid, Textdraw40); TextDrawShowForPlayer(playerid, Textdraw41); TextDrawShowForPlayer(playerid, Textdraw42); TextDrawShowForPlayer(playerid, Textdraw43); TextDrawShowForPlayer(playerid, Textdraw44); TextDrawShowForPlayer(playerid, Textdraw45); TextDrawShowForPlayer(playerid, Textdraw46); TextDrawShowForPlayer(playerid, Textdraw48); TextDrawShowForPlayer(playerid, Textdraw49); SelectTextDraw(playerid,COLOR_RED); PlayerTextDrawHide(playerid, Textdraw50); SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerFacingAngle(playerid, 269.6420); SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828); SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]); SetPlayerTeam(playerid,TEAM_0); PlayerTextDrawDestroy(playerid,Textdraw47); Textdraw47 = CreatePlayerTextDraw(playerid,-9.000000, 337.000000, "vybráno"); PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0); PlayerTextDrawFont(playerid,Textdraw47, 5); PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw47, -65281); PlayerTextDrawSetOutline(playerid,Textdraw47, 0); PlayerTextDrawSetProportional(playerid,Textdraw47, 1); PlayerTextDrawSetShadow(playerid,Textdraw47, 1); PlayerTextDrawUseBox(playerid,Textdraw47, 1); PlayerTextDrawBoxColor(playerid,Textdraw47, 0); PlayerTextDrawTextSize(playerid,Textdraw47, 45.000000, 53.000000); PlayerTextDrawSetPreviewModel(playerid,Textdraw47, 1559); PlayerTextDrawSetPreviewRot(playerid,Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,Textdraw47, 0); PlayerTextDrawShow(playerid, Textdraw47); for(new g; g<MAX_TEAMS; g++) { TextDrawHideForPlayer(playerid, textdraw2[g]); TextDrawHideForPlayer(playerid, textdraw4[g]); TextDrawHideForPlayer(playerid, textdraw5[g]); TextDrawHideForPlayer(playerid, textdraw7[g]); TextDrawHideForPlayer(playerid, textdraw8[g]); TextDrawHideForPlayer(playerid, textdraw10[g]); TextDrawHideForPlayer(playerid, textdraw11[g]); TextDrawHideForPlayer(playerid, textdraw13[g]); TextDrawHideForPlayer(playerid, textdraw14[g]); TextDrawHideForPlayer(playerid, textdraw16[g]); TextDrawHideForPlayer(playerid, textdraw17[g]); TextDrawHideForPlayer(playerid, textdraw19[g]); TextDrawHideForPlayer(playerid, textdraw20[g]); TextDrawHideForPlayer(playerid, textdraw22[g]); TextDrawHideForPlayer(playerid, textdraw23[g]); TextDrawHideForPlayer(playerid, textdraw25[g]); TextDrawHideForPlayer(playerid, textdraw26[g]); TextDrawHideForPlayer(playerid, textdraw28[g]); TextDrawHideForPlayer(playerid, textdraw29[g]); TextDrawHideForPlayer(playerid, textdraw31[g]); } TextDrawHideForPlayer(playerid, textdraw3); TextDrawHideForPlayer(playerid, textdraw6); TextDrawHideForPlayer(playerid, textdraw9); TextDrawHideForPlayer(playerid, textdraw12); TextDrawHideForPlayer(playerid, textdraw15); TextDrawHideForPlayer(playerid, textdraw18); TextDrawHideForPlayer(playerid, textdraw21); TextDrawHideForPlayer(playerid, textdraw24); TextDrawHideForPlayer(playerid, textdraw27); TextDrawHideForPlayer(playerid, textdraw30); TextDrawHideForPlayer(playerid, textdraw32); TextDrawHideForPlayer(playerid, textdraw33); TextDrawHideForPlayer(playerid, textdraw34); TextDrawHideForPlayer(playerid, textdraw35); TextDrawHideForPlayer(playerid, textdraw_0); TextDrawHideForPlayer(playerid, textdraw_1); TextDrawHideForPlayer(playerid, textdraw_2); TextDrawHideForPlayer(playerid, textdraw_3); TextDrawHideForPlayer(playerid, textdraw_4); TextDrawHideForPlayer(playerid, textdraw_5); TextDrawHideForPlayer(playerid, textdraw_6); TextDrawHideForPlayer(playerid, textdraw_7); TextDrawHideForPlayer(playerid, textdraw_8); TextDrawHideForPlayer(playerid, textdraw_9); PlayerTextDrawShow(playerid,textdraw37); PlayerTextDrawShow(playerid,textdraw38); PlayerTextDrawShow(playerid,textdraw39); PlayerTextDrawShow(playerid,textdraw40); PlayerTextDrawHide(playerid,textdraw_10); return 1; } if(team_selection[playerid]==2) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20); TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23); TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26); TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29); TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32); TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35); TextDrawHideForPlayer(playerid, Textdraw36); TextDrawHideForPlayer(playerid, Textdraw37); TextDrawHideForPlayer(playerid, Textdraw38); TextDrawHideForPlayer(playerid, Textdraw39); TextDrawHideForPlayer(playerid, Textdraw40); TextDrawHideForPlayer(playerid, Textdraw41); TextDrawHideForPlayer(playerid, Textdraw42); TextDrawHideForPlayer(playerid, Textdraw43); TextDrawHideForPlayer(playerid, Textdraw44); TextDrawHideForPlayer(playerid, Textdraw45); TextDrawHideForPlayer(playerid, Textdraw46); TextDrawHideForPlayer(playerid, Textdraw48); TextDrawHideForPlayer(playerid, Textdraw49); SelectTextDraw(playerid,COLOR_RED); PlayerTextDrawHide(playerid, Textdraw50); SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469); SetPlayerFacingAngle(playerid, 269.6420); SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828); SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469); PlayerTextDrawDestroy(playerid,Textdraw47); Textdraw47 = CreatePlayerTextDraw(playerid,-15.000000, 342.000000, "vybráno"); PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0); PlayerTextDrawFont(playerid,Textdraw47, 5); PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000); PlayerTextDrawColor(playerid,Textdraw47, -65281); PlayerTextDrawSetOutline(playerid,Textdraw47, 0); PlayerTextDrawSetProportional(playerid,Textdraw47, 1); PlayerTextDrawSetShadow(playerid,Textdraw47, 1); PlayerTextDrawUseBox(playerid,Textdraw47, 1); PlayerTextDrawBoxColor(playerid,Textdraw47, 0); PlayerTextDrawTextSize(playerid,Textdraw47, 64.000000, 62.000000); PlayerTextDrawSetPreviewModel(playerid, Textdraw47, 1559); PlayerTextDrawSetPreviewRot(playerid, Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,Textdraw47, 0); PlayerTextDrawShow(playerid, Textdraw47); for(new g; g<MAX_TEAMS; g++) { TextDrawShowForPlayer(playerid, textdraw2[g]); TextDrawShowForPlayer(playerid, textdraw4[g]); TextDrawShowForPlayer(playerid, textdraw5[g]); TextDrawShowForPlayer(playerid, textdraw7[g]); TextDrawShowForPlayer(playerid, textdraw8[g]); TextDrawShowForPlayer(playerid, textdraw10[g]); TextDrawShowForPlayer(playerid, textdraw11[g]); TextDrawShowForPlayer(playerid, textdraw13[g]); TextDrawShowForPlayer(playerid, textdraw14[g]); TextDrawShowForPlayer(playerid, textdraw16[g]); TextDrawShowForPlayer(playerid, textdraw17[g]); TextDrawShowForPlayer(playerid, textdraw19[g]); TextDrawShowForPlayer(playerid, textdraw20[g]); TextDrawShowForPlayer(playerid, textdraw22[g]); TextDrawShowForPlayer(playerid, textdraw23[g]); TextDrawShowForPlayer(playerid, textdraw25[g]); TextDrawShowForPlayer(playerid, textdraw26[g]); TextDrawShowForPlayer(playerid, textdraw28[g]); TextDrawShowForPlayer(playerid, textdraw29[g]); TextDrawShowForPlayer(playerid, textdraw31[g]); } TextDrawShowForPlayer(playerid, textdraw3); TextDrawShowForPlayer(playerid, textdraw6); TextDrawShowForPlayer(playerid, textdraw9); TextDrawShowForPlayer(playerid, textdraw12); TextDrawShowForPlayer(playerid, textdraw15); TextDrawShowForPlayer(playerid, textdraw18); TextDrawShowForPlayer(playerid, textdraw21); TextDrawShowForPlayer(playerid, textdraw24); TextDrawShowForPlayer(playerid, textdraw27); TextDrawShowForPlayer(playerid, textdraw30); TextDrawShowForPlayer(playerid, textdraw32); TextDrawShowForPlayer(playerid, textdraw33); TextDrawShowForPlayer(playerid, textdraw34); TextDrawShowForPlayer(playerid, textdraw35); TextDrawHideForPlayer(playerid, textdraw_0); TextDrawHideForPlayer(playerid, textdraw_1); TextDrawHideForPlayer(playerid, textdraw_2); TextDrawHideForPlayer(playerid, textdraw_3); TextDrawHideForPlayer(playerid, textdraw_4); TextDrawHideForPlayer(playerid, textdraw_5); TextDrawHideForPlayer(playerid, textdraw_6); TextDrawHideForPlayer(playerid, textdraw_7); TextDrawHideForPlayer(playerid, textdraw_8); TextDrawHideForPlayer(playerid, textdraw_9); PlayerTextDrawShow(playerid,textdraw37); PlayerTextDrawShow(playerid,textdraw38); PlayerTextDrawShow(playerid,textdraw39); PlayerTextDrawShow(playerid,textdraw40); PlayerTextDrawHide(playerid,textdraw_10); return 1; } PlayerTextDrawHide(playerid,textdraw37); PlayerTextDrawHide(playerid,textdraw38); PlayerTextDrawHide(playerid,textdraw39); PlayerTextDrawHide(playerid,textdraw40); PlayerTextDrawShow(playerid,textdraw_10); TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2); TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5); TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8); TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11); TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14); TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17); TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20); TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23); TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26); TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29); TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32); TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35); TextDrawHideForPlayer(playerid, Textdraw36); TextDrawHideForPlayer(playerid, Textdraw37); TextDrawHideForPlayer(playerid, Textdraw38); TextDrawHideForPlayer(playerid, Textdraw39); TextDrawHideForPlayer(playerid, Textdraw40); TextDrawHideForPlayer(playerid, Textdraw41); TextDrawHideForPlayer(playerid, Textdraw42); TextDrawHideForPlayer(playerid, Textdraw43); TextDrawHideForPlayer(playerid, Textdraw44); TextDrawHideForPlayer(playerid, Textdraw45); TextDrawHideForPlayer(playerid, Textdraw46); TextDrawHideForPlayer(playerid, Textdraw48); TextDrawHideForPlayer(playerid, Textdraw49); PlayerTextDrawHide(playerid, Textdraw50); for(new g; g<MAX_TEAMS; g++) { TextDrawHideForPlayer(playerid, textdraw2[g]); TextDrawHideForPlayer(playerid, textdraw4[g]); TextDrawHideForPlayer(playerid, textdraw5[g]); TextDrawHideForPlayer(playerid, textdraw7[g]); TextDrawHideForPlayer(playerid, textdraw8[g]); TextDrawHideForPlayer(playerid, textdraw10[g]); TextDrawHideForPlayer(playerid, textdraw11[g]); TextDrawHideForPlayer(playerid, textdraw13[g]); TextDrawHideForPlayer(playerid, textdraw14[g]); TextDrawHideForPlayer(playerid, textdraw16[g]); TextDrawHideForPlayer(playerid, textdraw17[g]); TextDrawHideForPlayer(playerid, textdraw19[g]); TextDrawHideForPlayer(playerid, textdraw20[g]); TextDrawHideForPlayer(playerid, textdraw22[g]); TextDrawHideForPlayer(playerid, textdraw23[g]); TextDrawHideForPlayer(playerid, textdraw25[g]); TextDrawHideForPlayer(playerid, textdraw26[g]); TextDrawHideForPlayer(playerid, textdraw28[g]); TextDrawHideForPlayer(playerid, textdraw29[g]); TextDrawHideForPlayer(playerid, textdraw31[g]); } TextDrawHideForPlayer(playerid, textdraw3); TextDrawHideForPlayer(playerid, textdraw6); TextDrawHideForPlayer(playerid, textdraw9); TextDrawHideForPlayer(playerid, textdraw12); TextDrawHideForPlayer(playerid, textdraw15); TextDrawHideForPlayer(playerid, textdraw18); TextDrawHideForPlayer(playerid, textdraw21); TextDrawHideForPlayer(playerid, textdraw24); TextDrawHideForPlayer(playerid, textdraw27); TextDrawHideForPlayer(playerid, textdraw30); TextDrawHideForPlayer(playerid, textdraw32); TextDrawHideForPlayer(playerid, textdraw33); TextDrawHideForPlayer(playerid, textdraw34); TextDrawHideForPlayer(playerid, textdraw35); TextDrawShowForPlayer(playerid, textdraw_0); TextDrawShowForPlayer(playerid, textdraw_1); TextDrawShowForPlayer(playerid, textdraw_2); TextDrawShowForPlayer(playerid, textdraw_3); TextDrawShowForPlayer(playerid, textdraw_4); TextDrawShowForPlayer(playerid, textdraw_5); TextDrawShowForPlayer(playerid, textdraw_6); TextDrawShowForPlayer(playerid, textdraw_7); TextDrawShowForPlayer(playerid, textdraw_8); TextDrawShowForPlayer(playerid, textdraw_9); player[playerid][isspawned]=1; if(! dm[playerid]) { /*------------------------------------------------------ -> Checking player ranks, updating textdraws ------------------------------------------------------*/ new string[200]; new class_name[50]; switch(class[playerid]) { case 0: class_name = "Podpora"; case 1: class_name = "Sniper"; case 2: class_name = "Doktor"; case 3: class_name = "Pyroman"; case 4: class_name = "Jet-Voják"; case 5: class_name = "Technik"; case 6: class_name = "SPY"; case 7: class_name = "Scout"; case 8: class_name = "Sucider"; case 9: class_name = "DÁRCI(pouze dárci)"; } format(string,sizeof(string),"~y~TEAM: ~w~~h~%s ~y~TRIDA: ~w~~h~%s ~y~RANK: ~w~~h~%d/"#MAX_RANKS" (%s)",TeamInfo[GetPlayerTeam(playerid)][TeamName],class_name,PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]); PlayerTextDrawSetString(playerid,textdraw_10,string); //.............................................................................. SetPlayerWorldBounds( playerid, 30000.0, -30000.0, 30000.0, -30000.0 ); FlashZoneForPlayer( playerid ); new t = GetPlayerTeam( playerid ); SetPlayerInterior( playerid, 0 ); SetPlayerToTeamColor( playerid ); SetPlayerToTeamSkin( playerid ); SetPlayerVirtualWorld( playerid, 0); SetPlayerHealth( playerid, 100 ); new t_string[200]; format(t_string,sizeof(t_string),"%s\n%s(%d/"#MAX_RANKS")",TeamInfo[GetPlayerTeam(playerid)][TeamName],PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]); Update3DTextLabelText(label[playerid], TeamInfo[GetPlayerTeam(playerid)][TeamColor], t_string); /*------------------------------------------------------ -> Spawn.. k Týmu ------------------------------------------------------*/ new rand = random(5); if(!IsPlayerNPC(playerid)) { if(t != NO_TEAM) { switch(t) { case TEAM_0: { SetPlayerPos(playerid,Spawn_Team0[rand][0],Spawn_Team0[rand][1],Spawn_Team0[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team0[rand][3]); } case TEAM_1: { SetPlayerPos(playerid,Spawn_Team1[rand][0],Spawn_Team1[rand][1],Spawn_Team1[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team1[rand][3]); } case TEAM_2: { SetPlayerPos(playerid,Spawn_Team2[rand][0],Spawn_Team2[rand][1],Spawn_Team2[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team2[rand][3]); } case TEAM_3: { SetPlayerPos(playerid,Spawn_Team3[rand][0],Spawn_Team3[rand][1],Spawn_Team3[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team3[rand][3]); } case TEAM_4: { SetPlayerPos(playerid,Spawn_Team4[rand][0],Spawn_Team4[rand][1],Spawn_Team4[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team4[rand][3]); } case TEAM_5: { SetPlayerPos(playerid,Spawn_Team5[rand][0],Spawn_Team5[rand][1],Spawn_Team5[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team5[rand][3]); } case TEAM_6: { SetPlayerPos(playerid,Spawn_Team6[rand][0],Spawn_Team6[rand][1],Spawn_Team6[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team6[rand][3]); } case TEAM_7: { SetPlayerPos(playerid,Spawn_Team7[rand][0],Spawn_Team7[rand][1],Spawn_Team7[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team7[rand][3]); } case TEAM_8: { SetPlayerPos(playerid,Spawn_Team8[rand][0],Spawn_Team8[rand][1],Spawn_Team8[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team8[rand][3]); } case TEAM_9: { SetPlayerPos(playerid,Spawn_Team9[rand][0],Spawn_Team9[rand][1],Spawn_Team9[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team9[rand][3]); } case TEAM_10: { SetPlayerPos(playerid,Spawn_Team10[rand][0],Spawn_Team10[rand][1],Spawn_Team10[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team10[rand][3]); } case TEAM_11: { SetPlayerPos(playerid,Spawn_Team11[rand][0],Spawn_Team11[rand][1],Spawn_Team11[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team11[rand][3]); } case TEAM_12: { SetPlayerPos(playerid,Spawn_Team12[rand][0],Spawn_Team12[rand][1],Spawn_Team12[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team12[rand][3]); } case TEAM_13: { SetPlayerPos(playerid,Spawn_Team13[rand][0],Spawn_Team13[rand][1],Spawn_Team13[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team13[rand][3]); } case TEAM_14: { SetPlayerPos(playerid,Spawn_Team14[rand][0],Spawn_Team14[rand][1],Spawn_Team14[rand][2]); SetPlayerFacingAngle(playerid,Spawn_Team14[rand][3]); } } } }
  14. lekpri

    pomoc Skin

    Ahoj Potřebuji rado Mám obchod kde si hráč koupí skin, ale při zabití mu to dá zase skin ten co měl při přihlášení. Poradí někdo jak bych to měl udělat nebo kde to mám předělat aby skin co si koupí mu zůstal? Děkuji
  15. lekpri

    pomoc Pickup

    Ahoj Potřebuji radu ohledně pickupu na čas Vím jak udělat pickup ale nevím jak ho udělat aby se objevil zase po dobu 30min. Děkuji za rady
  16. Je to moc pěkné, škoda že je to udělané na ID zbraně, plno lidí nezná ID zbraní. Škoda že to není i na auta Jinak moc pěkné
  17. lekpri

    pomoc MP3

    Dík Já potřebuji ale vědět jak nebo kde se dá sehnat ta MP3 http://ppolismanovic.sweb.cz/Majk-Spirit-ft-H16-Legend%C3%A1rn%C3%A1(mp3).mp3");
  18. lekpri

    pomoc MP3

    Ahoj Potřebuji poradit ohledně hudby. Chtěl bych hudbu do GM když se hráč připojí aby mu tam hrála jedna hudba. Poradí někdo? Děkuji
  19. lekpri

    pomoc AFK

    No nic moc jsem tu nenašel
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