n3cro 0 Odesláno: 24. Leden, 2018 Share Odesláno: 24. Leden, 2018 Zdravím , Chtěl bych v modu změnit score za 1 kill = 1 bod score a nevím jak to udělat . Nyní to mám nastavené podle množství peněz . Prosím poradíte ? public OnPlayerDeath(playerid, killerid, reason) { if(!IsPlayerNPC(playerid)) { if(IsPlayerConnected(playerid)) { if(IsPlayerConnected(killerid)) { GivePlayerACMoney(killerid, floatround(floatmul(GetPlayerACMoney(playerid), 0.35))); } SetPlayerACMoney(playerid, floatround(floatmul(GetPlayerACMoney(playerid), 0.65))); if(IsPlayerUsingLoopingAnimation[playerid]) IsPlayerUsingLoopingAnimation[playerid] = 0; UsePlayerStoppingAnimation[playerid]=false; if(Player[playerid][MissionID] != 9999) { FormatPlayerInfoBox(playerid,"~g~Mission","~r~Mise neuspesna!/Mission complete!",2500); Player[playerid][MissionID]=9999; Player[playerid][MissionInfo]=9999; DisablePlayerRaceCheckpoint(playerid); } if(Player[playerid][DriftState] == true) CancelDrifting(playerid); if(Player[playerid][DM_Player]!=9999) { Player[playerid][DM_Player]=9999; DM[Players]--; if(DM[Players]==1) { for(new i=0; i<=Server[ConP]; i++) { if(IsPlayerConnected(i)) { if(!IsPlayerNPC(i)) { if(Player[i][DM_Player]!=9999) { Player[i][DM_Player]=9999; new msg[128], Name[24]; GetPlayerName(i,Name,24); format(msg,128,"~r~{b8860b}Hrac/Player {fffafa}%s (%d) {b8860b}vyhral Death Match a vyhral/ won geathmatch and won {fffafa}%d$ !",Name,i,DM[Reward]); GameTextForAll(msg, 6000, 5); format(msg,128,"{b8860b}Hrac/Player {fffafa}%s (%d) {b8860b}vyhral Death Match a vyhral/won deathmatch and won {fffafa}%d$ !",Name,i,DM[Reward]); SendClientMessageToAll(COLOR_GREEN, msg); new msgx2[128]; format(msgx2,128,"{b8860b}Vyhral si/ yWIN %d$ {b8860b}v DeathMatchi, peniaze boli automaticky uložene do banky/money were automatically added to the bank ",DM[Reward]); SendClientMessage(i,COLOR_YELLOW,msgx2); Player[i][Bank]+=DM[Reward]; DM[Reward]=0; SpawnPlayer(i); DM_End(); } } } } } } if(((Player[killerid][Team] != Player[playerid][Team]) && Player[playerid][ClanP]==9999) || ((Player[killerid][ClanP] != Player[playerid][ClanP]) && Player[playerid][ClanP]!=9999)) { new Float:pskill; if(Player[playerid][Skill]>80.0) pskill=1.2; else if(Player[playerid][Skill]>65.0) pskill=1.1; else if(Player[playerid][Skill]>50.0) pskill=1.0; else if(Player[playerid][Skill]>37.5) pskill=0.9; else if(Player[playerid][Skill]>25.0) pskill=0.8; else if(Player[playerid][Skill]>15.0) pskill=0.7; else if(Player[playerid][Skill]> 5.0) pskill=0.6; else pskill+=0.5; new Float:pxskill = Player[killerid][Skill]+pskill; if(pxskill>99.9) pxskill=99.9; SetPlayerSkill(killerid, pxskill); } if(Player[playerid][D_Player]!=9999) { Player[playerid][D_Player]=9999; Game[D_Players]--; Player[playerid][UseNotebook]=false; if(Game[D_Players]==1) { for(new i=0; i<=Server[ConP]; i++) { if(IsPlayerConnected(i)) { if(!IsPlayerNPC(i)) { if(Player[i][D_Player]!=9999) { new DName[24]; GetPlayerName(i,DName,24); new message[128]; format(message,128,"{b8860b}Hráč/plyer {fffafa}%s (%d) {b8860b}vyhral Demolation Derby/win Demolation Derby !",DName,i); SendClientMessageToAll(COLOR_WHITE,message); GameTextForPlayer(i,"~w~{b8860b}Vyhral si Demolation Derby/You Win Demolation Derby !",3000,5); if(IsPlayerInAnyVehicle(i)) SetVehicleVirtualWorld(GetPlayerVehicleID(i),0); SpawnPlayer(i); } } } } } } if(Player[playerid][DA_Player] != 9999) { if(Game[DA_State]==1) { if(Player[killerid][DA_Player] != 9999) OnPlayerExitDuelArena(killerid, playerid); } } if(Player[playerid][NFSSA_Player]!=9999) { Player[playerid][NFSSA_Player]=9999; Game[NFSSA_Players]--; Player[playerid][UseNotebook]=false; DisablePlayerRaceCheckpoint(playerid); if(IsPlayerInAnyVehicle(playerid)) SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),0); } if(Player[playerid][MTBR_Player]!=9999) { DestroyVehicleEx(MTBR_Bike[Player[playerid][MTBR_Player]]); Player[playerid][MTBR_Player]=9999; Game[MTBR_Players]--; Player[playerid][UseNotebook]=false; DisablePlayerRaceCheckpoint(playerid); } if(Player[playerid][BrigadaID] != 9999) { FormatPlayerInfoBox(playerid,"~g~Brigada/brigade","~r~Mise neuspesna!/mission complete!",2500); Player[playerid][BrigadaID]=9999; Player[playerid][BrigadaInfo]=9999; Player[playerid][BrigadaTime]=9999; DisablePlayerRaceCheckpoint(playerid); } if(!IsPlayerConnected(killerid)) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); FormatHighScore(playerid); } else { if(GetPlayerWeapon(killerid) == 38 || GetPlayerWeapon(killerid) == 36) { if(Player[killerid][Logged] == true) { new pName[24]; GetPlayerName(killerid, pName, 24); new message[128]; format(message,128, "{ff0000}[ ANTICHEAT ] Hráč {fffafa}%s (%d) {ff0000}byl vyhozen anticheatem z důvodu: Weapon Hack !", pName, killerid); SendClientMessageToAll(COLOR_ADMIN, message); Kick(killerid); } } FormatHighScore(playerid); FormatHighScore(killerid); if(Player[playerid][Respect] > 90) Player[killerid][Respect]+=0.600; else if(Player[playerid][Respect] > 75) Player[killerid][Respect]+=0.520; else if(Player[playerid][Respect] > 50) Player[killerid][Respect]+=0.450; else if(Player[playerid][Respect] > 30) Player[killerid][Respect]+=0.375; else if(Player[playerid][Respect] > 15) Player[killerid][Respect]+=0.300; Player[killerid][Respect]+=0.75; SetPlayerRespect(killerid, Player[killerid][Respect]); if(Player[killerid][ClanP] != 9999) { new clanid = Player[killerid][ClanP]; Clan[clanid][Kills]++; new cway[64]; format(cway,64, "SL/Server/Clans/Clan%d.cfg", clanid); dini_IntSet(cway, "Kills", Clan[clanid][Kills]); } Player[killerid][FailDeath]=0; SendDeathMessage(killerid,playerid,reason); Player[killerid][Kills]++; Player[playerid][Deaths]++; if(Player[playerid][Team]==5) { if(GetPlayerWantedLevel(killerid)<3) { SetPlayerWantedLevel(killerid,3); SendClientMessage(killerid,COLOR_WARNING,"{b8860b}Zabil si policajta ! Hledanost se ti zvýšila na WL 3 !"); } if(GetPlayerWantedLevel(killerid)>=3 && GetPlayerWantedLevel(killerid)<=5) { SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1); } } else if(GetPlayerWantedLevel(killerid)<=5) { SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1); } new PlayerState = GetPlayerState(killerid); new Weapon = GetPlayerWeapon(killerid); if(PlayerState == PLAYER_STATE_DRIVER) { if(Weapon == 32 || Weapon == 28 || Weapon == 29) { SetPlayerHealth(killerid,0); SendClientMessage(killerid,COLOR_WARNING,"{ff0000}Bol si usmrtený za CarKill !"); GameTextForPlayer(killerid,"~r~!!!{ff0000} CarKill !!!",3000,5); Player[killerid][FailDeath]=1; } } else if(PlayerState == PLAYER_STATE_PASSENGER) { if(Weapon == 24) { SetPlayerHealth(killerid,0); SendClientMessage(killerid,COLOR_WARNING,"{ff0000}Bol si usmrtený za CarKill !"); GameTextForPlayer(killerid,"~r~!!!{ff0000} Car Kill !!!",3000,5); Player[killerid][FailDeath]=1; } } else if(IsPlayerInAnyVehicle(killerid)) { if(PlayerState == PLAYER_STATE_DRIVER) { SetPlayerHealth(killerid,0); SendClientMessage(killerid,COLOR_WARNING,"{ff0000}Bol si usmrtený za CarKill !"); GameTextForPlayer(killerid,"~r~!!! {ff0000}Car Kill !!!",3000,5); Player[killerid][FailDeath]=1; } } if(Player[playerid][Reward]>=1) { if(Player[killerid][FailDeath]==0) { if(Player[killerid][Team]==8) { new MSG[128], Name[24], Name2[24]; GetPlayerName(killerid,Name,24); GetPlayerName(playerid,Name2,24); format(MSG,128,"{ff0000}Nájomný vrah {fffafa}%s {ff0000}zabil hráče {fffafa}%s {ff0000}a získava odměnu {fffafa}%d$ !",Name,Name2,Player[playerid][Reward]); SendClientMessageToAll(COLOR_YELLOW,MSG); GivePlayerACMoney(killerid,Player[playerid][Reward]); Player[playerid][Reward]=0; } } } } Player[killerid][FailDeath]=0; if(GetPlayerWantedLevel(killerid)>6) SetPlayerWantedLevel(killerid,6); if(GetPlayerWantedLevel(playerid)>6) SetPlayerWantedLevel(playerid,6); } } return 1; } Link to comment Share on other sites More sharing options...
3 EEEE 8 Odesláno: 24. Leden, 2018 Share Odesláno: 24. Leden, 2018 (upraveno) http://wiki.sa-mp.com/wiki/SetPlayerScore V Example Usage je presne to čo hľadáš. ?? Edited 24. Leden, 2018 by EEEE Link to comment Share on other sites More sharing options...
2 Guyy 14 Odesláno: 24. Leden, 2018 Share Odesláno: 24. Leden, 2018 No áno.. Lenže on neodstránil to na peniaze, a teraz má score aj na peniaze aj na killy.. A zbytočne zataží server ked to dá do OnPlayerUpdate.. Predsa, Killy a umrtia sú len v OnPlayerDeath.. Takže je zbytočné to dávať do OnPlayerUpdate Skús si dáť správu do OnPlayerUpdate, a stlačiť W.. Dá ti ju tak cca 3 krát, a skús isť Infernusom 3 minúty, ta máš 20 tisíc správ.. Takže zbytočne 20 tisíc krát (napríklad) 100 hráčom bude nastavovať score za sekundu, no nie ? Link to comment Share on other sites More sharing options...
1 ]Virus[ 1 Odesláno: 24. Leden, 2018 Share Odesláno: 24. Leden, 2018 Ahoj, OnPlayerUpdate: SetPlayerScore(playerid, GetPlayerMoney(playerid)); // GetPlayerMoney(playerid) si dej vlastní promměnu Killu, jinak tohle znamená že zisti v TAB kolik má hráč Peněz A aby to přičitalo + tak jak ti to poslal EEEE ten link 1 Link to comment Share on other sites More sharing options...
0 n3cro 0 Odesláno: 24. Leden, 2018 Author Share Odesláno: 24. Leden, 2018 13 minutes ago, EEEE said: http://wiki.sa-mp.com/wiki/SetPlayerScore V Example Usage je presne to čo hľadáš. ?? Dal jsem to tam a mám score pořád v penězích . Link to comment Share on other sites More sharing options...
0 Guyy 14 Odesláno: 24. Leden, 2018 Share Odesláno: 24. Leden, 2018 (upraveno) Tak lebo si neodstránil to, že ti to má počítať v peniazoch.. Edited 24. Leden, 2018 by EvoLve. Kód je napísaný v linku hore :D Link to comment Share on other sites More sharing options...
0 n3cro 0 Odesláno: 24. Leden, 2018 Author Share Odesláno: 24. Leden, 2018 57 minutes ago, _DraGonS_ said: Ahoj, OnPlayerUpdate: SetPlayerScore(playerid, GetPlayerMoney(playerid)); // GetPlayerMoney(playerid) si dej vlastní promměnu Killu, jinak tohle znamená že zisti v TAB kolik má hráč Peněz A aby to přičitalo + tak jak ti to poslal EEEE ten link 45 minutes ago, EvoLve. said: No áno.. Lenže on neodstránil to na peniaze, a teraz má score aj na peniaze aj na killy.. A zbytočne zataží server ked to dá do OnPlayerUpdate.. Predsa, Killy a umrtia sú len v OnPlayerDeath.. Takže je zbytočné to dávať do OnPlayerUpdate Skús si dáť správu do OnPlayerUpdate, a stlačiť W.. Dá ti ju tak cca 3 krát, a skús isť Infernusom 3 minúty, ta máš 20 tisíc správ.. Takže zbytočne 20 tisíc krát (napríklad) 100 hráčom bude nastavovať score za sekundu, no nie ? 8 hours ago, EEEE said: http://wiki.sa-mp.com/wiki/SetPlayerScore V Example Usage je presne to čo hľadáš. ?? Děkuju Vám kluci Link to comment Share on other sites More sharing options...
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n3cro 0
Zdravím ,
Chtěl bych v modu změnit score za 1 kill = 1 bod score a nevím jak to udělat .
Nyní to mám nastavené podle množství peněz . Prosím poradíte ?
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