Nazdár lidi mám problém s mým jedním FS, kde po příkazu /spinfernus se spawne Infernus, který bude mít na sobě objekty 1593. A problém je v tom že na serveru dám /spinfernus a spawne to Infernus, ale bez objektů. Tak vás prosím o to jak to spravit. ZDE JE FS:
CMD:spinfernus(playerid, params[])
{ new vehicleid = GetPlayerVehicleID(playerid); new objectid1 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 | new objectid2 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 | new objectid3 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 | new objectid4 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 | new objectid5 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 | new Float:x, Float:y, Float:z, Float:a; GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,a);
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DarkDragon_CZE69 17
Nazdár lidi mám problém s mým jedním FS, kde po příkazu /spinfernus se spawne Infernus, který bude mít na sobě objekty 1593. A problém je v tom že na serveru dám /spinfernus a spawne to Infernus, ale bez objektů. Tak vás prosím o to jak to spravit.
ZDE JE FS:
CMD:spinfernus(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
new objectid1 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 |
new objectid2 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 |
new objectid3 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 |
new objectid4 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 |
new objectid5 = CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0); //Object Model: 1593 |
new Float:x,
Float:y,
Float:z,
Float:a;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,a);
CreateVehicle (411, x, y, z, a, -1, -1, 0, 0);
PutPlayerInVehicle(playerid,vehicleid,0);
AttachObjectToVehicle(CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0), vehicleid, 0.000000, 3.000021, 0.000000, -0.000000, -73.364997, -90.449951); //Object Model: 1593 |
AttachObjectToVehicle(CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0), vehicleid, 0.000000, 3.060022, -0.199999, -0.000000, -73.364997, -90.449951); //Object Model: 1593 |
AttachObjectToVehicle(CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0), vehicleid, 0.000000, 3.115023, -0.389999, -0.000000, -73.364997, -90.449951); //Object Model: 1593 |
AttachObjectToVehicle(CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0), vehicleid, 1.179999, 0.209999, -0.349999, -0.000000, 88.439956, -0.000000); //Object Model: 1593 |
AttachObjectToVehicle(CreateObject(1593,0.0,0.0,0.0,0.0,0.0,0.0), vehicleid, -1.189998, 0.214999, -0.349999, -0.000000, -92.459945, -0.000000); //Object Model: 1593 |
SetObjectMaterial(objectid1,0,1598,"beachball","beachball",0x00FF00FF);
SetObjectMaterial(objectid2,0,1598,"beachball","beachball",0x00FF00FF);
SetObjectMaterial(objectid3,0,1598,"beachball","beachball",0x00FF00FF);
SetObjectMaterial(objectid4,0,1598,"beachball","beachball",0x00FF00FF);
SetObjectMaterial(objectid5,0,1598,"beachball","beachball",0x00FF00FF);
return 1;
}
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