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pomoc clickabletextdraw problem


Kvostyc

Dotaz

Zdravím,

 

Keď kliknem na textdraw exit tak sa nič nedeje iba sa zmení farba textdrawu no keď dám kurzor myši na back alebo next tak sa nezmení ani ta farba

 

Video: 

 


Next = TextDrawCreate(353.000000, 320.000000, "Next");
TextDrawBackgroundColor(Next, 255);
TextDrawFont(Next, 1);
TextDrawLetterSize(Next, 0.500000, 1.000000);
TextDrawColor(Next, 16711935);
TextDrawSetOutline(Next, 0);
TextDrawSetProportional(Next, 1);
TextDrawSetShadow(Next, 1);
TextDrawUseBox(Next, 1);
TextDrawBoxColor(Next, 1162167621);
TextDrawTextSize(Next, 393.000000, 0.000000);
TextDrawSetSelectable(Next, true);
 
Back = TextDrawCreate(246.000000, 320.000000, "Back");
TextDrawBackgroundColor(Back, 255);
TextDrawFont(Back, 1);
TextDrawLetterSize(Back, 0.500000, 1.000000);
TextDrawColor(Back, 16711935);
TextDrawSetOutline(Back, 0);
TextDrawSetProportional(Back, 1);
TextDrawSetShadow(Back, 1);
TextDrawUseBox(Back, 1);
TextDrawBoxColor(Back, 1162167621);
TextDrawTextSize(Back, 284.000000, 0.000000);
TextDrawSetSelectable(Back, true);
 
Exit = TextDrawCreate(302.000000, 320.000000, "Exit");
TextDrawBackgroundColor(Exit, 255);
TextDrawFont(Exit, 1);
TextDrawLetterSize(Exit, 0.500000, 1.000000);
TextDrawColor(Exit, -16776961);
TextDrawSetOutline(Exit, 0);
TextDrawSetProportional(Exit, 1);
TextDrawSetShadow(Exit, 1);
TextDrawUseBox(Exit, 1);
TextDrawBoxColor(Exit, 1162167621);
TextDrawTextSize(Exit, 333.000000, 40.000000);
TextDrawSetSelectable(Exit, true);
 
onplayerpickup pickup: 
 
if(pickupid == WangS)
{
   TogglePlayerControllable(playerid,0);
 
   TextDrawShowForPlayer(playerid,Back);
   TextDrawShowForPlayer(playerid,Next);
   TextDrawShowForPlayer(playerid,Exit);
   SelectTextDraw(playerid, 0xA3B4C5FF);
   return 1;
}
 
clcked textdraw : 
 
if(clickedid == Exit)
{
   TogglePlayerControllable(playerid,1);
   SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
   TextDrawHideForPlayer(playerid,Exit);
   TextDrawHideForPlayer(playerid,Next);
   TextDrawHideForPlayer(playerid,Back);
   CancelSelectTextDraw(playerid);
}
else if(clickedid == Back)
{
   SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
}
else if(clickedid == Next)
{
   SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
}
Edited by AlweR_18
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