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pomoc Crash hry (Moc objektů?)


snake3321

Dotaz

Dobrý den, před chvilkou jsem žádal o pomoc, jak spawnout auto rovnou s tuningem ale při přiblížení k objektům hra spadne (Crashne), zkusil jsem to udělat následovně (viz níže.) ale crashuje taky, dá se to něják zafixovat, předem děkuji.

 

#include <a_samp>

 
new vehicleid1;
new vehicleid2;
new vehicleid3;
new vehicleid4;
new vehicleid5;
new vehicleid6;
new vehicleid7;
new vehicleid8;
new vehicleid9;
new vehicleid10;
new vehicleid11;
new vehicleid12;
new vehicleid13;
new vehicleid14;
 
public OnGameModeInit()
{
    vehicleid1 = AddStaticVehicleEx(411,-1995.0000000,1066.2000000,55.4000000,206.0000000,-1,255,15); //Infernus
vehicleid2 = AddStaticVehicleEx(411,-1999.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid3 = AddStaticVehicleEx(411,-2003.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid4 = AddStaticVehicleEx(411,-2007.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid5 = AddStaticVehicleEx(411,-2011.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid6 = AddStaticVehicleEx(411,-2015.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid7 = AddStaticVehicleEx(411,-2018.7000000,1060.9000000,55.4000000,269.9990000,-1,255,15); //Infernus
vehicleid8 = AddStaticVehicleEx(411,-2018.7002000,1056.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid9 = AddStaticVehicleEx(411,-2018.7002000,1052.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid10 = AddStaticVehicleEx(411,-2018.7002000,1048.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid11 = AddStaticVehicleEx(411,-1987.7002000,1060.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
vehicleid12 = AddStaticVehicleEx(411,-1987.7002000,1056.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
vehicleid13 = AddStaticVehicleEx(411,-1987.7002000,1052.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
vehicleid14 = AddStaticVehicleEx(411,-1987.7002000,1048.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
CreateObject(2933,-2014.1000000,1025.4000000,56.2000000,0.0000000,0.0000000,0.0000000); //object(pol_comp_gate) (1)
CreateObject(2933,-2005.5000000,1025.2000000,56.0000000,0.0000000,0.0000000,0.0000000); //object(pol_comp_gate) (2)
CreateObject(2933,-1996.6000000,1025.4000000,56.2000000,0.0000000,0.0000000,0.0000000); //object(pol_comp_gate) (3)
 
AddVehicleComponent(vehicleid1,1010);
AddVehicleComponent(vehicleid2,1010);
AddVehicleComponent(vehicleid3,1010);
AddVehicleComponent(vehicleid4,1010);
AddVehicleComponent(vehicleid5,1010);
AddVehicleComponent(vehicleid6,1010);
AddVehicleComponent(vehicleid7,1010);
AddVehicleComponent(vehicleid8,1010);
AddVehicleComponent(vehicleid9,1010);
AddVehicleComponent(vehicleid10,1010);
AddVehicleComponent(vehicleid11,1010);
AddVehicleComponent(vehicleid12,1010);
AddVehicleComponent(vehicleid13,1010);
AddVehicleComponent(vehicleid14,1010);
 
AddVehicleComponent(vehicleid1,1018);
AddVehicleComponent(vehicleid2,1018);
AddVehicleComponent(vehicleid3,1018);
AddVehicleComponent(vehicleid4,1018);
AddVehicleComponent(vehicleid5,1018);
AddVehicleComponent(vehicleid6,1018);
AddVehicleComponent(vehicleid7,1018);
AddVehicleComponent(vehicleid8,1018);
AddVehicleComponent(vehicleid9,1018);
AddVehicleComponent(vehicleid10,1018);
AddVehicleComponent(vehicleid11,1018);
AddVehicleComponent(vehicleid12,1018);
AddVehicleComponent(vehicleid13,1018);
AddVehicleComponent(vehicleid14,1018);
 
AddVehicleComponent(vehicleid1,1073);
AddVehicleComponent(vehicleid2,1073);
AddVehicleComponent(vehicleid3,1073);
AddVehicleComponent(vehicleid4,1073);
AddVehicleComponent(vehicleid5,1073);
AddVehicleComponent(vehicleid6,1073);
AddVehicleComponent(vehicleid7,1073);
AddVehicleComponent(vehicleid8,1073);
AddVehicleComponent(vehicleid9,1073);
AddVehicleComponent(vehicleid10,1073);
AddVehicleComponent(vehicleid11,1073);
AddVehicleComponent(vehicleid12,1073);
AddVehicleComponent(vehicleid13,1073);
AddVehicleComponent(vehicleid14,1073);
 
AddVehicleComponent(vehicleid1,1022);
AddVehicleComponent(vehicleid2,1022);
AddVehicleComponent(vehicleid3,1022);
AddVehicleComponent(vehicleid4,1022);
AddVehicleComponent(vehicleid5,1022);
AddVehicleComponent(vehicleid6,1022);
AddVehicleComponent(vehicleid7,1022);
AddVehicleComponent(vehicleid8,1022);
AddVehicleComponent(vehicleid9,1022);
AddVehicleComponent(vehicleid10,1022);
AddVehicleComponent(vehicleid11,1022);
AddVehicleComponent(vehicleid12,1022);
AddVehicleComponent(vehicleid13,1022);
AddVehicleComponent(vehicleid14,1022);
}
Edited by snake3321
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3 odpovědí na tuto otázku

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Crashuje to preto lebo jeden z komponentov je nesprávny, a dávaš mu 2x výfuk podľa mńa jeden z ních to zhadzuje (kompnenty 1018 a 1022)

Skús ích vymazať.

 

http://wiki.sa-mp.com/wiki/Car_Components

spis bych rekl ze dava nespravny komponenty na auta, ktere je nepodporuji, nez je vytunis, je treba zjistit, zda se to da na ty vozidla dat ten urcity part nebo zda to naopak hazi warningy

//EDIT: promin eXistenz... ted se divam ze jsi to myslel nejak podobne

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