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pomoc Auta to spawnutí už s tuningem


snake3321

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Dobrý den, dnes jsem se snažil vytvořit menší závod... Ale pro lepší krásu potřebuji aby všechny auta co tam jsou, byli přebarvený a měli nitro atp... Udělal jsem to tak (viz níže.) ale nejde to, nejsem nejlepší pawner takže asi tak... Prosím o pomoc a všem za pomoc děkuji.

 

#include <a_samp>
 
new vehicleid;
 
public OnGameModeInit()
{
    vehicleid = AddStaticVehicleEx(411,-1995.0000000,1066.2000000,55.4000000,206.0000000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-1999.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2003.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2007.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2011.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2015.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2018.7000000,1060.9000000,55.4000000,269.9990000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2018.7002000,1056.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2018.7002000,1052.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-2018.7002000,1048.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-1987.7002000,1060.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-1987.7002000,1056.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
vehicleid = AddStaticVehicleEx(411,-1987.7002000,1052.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
AddVehicleComponent(vehicleid,1010);
AddVehicleComponent(vehicleid,1019);
ChangeVehicleColor(vehicleid,229,229);
return 1;
}
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#include <a_samp>




public OnGameModeInit()
{
new First, Last;
    First = AddStaticVehicleEx(411,-1995.0000000,1066.2000000,55.4000000,206.0000000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-1999.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2003.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2007.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2011.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2015.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2018.7000000,1060.9000000,55.4000000,269.9990000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2018.7002000,1056.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2018.7002000,1052.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-2018.7002000,1048.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-1987.7002000,1060.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
AddStaticVehicleEx(411,-1987.7002000,1056.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
Last = AddStaticVehicleEx(411,-1987.7002000,1052.9004000,55.4000000,90.0000000,-1,255,15); //Infernus


for(; First <= Last; First++)
{
  AddVehicleComponent(First,1010);
AddVehicleComponent(First,1019);
ChangeVehicleColor(First,229,229);
}
return true;
}

Edited by eXistenz
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nebo jde i takhle :)

public OnGameModeInit()
{
	AddTunnedVehicle(411,-1995.0000000,1066.2000000,55.4000000,206.0000000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-1999.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2003.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2007.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2011.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2015.0000000,1066.2002000,55.4000000,205.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2018.7000000,1060.9000000,55.4000000,269.9990000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2018.7002000,1056.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2018.7002000,1052.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-2018.7002000,1048.9004000,55.4000000,269.9950000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-1987.7002000,1060.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-1987.7002000,1056.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
	AddTunnedVehicle(411,-1987.7002000,1052.9004000,55.4000000,90.0000000,-1,255,15); //Infernus
	return 1;
}

stock AddTunnedVehicle(id,Float:x,Float:y,Float:z,Float:za,c1,c2,respawn)
{
    AddStaticVehicleEx(id,x,y,z,za,c1,c2,respawn);
    AddVehicleComponent(id,1010);
	AddVehicleComponent(id,1019);
	ChangeVehicleColor(id,229,229);
}

ale samozrejme rychlejsi varianta to neni :d


leda bys vyuzil tenhle web a definoval si tam AddTunedVehicle aby ti to prevedlo z AddStaticVehicleEx do AddTunnedVehicle :) je to mozna varianta :)

Edited by ĐaVe
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