Jump to content
  • 0

pomoc Skin


lekpri

Dotaz

Ahoj

Potřebuji rado

 

Mám obchod kde si hráč koupí skin, ale při zabití mu to dá zase skin ten co měl při přihlášení.

Poradí někdo jak bych to měl udělat nebo kde to mám předělat aby skin co si koupí mu zůstal? Děkuji 

Link to comment
Share on other sites

3 odpovědí na tuto otázku

Recommended Posts

  • 0

Myslíš v GM?

 

 

public OnPlayerSpawn(playerid)
{
    player_shop[playerid]=-1;
  player_animing[playerid]=0;
    UpdatePlayerRank(playerid);
player[playerid][isspawned]=0;
donor_supply[playerid]=2;
donor_armor[playerid]=3;
  anti_headshot[playerid]=0;
  anti_teargas[playerid]=0;
  anti_spy[playerid]=0;
 
RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1);
RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2);
RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 3);
 
SetPlayerInterior(playerid, 0);
  SetPlayerVirtualWorld(playerid, 0);
 
//------------------------------------------------------------------------------
    if(squad[playerid][sid] != -1)
    {
        if(GetPlayerTeam(playerid) != squadinfo[sid][sqteam])
        {
            LeaveSquad(playerid, 2);
}
}
 
//------------------------------------------------------------------------------
    HideProgressBarForPlayer(playerid,bar1[ playerid ]);
    HideProgressBarForPlayer(playerid,bar2[ playerid ]);
 
spree[playerid]=0;
 
/*------------------------------------------------------
-> přihlašovací systém
------------------------------------------------------*/
new tmp;
tmp = dini_Int("/eAdmin/Config/config.ini","MustLogin");
 
if(tmp == 1)
{
  if(dUserINT(GetName(playerid)).("Registrován") == 1 && dUserINT(GetName(playerid)).("Přihlášen") == 0)
  {
  logged[playerid]=0;
SelectTextDraw(playerid,COLOR_RED);
 
     PlayerTextDrawHide(playerid,textdraw37);
PlayerTextDrawHide(playerid,textdraw38);
PlayerTextDrawHide(playerid,textdraw39);
PlayerTextDrawHide(playerid,textdraw40);
 
PlayerTextDrawHide(playerid,textdraw_10);
 
   TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
 
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw16);
TextDrawHideForPlayer(playerid, Textdraw17);
TextDrawHideForPlayer(playerid, Textdraw18);
TextDrawHideForPlayer(playerid, Textdraw19);
TextDrawHideForPlayer(playerid, Textdraw20);
TextDrawHideForPlayer(playerid, Textdraw21);
TextDrawHideForPlayer(playerid, Textdraw22);
TextDrawHideForPlayer(playerid, Textdraw23);
TextDrawHideForPlayer(playerid, Textdraw24);
TextDrawHideForPlayer(playerid, Textdraw25);
TextDrawHideForPlayer(playerid, Textdraw26);
TextDrawHideForPlayer(playerid, Textdraw27);
TextDrawHideForPlayer(playerid, Textdraw28);
TextDrawHideForPlayer(playerid, Textdraw29);
TextDrawHideForPlayer(playerid, Textdraw30);
TextDrawHideForPlayer(playerid, Textdraw31);
TextDrawHideForPlayer(playerid, Textdraw32);
TextDrawHideForPlayer(playerid, Textdraw33);
TextDrawHideForPlayer(playerid, Textdraw34);
TextDrawHideForPlayer(playerid, Textdraw35);
TextDrawHideForPlayer(playerid, Textdraw36);
TextDrawHideForPlayer(playerid, Textdraw37);
TextDrawHideForPlayer(playerid, Textdraw38);
TextDrawHideForPlayer(playerid, Textdraw39);
TextDrawHideForPlayer(playerid, Textdraw40);
TextDrawHideForPlayer(playerid, Textdraw41);
TextDrawHideForPlayer(playerid, Textdraw42);
TextDrawHideForPlayer(playerid, Textdraw43);
TextDrawHideForPlayer(playerid, Textdraw44);
TextDrawHideForPlayer(playerid, Textdraw45);
TextDrawHideForPlayer(playerid, Textdraw46);
TextDrawHideForPlayer(playerid, Textdraw48);
TextDrawHideForPlayer(playerid, Textdraw49);
 
PlayerTextDrawHide(playerid, Textdraw50);
 
 
for(new g; g<MAX_TEAMS; g++)
{
  TextDrawHideForPlayer(playerid, textdraw2[g]);
 
TextDrawHideForPlayer(playerid, textdraw4[g]);
TextDrawHideForPlayer(playerid, textdraw5[g]);
 
TextDrawHideForPlayer(playerid, textdraw7[g]);
TextDrawHideForPlayer(playerid, textdraw8[g]);
 
TextDrawHideForPlayer(playerid, textdraw10[g]);
TextDrawHideForPlayer(playerid, textdraw11[g]);
 
TextDrawHideForPlayer(playerid, textdraw13[g]);
TextDrawHideForPlayer(playerid, textdraw14[g]);
 
TextDrawHideForPlayer(playerid, textdraw16[g]);
TextDrawHideForPlayer(playerid, textdraw17[g]);
 
TextDrawHideForPlayer(playerid, textdraw19[g]);
TextDrawHideForPlayer(playerid, textdraw20[g]);
 
TextDrawHideForPlayer(playerid, textdraw22[g]);
TextDrawHideForPlayer(playerid, textdraw23[g]);
 
TextDrawHideForPlayer(playerid, textdraw25[g]);
TextDrawHideForPlayer(playerid, textdraw26[g]);
 
TextDrawHideForPlayer(playerid, textdraw28[g]);
TextDrawHideForPlayer(playerid, textdraw29[g]);
 
TextDrawHideForPlayer(playerid, textdraw31[g]);
}
TextDrawHideForPlayer(playerid, textdraw3);
 
TextDrawHideForPlayer(playerid, textdraw6);
 
TextDrawHideForPlayer(playerid, textdraw9);
 
TextDrawHideForPlayer(playerid, textdraw12);
 
TextDrawHideForPlayer(playerid, textdraw15);
 
TextDrawHideForPlayer(playerid, textdraw18);
 
TextDrawHideForPlayer(playerid, textdraw21);
 
TextDrawHideForPlayer(playerid, textdraw24);
 
TextDrawHideForPlayer(playerid, textdraw27);
 
TextDrawHideForPlayer(playerid, textdraw30);
 
TextDrawHideForPlayer(playerid, textdraw32);
TextDrawHideForPlayer(playerid, textdraw33);
TextDrawHideForPlayer(playerid, textdraw34);
TextDrawHideForPlayer(playerid, textdraw35);
 
     SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
SetPlayerTeam(playerid,TEAM_0);
return 1;
  }
}
 
tmp = dini_Int("/eAdmin/Config/config.ini","MustRegister");
 
if(tmp == 1)
{
  if(! udb_Exists(GetName(playerid)) && dUserINT(GetName(playerid)).("Přihlášen") == 0)
  {
  logged[playerid]=0;
SelectTextDraw(playerid,COLOR_RED);
 
     PlayerTextDrawHide(playerid,textdraw37);
PlayerTextDrawHide(playerid,textdraw38);
PlayerTextDrawHide(playerid,textdraw39);
PlayerTextDrawHide(playerid,textdraw40);
 
PlayerTextDrawHide(playerid,textdraw_10);
 
   TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
 
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw16);
TextDrawHideForPlayer(playerid, Textdraw17);
TextDrawHideForPlayer(playerid, Textdraw18);
TextDrawHideForPlayer(playerid, Textdraw19);
TextDrawHideForPlayer(playerid, Textdraw20);
TextDrawHideForPlayer(playerid, Textdraw21);
TextDrawHideForPlayer(playerid, Textdraw22);
TextDrawHideForPlayer(playerid, Textdraw23);
TextDrawHideForPlayer(playerid, Textdraw24);
TextDrawHideForPlayer(playerid, Textdraw25);
TextDrawHideForPlayer(playerid, Textdraw26);
TextDrawHideForPlayer(playerid, Textdraw27);
TextDrawHideForPlayer(playerid, Textdraw28);
TextDrawHideForPlayer(playerid, Textdraw29);
TextDrawHideForPlayer(playerid, Textdraw30);
TextDrawHideForPlayer(playerid, Textdraw31);
TextDrawHideForPlayer(playerid, Textdraw32);
TextDrawHideForPlayer(playerid, Textdraw33);
TextDrawHideForPlayer(playerid, Textdraw34);
TextDrawHideForPlayer(playerid, Textdraw35);
TextDrawHideForPlayer(playerid, Textdraw36);
TextDrawHideForPlayer(playerid, Textdraw37);
TextDrawHideForPlayer(playerid, Textdraw38);
TextDrawHideForPlayer(playerid, Textdraw39);
TextDrawHideForPlayer(playerid, Textdraw40);
TextDrawHideForPlayer(playerid, Textdraw41);
TextDrawHideForPlayer(playerid, Textdraw42);
TextDrawHideForPlayer(playerid, Textdraw43);
TextDrawHideForPlayer(playerid, Textdraw44);
TextDrawHideForPlayer(playerid, Textdraw45);
TextDrawHideForPlayer(playerid, Textdraw46);
TextDrawHideForPlayer(playerid, Textdraw48);
TextDrawHideForPlayer(playerid, Textdraw49);
 
PlayerTextDrawHide(playerid, Textdraw50);
 
 
for(new g; g<MAX_TEAMS; g++)
{
  TextDrawHideForPlayer(playerid, textdraw2[g]);
 
TextDrawHideForPlayer(playerid, textdraw4[g]);
TextDrawHideForPlayer(playerid, textdraw5[g]);
 
TextDrawHideForPlayer(playerid, textdraw7[g]);
TextDrawHideForPlayer(playerid, textdraw8[g]);
 
TextDrawHideForPlayer(playerid, textdraw10[g]);
TextDrawHideForPlayer(playerid, textdraw11[g]);
 
TextDrawHideForPlayer(playerid, textdraw13[g]);
TextDrawHideForPlayer(playerid, textdraw14[g]);
 
TextDrawHideForPlayer(playerid, textdraw16[g]);
TextDrawHideForPlayer(playerid, textdraw17[g]);
 
TextDrawHideForPlayer(playerid, textdraw19[g]);
TextDrawHideForPlayer(playerid, textdraw20[g]);
 
TextDrawHideForPlayer(playerid, textdraw22[g]);
TextDrawHideForPlayer(playerid, textdraw23[g]);
 
TextDrawHideForPlayer(playerid, textdraw25[g]);
TextDrawHideForPlayer(playerid, textdraw26[g]);
 
TextDrawHideForPlayer(playerid, textdraw28[g]);
TextDrawHideForPlayer(playerid, textdraw29[g]);
 
TextDrawHideForPlayer(playerid, textdraw31[g]);
}
TextDrawHideForPlayer(playerid, textdraw3);
 
TextDrawHideForPlayer(playerid, textdraw6);
 
TextDrawHideForPlayer(playerid, textdraw9);
 
TextDrawHideForPlayer(playerid, textdraw12);
 
TextDrawHideForPlayer(playerid, textdraw15);
 
TextDrawHideForPlayer(playerid, textdraw18);
 
TextDrawHideForPlayer(playerid, textdraw21);
 
TextDrawHideForPlayer(playerid, textdraw24);
 
TextDrawHideForPlayer(playerid, textdraw27);
 
TextDrawHideForPlayer(playerid, textdraw30);
 
TextDrawHideForPlayer(playerid, textdraw32);
TextDrawHideForPlayer(playerid, textdraw33);
TextDrawHideForPlayer(playerid, textdraw34);
TextDrawHideForPlayer(playerid, textdraw35);
 
     SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
SetPlayerTeam(playerid,TEAM_0);
return 1;
  }
}
 
/*------------------------------------------------------
-> výběr týmu
------------------------------------------------------*/
if(team_selection[playerid]==1)
{
   TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
TextDrawShowForPlayer(playerid, Textdraw11);
TextDrawShowForPlayer(playerid, Textdraw12);
TextDrawShowForPlayer(playerid, Textdraw13);
TextDrawShowForPlayer(playerid, Textdraw14);
TextDrawShowForPlayer(playerid, Textdraw15);
TextDrawShowForPlayer(playerid, Textdraw16);
TextDrawShowForPlayer(playerid, Textdraw17);
TextDrawShowForPlayer(playerid, Textdraw18);
TextDrawShowForPlayer(playerid, Textdraw19);
TextDrawShowForPlayer(playerid, Textdraw20);
TextDrawShowForPlayer(playerid, Textdraw21);
TextDrawShowForPlayer(playerid, Textdraw22);
TextDrawShowForPlayer(playerid, Textdraw23);
TextDrawShowForPlayer(playerid, Textdraw24);
TextDrawShowForPlayer(playerid, Textdraw25);
TextDrawShowForPlayer(playerid, Textdraw26);
TextDrawShowForPlayer(playerid, Textdraw27);
TextDrawShowForPlayer(playerid, Textdraw28);
TextDrawShowForPlayer(playerid, Textdraw29);
TextDrawShowForPlayer(playerid, Textdraw30);
TextDrawShowForPlayer(playerid, Textdraw31);
TextDrawShowForPlayer(playerid, Textdraw32);
TextDrawShowForPlayer(playerid, Textdraw33);
TextDrawShowForPlayer(playerid, Textdraw34);
TextDrawShowForPlayer(playerid, Textdraw35);
TextDrawShowForPlayer(playerid, Textdraw36);
TextDrawShowForPlayer(playerid, Textdraw37);
TextDrawShowForPlayer(playerid, Textdraw38);
TextDrawShowForPlayer(playerid, Textdraw39);
TextDrawShowForPlayer(playerid, Textdraw40);
TextDrawShowForPlayer(playerid, Textdraw41);
TextDrawShowForPlayer(playerid, Textdraw42);
TextDrawShowForPlayer(playerid, Textdraw43);
TextDrawShowForPlayer(playerid, Textdraw44);
TextDrawShowForPlayer(playerid, Textdraw45);
TextDrawShowForPlayer(playerid, Textdraw46);
TextDrawShowForPlayer(playerid, Textdraw48);
TextDrawShowForPlayer(playerid, Textdraw49);
SelectTextDraw(playerid,COLOR_RED);
 
PlayerTextDrawHide(playerid, Textdraw50);
 
SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerSkin(playerid,TeamInfo[0][TeamSkin]);
SetPlayerTeam(playerid,TEAM_0);
 
PlayerTextDrawDestroy(playerid,Textdraw47);
  Textdraw47 = CreatePlayerTextDraw(playerid,-9.000000, 337.000000, "vybráno");
PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);
PlayerTextDrawFont(playerid,Textdraw47, 5);
PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw47, -65281);
PlayerTextDrawSetOutline(playerid,Textdraw47, 0);
PlayerTextDrawSetProportional(playerid,Textdraw47, 1);
PlayerTextDrawSetShadow(playerid,Textdraw47, 1);
PlayerTextDrawUseBox(playerid,Textdraw47, 1);
PlayerTextDrawBoxColor(playerid,Textdraw47, 0);
PlayerTextDrawTextSize(playerid,Textdraw47, 45.000000, 53.000000);
PlayerTextDrawSetPreviewModel(playerid,Textdraw47, 1559);
PlayerTextDrawSetPreviewRot(playerid,Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);
  PlayerTextDrawShow(playerid, Textdraw47);
 
  for(new g; g<MAX_TEAMS; g++)
  {
  TextDrawHideForPlayer(playerid, textdraw2[g]);
 
TextDrawHideForPlayer(playerid, textdraw4[g]);
TextDrawHideForPlayer(playerid, textdraw5[g]);
 
TextDrawHideForPlayer(playerid, textdraw7[g]);
TextDrawHideForPlayer(playerid, textdraw8[g]);
 
TextDrawHideForPlayer(playerid, textdraw10[g]);
TextDrawHideForPlayer(playerid, textdraw11[g]);
 
TextDrawHideForPlayer(playerid, textdraw13[g]);
TextDrawHideForPlayer(playerid, textdraw14[g]);
 
TextDrawHideForPlayer(playerid, textdraw16[g]);
TextDrawHideForPlayer(playerid, textdraw17[g]);
 
TextDrawHideForPlayer(playerid, textdraw19[g]);
TextDrawHideForPlayer(playerid, textdraw20[g]);
 
TextDrawHideForPlayer(playerid, textdraw22[g]);
TextDrawHideForPlayer(playerid, textdraw23[g]);
 
TextDrawHideForPlayer(playerid, textdraw25[g]);
TextDrawHideForPlayer(playerid, textdraw26[g]);
 
TextDrawHideForPlayer(playerid, textdraw28[g]);
TextDrawHideForPlayer(playerid, textdraw29[g]);
 
TextDrawHideForPlayer(playerid, textdraw31[g]);
}
TextDrawHideForPlayer(playerid, textdraw3);
 
TextDrawHideForPlayer(playerid, textdraw6);
 
TextDrawHideForPlayer(playerid, textdraw9);
 
TextDrawHideForPlayer(playerid, textdraw12);
 
TextDrawHideForPlayer(playerid, textdraw15);
 
TextDrawHideForPlayer(playerid, textdraw18);
 
TextDrawHideForPlayer(playerid, textdraw21);
 
TextDrawHideForPlayer(playerid, textdraw24);
 
TextDrawHideForPlayer(playerid, textdraw27);
 
TextDrawHideForPlayer(playerid, textdraw30);
 
TextDrawHideForPlayer(playerid, textdraw32);
TextDrawHideForPlayer(playerid, textdraw33);
TextDrawHideForPlayer(playerid, textdraw34);
TextDrawHideForPlayer(playerid, textdraw35);
 
TextDrawHideForPlayer(playerid, textdraw_0);
TextDrawHideForPlayer(playerid, textdraw_1);
TextDrawHideForPlayer(playerid, textdraw_2);
TextDrawHideForPlayer(playerid, textdraw_3);
TextDrawHideForPlayer(playerid, textdraw_4);
TextDrawHideForPlayer(playerid, textdraw_5);
TextDrawHideForPlayer(playerid, textdraw_6);
TextDrawHideForPlayer(playerid, textdraw_7);
TextDrawHideForPlayer(playerid, textdraw_8);
TextDrawHideForPlayer(playerid, textdraw_9);
 
PlayerTextDrawShow(playerid,textdraw37);
PlayerTextDrawShow(playerid,textdraw38);
PlayerTextDrawShow(playerid,textdraw39);
PlayerTextDrawShow(playerid,textdraw40);
 
PlayerTextDrawHide(playerid,textdraw_10);
return 1;
}
if(team_selection[playerid]==2)
{
   TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw16);
TextDrawHideForPlayer(playerid, Textdraw17);
TextDrawHideForPlayer(playerid, Textdraw18);
TextDrawHideForPlayer(playerid, Textdraw19);
TextDrawHideForPlayer(playerid, Textdraw20);
TextDrawHideForPlayer(playerid, Textdraw21);
TextDrawHideForPlayer(playerid, Textdraw22);
TextDrawHideForPlayer(playerid, Textdraw23);
TextDrawHideForPlayer(playerid, Textdraw24);
TextDrawHideForPlayer(playerid, Textdraw25);
TextDrawHideForPlayer(playerid, Textdraw26);
TextDrawHideForPlayer(playerid, Textdraw27);
TextDrawHideForPlayer(playerid, Textdraw28);
TextDrawHideForPlayer(playerid, Textdraw29);
TextDrawHideForPlayer(playerid, Textdraw30);
TextDrawHideForPlayer(playerid, Textdraw31);
TextDrawHideForPlayer(playerid, Textdraw32);
TextDrawHideForPlayer(playerid, Textdraw33);
TextDrawHideForPlayer(playerid, Textdraw34);
TextDrawHideForPlayer(playerid, Textdraw35);
TextDrawHideForPlayer(playerid, Textdraw36);
TextDrawHideForPlayer(playerid, Textdraw37);
TextDrawHideForPlayer(playerid, Textdraw38);
TextDrawHideForPlayer(playerid, Textdraw39);
TextDrawHideForPlayer(playerid, Textdraw40);
TextDrawHideForPlayer(playerid, Textdraw41);
TextDrawHideForPlayer(playerid, Textdraw42);
TextDrawHideForPlayer(playerid, Textdraw43);
TextDrawHideForPlayer(playerid, Textdraw44);
TextDrawHideForPlayer(playerid, Textdraw45);
TextDrawHideForPlayer(playerid, Textdraw46);
TextDrawHideForPlayer(playerid, Textdraw48);
TextDrawHideForPlayer(playerid, Textdraw49);
SelectTextDraw(playerid,COLOR_RED);
 
PlayerTextDrawHide(playerid, Textdraw50);
 
SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
 
  PlayerTextDrawDestroy(playerid,Textdraw47);
Textdraw47 = CreatePlayerTextDraw(playerid,-15.000000, 342.000000, "vybráno");
PlayerTextDrawBackgroundColor(playerid,Textdraw47, 0);
PlayerTextDrawFont(playerid,Textdraw47, 5);
PlayerTextDrawLetterSize(playerid,Textdraw47, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw47, -65281);
PlayerTextDrawSetOutline(playerid,Textdraw47, 0);
PlayerTextDrawSetProportional(playerid,Textdraw47, 1);
PlayerTextDrawSetShadow(playerid,Textdraw47, 1);
PlayerTextDrawUseBox(playerid,Textdraw47, 1);
PlayerTextDrawBoxColor(playerid,Textdraw47, 0);
PlayerTextDrawTextSize(playerid,Textdraw47, 64.000000, 62.000000);
PlayerTextDrawSetPreviewModel(playerid, Textdraw47, 1559);
PlayerTextDrawSetPreviewRot(playerid, Textdraw47, -16.000000, 0.000000, -55.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw47, 0);
   PlayerTextDrawShow(playerid, Textdraw47);
 
  for(new g; g<MAX_TEAMS; g++)
  {
  TextDrawShowForPlayer(playerid, textdraw2[g]);
 
TextDrawShowForPlayer(playerid, textdraw4[g]);
TextDrawShowForPlayer(playerid, textdraw5[g]);
 
TextDrawShowForPlayer(playerid, textdraw7[g]);
TextDrawShowForPlayer(playerid, textdraw8[g]);
 
TextDrawShowForPlayer(playerid, textdraw10[g]);
TextDrawShowForPlayer(playerid, textdraw11[g]);
 
TextDrawShowForPlayer(playerid, textdraw13[g]);
TextDrawShowForPlayer(playerid, textdraw14[g]);
 
TextDrawShowForPlayer(playerid, textdraw16[g]);
TextDrawShowForPlayer(playerid, textdraw17[g]);
 
TextDrawShowForPlayer(playerid, textdraw19[g]);
TextDrawShowForPlayer(playerid, textdraw20[g]);
 
TextDrawShowForPlayer(playerid, textdraw22[g]);
TextDrawShowForPlayer(playerid, textdraw23[g]);
 
TextDrawShowForPlayer(playerid, textdraw25[g]);
TextDrawShowForPlayer(playerid, textdraw26[g]);
 
TextDrawShowForPlayer(playerid, textdraw28[g]);
TextDrawShowForPlayer(playerid, textdraw29[g]);
 
TextDrawShowForPlayer(playerid, textdraw31[g]);
}
TextDrawShowForPlayer(playerid, textdraw3);
 
TextDrawShowForPlayer(playerid, textdraw6);
 
TextDrawShowForPlayer(playerid, textdraw9);
 
TextDrawShowForPlayer(playerid, textdraw12);
 
TextDrawShowForPlayer(playerid, textdraw15);
 
TextDrawShowForPlayer(playerid, textdraw18);
 
TextDrawShowForPlayer(playerid, textdraw21);
 
TextDrawShowForPlayer(playerid, textdraw24);
 
TextDrawShowForPlayer(playerid, textdraw27);
 
TextDrawShowForPlayer(playerid, textdraw30);
 
TextDrawShowForPlayer(playerid, textdraw32);
TextDrawShowForPlayer(playerid, textdraw33);
TextDrawShowForPlayer(playerid, textdraw34);
TextDrawShowForPlayer(playerid, textdraw35);
 
TextDrawHideForPlayer(playerid, textdraw_0);
TextDrawHideForPlayer(playerid, textdraw_1);
TextDrawHideForPlayer(playerid, textdraw_2);
TextDrawHideForPlayer(playerid, textdraw_3);
TextDrawHideForPlayer(playerid, textdraw_4);
TextDrawHideForPlayer(playerid, textdraw_5);
TextDrawHideForPlayer(playerid, textdraw_6);
TextDrawHideForPlayer(playerid, textdraw_7);
TextDrawHideForPlayer(playerid, textdraw_8);
TextDrawHideForPlayer(playerid, textdraw_9);
 
PlayerTextDrawShow(playerid,textdraw37);
PlayerTextDrawShow(playerid,textdraw38);
PlayerTextDrawShow(playerid,textdraw39);
PlayerTextDrawShow(playerid,textdraw40);
 
PlayerTextDrawHide(playerid,textdraw_10);
   return 1;
}
 
PlayerTextDrawHide(playerid,textdraw37);
PlayerTextDrawHide(playerid,textdraw38);
PlayerTextDrawHide(playerid,textdraw39);
PlayerTextDrawHide(playerid,textdraw40);
 
PlayerTextDrawShow(playerid,textdraw_10);
 
    TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
TextDrawHideForPlayer(playerid, Textdraw11);
TextDrawHideForPlayer(playerid, Textdraw12);
TextDrawHideForPlayer(playerid, Textdraw13);
TextDrawHideForPlayer(playerid, Textdraw14);
TextDrawHideForPlayer(playerid, Textdraw15);
TextDrawHideForPlayer(playerid, Textdraw16);
TextDrawHideForPlayer(playerid, Textdraw17);
TextDrawHideForPlayer(playerid, Textdraw18);
TextDrawHideForPlayer(playerid, Textdraw19);
TextDrawHideForPlayer(playerid, Textdraw20);
TextDrawHideForPlayer(playerid, Textdraw21);
TextDrawHideForPlayer(playerid, Textdraw22);
TextDrawHideForPlayer(playerid, Textdraw23);
TextDrawHideForPlayer(playerid, Textdraw24);
TextDrawHideForPlayer(playerid, Textdraw25);
TextDrawHideForPlayer(playerid, Textdraw26);
TextDrawHideForPlayer(playerid, Textdraw27);
TextDrawHideForPlayer(playerid, Textdraw28);
TextDrawHideForPlayer(playerid, Textdraw29);
TextDrawHideForPlayer(playerid, Textdraw30);
TextDrawHideForPlayer(playerid, Textdraw31);
TextDrawHideForPlayer(playerid, Textdraw32);
TextDrawHideForPlayer(playerid, Textdraw33);
TextDrawHideForPlayer(playerid, Textdraw34);
TextDrawHideForPlayer(playerid, Textdraw35);
TextDrawHideForPlayer(playerid, Textdraw36);
TextDrawHideForPlayer(playerid, Textdraw37);
TextDrawHideForPlayer(playerid, Textdraw38);
TextDrawHideForPlayer(playerid, Textdraw39);
TextDrawHideForPlayer(playerid, Textdraw40);
TextDrawHideForPlayer(playerid, Textdraw41);
TextDrawHideForPlayer(playerid, Textdraw42);
TextDrawHideForPlayer(playerid, Textdraw43);
TextDrawHideForPlayer(playerid, Textdraw44);
TextDrawHideForPlayer(playerid, Textdraw45);
TextDrawHideForPlayer(playerid, Textdraw46);
TextDrawHideForPlayer(playerid, Textdraw48);
TextDrawHideForPlayer(playerid, Textdraw49);
 
PlayerTextDrawHide(playerid, Textdraw50);
 
 
for(new g; g<MAX_TEAMS; g++)
{
  TextDrawHideForPlayer(playerid, textdraw2[g]);
 
TextDrawHideForPlayer(playerid, textdraw4[g]);
TextDrawHideForPlayer(playerid, textdraw5[g]);
 
TextDrawHideForPlayer(playerid, textdraw7[g]);
TextDrawHideForPlayer(playerid, textdraw8[g]);
 
TextDrawHideForPlayer(playerid, textdraw10[g]);
TextDrawHideForPlayer(playerid, textdraw11[g]);
 
TextDrawHideForPlayer(playerid, textdraw13[g]);
TextDrawHideForPlayer(playerid, textdraw14[g]);
 
TextDrawHideForPlayer(playerid, textdraw16[g]);
TextDrawHideForPlayer(playerid, textdraw17[g]);
 
TextDrawHideForPlayer(playerid, textdraw19[g]);
TextDrawHideForPlayer(playerid, textdraw20[g]);
 
TextDrawHideForPlayer(playerid, textdraw22[g]);
TextDrawHideForPlayer(playerid, textdraw23[g]);
 
TextDrawHideForPlayer(playerid, textdraw25[g]);
TextDrawHideForPlayer(playerid, textdraw26[g]);
 
TextDrawHideForPlayer(playerid, textdraw28[g]);
TextDrawHideForPlayer(playerid, textdraw29[g]);
 
TextDrawHideForPlayer(playerid, textdraw31[g]);
}
TextDrawHideForPlayer(playerid, textdraw3);
 
TextDrawHideForPlayer(playerid, textdraw6);
 
TextDrawHideForPlayer(playerid, textdraw9);
 
TextDrawHideForPlayer(playerid, textdraw12);
 
TextDrawHideForPlayer(playerid, textdraw15);
 
TextDrawHideForPlayer(playerid, textdraw18);
 
TextDrawHideForPlayer(playerid, textdraw21);
 
TextDrawHideForPlayer(playerid, textdraw24);
 
TextDrawHideForPlayer(playerid, textdraw27);
 
TextDrawHideForPlayer(playerid, textdraw30);
 
TextDrawHideForPlayer(playerid, textdraw32);
TextDrawHideForPlayer(playerid, textdraw33);
TextDrawHideForPlayer(playerid, textdraw34);
TextDrawHideForPlayer(playerid, textdraw35);
 
TextDrawShowForPlayer(playerid, textdraw_0);
TextDrawShowForPlayer(playerid, textdraw_1);
TextDrawShowForPlayer(playerid, textdraw_2);
TextDrawShowForPlayer(playerid, textdraw_3);
TextDrawShowForPlayer(playerid, textdraw_4);
TextDrawShowForPlayer(playerid, textdraw_5);
TextDrawShowForPlayer(playerid, textdraw_6);
TextDrawShowForPlayer(playerid, textdraw_7);
TextDrawShowForPlayer(playerid, textdraw_8);
TextDrawShowForPlayer(playerid, textdraw_9);
 
    player[playerid][isspawned]=1;
 
if(! dm[playerid])
{
/*------------------------------------------------------
-> Checking player ranks, updating textdraws
------------------------------------------------------*/
   new string[200];
new class_name[50];
switch(class[playerid])
{
   case 0: class_name = "Podpora";
   case 1: class_name = "Sniper";
   case 2: class_name = "Doktor";
   case 3: class_name = "Pyroman";
   case 4: class_name = "Jet-Voják";
   case 5: class_name = "Technik";
   case 6: class_name = "SPY";
   case 7: class_name = "Scout";
   case 8: class_name = "Sucider";
   case 9: class_name = "DÁRCI(pouze dárci)";
}
   format(string,sizeof(string),"~y~TEAM: ~w~~h~%s ~y~TRIDA: ~w~~h~%s ~y~RANK: ~w~~h~%d/"#MAX_RANKS" (%s)",TeamInfo[GetPlayerTeam(playerid)][TeamName],class_name,PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);
PlayerTextDrawSetString(playerid,textdraw_10,string);
//..............................................................................
   SetPlayerWorldBounds( playerid, 30000.0, -30000.0, 30000.0, -30000.0 );
FlashZoneForPlayer( playerid );
new t = GetPlayerTeam( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerToTeamColor( playerid );
SetPlayerToTeamSkin( playerid );
SetPlayerVirtualWorld( playerid, 0);
SetPlayerHealth( playerid, 100 );
new t_string[200];
   format(t_string,sizeof(t_string),"%s\n%s(%d/"#MAX_RANKS")",TeamInfo[GetPlayerTeam(playerid)][TeamName],PlayerRank[playerid],rank[PlayerRank[playerid] - 1][name]);
   Update3DTextLabelText(label[playerid], TeamInfo[GetPlayerTeam(playerid)][TeamColor], t_string);
 
/*------------------------------------------------------
-> Spawn.. k Týmu
------------------------------------------------------*/
new rand = random(5);
if(!IsPlayerNPC(playerid))
{
if(t != NO_TEAM)
{
   switch(t)
   {
      case TEAM_0: {
        SetPlayerPos(playerid,Spawn_Team0[rand][0],Spawn_Team0[rand][1],Spawn_Team0[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team0[rand][3]);
      }
      case TEAM_1: {
        SetPlayerPos(playerid,Spawn_Team1[rand][0],Spawn_Team1[rand][1],Spawn_Team1[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team1[rand][3]);
      }
      case TEAM_2: {
        SetPlayerPos(playerid,Spawn_Team2[rand][0],Spawn_Team2[rand][1],Spawn_Team2[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team2[rand][3]);
      }
      case TEAM_3: {
        SetPlayerPos(playerid,Spawn_Team3[rand][0],Spawn_Team3[rand][1],Spawn_Team3[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team3[rand][3]);
      }
      case TEAM_4: {
        SetPlayerPos(playerid,Spawn_Team4[rand][0],Spawn_Team4[rand][1],Spawn_Team4[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team4[rand][3]);
      }
      case TEAM_5: {
        SetPlayerPos(playerid,Spawn_Team5[rand][0],Spawn_Team5[rand][1],Spawn_Team5[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team5[rand][3]);
      }
      case TEAM_6: {
        SetPlayerPos(playerid,Spawn_Team6[rand][0],Spawn_Team6[rand][1],Spawn_Team6[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team6[rand][3]);
      }
      case TEAM_7: {
        SetPlayerPos(playerid,Spawn_Team7[rand][0],Spawn_Team7[rand][1],Spawn_Team7[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team7[rand][3]);
      }
      case TEAM_8: {
        SetPlayerPos(playerid,Spawn_Team8[rand][0],Spawn_Team8[rand][1],Spawn_Team8[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team8[rand][3]);
      }
      case TEAM_9: {
        SetPlayerPos(playerid,Spawn_Team9[rand][0],Spawn_Team9[rand][1],Spawn_Team9[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team9[rand][3]);
      }
      case TEAM_10: {
        SetPlayerPos(playerid,Spawn_Team10[rand][0],Spawn_Team10[rand][1],Spawn_Team10[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team10[rand][3]);
      }
      case TEAM_11: {
        SetPlayerPos(playerid,Spawn_Team11[rand][0],Spawn_Team11[rand][1],Spawn_Team11[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team11[rand][3]);
      }
      case TEAM_12: {
        SetPlayerPos(playerid,Spawn_Team12[rand][0],Spawn_Team12[rand][1],Spawn_Team12[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team12[rand][3]);
      }
      case TEAM_13: {
        SetPlayerPos(playerid,Spawn_Team13[rand][0],Spawn_Team13[rand][1],Spawn_Team13[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team13[rand][3]);
      }
      case TEAM_14: {
        SetPlayerPos(playerid,Spawn_Team14[rand][0],Spawn_Team14[rand][1],Spawn_Team14[rand][2]);
    SetPlayerFacingAngle(playerid,Spawn_Team14[rand][3]);
      }
}
}
}
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...