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pomoc Načítání peněz


Pulpisek

Dotaz

Zdravím mám taková problém s jedním FS.
Když ho mám na serveru. A přijde nový hráč na server.
Registruje se vše vpho. Odpojí se pak se zase připojí a místo třeba 100 $ má 400 $ nebo tak nějak prostě to přičítá. 

Tady je FS : 

 

 

#include <a_samp>

 
#define FILTERSCRIPT
 
#if defined FILTERSCRIPT
#define COLOR_GREY 0xBEBEBEAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_YELLOW 0xFFFF00AA
 
 
new prihlasen[MAX_PLAYERS];
 
 
forward ShowStats(playerid,targetid);
forward OnPlayerUpdate(playerid);
forward Encrypt(string[]);
forward OnPlayerLogin(playerid,const string[]);
 
enum pInfo
{
pPassword[128],
pKills,
pDeaths,
pCash,
};
 
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];
new gPlayerAccount[MAX_PLAYERS];
 
 
public OnFilterScriptInit()
{
print("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$");
print(" Kevin433's Login/Register Filterscript");
print("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
return 1;
}
 
public OnFilterScriptExit()
{
return 1;
}
 
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
 
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
 
public OnPlayerConnect(playerid)
{
    new playrname[MAX_PLAYER_NAME];
    new connect[128];
    GetPlayerName(playerid, playrname, sizeof(playrname));
format(connect, sizeof(connect), "%s.cer", playrname);
if(fexist(connect))
{
gPlayerAccount[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW, "Jsi registrovaný přihlašte se pomocí /login heslo  ");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, COLOR_YELLOW, "Nejsi registrovaný registrujte se pomocí /register heslo");
}
return 1;
}
 
public OnPlayerDisconnect(playerid, reason)
{
    OnPlayerUpdate(playerid);
    gPlayerLogged[playerid] = 0;
return 1;
}
 
public OnPlayerSpawn(playerid)
{
if(prihlasen[playerid] != 1) return Kick(playerid);
 
return 1;
}
 
public OnPlayerDeath(playerid, killerid, reason)
{
    new kills = PlayerInfo[playerid][pKills];
    SetPlayerScore(playerid, kills);
    new Float:Health;
    GetPlayerHealth(playerid, Health);
    if(Health == 0.0)
    {
    PlayerInfo[playerid][pDeaths] += 1;
    }
    
    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
return 1;
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256];
    new idx;
    cmd = strtok(cmdtext, idx);
    new tmp[256];
    new playername[MAX_PLAYER_NAME];
    if (strcmp(cmd, "/login", true) ==0 )
{
   if(IsPlayerConnected(playerid))
   {
       new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Jsi přihlášený.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, " /login heslo ");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}
if (strcmp(cmd, "/register", true)==0)
{
new string[265];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /register heslo ");
return 1;
}
if (gPlayerAccount[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "  Váš nick je zaregistrovaný  ");
return 1;
}
 
strmid(PlayerInfo[playerid][pPassword], tmp, 0, strlen(cmdtext), 255);
Encrypt(PlayerInfo[playerid][pPassword]);
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s.cer", playername);
new File: file = fopen(string, io_read);
if (file)
{
SendClientMessage(playerid, COLOR_GREY, "   Váš nick je zaregistrovaný");
fclose(file);
return 1;
}
new File:hFile;
hFile = fopen(string, io_append);
new var[32];//
        format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var);
        format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
        format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
        PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
        format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_WHITE, "Nyní jsi registrovaný!");
SendClientMessage(playerid, COLOR_WHITE, "Pro  přihlášení dej /login heslo.");
OnPlayerLogin(playerid,PlayerInfo[playerid][pPassword]);
return 1;
}
if (strcmp(cmd, "/stats", true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
if (gPlayerLogged[playerid] != 0)
{
ShowStats(playerid,playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "   Nejsi prihlášen !");
}
}
return 1;
}
return 0;
}
 
public Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
 {
 string[x] += (3^x) * (x % 15);
 if(string[x] > (0xff))
 {
 string[x] -= 64;
 }
 }
return 1;
}
 
 
public OnPlayerLogin(playerid,const string[])
{
    new pname2[MAX_PLAYER_NAME];
new pname3[MAX_PLAYER_NAME];
new string2[64];
new string3[128];
GetPlayerName(playerid, pname2, sizeof(pname2));
format(string2, sizeof(string2), "%s.cer", pname2);
new File: UserFile = fopen(string2, io_read);
 
if (UserFile)
{
new valtmp[128];
fread(UserFile, valtmp);strmid(PlayerInfo[playerid][pPassword], valtmp, 0, strlen(valtmp)-1, 255);
 
if ((strcmp(PlayerInfo[playerid][pPassword], string, true, strlen(valtmp)-1) == 0))
{
new key[128],val[128];
  new Data[128];
  while(fread(UserFile,Data,sizeof(Data)))
{
key = ini_GetKey(Data);
                if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
                if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
                GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
}
fclose(UserFile);
gPlayerLogged[playerid] = 1;
gPlayerAccount[playerid] = 1;
   new kills = PlayerInfo[playerid][pKills];
            SetPlayerScore(playerid, kills);
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "Vítám tě %s, jsi uspěšně přihlášený nyní můžeš hrát!", pname3);
SendClientMessage(playerid, COLOR_WHITE,string3);
prihlasen[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Heslo je špatné ");
fclose(UserFile);
}
}
return 1;
}
 
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[32];
new pname3[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "%s.cer", pname3);
new File: pFile = fopen(string3, io_write);
if (pFile)
{
new var[32];
format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(pFile, var);
fclose(pFile);
new File: hFile = fopen(string3, io_append);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
 
stock ini_GetKey( line[] )
{
new keyRes[128];
keyRes[0] = 0;
    if ( strfind( line , "=" , true ) == -1 ) return keyRes;
    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
    return keyRes;
}
 
stock ini_GetValue( line[] )
{
new valRes[128];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
 
 
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
 
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
 
public ShowStats(playerid,targetid)
{
    if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new cash =  GetPlayerMoney(targetid);
new deaths = PlayerInfo[targetid][pDeaths];
new kills = PlayerInfo[targetid][pKills];
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
new Float:px,Float:py,Float:pz;
GetPlayerPos(targetid, px, py, pz);
new coordsstring[256];
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
format(coordsstring, sizeof(coordsstring),"*** %s ***",name);
SendClientMessage(playerid, COLOR_WHITE,coordsstring);
format(coordsstring, sizeof(coordsstring), "Kills:[%d] Deaths:[%d] Cash:[$%d]",kills,deaths,cash);
SendClientMessage(playerid, COLOR_GRAD5,coordsstring);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
}
}
 
#endif

 

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Mám svůj mod a tam jsme žádné přidávání nedělal protože ukládání je tu v registru. Právě nevím jestly ut není někde v FS chyba že ot 2x načítá nebo něco

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while(fread(UserFile,Data,sizeof(Data)))
{
key = ini_GetKey(Data);
                if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
                if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
                ResetPlayerMoney(playerid);
                GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
}


Přidej před nahrávání Resetování peněz, to by mělo omezit, aby mu to přičítalo víc,než by měl dostat :)

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