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pomoc nefunkční dialog


vitil

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Ahoj.Chci udělat Mechaniky aby když najedu na rampu se při zmáčknutí např tlačítka H otevřel dialog na Opravit/Upravit..Ale nefunguje to..To samé autoškola.:Dialog pro výběr řidičáku A,B,C,D se ukáže..Ale když dam např B už mě to nehodí do auta a nenechá autoškolu udělat.

 

 

//=======================[Mechanik]==================================

if(IsPlayerInSphere(playerid, -2882.0281,436.9691,5.0515, 5))

{

ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Mechanik", "Zamestnat se u Mechaniku", "Select", "Cancel");

return 1;

}

if(povolanie[playerid] == 2)

{

ShowPlayerDialog(playerid, DIALOG_REPAIR, DIALOG_STYLE_LIST, "Uprava/Oprava", "Opravit\nUpravit","OK","Quit");

return 1;

}

return 1;

}

 

 

AUTOŠKOLA

 

 

if(IsPlayerInSphere(playerid, -2032.9702,-115.7160,1035.1719, 5))

{

ShowPlayerDialog(playerid, DIALOG_AUTOSKOLA, DIALOG_STYLE_LIST,"Autoskola","Ridicak A\nRidicak B\nRidicak C\nRidicak D","Select","Quit");

return 1;

}

return 1;

}

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Hod sem cely public OnDialogResponse mozno tam mas zle zatvorky

hele pokdu to chce na tlačítko tak by to měl mít v OnPlayerKeyStateChange

žadny OnDialogResponse ten se vyvolá až po nejaké akci s dialogem

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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

switch( dialogid )

{

case DIALOG_REGISTER:

{

if (!response) return Kick(playerid);

if (response)

{

if(!strlen(inputtext)) {

ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""WHITE"Registrace",""RED"Napsal jsi špatné heslo\n"WHITE"Napíš nové heslo pre registraci.","Registrovat","Ukončit");

}

 

if(INI_Open(getINI(playerid))) {

INI_WriteString("Password",inputtext);

INI_WriteInt("Score", 1);

INI_WriteInt("Money", 6000);

INI_WriteInt("Admin", 0);

INI_WriteInt("Police", 0);

INI_WriteInt("APSD-police", 0);

INI_WriteInt("Mechanik", 0);

INI_WriteInt("VIP", 0);

INI_WriteInt("Skin", 29);

INI_WriteInt("RidicakB",0);

INI_WriteInt("Job", 0);

INI_WriteInt("PSkin", 0);

INI_WriteFloat("PositionX", -1969.6433);

INI_WriteFloat("PositionY", 137.8912);

INI_WriteFloat("PositionZ", 27.6875);

INI_WriteFloat("Angle", 91.0360);

INI_WriteInt("Interior", 0);

INI_WriteInt("VirtualWorld", 0);

INI_Save();

SetPlayerVirtualWorld( playerid, INI_ReadInt("VirtualWorld"));

SetPlayerScore( playerid, INI_ReadInt("Score" ));

ResetPlayerMoney( playerid );

povolanie[playerid] = INI_ReadInt("Job");

GivePlayerMoney( playerid, INI_ReadInt( "Money" ));

PlayerInfo[playerid][pAdmin] = INI_ReadInt("Admin");

PlayerInfo[playerid][pVIP] = INI_ReadInt("VIP");

PlayerInfo[playerid][pSkin]= INI_ReadInt("Skin");

PlayerInfo[playerid][sFPDskin]= INI_ReadInt("PSkin");

PlayerInfo[playerid][sMember] = INI_ReadInt("Police");

PlayerInfo[playerid][apsd] = INI_ReadInt("APSD-police");

PlayerInfo[playerid][ridicakB] = INI_ReadInt("RidicakB");

PlayerInfo[playerid][Mechanik] = INI_ReadInt("Mechanik");

SetPlayerInterior(playerid, INI_ReadInt("Interior"));

SetPlayerFacingAngle(playerid, INI_ReadFloat("Angle"));

SetPlayerPos(playerid, PosX[playerid],PosY[playerid], PosZ[playerid]);

PosX[playerid] = INI_ReadInt("PositionX");

PosY[playerid] = INI_ReadInt("PositionY");

PosZ[playerid] = INI_ReadInt("PositionZ");

INI_Close();

}

}

}

case DIALOG_LOGIN:

{

if ( !response ) return Kick ( playerid );

if( response )

{

if(!strlen(inputtext)) {

ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, ""WHITE"Login",""RED"Špatné heslo.\n"WHITE"Napiš prosím heslo","Přihlásit","Ukončit");

}

if(INI_Open(getINI(playerid))) {

INI_ReadString(PlayerInfo[playerid][pPass],"Password",20);

 

if(strcmp(inputtext,PlayerInfo[playerid][pPass],false,20)) {

ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, ""WHITE"Login",""RED"Špatné heslo.\n"WHITE"Napiš prosím heslo","Přihlásit","Ukončit");

}

SetPlayerVirtualWorld( playerid, INI_ReadInt("VirtualWorld"));

SetPlayerScore( playerid, INI_ReadInt("Score" ));

ResetPlayerMoney( playerid );

povolanie[playerid] = INI_ReadInt("Job");

GivePlayerMoney( playerid, INI_ReadInt( "Money" ));

PlayerInfo[playerid][pAdmin] = INI_ReadInt("Admin");

PlayerInfo[playerid][pVIP] = INI_ReadInt("VIP");

PlayerInfo[playerid][pSkin] = INI_ReadInt("Skin");

PlayerInfo[playerid][sFPDskin] = INI_ReadInt("PSkin");

PlayerInfo[playerid][ridicakB] = INI_ReadInt("RidicakB");

PlayerInfo[playerid][sMember] = INI_ReadInt("Police");

PlayerInfo[playerid][apsd] = INI_ReadInt("APSD-police");

PlayerInfo[playerid][Mechanik] = INI_ReadInt("Mechanik");

SetPlayerInterior(playerid, INI_ReadInt("Interior"));

SetPlayerFacingAngle(playerid, INI_ReadFloat("Angle"));

SetPlayerPos(playerid, PosX[playerid],PosY[playerid], PosZ[playerid]);

PosX[playerid] = INI_ReadInt("PositionX");

PosY[playerid] = INI_ReadInt("PositionY");

PosZ[playerid] = INI_ReadInt("PositionZ");

INI_Close();

}

}

}

}

//======================[sFPD]========================================

if(dialogid == SFPD_JOB_MENU)

{

if(response)

{

if(listitem == 0)

{

if(povolanie[playerid] == 1)

{

SCM(playerid, COLOR_YELLOW, "* Zde už jsi zaměstnán.");

return 1;

}

if(povolanie[playerid] == 2)

{

SCM(playerid, COLOR_YELLOW, "* Nejdřív podej výpověď na uřade.");

return 1;

}

if(povolanie[playerid] == 3)

{

SCM(playerid, COLOR_YELLOW, "* Nejdřív podej výpověď na uřade.");

return 1;

}

if(PlayerInfo[playerid][sMember] == 0)

{

SCM(playerid, COLOR_YELLOW, "Nemáš povolení na zaměstnání. Podej přihlášku na webu (www.d-roleplay.ic.cz)");

return 1;

}

if(PlayerInfo[playerid][sMember] == 1)

{

povolanie[playerid] = 1;

SetPlayerSkin(playerid, 71);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 90);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u PD jako Kadet");

return 1;

}

if(PlayerInfo[playerid][sMember] == 2)

{

povolanie[playerid] = 1;

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SetPlayerSkin(playerid, 281);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u PD jako Strážnik");

return 1;

}

if(PlayerInfo[playerid][sMember] == 3)

{

povolanie[playerid] = 1;

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SetPlayerSkin(playerid, 280);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u PD jako Detektiv");

return 1;

}

if(PlayerInfo[playerid][sMember] == 4)

{

povolanie[playerid] = 1;

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SetPlayerSkin(playerid, 283);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u PD jako Seržant");

return 1;

}

if(PlayerInfo[playerid][sMember] == 5)

{

povolanie[playerid] = 1;

SetPlayerSkin(playerid, 288);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid, 31, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u PD jako Kapitán");

return 1;

}

if(povolanie[playerid] == 1) return SCM(playerid,COLOR_LIGHTBLUE, "* Zde už jsi zaměstnán.");

}

if(listitem == 1)

{

if(PlayerInfo[playerid][sMember] == 1)

{

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 90);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SCM(playerid, COLOR_YELLOW, "* Vybral si si výbavu pro svou hodnost");

return 1;

}

if(PlayerInfo[playerid][sMember] == 2)

{

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "* Vybral si si výbavu pro svou hodnost");

return 1;

}

if(PlayerInfo[playerid][sMember] == 3)

{

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "* Vybral si si výbavu pro svou hodnost");

return 1;

}

if(PlayerInfo[playerid][sMember] == 4)

{

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "* Vybral si si výbavu pro svou hodnost");

return 1;

}

if(PlayerInfo[playerid][sMember] == 5)

{

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid, 31, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "* Vybral si si výbavu pro svou hodnost");

return 1;

}

}

if(listitem == 2)

{

ShowPlayerDialog(playerid,55,DIALOG_STYLE_LIST, "Vybrat oblek", "S.W.A.T.\nNormalni oblek\nOblek na motorku","Select","Quit");

}

}

}

if(dialogid == 55)

{

if(response)

{

if(listitem == 0)

{

SetPlayerSkin(playerid, 285);

SCM(playerid, COLOR_YELLOW, " Vybral si si S.W.A.T. Oblek");

}

if(listitem == 1)

{

if(PlayerInfo[playerid][sMember] == 1)

{

SetPlayerSkin(playerid, 71);

SCM(playerid, COLOR_YELLOW, " Vybral si si normalný oblek");

}

if(PlayerInfo[playerid][sMember] == 2)

{

SetPlayerSkin(playerid, 281);

SCM(playerid, COLOR_YELLOW, " Vybral si si normalný oblek");

}

if(PlayerInfo[playerid][sMember] == 3)

{

SetPlayerSkin(playerid, 280);

SCM(playerid, COLOR_YELLOW, " Vybral si si normalný oblek");

}

if(PlayerInfo[playerid][sMember] == 4)

{

SetPlayerSkin(playerid, 283);

SCM(playerid, COLOR_YELLOW, " Vybral si si normalný oblek");

}

if(PlayerInfo[playerid][sMember] == 5)

{

SetPlayerSkin(playerid, 288);

SCM(playerid, COLOR_YELLOW, " Vybral si si normalný oblek");

}

}

if(listitem == 2)

{

SetPlayerSkin(playerid, 284);

SCM(playerid,COLOR_YELLOW,"* Vybral si si oblek na PD motorku");

}

}

}

if(dialogid == 5000)

{

if(response)

{

if(listitem == 0)

{

if(PlayerInfo[playerid][apsd] == 0)

{

SCM(playerid, COLOR_YELLOW, "Nemáš povolení na zaměstnání. Podej přihlášku na webu (www.d-roleplay.ic.cz)");

return 1;

}

if(PlayerInfo[playerid][apsd] == 1)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 282);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 90);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Deputy Sheriff I.");

}

if(PlayerInfo[playerid][apsd] == 2)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 282);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 90);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Deputy Sheriff II.");

}

if(PlayerInfo[playerid][apsd] == 3)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 282);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 90);

GivePlayerWeapon(playerid,3, 500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Warrant Deputy Sheriff I.");

}

if(PlayerInfo[playerid][apsd] == 4)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 282);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Warrant Senior Deputy Sheriff I.");

}

if(PlayerInfo[playerid][apsd] == 5)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 282);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Seržant.");

}

if(PlayerInfo[playerid][apsd] == 6)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 266);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid, 31, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Kapitán");

}

if(PlayerInfo[playerid][apsd] == 7)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 288);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid, 31, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Deputy Chief");

}

if(PlayerInfo[playerid][apsd] == 8)

{

povolanie[playerid] = 4;

SetPlayerSkin(playerid, 283);

ResetPlayerWeapons(playerid);

GivePlayerWeapon(playerid,24, 500);

GivePlayerWeapon(playerid, 31, 500);

GivePlayerWeapon(playerid,41, 900);

GivePlayerWeapon(playerid,3, 500);

GivePlayerWeapon(playerid, 25, 500);

GivePlayerWeapon(playerid, 29,500);

SetPlayerHealth(playerid,100);

SetPlayerArmour(playerid, 100);

SCM(playerid, COLOR_YELLOW, "Zaměstnal si se u SD jako Sheriff");

}

}

}

}

//-------------------------------[=MECHANIK=]------------------------------------

if(dialogid == 100)

{

if(response)

{

if(listitem == 0)

{

if(PlayerInfo[playerid][Mechanik] == 3)

{

SetPlayerSkin(playerid, 50);

povolanie[playerid] = MECHANIK;

SCM(playerid, COLOR_YELLOW, "< Práce > Zaměstnal si se jako Mechanik");

}

if(PlayerInfo[playerid][Mechanik] == 2)

{

SetPlayerSkin(playerid, 50);

povolanie[playerid] = MECHANIK;

SCM(playerid, COLOR_YELLOW, "< Práce > Zaměstnal si se jako Mechanik");

}

if(PlayerInfo[playerid][Mechanik] == 1)

{

SetPlayerSkin(playerid, 50);

povolanie[playerid] = MECHANIK;

SCM(playerid, COLOR_YELLOW, "< Práce > Zaměstnal si se jako Mechanik");

}

if(PlayerInfo[playerid][Mechanik] == 0)

{

SCM(playerid, COLOR_YELLOW, "* Nemáš povolení na zaměstnaní u Mechanikú. Podejte přihlášku na webu (d-roleplay.ic.cz)");

}

if(povolanie[playerid] == 1)

{

SCM(playerid, COLOR_YELLOW, "* Nejdřív musíte podat výpoveď. Podáte ji na uřade.");

}

if(povolanie[playerid] == 3)

{

SCM(playerid, COLOR_YELLOW, "* Nejdřív musíte podat výpoveď. Podáte ji na uřade.");

}

}

return 1;

}

if(dialogid == DIALOG_REPAIR)

{

if(response)

{

switch(listitem)

{

case 0:

{

RepairVehicle(GetPlayerVehicleID(playerid));

SCM(playerid, COLOR_YELLOW, "* Vozidlo opraveno");

return 1;

}

}

}

return 1;

}

if(dialogid == DIALOG_AUTOSKOLA)

{

if(response)

{

switch(listitem)

{

case 1:

{

new autoskolaauto;

SetPlayerPos(playerid, -2047.5985,-84.7272,34.8692);

autoskolaauto = AddStaticVehicle(560,-2047.5985,-84.7272,34.8692,1.0254,1,1); // Autoškola 1

PutPlayerInVehicle(playerid, autoskolaauto, 0);

CP[playerid] = 1;

SendClientMessage(playerid, COLOR_YELLOW, "* Začal si dělat autoškolu");

SetPlayerCheckpoint(playerid,-2047.5985,-84.7272,34.8692, 5);

}

}

 

}

return 1;

}

if(dialogid == 900)

{

if(response)

{

if(listitem == 0)

{

PlayAudioStreamForPlayer(playerid, "http://icecast3.play.cz/evropa2-128.mp3.m3u");

SCM(playerid,COLOR_YELLOW,"* Zapnul si rádio Evropa2");

return 1;

}

if(listitem == 1)

{

PlayAudioStreamForPlayer(playerid, "http://sradio.tv/stream/661.m3u");

SCM(playerid,COLOR_YELLOW,"* Zapnul si rádio Helax");

return 1;

}

if(listitem == 2)

{

PlayAudioStreamForPlayer(playerid, "http://ice.abradio.cz/shadowbox128.mp3");

SCM(playerid,COLOR_YELLOW,"* Zapnul si rádio Shadowbox");

return 1;

}

return 1;

}

}

}

//======================================================================

return 1;

}

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hele pokdu to chce na tlačítko tak by to měl mít v OnPlayerKeyStateChange

žadny OnDialogResponse ten se vyvolá až po nejaké akci s dialogem

Ja som mal raz tiez takyto problem ako vitil a pritom bola chyba len v jednej zatvorke v OnDialogResponse....

To radio co tam mate tiez nefunguje ?

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Ja som mal raz tiez takyto problem ako vitil a pritom bola chyba len v jednej zatvorke v OnDialogResponse....

To radio co tam mate tiez nefunguje ?

Ne ani to nám nefunguje

hej kamo,toto tu if(IsPlayerInSphere(playerid, -2882.0281,436.9691,5.0515, 5)) asi nebude oka..

takze pouzi PLAYER TO POINT

To je podľa mňa blbosť... všade nám to funguje takže to bude asi iný problém

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hele nikde jsem nepotkal podmínku na klávesu :d

Tady:

 

 

 

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

{

if (PRESSED(KEY_NO))

{

if(povolanie[playerid] == 2)

{

ShowPlayerDialog(playerid, DIALOG_REPAIR, DIALOG_STYLE_LIST, "Uprava/Oprava", "Opravit\nUpravit","OK","Quit");

return 1;

}

//-----------------------------[autoskola]*--------------------------------------------------

 

if(IsPlayerInSphere(playerid, -2032.9702,-115.7160,1035.1719, 5))

{

ShowPlayerDialog(playerid, DIALOG_AUTOSKOLA, DIALOG_STYLE_LIST,"Autoskola","Ridicak A\nRidicak B\nRidicak C\nRidicak D","Select","Quit");

return 1;

}

return 1;

}

return 1;

}

 

 

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