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pomoc [ HELP ] Kdyz vjedu na CP tak to schodi server


trombovich

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KDyz ono tech radku je celkem dost ... Sem chtel zatim jestli vas nenapada cim by to tak mohlo bejt ?

 

Na ukazku sem dam jak mam udelanou jednu zasilku

 

Predtim mam dialog kde mam seznam zasilek ... Je to tezky popsat :/

 

#define CP1 11//ZASILKA CISLO JEDNA
			//-----------------------------------------------------------------------
	switch(zasilka[playerid]) {

case CP1:
{
new aut = GetPlayerVehicleID(playerid);
new typ = GetVehicleModel(aut);
if(typ != 482) return SendClientMessage(playerid, FARBA_CERVENA, "Musis byt v burritu.");
//=============================================================================
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1476.3917,1878.8077,32.7469,7.0);
zasilka[playerid] = CP100;
}
case CP100:
{
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"Dovezl si zasilku.",4000,3);
odvezenych[playerid]+=1;
}
}

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KDyz ono tech radku je celkem dost ... Sem chtel zatim jestli vas nenapada cim by to tak mohlo bejt ?

 

Na ukazku sem dam jak mam udelanou jednu zasilku

 

Predtim mam dialog kde mam seznam zasilek ... Je to tezky popsat :/

 

#define CP1 11//ZASILKA CISLO JEDNA
			//-----------------------------------------------------------------------
	switch(zasilka[playerid]) {

case CP1:
{
new aut = GetPlayerVehicleID(playerid);
new typ = GetVehicleModel(aut);
if(typ != 482) return SendClientMessage(playerid, FARBA_CERVENA, "Musis byt v burritu.");
//=============================================================================
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1476.3917,1878.8077,32.7469,7.0);
}
case CP100:
{
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"Dovezl si zasilku.",4000,3);
odvezenych[playerid]+=1;
}
}

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ted sem to zkousel , taky to pak schodilo hru ale az po tom , co dovez zasilku , me to obvykle dela kdyz nakladam .. nejak se vtom nevyznam nedokazu to pochopit co by to tak mohlo bejt protoze jeste nedavno to slo nromalne , obcas se to prohodilo s jinym ale neschodilo to hru .. a nezasahoval sem do toho nejak .. fakt nechapu to

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ted sem to zkousel , taky to pak schodilo hru ale az po tom , co dovez zasilku , me to obvykle dela kdyz nakladam .. nejak se vtom nevyznam nedokazu to pochopit co by to tak mohlo bejt protoze jeste nedavno to slo nromalne , obcas se to prohodilo s jinym ale neschodilo to hru .. a nezasahoval sem do toho nejak .. fakt nechapu to

ale ja se ptal na jineho hráče ne na tebe popros nekoho aby to zkusil jestly mu to bude delat taky tak

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KDyz ono tech radku je celkem dost ... Sem chtel zatim jestli vas nenapada cim by to tak mohlo bejt ?

 

Na ukazku sem dam jak mam udelanou jednu zasilku

 

Predtim mam dialog kde mam seznam zasilek ... Je to tezky popsat :/

 

#define CP1 11//ZASILKA CISLO JEDNA
			//-----------------------------------------------------------------------
	switch(zasilka[playerid]) {

case CP1:
{
new aut = GetPlayerVehicleID(playerid);
new typ = GetVehicleModel(aut);
if(typ != 482) return SendClientMessage(playerid, FARBA_CERVENA, "Musis byt v burritu.");
//=============================================================================
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1476.3917,1878.8077,32.7469,7.0);
zasilka[playerid] = CP100;
}
case CP100:
{
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"Dovezl si zasilku.",4000,3);
odvezenych[playerid]+=1;
}
}

rhs neraď tu blbosti, když to schodí server tak je chyba v kódu a né v hráči...

zkus takto:

 

#define CP1 11//ZASILKA CISLO JEDNA
			//-----------------------------------------------------------------------
	switch(zasilka[playerid]) {

case CP1:
{
new aut = GetPlayerVehicleID(playerid);
new typ = GetVehicleModel(aut);
if(typ != 482) return SendClientMessage(playerid, FARBA_CERVENA, "Musis byt v burritu.");
//=============================================================================
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-1476.3917,1878.8077,32.7469,7.0);
zasilka[playerid] = CP100;
}
case CP100:
{
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"Dovezl si zasilku.",4000,3);
odvezenych[playerid]++;
}
}

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