Jump to content
  • 0

pomoc Posouvaci obejkty


tlamka258

Dotaz

9 odpovědí na tuto otázku

Recommended Posts

  • 0

1 Zpusob:

 

1. Nadefinujeme si ( napr branu )

new brana;

 

2. Do ongamemodeinit si dame objekt ( zavrenou branu )

brana = CreateObject(969,-1571.801,665.659,6.354,0.0,0.0,-90.000);

 

3. Staci dat do prikazu ( funkce )

MoveObject(brana,-1571.801,665.659,-2.354,3);

A brana co mate v ongamemodeinit se vam presune na tyhle souradnice..

-1571.801,665.659,-2.354

 

VYSVETLIVKY C.3

MoveObject(brana,-1571.801,665.659,-2.354,3);

 

DEFINOVANA BRANA

SOURADNICE

RYCHLOST POHYBU

 

2 Zpusob:

 

1. Do ongamemodeinit si dame zase objekt(branu).

CreateObject(969,-1571.801,665.659,6.354,0.0,0.0,-90.000);

 

2. Do prikazu (funkce).

MoveObject(1, -1571.801,665.659,-2.354, 3);

A brana co mate v ongamemodeinit se vam presune na tyhle souradnice..

 

VYSVETLIVKY C.2

MoveObject(1,-1571.801,665.659,-2.354,3);

 

PRVNI OBJEKT V ONGAMEMODEINIT

SOURADNICE

RYCHLOST POHYBU

:mrgreen:

Link to comment
Share on other sites

  • 0

O.o "suspect" Moc sem nepochopil :d Jak v MTA? Kdyz to umis tak dobre, to je ti za tezko udelat:

 

mujSuperObjekt = createObject ( ID, x, y, z, rotace1, rotace2, rotaceTrojka )

function hejbniPrdeli ()
moveObject ( mujSuperObjekt, jakDlouho?, kam?X, Y, Z )
end

addCommandHandler("hejbniZadkem", hejbniPrdeli)

 

:d

 

Takhle se to dela v MTA, objekt se posune z originalni pozice na pozici danou v moveObject a potrva mu to cas danej v ms.. existuje na to myslim i resource, nevim :d

 

Ale nemyslim si ze kdyz to takhle udelas tak to pujde konvertovat do pawn..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...