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pomoc Help objekty s 03a na 03b YSI


Mischino19

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cfte takze vecina serverou prechadza s 03a na 03b a mam mod ktory zverejnujem a je len na 03a takze chcem vedet ako spravit aby objekty slapali aj na 03b pouzivam YSI a skusal som prepisovat includ co sa tyka Float:DrawDistance ale nefunguje bo hadze dajake errory abo warningy newem nepamatam :d ale pisem sem preto ze ci neviete ci Y_Less nespravil aj pre 03b... bo nechcem menit setky objekty zase do ineho sterameru... thx

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11 odpovědí na tuto otázku

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snazil som sa z

native CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0);

 

na

 

native CreateDynamicObject(model, Float:X, Float:Y, Float:Z, Float:RX = 0.0, Float:RY = 0.0, Float:RZ = 0.0, Float:DrawDistance = 300.0);

 

newm ci je dobre ale asi nie :d...

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joj blbosť hádžeš ! nájdi si čakaj

nájdi si riadok

3284 a zmen toto

                    obj = CreatePlayerObject(playerid, flag & e_OBJ_FLAG_MODEL, sObjList[i][E_OBJECT_ITTER_X], sObjList[i][E_OBJECT_ITTER_Y], sObjList[i][E_OBJECT_ITTER_Z], YSI_g_sObjects[objSet][E_OBJECT_RX], YSI_g_sObjects[objSet][E_OBJECT_RY], YSI_g_sObjects[objSet][E_OBJECT_RZ]);

na

toto

                    obj = CreatePlayerObject(playerid, flag & e_OBJ_FLAG_MODEL, sObjList[i][E_OBJECT_ITTER_X], sObjList[i][E_OBJECT_ITTER_Y], sObjList[i][E_OBJECT_ITTER_Z], YSI_g_sObjects[objSet][E_OBJECT_RX], YSI_g_sObjects[objSet][E_OBJECT_RY], YSI_g_sObjects[objSet][E_OBJECT_RZ],1000);

to 1000 si zmen akú vykreslovaciu vzdialenosť chceš :d som macher že :d

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oh my god !

pawno/include/visual/objects.own

a potom

joj blbosť hádžeš ! nájdi si čakaj

nájdi si riadok

3284 a zmen toto

                    obj = CreatePlayerObject(playerid, flag & e_OBJ_FLAG_MODEL, sObjList[i][E_OBJECT_ITTER_X], sObjList[i][E_OBJECT_ITTER_Y], sObjList[i][E_OBJECT_ITTER_Z], YSI_g_sObjects[objSet][E_OBJECT_RX], YSI_g_sObjects[objSet][E_OBJECT_RY], YSI_g_sObjects[objSet][E_OBJECT_RZ]);

na

toto

                    obj = CreatePlayerObject(playerid, flag & e_OBJ_FLAG_MODEL, sObjList[i][E_OBJECT_ITTER_X], sObjList[i][E_OBJECT_ITTER_Y], sObjList[i][E_OBJECT_ITTER_Z], YSI_g_sObjects[objSet][E_OBJECT_RX], YSI_g_sObjects[objSet][E_OBJECT_RY], YSI_g_sObjects[objSet][E_OBJECT_RZ],1000);

to 1000 si zmen akú vykreslovaciu vzdialenosť chceš :d som macher že :d

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