stale to stejny
tohle mam v onplayerconnect
PLAYERLIST_authed[playerid]=false;
SetupPlayerForClassSelection(playerid);
iPlayerRole[playerid] = dUserINT(PlayerName(playerid)).("iPlayerRole");
vodicak[playerid] = dUserINT(PlayerName(playerid)).("vodicak");
score[playerid] = dUserINT(PlayerName(playerid)).("score");
Admin[playerid] = dUserINT(PlayerName(playerid)).("admin");
Banka[playerid] = dUserINT(PlayerName(playerid)).("banka");
zbrojak[playerid] = dUserINT(PlayerName(playerid)).("zbrojak");
lodak[playerid] = dUserINT(PlayerName(playerid)).("lodak");
alkoholik[playerid] = dUserINT(PlayerName(playerid)).("alkohol");
wantedlevel[playerid] = dUserINT(PlayerName(playerid)).("wl");
auto[playerid] = dUserINT(PlayerName(playerid)).("auto");
skin[playerid] = dUserINT(PlayerName(playerid)).("skin");
onplayerdisconnect
PLAYERLIST_authed[playerid]=false;
SetupPlayerForClassSelection(playerid);
iPlayerRole[playerid] = dUserINT(PlayerName(playerid)).("iPlayerRole");
vodicak[playerid] = dUserINT(PlayerName(playerid)).("vodicak");
score[playerid] = dUserINT(PlayerName(playerid)).("score");
Admin[playerid] = dUserINT(PlayerName(playerid)).("admin");
Banka[playerid] = dUserINT(PlayerName(playerid)).("banka");
zbrojak[playerid] = dUserINT(PlayerName(playerid)).("zbrojak");
lodak[playerid] = dUserINT(PlayerName(playerid)).("lodak");
alkoholik[playerid] = dUserINT(PlayerName(playerid)).("alkohol");
wantedlevel[playerid] = dUserINT(PlayerName(playerid)).("wl");
auto[playerid] = dUserINT(PlayerName(playerid)).("auto");
skin[playerid] = dUserINT(PlayerName(playerid)).("skin");
KillTimer(alk);
new Float:x,Float:y,Float:z;
new inter = GetPlayerInterior(playerid);
GetPlayerPos(playerid,x,y,z);
dUserSetFLOAT(PlayerName(playerid)).("x",x);
dUserSetFLOAT(PlayerName(playerid)).("y",y);
dUserSetFLOAT(PlayerName(playerid)).("z",z);
dUserSetINT(PlayerName(playerid)).("Interier",inter);
opplayerspawn
SetPlayerPos(playerid, -2268.8105, 178.2626, 35.3125);
if(spawn_login[playerid]==1)
{
SetPlayerPos(playerid,spawn_x[playerid],spawn_y[playerid],spawn_z[playerid]+1.5);
SetPlayerInterior(playerid,spawn_interior[playerid]);
spawn_login[playerid]=0;
}
tam mam dat taky to " i "?